|Commander / EDH||Legal|
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Creature — Cat
: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
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Temur Sabertooth Discussion
21 hours ago
Looks fun! I love Maelstrom Wanderer!
If you feel like putting some money into the deck; Temporal Manipulation could replace Part the Waterveil, Scroll Rack can dump stuff from your hand onto the top of your deck in prep for Maelstrom Wanderer, Personal Tutor and Sylvan Tutor will help with consistency, etc
If you want more infinite turns: Progenitor Mimic with Eternal Witness and Time Warp does the trick. Cascading into the mimic might be interesting lol. Also Archaeomancer, Mnemonic Wall can act as Eternal Witness #2+3.
Idk if that's the direction you want to take it, but I figured I'd mention it.
2 days ago
Cool deck :). Enchantments is super fun to playHere are some recommendations (maybe you want to include higher costing cards at some point)Nykthos, Shrine to Nyx, Temur Sabertooth -> can save the enchantresses and give you triggers for cathar's crusade, Solitary Confinement and Eternal Witness
5 days ago
Bloom Tender is great if you got the cash. It went way up after 4c legends dropped. If you can Clone-effect an opponent's creature... it taps for up to 5 mana. Clever Impersonator is fun if you like Altered Ego. Teferi, Mage of Zhalfir and Seedborn Muse are two in have in my rashmi deck
+1 from me! Feel free to check out some of my decks for ideas. A couple are outdated on here vs paper version but still appreciate the +1s
1 week ago
First off, cool idea.
Secondly, a few cards probably worth adding:
Purphoros, God of the Forge - good with tokens as he provides direct damage and can buff exisitng ones
Temur Sabertooth - combined with Eternal Witness and enough lands for Early Harvest, can provide infinite storm. If you add a haste enabler (like Fires of Yavimaya) it cna also get silly with Priest of Titania / Imperious Perfect.
1 week ago
While you have to hard cast it, Temur Sabertooth seems like it could become a pretty powerful card in this deck. Crystal Shard also isn't too bad if you want more bounce effects and small tax on your opponents' mana.
2 weeks ago
Since it's just a casual deck, it's fine, but you may want to put some ramp right? Jedit can be pretty expensive, so drop Sanctuary Cat and some other cards that you don't feel that are that important (Maybe 1 or 2 copies of Scythe Leopard and Sacred Cat) and put some Rampant Growths and/or Cultivates so you have the chance to actually cast them.
2 weeks ago
Ok, I've found what I would consider to be the 7 easiest cuts. I'll suggest more later that are possibles, but these shouldn't effect the deck much if removed, and while not bad, their replacements would definitely contribute more.
Faerie Impostor: Replace with Temur Sabertooth. It can't bounce itself. Cards like Shrieking Drake and his two counterparts can all be played and bounced for repeatedly to quickly amass counters on Animar. Then, if need be, they can be allowed to remain in the field to bounce something else. Faerie Impostor is one time use. 1 counter, bounce something else. Not horrible, but you have 3 other creatures that do this better, plus Ancestral Statue.
Alchemist's Apprentice: Replace with Paradoxical Outcome. Alchemist's Apprentice is a weak card. Enters giving 1 +1/+1 counter, assuming you wait until Animar, Sould of Elements is on the field before you cast him. Then, you must sacrifice him to draw a card. An ability not easily repeated in your deck. The creature is lost, so overall you bet minimal gain.
Wild Cantor: Replace with Hardened Scales or Evolutionary Escalation. It is only good in your opening hand. Yes, it can get Animar out a turn earlier, but it is a single use card whose 1 mana is virtually useless later in the game. Basically a dead draw unless it's your first draw. The suggested replacements don't get your commander out that extra turn sooner, but they drastically increase his growth rate, getting him bigger in fewer turns than he would be one turn early.
Sylvan Ranger. Weak card. Land to hand, not even ramp. 1 +1/+1 counter, possibly. Could easily be cut.
Raven Familiar: Weak draw card. You draw him, then play him to gain a +1/+1 counter and hope to draw something good. Why not just replace him with something good? (Deepglow Skate or Chord of Calling would work well here)
Fortune Thief: Replace with Walking Ballista. This is such a situational ability, and requires you to have this card, ideally face down waiting to flip, right before you lose. And still you're left with 1 life and a 0/1 creature being the only thing protecting you. At the point that he is useful, you are already fighting a losing game. And that is on the few games that he is useful, and the fewer times you have him ready to use. He will most likely be a dead card in hand. I suggest Walking Ballista as the substitute because it is solid removal, or an instant game win. Keeps the same "last ditch" spot, but for a last ditch win as opposed to a last ditch survival effort.
Ok, this one I'm iffy on.
- Kiki-Jiki, Mirror Breaker. The reason he is in my cut suggestions is A, your Eldrazi are cast abilities, not etb, and B, his copies put no counters on Animar, Soul of Elements. He doesn't combo with anything, doesn't help your commander, doesn't do much with your big things, he's just there for the small etb triggers. Something more Animar focused, such as Increasing Savagery or the Deepglow Skate might do the deck better. That, or, I missed something in here.
Anyhow, these are my thoughts for now. I'll see what else I can come up with.
3 weeks ago
- Have 5 elves in play.
- Tap Priest of Titania for 5 mana
- Untap the Priest using Wirewood Symbiote by returning your random 1 drop to your hand (lets say it's an Arbor Elf)
- Pay 2 mana to the Temur Sabertooth and return the Wirewood Symbiote to your hand.
- Re-cast your Arbor Elf and Wirewood Symbiote for 4 mana
- Go to step 1 and repeat for infinite mana and also infinite untaps