Temur Sabertooth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Temur Sabertooth

Creature — Cat

: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Latest as Commander

Temur Sabertooth Discussion

SK00MA on Pir and Toothy spell slinger

2 days ago

Enral - Hello fellow imaginary friend player. Thanks for commenting. Yeah, I think our builds are in different directions. I was trying to make it different from the standard edhrec +1/+1 normal counters good stuff build.

Temur Sabertooth and Crystal Shard are good bounce effects unfortunately they do not flicker. So toothy will not reenter and regrow to his previous size or double in size.

The problem scenario you described with Laboratory Maniac can be solved with Flash . Not really sure what you mean when you say labman is not the gameplan? That is literally the only gameplan for this build.

Enral on Pir and Toothy spell slinger

2 days ago

The way I work around Toothy's problem of possibly drawing out the deck is to play proactively by having bouncers like Temur Sabertooth and Crystal Shard . You can control how many cards you draw that way. I find labman useless from testing because if you were to draw out, you would lose anyway unless labman is already in play. Labman also doesn't really contribute to the gameplan.

Last_Laugh on Animartopoeia

3 days ago

I have several suggestions for you, mostly budget friendly. I'll break it down by card function.

ETB's - Cloud of Faeries , Peregrine Drake , and Great Whale .

Draw - Beast Whisperer and Soul of the Harvest . This sort of card draw is amazing here, also consider Glimpse of Nature which is a bit more expensive but well worth it.

Board Protection - Draining Whelk , Heroic Intervention , and Glen Elendra Archmage .

Ramp - Sakura-Tribe Elder and Shaman of Forgotten Ways .

Bounce Enablers - Cloudstone Curio , Equilibrium , Temur Sabertooth , and Tidespout Tyrant . These enable you to re-use ETB/Cast effects.

Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Animar, Gaea's Hemorrhoid

NV_1980 on Engulfed In Energy

6 days ago

Hi,

Thanks for commenting on our deck!

We had considered Ghalta, Primal Hunger but decided not to add it because most of the other creatures we're using are more versatile and have more going for them other than just being really big.

The combo you're mentioning with Temur Sabertooth and Regal Force is nice, but we feel we would be adding these cards just to enable this combo; especially Sabertooth. That's not enough for us. And sure, Force is a great draw-enabler, but the deck contains plenty of ways for us to draw cards already and most are much cheaper to cast and use.

We took out Rhonas's Monument from an earlier iteration of this deck. We felt it was just a win-more card and didn't add enough to our overall strategy.

Survival of the Fittest and Earthcraft would both make this deck more powerful. However, we currently do not own them and we've stopped buying MTG cards. This means we would have to find someone who is willing to trade these with us and we've found this to be hard.

We have mixed feelings about Protean Hulk. It too was in an earlier iteration of this deck and it's not bad, but it's rather expensive to cast. It happened a bit too frequently that by the time we got to use his tutoring ability, we were usually already winning anyway, so we didn't really see the point.

We like your Ulvenwald Tracker suggestion. Great way to get rid of pesky utility creatures in the opposing side that won't block our monsters in an attack. Especially good combined with some of the untap enablers in this deck, so that we can use it more often. We're going to think a bit about what it will replace.

Lastly, Selvala's Stampede is wonderful but we found that it's not very handy when you're using lots of creatures with variable mana costs, so we decided to not use it in this deck.

Thanks again for all your thoughts, we appreciate it!

Regards,

Mrs. and Mr. NV_1980

Bigcupofjoey2000 on Engulfed In Energy

1 week ago

Hey NV_1980 I like this deck. However, there are some cards you need to add in here. Ghalta, Primal Hunger Temur Sabertooth Rhonas's Monument Survival of the Fittest Earthcraft Protean Hulk Ulvenwald Tracker Selvala's Stampede Regal Force

My favorite combo is The Paradox Engine, Selvala, Ghalta, any mana dork, Temur sabertooth, and Regal Force

Tap mana dork for selvala, using Temur Sabertooth to bounce regal force to your hand. Cast him, untap everything, and draw cards.

Enral on My Imaginary Friend Won't Bite...I Promise!!!

1 week ago

OneItsStarted That's an interesting idea. I did have Sakashima the Impostor in there to double my draw triggers and Temur Sabertooth to bounce Toothy back for card draw. I do like that idea and will explore that direction a little more during my playtesting. Thanks!

Osbert on Death by Tide Pods

1 week ago

Seeing as the plan of the deck seems to be: Play commander; win, I would suggest preventing opponent interaction. City of Solitude stops all interaction on your turn and can be easily chained into your commander or cast on the same turn. Hall of Gemstone has a similar effect but requires you to have a mana dork or rock that can produce ideally.

Free protection seems required in a deck that plans to go off this quick. Sylvan Safekeeper and your myriad of boots should suffice. Heroic Intervention isn't free but is still a strong option.

Yisan, the Wanderer Bard plays a very similar game with the some of the same cards. Look at some of the competitive Yisan decks for inclusions in his chains to go infinite and win. You already have some similar cards like Scrib Ranger and Quirion Ranger so including the few others like Wirewood Symbiote and Temur Sabertooth wouldn't hurt the deck all that much and still synergize. Also a favourite for both of those decks is Instill Energy for 1 mana haste and a free untap each turn.

If you want this deck to be more competitive I suggest adding ways to accumulate mana faster starting turn 1-2: Carpet of Flowers, Burgeoning, Exploration, Priest of Titania, and Gaea's Touch all satisfy that.

Don't neglect draw as it's still very import in decks like this when someone has fended your commander off. Rhystic Study, Sylvan Library, Sensei's Divining Top, Skullclamp, etc.

You also have no plan B. If your opponent casts Nevermore, Pithing Needle, Torpor Orb, Phyrexian Revoker on Primespeaker and you don't have an answer you're a sitting duck. Birthing Pod should be included for consistency as well as some ways of tutoring out answers: Worldly Tutor, Mystical Tutor, Spellseeker, Chord of Calling, etc.

bushido_man96 on Izoni, thousand-eyed aristocrats

1 week ago

You could switch Growing Rites of Itlimoc  Flip for Zendikar Resurgent. You should also consider running Fecundity. You sac a lot of creatures, and drawing cards off this would speed your deck up.

I've mentioned this before, but I feel its worth repeating. Izoni, Thousand-Eyed is a nice card, but has its drawbacks. The major drawback I see is her high CMC, which is 6. So let's say even if you are hitting ramp every turn to start the game, then you're looking at a turn 4 cast, most likely. If you really ramp hard, let's say turn one, Land drop and Sol Ring, done. Turn 2, Land drop, Dork, tap Sol Ring for let's say Ashnod's Altar. So you'd have two dorks, two lands, Sol Ring and Altar after two awesome turns to start turn three. I think hitting this kind of setup consistently will be difficult to do. And then there's the fact that you likely don't have anything in the graveyard to make Izoni worth casting yet, if your goal is utilizing the Undergrowth mechanic. And then, you likely want to use the Undergrowth mechanic more often throughout the game, and hopefully scaling it with the game, giving you more tokens each time you cast her. But the next cast is 8 CMC, then 10 CMC, and so on with Commander tax. Its a tough sell. Or, you build up the graveyard and hope for one big haul on her first casting, and then go from there, dredging and pitching and sacrificing creatures to the bin in order to get a good ROI. This makes her more situational than anything, and do you want your Commander to be situational, or the centerpiece of what your deck does?

What I think you should consider is focusing more on her second ability, which is card draw and sac outlet on a stick. Focus that with the Aristocrats strategy, and worry about Undergrowth as a secondary measure. Cards like Mycoloth will work great with this, and another peach you could consider running is Deranged Hermit. He'll give you four squirrels each time he hits the board, which is more fodder for the Aristocrats and for Izoni. Verdant Force, Tendershoot Dryad, and Verdant Embrace all generate more tokens for your saccing pleasure. An Elvish Piper can help you in the mid to late game when you start trying to bounce Izoni with Temur Sabertooth or Erratic Portal.

So the token strategy will help set up the Aristocrats theme of the deck. Now you don't have to be quite so creature-heavy to start the game. You can play selective creatures that sac themselves in the early game (Sakura-Tribe Elder, Burnished Hart, Yavimaya Elder, Blood Pet, Blood Vassal, Caustic Caterpillar, etc) and your dredge creatures to help set up the mid game when you want to start using Izoni multiple times. Meren of Clan Nel Toth hitting the board would be huge in the mid to late game, especially if you can protect her. I've mentioned in the past that I'd just rather play Meren as the commander, and let Izoni be a support card, but Izoni can work, with the proper approach and a bit more care. I hope this helps

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