Emeria, The Sky Ruin
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add to your mana pool.
|Have (4)||Forkbeard , PostContact , metalmagic , gildan_bladeborn|
|Want (4)||killergerbil , Aldazar , hkobrinetz , MistaBiggles9|
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Emeria, The Sky Ruin occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.04%
Emeria, The Sky Ruin Discussion
1 week ago
Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.
In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus
Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.
Shagoth Let me know what you think, its early in the process. i am interested in y
2 weeks ago
you can probably work 1-2 of each Eiganjo Castle and Emeria, The Sky Ruin into the manabase.
Also i'd cut Scroll of Avacyn for some removal or protections spell - destroying a creature and preventing it's damage is better than a 2-Mana Cycle + gain 5 life card.
2 weeks ago
Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange
additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.
i will play more up to 15 games and make adjustments, let me know what you think.
Also Eye for an Eye is amazing.
2 weeks ago
Looks good! You might like these: Herald of the Host, Sunbond, Cradle of Vitality, Well of Lost Dreams, Resplendent Angel, Bonders' Enclave, Tome of Legends, Endless Atlas, Bottled Cloister, Path of Ancestry, Emeria, The Sky Ruin, Empyrial Storm, Irregular Cohort, Strata Scythe, Blackblade Reforged, Heirloom Blade
3 weeks ago
1 month ago
If you are able you should switch Radiant Fountain for Kabira Crossroads. You need the White mana so badly and the 8 colorless in the deck does hurt this deck's speed much more than the tapped mana on entry.
For a cheaper option you could run one or two Emeria, The Sky Ruin (don't need more than 2 imo). Good for getting your dead back for free. Clinton ran these to great effect on his soldier deck.
1 month ago
And i noticed smth else, why play Terramorphic Expanse and Evolving Wilds they only fetch you plains and thining out a 100 card deck by 2 cards, doesnt seem to be worth it to play a tapped land. There are some usefull utility plains or other such as: Maze of Ith,Mistveil Plains, Hall of Heliod's GenerosityTemple of the False GodEmeria, The Sky Ruin Myriad Landscape for Ramp
1 month ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!