Cabal Stronghold

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Cabal Stronghold

Land

: Add .

, : Add for each basic Swamp you control.

Cabal Stronghold Discussion

pokemonmasterjal on Skittles Wants to Play Too!

2 days ago

I meant Cabal Stronghold , yeah no way you can afford a coffers lol

abbatromebone on vampires

2 weeks ago
  • Cabal Stronghold is very hard to be mana positive. For example: On turn five, if you have this and four Swamps, you can spend three mana and tap this land to get four mana, which means you're breaking even, of course, so at this point, your payoff is that your colorless land starts tapping for black mana.

kamarupa on vampires

2 weeks ago

Overall, this looks pretty well thought out. You've got an AVG CMC under 2 and a pretty classic breakdown, heavy on creatures, light on utilities, and all basic land. So I imagine this gets into gear pretty quick.

How's Guul Draz Assassin been? Seems like a pretty big mana sink for a deck with 20 lands... I'm think you'd get more mileage for overall less mana with Vampire Nighthawk . I imagine Drana, Liberator of Malakir would be pretty strong here, too.

I notice a lot of the spells included here have "when a creature dies" conditionals, but you don't have many ways of forcing that to happen. Opponents might remove your biggest threats and just take damage from smaller deathtouch creatures. So, given this is mono-black, some kind of direct removal in the mainboard seems like it would be useful. Defile , Cast Down , Murder , Doomblade, Go for the Throat , Bone Splinters , Geth's Verdict - you get the idea.

Along those same lines, if sometimes those "dies" conditionals are triggered by your own creatures leaving the battlefield, 1-2x Immortal Servitude will prove devastating to your opponents.

Sign in Blood seems fitting and useful here - I think you'll probably have good chances of gaining back the life lost, and in a pinch, you can use it for a kill.

Possibly useful lands: Cabal Stronghold , Bojuka Bog , Field of Ruin , Scavenger Grounds

Other potentially useful sideboard artifacts: Ratchet Bomb , Pithing Needle , Elixir of Immortality .

SideBae on Ob Nixilis, unshackled

1 month ago

Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.

The first thing I think of when I think of a 'demon' deck is Shadowborn Apostle . With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with Thrumming Stone for instant fun. To take that strategy a little farther, you might consider running Shirei, Shizo's Caretaker as your general. I know he's not a demon, but his synergy with the Shadowborn Apostle s makes him an honorary demon, as far as I am concerned.

Ramp is a premium in EDH. I notice you have a few rocks already in your deck; however, I think there're better ones you can run. In general, two-mana mana-rocks are going to be a lot better than three-mana mana-rocks, if only because once you're at three mana you typically want to be doing more than just ramping. I like your Jet Medallion ; consider Thought Vessel , Mind Stone , Charcoal Diamond , Coldsteel Heart , Prismatic Lens , Mana Vault , Mox Diamond and Mana Crypt . With as many artifacts as you have, Mox Opal is usually going to be online, too.

Land-wise, I must confess confusion as to why you're running Command Tower . If I am not missing something, it's a Swamp that dies to Wasteland , Back to Basics , Blood Moon , Magus of the Moon , Ruination , Dust Bowl and friends. I think you should replace it with a basic Swamp . Temple of the False God is a land I have mixed feelings about, as it isn't exactly the sort of land you want to see in your opening seven; that being said, it can be powerful late-game. Consider Ancient Tomb , as (since it was reprinted recently) it is at a relatively low price, and it can cast two-mana mana-rocks on turn one. Additionally, in mono-black, Cabal Coffers and Cabal Stronghold are very powerful mana sources. Pairing them with Deserted Temple works pretty well, too. Consider Lake of the Dead , Shizo, Death's Storehouse and Phyrexian Tower as good utility-lands. Also, you could probably use two to four more lands in your list. Twenty-eight is pretty much were I tend to bottom out on land-count, at that's when I'm running all the zero-mana mana-rocks.

Card-draw, card-selection and tutoring are all also very important in EDH. Demonic Tutor and Vampiric Tutor are the gold-standard for tutors, though their prices tend to make them rather inaccessible. Scheming Symmetry is a good tutor if your general is out; similarly, Maralen of the Mornsong seems... worth trying. Presumably, someone is going to take thirteen and kill her, but she's probably pretty good anyway. Diabolic Tutor , which I see you run, is a good option; Dark Petition , Mastermind's Acquisition and Beseech the Queen also come to mind. In the vein of card-draw, consider Night's Whisper , Ambition's Cost , Read the Bones , Phyrexian Arena , Twilight Prophet , Staff of Nin , Ancient Craving , Sign in Blood , Necropotence , Harvester of Souls , Null Profusion , Succumb to Temptation and friends. Graveborn Muse is good even as just a second Phyrexian Arena if you only have one zombie out. If you pair Waste Not with Words of Waste , you can also generate card-advantage. Almost as good as card-draw is preventing your opponents from drawing cards -- unfortunately, in mono-black this is pretty much just Chains of Mephistopheles , which costs about as much as a used kidney these days. Usually I'd suggest Narset, Parter of Veils or Spirit of the Labyrinth .

In terms of removal, you typically don't want to settle for one-for-ones. In EDH, you're generally facing three opponents, which means you're facing three times the number of creatures/threats that you would be facing in a one-v-one. So trading a card for just one creature is often times just not enough. I don't think Ob Nixilis's Cruelty or Unholy Hunger are very good, for that reason. You may have more luck with Ashes to Ashes , Toxic Deluge , Damnation and the like... perhaps even Hex , though keep in mind you'd need six targets on the field to even cast it. Decree of Pain , Overwhelming Forces , Mutilate and Rain of Daggers are also worth considering. Black also has access to some fun pox-style cards. Innocent Blood , Barter in Blood , Liliana's Triumph or Smallpox can all be powerful in the early-game, if you're ramping with artifacts and don't have any important creatures out yet. Similarly, I should mention Pox itself -- this is easily one of the most brutal cards to resolve in EDH, right behind Ravages of War , Armageddon and Cataclysm . I haven't had much luck with it, but depending on your meta Pox may be a powerhouse.

In the Stax/Pox vein, you might consider Night of Souls' Betrayal . Doing away with some of your X/1s would make this a powerhouse, and it is an insta-kill against elf- or goblin-decks. In the right meta, Yixlid Jailer is good; though bear in mind it's a straight nonbo with Night of Souls' Betrayal .

I see you're running Leyline of the Void . Consider pairing it with Helm of Obedience . If you activate Helm of Obedience targeting an opponent while Leyline of the Void is out, the mill from the helm will be replaced with exiling the card. Thus, Helm of Obedience just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving Helm of Obedience tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.

In mono-black, you should consider a reanimator package. Buried Alive or Entomb combined with Animate Dead , Reanimate , Necromancy , Victimize , Dance of the Dead or even Exhume can get a fatty on the table real fast. Entomb -ing Lord of the Void turn one and Reanimate -ing him turn two (or even turn one, if you run Dark Ritual or Lotus Petal ) seems pretty good to me. Whip of Erebos is also a form of permanent-based reanimation, which has the added bonus of gaining you life.

If you're having trouble killing opponents, consider Helm of the Host . This'll add a new threat to the board every turn, provided you can keep one on the table. Bloodchief Ascension also puts down one hell of a clock. Doom Whisperer , Herald of Anguish , Carnifex Demon and Desecration Demon are all additional demons to consider.

Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.

Good luck, man!

austintayshus on Alien vs praetor

1 month ago

Looks like fun but I think you need more ramp.

Cabal Stronghold could be a back-up cabal coffers.

Expedition Map can help you find the land you need.

Crypt Ghast and Nirkana Revenant can also help you ramp.

Charcoal Diamond and Coldsteel Heart and Fellwar Stone are good mana rocks.

kamarupa on List of all Mana Dork Creatures

1 month ago

Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer  Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw

TheMr42 on Aristocratic Massacre

1 month ago

Hiya!

Really liking this build around Massacre Girl !

Aside from a few straight (and admittedly expensive) upgrades there are only a few ideas I have that could maybe help it out.

Upgrade wise:

Cabal Stronghold vs Cabal Coffers is a stictly better swap out if you can get one.

Same goes for Bitterblossom vs Dreadhorde Invasion as I don't see many ways for your deck to make big zombie tokens that it wouldn't rather be sacrificing to outlets or using as fodder for the Commander?

Additions you could perhaps consider might be cards like Pestilence or Crypt Rats . You could use all the mana you seem to be setting up to soften up the board ahead of dropping Massacre Girl to make sure she can hit even the biggest creatures.

In a similar vein a card like Pack Rat can turn wasted cards in your hand into additional tokens on the board that can feed you engine, build up Massacre Girl's impact or just overrun if you have enough of them.

Aside from that I'd be careful with Yahenni, Undying Partisan since he won't protect himself from your commander unless he's really big in which case he'll just attract attention?

Not sure if it's a better pick but that Butcher of Malakir is always a conundrum in a multiplayer game.

I hope this was of some use to you!

kamarupa on Boi 2

1 month ago

I think this a Modern deck, not Standard. Cabal Stronghold might help you ramp a bit late game.

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Cabal Stronghold occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.04%

Black: 1.09%