: Add .
, : Add for each basic Swamp you control.
|Have (2)||metalmagic ,|
|Want (4)||Mavan_Frost , Ceraunograph , Tocqy1 , milque_toast|
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|Commander / EDH||Legal|
Latest Decks as Commander
Cabal Stronghold Discussion
1 day ago
In my potato opinion, you can cut few swamps without a problem with your ramp cards.
If you'll ever feel like playing against graveyard decks is annoying, Crypt Incursion/Suffer the Past would help. Both instant speed graveyard hate stamples that also gives you life -> triggering your Vito, Defiant Bloodlord, S.B and Blight-Priest.
Tribute to Hunger - cheap creature removal that also gives you life, but depends on opponent's board.
Instead of Rise of the Dark Realms you might consider running Agadeem's Awakening
Flip to reanimate your combo pieces for less mana cost. It can also be used as a land if needed. Another option could be Command the Dreadhorde, since life shouldnt be such a problem. Finale of Eternity is also an option, both as reanimate spell and removal. I personally feel like there isnt enough creatures in your deck to such massive and mana-expensive reanimator spells.
Call the Bloodline - if you ever feel like having not enough Vampires for Kicker cost of Blood Tribute. Its also decent to discard big creatures (to reanimate them later) and making a 1/1 to sacrifice.
Bastion of Remembrance - fits into aristocrat decks really well, since it gives you 1/1, has aristocrat ability and is an enchantment, so its a bit harder to remove than creature is.
Trading Post - This is more or less a personal card choice, but it gives you life, makes tokens, retrieves artifacts and even draws you a card. Not bad at all.
Thespian's Stage and Mirage Mirror can both copy your Cabal Coffers to ramp you like crazy.
Cabal Stronghold - cheaper version of Cabal Coffers that can tap for on its own.
Nykthos, Shrine to Nyx - a bit more expensive but can also ramp a lot in mono-color decks.
Lake of the Dead - almost as expensive as Cabal Coffers, but can also ramp you a lot. But is just a luxury.
Homeward Path - would be consider running if you would play against some mana-control decks.
Myriad Landscape - not the greatest, but works well in any mono-color deck outside of green (if not landfall decks). Easy way to get two swamps out of your deck, so less chances of top decking lands and also triggers your Dread Presence twice.
And as the grand finale, my favorite combo of my For the Void: Tortured Existence+Desecrated Tomb to instantly generate a 1/1 black Bat token with flying (as flying blockers, for example) just for . It requires only having a creature in your graveyard and another in your hand. Add Phyrexian Altar and you can activate it infinitely times, making any of your aristocrat cards lethal. Just watchout for Necropotence because it exiles whatever you discard, shutting the combo down.
I would most likely remove:
Platinum Angel - protects you from losing the game and opponents from winning the game, but doesnt really fit the deck that much. Cool card for sure.
Rise of the Dark Realms - is just really expensive reanimation card.
Night's Whisper - Its cheap, but sorcery speed, so thats up to you. Prism Ring - doesnt seems that worth it to me. Its cheaper than Staff of the Death Magus, but if you cant cast a lot of black spells each turn, I wouldnt bother with Prism Ring at all.
Cut/switch few basic Swamps for sure.
4 days ago
Friend of mine played this deck tonight & found the following questions:
Temple Bell - if your opponents are drawing enough cards (which they were in this case), don't need this. & Tinybones activations are a reasonable win condition.
Praetor's Grasp - I have been playing this wrong every time, as I thought it let you play as though it was mana of any color.
Cabal Stronghold might be worth playing when getting high enough.
Nihil Spellbomb - graveyard hate is a bit of a nonbo with Geth & other reanimation targets.
1 month ago
ANub1s90 Very nice deck. I just have a few suggestions listed below.
Last thing, mana base. Fetchlands are good for getting basics and increasing your chances of getting a non-land card. Nurturing Peatland is card draw in the late game, and you might want some "Man-Lands" such as Mutavault to keep the hits coming even when you are at the late game with no cards in hand. Urborg, Tomb of Yawgmoth is great with colourless lands as it turns them into swamps if needed. Another spicy thing you could try out is Cabal Stronghold, a modern-legal, slightly worse Cabal Coffers.
+1 from me.
1 month ago
I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.
Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.
I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).
Defile - Cheap $ and to cast and instant speed.
Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.
Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)
Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too
Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...
2 months ago
Ayara is one of my favourite commanders. I have a much less budget friendly build that is pretty dirty. I appreciate the version you have made but I might suggest a couple of cards that could give it a bit more punch without punching you in the wallet. Cabal Stronghold for that late game ramp. [twighlight call can straight up win the game. Pitiless Plunderer sooo much value. Whisper, Blood Liturgist or Hell's Caretaker trade tokens for token makers to make more tokens!!!
2 months ago
I would drop two of the discard spells (probably Thoughtseize) for more mana production like Dark Ritual. Or, move the deck to modern and cut the Cabal Coffers for Cabal Stronghold and make it a turn slower.
2 months ago
You need Removal.
Then you have your full sideboard to edit. Here are some nice Black Sideboard cards and maybe a way to split those cards: 3x Ashiok, Dream Render 2x Kalitas, Traitor of Ghet 1x Bontu's Last Reckoning 2-3x Collective Brutality 1x Infernal Reckoning 2x Murderous Rider 2x Noxious Grasp 1x ElderSpell 1x Pithing Needle
2 months ago
OMG dude thank you very much for your feedback!!!....really useful info here: i didnt put any ramp artifacts cause i didnt think theyll be necessary to be honest, but i havnt had the chance to test the deck either so, dunno for sure. Although there are some ramp in the deck such as Cabal Stronghold Crypt Ghast Magus of the Coffers and rituals,like a said dunno how effective they can be yet so... I avoided put discard spells cause i wanted to be a bit diffent , i do have some to add in case this build doesnt work properly such as Vicious Rumors Duress Blackmail etc. the idea behind Mind Slash is to sac zombie tokens you create with Waste Not Liliana's Reaver and Bone Miser... I do realise the deck still need some sharpening so, ill see how i can improve it having in mind your advide...thanks dude!