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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cabal Stronghold
Land
: Add .
, : Add for each basic Swamp you control.
SufferFromEDHD on Mountain Dew Maha Blast
2 weeks ago
Great deck name and a great list!
Darkblast and Screams from Within reusable removal
You definitely have room for some utility nonbasic lands. Stuff like Cabal Pit, Deserted Temple, Bojuka Bog, Cabal Stronghold, Crypt of Agadeem, Bonders' Enclave, War Room
Contamination if you hate your friends
Profet93 on Kill, Kill and Kill some more.
5 months ago
Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.
Crypt of Agadeem - Ramp
Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.
Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.
Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.
Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.
Skullclamp - Speaking of draw, this goes well with all your sac synergies.
Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.
Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.
Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.
Dark Ritual - Simple ritual ramp
Mind Stone - Ramp when you need it, draw when you don't.
Oubliette - Commander hate
At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).
Profet93 on Gorex, the Tombshell - Dead Awake v6
5 months ago
Bubbling Muck - Ramp
Syphon Mind - Draw
Cabal Stronghold - Ramp
Phyrexian Arena - Draw
Profet93 on Vito Life Swing (EDH)
5 months ago
I would have recommended Cabal Coffers but given your budget, perhaps a Cabal Stronghold in place of Piranha Marsh. Marsh isn't impactful, at least maybe try a Bojuka Bog should you wish for something more budget but relevant.
Another great but expensive card is Alhammarret's Archive to double your draw + lifegain
Bubbling Muck - Ramp!
Murderous Rider - Removal that can target PW's and can be a creature with lifelink
Profet93 on Mind-Gnawer
6 months ago
Cabal Coffers/Cabal Stronghold - Ramp
Deserted Temple - Untap the above / politics
Thespian's Stage/Vesuva - Copy cabal
Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.
Mind Twist - Random discard, super effective ramped into and as counterspell bait
Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.
Bubbling Muck - Ramp
Feed the Swarm - Enchantment removal
Syphon Mind - Draw 3, each opponent discard 1
Vampiric Tutor - Tutor
indieinside on Uncle Istvan and the Shadow Crew
6 months ago
yeah, I took Cabal Stronghold out as well. LOL. I added Vault Skirge and Jet Medallion. Thanks for the input SufferFromEDHD
SufferFromEDHD on Uncle Istvan and the Shadow Crew
6 months ago
Well you definitely inspired me to explore Orzhov shadow! That equipment package is tiiight.
Vault Skirge solid flyer.
Jet Medallion ramp.
Corpse Dance this is becoming a major pet card of mine. Shadow benefits from haste and Gix is a discard outlet.
Hatred ends games.
Profet93 your disdain of Cabal Stronghold always makes me LOL. I have removed it from almost every deck.
Profet93 on Tergrid removal pants
6 months ago
I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish
Feed the Swarm - Enchantment removal
Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.
Night's Whisper - Draw
Nightmare Unmaking - Versatile wipe
Sheoldred's Edict/Hero's Downfall - PW Removal
Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg
Ill-Gotten Gains - Up to you, could be useful, could backfire.
Barter in Blood - Mass sacrifice
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