|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Fate Reforged (FRF)||Uncommon|
Combos Browse all
Creature — Cat
: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Temur Sabertooth Discussion
3 days ago
I also like that you have chosen to include Mouth of Ronom and 1x Snow-Covered Forest , I like my full art lands so haven't been wanting to switch them for Snow-Covered ones, but just one copy would be interesting.
If you are interested in checking out my list, here it is: Titania, Nature's Avenger. +1 from me.
1 week ago
Yes, I've limited myself to Temur Sabertooth + Peregrine Drake on the infinite combo front out of a sense of fairness, misplaced though it may be. I'm personally not bothering with Cloudstone Curio or Equilibrium because I can't consistently tutor for them, but Equilibrium was in an earlier version of the deck.
1 week ago
Glimpse of Nature is another great way to storm off. Temur Sabertooth breaks the tribal theme but gives you another way to protect your creatures and a way to ensure you can continue storming off by bouncing a creature to recast for the draw trigger. Concordant Crossroads gives all of your creatures haste so you can alpha strike after Genesis Wave ing your whole deck.
2 weeks ago
Monomanamaniac: The issue with Joraga Warcaller is that it doesn't do anything the deck wants. We are never trying to win through combat because of how fragile it is in a competitive scene. With the exception of Selvala, Heart of the Wilds , Marwyn, the Nurturer , and perhaps Yeva, Nature's Herald herself (commander damage in a pinch?), I don't really care about the power and toughness of my creatures.
The deck's primary goal is two things: Get infinite mana and an outlet for that mana. Yeva enables the combos at instant speed to make them harder to interact with.
Elvish Piper : Beyond awesome and used to make my Great Oak Guardian and Temur Sabertooth lines cost 3 mana to go infinite. I also loved its ability to bring things out at instant speed without worrying about them being countered. As the deck became more and more optimized, Elvish Piper started feeling too narrow, so it inevitably didn't make the cut. It fell into the "fun card" category, but not optimized, so it ultimately had to be cut.
Heroic Intervention : is great for wrath effects, but the only wrath-like effects I encounter now are Cyclonic Rift and Toxic Deluge . However, the most important thing to note with this deck is that all Wrath effects are sorcery speed, beyond a couple rocks and dorks our field never looks menacing enough to boardwipe it, since we always play our pivotal combo pieces at the end of your opponent's turn. When we are boardwiped, I usually tap out all my dorks and float the mana, wait for priority to shift to me after it resolves and cast Yeva, which allows us outvalue sorcery speed wipes. This is also the reason my pod has moved away from wrath effects. The hexproof is as relevant as the Pro UB from Autumn's Veil .
3 weeks ago
1 month ago
So another player running Surrak Dragonclaw
Creatures that need to be removed because they are hard to kill AND are combo-enablers:
Creatures that are combo-enablers:
Creatures that are too high value to leave:
Creatures that are too hard to kill after:
1 month ago
I feel like you should fit in a Temur Sabertooth as commander protection and it gives you the ability to cast your non-creature spells.
1 month ago
Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)
I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.
Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.
Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.
High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.
Duskwatch Recruiter Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.
Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .
Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.
Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.
Temur Sabertooth occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%