Cabal Stronghold

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cabal Stronghold


: Add .

, : Add for each basic Swamp you control.

jdogz32 on Obliterate

1 month ago

Your decks extremely heavy for only having 21 lands. I'd recommend going up to 24. I'd take out Cabal Stronghold in order for you to even break even on it you'd have to have 4 swamps in play and your deck only has 6. I'd also take out any land that enters the battlefield tapped. As heavy as your deck is with no form of ramp you can't afford to be waiting for lands to untap just to make your opponent lose a life. So I'd take out Piranha Marsh I'd also take out Mortuary Mire.

As slow as your deck is I'd add cards like Thoughtseize Inquisition of Kozilek or Duress taking your opponents best cards early game will really help give you the time you need to set up. I'd also replace Victim of the night for either Fatal Push or Heartless Act hope this helps

gaetandraye on Everyone loves to Draw

2 months ago

I also made a deck such as this. You should check it out. Plus, I highly recommend that you puth both Cabal Stronghold and Cabal Coffers in your deck, you'll get loads of mana :))

SufferFromEDHD on $outh $ide $uicide

2 months ago

I second that suggestion of adding Cabal Stronghold. Have you thought about Dust Bowl? It's amazing late game in a deck full of basic lands.

If you are trying to keep the mana base as basic as possible have you thought about adding a nice tax like Tsabo's Web?

Deathgrip, Dystopia and/or Gloom might be good value alongside that Painter's Servant.

Imp's Mischief nice Izzet spell for mono black.

Even though this is a tutor tribal list Planar Portal seems bad in the color that tutors best.

Chromatic Lantern does nothing for this deck. A cheaper mana rock would be an upgrade or even a Pristine Talisman. Mirage Mirror would be a nice swiss army knife.

DreadKhan on $outh $ide $uicide

3 months ago

Not sure it's a realistic add, but Chains of Mephistopheles is pretty hilarious with Oppression out, but if I was only going to run one I think I'd run Chains, it's very good at shrinking people's hands, and it's easier to recover from Oppression than Chains. Black effects that put a card directly into hand dodge this conveniently.

With Platinum Emperion out it'd be sweet to resolve an Ad Nauseam, it's not a 'pay life' effect so it works without life being lost, unlike Peer Into the Abyss this would let you 'draw' as many cards as you want and stop at any time. Obviously terrible if you don't have something like Emperion out, but it's an idea if you want some really crazy games.

It's a total pile of jank usually, but since you only run 1 non-Swamp, have you thought about throwing in Cabal Stronghold, as a 2nd Coffers?

I was hoping there was some reasonable way I could suggest Contamination, but other than as a one turn cycle mana denial effect it didn't seem to work, but I remembered Infernal Darkness also exists! Hopefully you can wait until you have a big mana effect out before casting it, but your deck seems very able to generate large volumes of mana needed to support Cumulative Upkeep for awhile, and most non-Black decks won't be doing very much with only B mana from lands.

Not sure how many I missed Profet93, but the Exquisite Blood combos seem to be a big thing in here. Obviously there is also creature damage, but there might not be enough support to pull that off. This seems like a deck that would get great mileage out of Exsanguinate and Torment of Hailfire, but with this many tutors and that much mana as is he should be able to assemble his combo quickly enough to be a valid deck. The Commander seems to be one of the oldest legal Mono-Black options, with the others in it's set being notoriously bad cards, Baron Sengir is probably the most playable of the Black Legends other than Ihsan. I always liked his Lord Soth vibe, especially since there was a couple books featuring Lord Soth in Ravenloft, where he got tangled up in his own demi-plane by crossing the Big Bad Vampire, Strahd.

wallisface on Modern Zombies

3 months ago

Some thoughts:

  • Cabal Stronghold is not a good card, and i’d suggest ditching it. As its not a swamp itself, you need it and 4 swamps in play (5 lands total) just to break even. You don’t even get positive returns until you have 6 lands in play, and at that point you’re already at the top of your curve. Meanwhile, all the time before then it can’t offer black mana (only colourless), so is just going to mess with your early game tempo.

  • Modern is a fast format, and has no real place for very high mana cards like Liliana, Dreadhorde General and Open the Graves - they cost too much mana, and are far too weak for the investment. I’d put Undead Warchief in this same bucket.

  • You’re missing some key zombies like Carrion Feeder, Gravecrawler, and Undead Augur

  • Ghoulish Procession feels very weak imo.

  • Fatal Push > Feed the Swarm. Feed is a sideboard card at best.

Orange+ on Horobi and the Wailers ~100$

4 months ago

Hey, andmike.

Thanks for the comment :)

I dont have any immediate ideas for a 150$ build, but I guess you could consider adding some black staples. There are also some pretty decent death trigger cards that I dont play. There is probably much more interesting ways to add to the deck than introducing more staples (and making the deck much more similar to everyone elses), but finding good original cards is a harder process :)

Death trigger cards: Grave Betrayal, Massacre Wurm, and Revel in Riches.

Black staples: Cabal Coffers, Crypt Ghast, Cabal Stronghold, Vilis, Broker of Blood, Lightning Greaves, Skullclamp, Reanimate, Exhume, Dance of the Dead, Animate Dead, Necromancy, Grim Tutor, Bloodchief Ascension and Phyrexian Arena.

Best of luck!

Profet93 on Volrath Punch.

4 months ago

Cabal Stronghold - Budget cabal coffers. You need ramp in a deck with an expensive commander that will eventually get removed, not to mention ensuring he comes down quickly enough for you to be relevant and not outpaced by faster strategies. Moreover, ramp provides you with the ability to cast your more expensive creatures should Volrath inevitably be removed.

Mind Stone - Ramp when you need it, draw when you dont.

Defile > Disfigure

Hero's Downfall > Murder

Oversold Cemetery > Disentomb - Black has the best recursion in the game. While oversold cemetery is better than disentomb, you really should focus on bringing cards back to the field rather than your hand, especially given how expensive your creatures are. There are several cards that I can recommend at a later time, currently at work. Victimize,

Feed the Swarm - Enchantment removal

Phyrexian Arena/Syphon Mind/Read the Bones/Night's Whisper/Stinging Study- Draw, you desperately need draw

Diabolic Tutor - Tutors are black's greatest strength, be sure to utilize them to find what you need, when you need it.

Phyrexian Reclamation > raise dead - PR is reuseable while raise dead is not. Cost of life is minimal.

Dismember > Funeral charm - FC is cool, but its not impactful enough. Discard a card is alright, removal is horrible, swampwalk is not repeatable and often 2 for 1 loss. You need more removal in your deck, especially cheap to cast. It allows you to bluff interaction as well.

Supernatural Stamina/Undying Malice - Can be used to protect volrath for cheap.

Decree of Pain > Forced march - FM requires a lot of mana to use, 8 mana just to kill cmc 5 or less. I get the flexibility is nice, but the mana cost is too high. If you're going to spend 8 mana, you might as well be able to destroy everything and draw from it. Not to mention cycling at instant speed allows for a decentish floor as well. Worth considering.

SufferFromEDHD on Shauku, End-the-game-bringer

4 months ago

This is the first draft. Nothing is set in stone but I think the correct voltron shell has been established for this neat legend.

Cabal Stronghold with 18 basics is not enough? I'm going to take your suggestion anyway and swap in the stronger Stronghold because I like your subtle focus on Shauku.

Corpse Dance is truly one of the best cards in the format. I run it in a lot of different decks. This was a clever suggestion and I'm disappointed I didn't see the potential synergy in a non reanimator strategy that is light on creatures.

Rings of Brighthearth Shauku has one of the strongest activated abilities in the game. This was a glaring omission on my part.

Lili grants green like ramp in mono black. I think that's useful for a high cost commander. Plus it helps feed Cabal Stronghold ;) The removal/pump is swiss army knife utility.

This deck has suicidal black tendencies but built in life gain utility (kind of like a vampire?) Aggro is obviously problematic but this deck is full of some of the most aggressive responses. Enchantments and artifacts are definitely the main problem...

Thanks for spitballing ideas and looking for weak spots Profet93

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