|Commander / EDH||Legal|
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Creature — Cat
: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
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Temur Sabertooth Discussion
1 day ago
2 days ago
Black: Vampire Nighthawk,
1 week ago
Manalith, Emrakul, the Aeons Torn, and Burnished Hart are all cood cards for you to add. Heroic Intervention, Scryb Ranger, Temur Sabertooth, Quirion Ranger, Woodland Bellower, Phyrexian Revoker, Wirewood Symbiote, Karametra's Acolyte, Seedborn Muse, Elvish Mystic, Llanowar Elves, Eternal Witness, Arbor Elf , Beast Within, Priest of Titania, Green Sun's Zenith, Acidic Slime. all staples.
Runed Servitor too !
1 week ago
Alright, back to work, so back to lurk.
If you really want to keep your PWs untouched I would say the following are the weakest cards in deck and why:
Overbeing of Myth: I've used this guy in every variant of Kruphix since my alpha build but it always ends up disappointing me. Either he doesn't remain the beater I want or he gets hated out when I really need the draw, a solid 5 cmc creature that doesn't always creature and is super weak when you need his secondary (when you have under 4 cards in hand he is pitiful). You can abuse him with copy effects, but even with them I have found far too much hate for this particular creature in my meta at least. I've had far more luck with Mind's Eye, drawing 3+ cards in a rotation in multiplayer with more evasion than OoM. You may wish to cut this for any number of lower cmc control spells or lowbie control creatures (Spellskite, Vendilion Clique, or even Scavenging Ooze would serve as better creatures for you)
Kydele, Chosen of Kruphix This seems like the pet project card in the deck, yes she synergizes with kruphix and nets you mana, but I have found colorless mana (especially situationally available) to be of scant viability in here. You have a higher cmc top end in this deck, but I can easily play 10 drops on turn 5 so attempting to make this card work seems like working against yourself. If you play this on t4 (without any other ramp) she nets you at least one colorless by turn 5, conversely if you play something like Sakura-Tribe Elder, he nets you 3 colored mana without hoops by turn 5. If you insist on a multi mana ramp creature, I know you'd get more worth out of Somberwald Sage or Selvala, Heart of the Wilds due to the colored mana because they come down earlier and you don't really have to work around them, they just pump you or get removed. Even SS's creature only clause still nets you other mana because you don't have to tap colored lands to play those creatures, you can leave em ready for a response or to put into your pool for next turn. If you can live without this ramp, its another good card to cut for more control package.
Kozilek, the Great Distortion This seems like the weakest of your curve toppers for the cost, therefore a great way to cut cmc a tad and make room. I have yet to play/play against this particular card so I will leave it up to your judgment.
Mystic Genesis I gotta admit, this is one of my favorite counterspells in game flavorwise and it was in my deck for years. My only issue with it in here is that your counter and control tech is rather low, so a 5 cmc counter being one of your few solid counters leaves you a bit wanting early game. I would 100% replace this with Arcane Denial, AD fixes so many hands early game, while robbing an opponent of early game douchery (countering a Thran Dynamo, Sylvan Library, or a lowbie commander changes the tides).
Paradoxical Outcome interesting card for sure, did not consider it for commander at all, appreciate you giving me a card to mull over. However, this card would work better in a low cmc toolbox variant andsince your focus is on big booties and PWs you might get more worth out of Temur Sabertooth, Blue Sun's Zenith, or more early control/creature tech.
Leyline of Anticipation or Teferi, Mage of Zhalfir could be cut for room, in your case it seems like leyline nets you more accessibility with your walkers, though playing PWs on an opponent's turn isn't super helpful unless you are abusing Gilder Bairn or something. Cutting either gives you more control room, personally I would say for Arachnogenesis or Constant Mists
Venser's Journal has the propensity to gain you life and is a backup for infinite hand size, but seems like a card that sits in hand more than anything. Thought Vessel would serve you better for the infinite hand size because it comes down far earlier (sometimes it allows for me to not have to play kruphix turn 5 to keep my hand, which nets me tempo), it ramps you, and can be tutored with Muddle the Mixture. Lifegain tends to be where this kind of deck is left lacking, so I can understand why you would include it, though I would probably recommend Horizon Chimera over it because it can chump for your walkers and actually does something for you instead of strict situational lifegain. I cannot tell you how many times this particular card sat in my hand before I decided to cut it for good.
I think these changes would help your deck flow better and better support your biggos and PWs, though to fully support your PWs I think you would need to go to more of a stax variant in the end.
1 week ago
I think you should make some cuts, for vorinclex it should deffinatly be Skullwinder , Mirror Entity or even oracle or courser, id also say Temur Sabertooth aswell. And I would put in cards like Vorinclex (ovbiously). But before I suggest any more cards what is your meta like? Mine is against either 2 heavy control decks, and a midrange/late game deck. So my choices are based on that. Im sorry it took so long to reply back I hadnt seen that you replied to my post! Also dont consider land destruction unless you have consistent access to a Crucible of Worlds
2 weeks ago
2 weeks ago
I've toyed around with Beastcaller Savant on here but it doesn't have a high enough impact on the way the deck operates. You're a combo/value deck first that can beat face with elves if need be, or you can make Ormendahl and win that way but the combo wins most games outright on turn 5/6.
As for Temur Sabertooth it's probably good in the sideboard BUT it's not an elf, it's not a coco hit, and it doesn't have flash. If I played anything else it would be eldrazi displacer since I can chord/coco for it and the flicker effect can kill my opponent in response to their sweeper or whatever.
I appreciate the suggestions but I don't believe they would be viable with how the deck plays out in real-time.
2 weeks ago
Nice deck. I have a few ideas based on my experience with combo elves in commander...my deck is more combo focused than this, it doesn't run any lords anymore for example. You called this deck combo elves, so i have suggestions to combo.
You can check out my elf deck, maybe it has more ideas for you:
Commander / EDH
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