: Add .
, : Add for each basic Swamp you control.
|Have (3)||orzhov_is_relatively_okay819 , metalmagic ,|
|Want (4)||Retrofox101 , baynne , Newersni3 , Poppins|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Cabal Stronghold occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.04%
Cabal Stronghold Discussion
5 hours ago
43 lands seems high. You can go down to 36-38 and make room for more stuff by dropping a few Swamps. If you can find/afford Nykthos, Shrine to Nyx, Cabal Coffers, and/or Cabal Stronghold, add those as well in place of a few more swamps. Crypt Ghast (which you CAN play in a mono-black Commander deck) effectively doubles your mana and brings extort to the party - yet another way to gain life. There are other black extort creatures if you just want that effect.
Do you anticipate playing against decks that produce a lot of creatures? If so, then I would add one or two more board wipes. Your Sangromancer will thank you. Revenge of Ravens is a cute way to deter attackers. It also makes me wonder if you have enough creatures for Ayara to put in the work you're looking for? Test it out before making changes on that front.
on Them Rats!
2 days ago
Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.
Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.
Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.
There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!
5 days ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 week ago
Nice rat deck! :3
I might consider to swap the following cards:
Out: Blood Divination for: Bankrupt in Blood for - same amount of cards, but BiB costs less to cast, but requires sac 2 creatures.
Out: Coat of Arms for: Haunted Crossroads/Mortuary - You run not small amount of non-rat creatures. Even if CoA can buff your army of rats a lot, it also affects your opponent's creatures, but that depends on what kind of deck they use. Some kind of creature recovery could be definitely nice too.
Out: Rats' Feast for: Suffer the Past - Not a rat related card, but its strictly better version.
Out: Palace Siege - Im not really sure about this one, but I think that you would be better with any other creature recovery card/life pinging card. I would either use Force of Despair (board wipe if someone goes crazy; combos with your Thrilling Encore, which also works well with Living Death) or Profane Command, which is very flexible card.
Out: Temple of the False God for: Crypt of Agadeem/Bojuka Bog/Cabal Stronghold/Reliquary Tower...
Some more cards that could help aswell:
Emergence Zone; Path of Ancestry; Myriad Landscape; Altar of the Brood; Village Rites; Phyrexian Arena/Necropotence; Blanket of Night (budget version of Urborg, Tomb of Yawgmoth); Unearth.
Cards that DemMeowsephs mentioned are also very good and strong, just not very budget friendly. Just like Cavern of Souls.
2 weeks ago
I agree, rats are amazing :)!
For such an amazing theme, you should include some amazing ramp and lands. You do have a mono deck, so I understand lands can be a bit difficult, however I have some in mind that may be of interest to you.
- Cabal Coffers
- Urborg, Tomb of Yawgmoth
- Cabal Stronghold
- Ancient Tomb
- Shizo, Death's Storehouse
- Bojuka Bog
- Phyrexian Tower
You might find some more sweet lands here
As for ramp, I would consider some of the following.
Also in general, I would consider adding Rat Colony, Necropotence, Demonic Tutor, Diabolic Intent. Some of the cards I mentioned previously may be on the expensive side, but I promise they are worth it and can help your deck perform much much better! If you want any more advice or have any questions feel free to post them on my wall, I'd love to help and I check tapped out often. Also feel free to check out some of my decks, (Double Trouble EDH! If you like it consider upvoting it, or giving me any suggestions. Anyways, hope this helps, good luck on your deck, and have a great day!
2 weeks ago
I think Blade of Selves could spread the infect around.
1 month ago
Agreed; good lands in this card game can be exorbitantly expensive:/
There are even more uses for fetch lands than what we’ve talked about too. Sometimes people run dredge decks which want to fill the graveyard as quickly as possible; fetches are a solid choice there. And then there are numerous cards that have a stipulation like ‘whenever a permanent leaves the battlefield...’ which gives fetchlands another practical use. For so many reasons, getting the land base in a particular deck just right can seem like an impossible task.
For your particular deck, I’d recommend removing 2 Cabal Stronghold’s and 2 Scheming Symmetry’s. The Modern format is generally fast paced, so by the time you could ever maximize the value of Cabal Stronghold the game will likely already be over, for good or for bad. Scheming Symmetry seems great on the surface since you can tutor up the exact card you need, but the problem is that any competent opponent will likely tutor for the perfect counter or win-con of their own in the process. It’s not a bad card, but is more useful in particular builds rather than as a general tutor card. Decks that revolve around making the opponent lose life directly linked to searching libraries are great to include Scheming Symmetry in. You’d do well to run it in a deck feature Ob Nixilis, Unshackled for instance.
1 month ago
I think this build holds promise. I like what you’ve set out to accomplish with it, but I’m concerned about the mana base. I think your land count might be a bit low, even with the artificial boost that’s possible with Cabal Stronghold. Since the deck partially revolves around life gain, I would without question include a playset of either fetch lands or dual lands, or possibly both. The pings to your life total are inconsequential, and you’ll be thinning your deck in the process which will make subsequent draws much more productive.