Emeria, The Sky Ruin
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
|Have (2)||Tarzanovic , Obsolete|
|Want (2)||RevengeT , Ghave_Guru_of_Gonads|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Emeria, The Sky Ruin Discussion
1 month ago
- I dont think there are any bounce lands legal in modern but you want affects like this in you deck Murasa Rootgrazer. Im aware you dont want green and want it mono white so i would recommend cycles of these cards Wildfield Borderpost there's one for every 2 color combo, and could help if you want to splash a color or want something for your sideboard.
- Another tech you could consider is Dryad Arbor its a land and a creature so you could make a loop that bounces it back to you hand and play it. It would also go off of Emeria, The Sky Ruin pretty well. They are like 3$ a copy so not very cheap.
- you might not need Leyline of Sanctity unless your playing against a burn like deck or maybe some discard deck.
- There is an issue with Knight of the White Orchid and running 25 lands. Odds are by turn 3 youll probably have 3 lands in hand but its no guarantee that your opponent will. So it will most likely just be a 2/2 with first strike which isnt bad, but isnt great.
- I dont think you need Steppe Lynx Its an 0/1 on everyone elses turn, and you dont need to be the agressor you have the late game with you other creatures. If you need to stall i recommend wall of omens.
- Eternity Vessel is a cool card but its draining your budget and lets assume you have 6 mana what would you rather cast Eternity Vessel or Admonition Angel?
- Fabled Passage is expensive budget wise, so it might be worth considering to see if we can get a better synergy out that money. Being we cant get it consistently. The deck doesnt have enough card draw, tutoring, or filtering to get it. You might get more out of cards like Wildfield Borderpost
- This might seem like a meme but its pretty solid Mana Tithe. No one sees it coming, and can be back breaking.
- White has good hate cards like Stony Silence and Rest in Peace however what graveyard and artifacts are killing us? also RIP is a anti-synergy with Emeria, The Sky Ruin. These cards can strain your budget and arent always as helpful as you think.
- Anyways cool deck idea havent seen mono white landfall and hope this helps. Ping me anytime you need help with a deck
1 month ago
sergiodelrio I made some adjustments to the land base using your suggestions and I also dropped in Kor Cartographer in place of Environmental Sciences, just to have some more creatures, and I dropped my 1 copy of Emeria Shepherd since I have 2 Emeria, The Sky Ruin already. I replaced it with Admonition Angel. You seem pretty knowledgeable in Modern, so let me know what you think. I’m fairly new to deck building from scratch so all pointers are appreciated!
1 month ago
I like the brew! Some thoughts:
I personally feel like winning with the crabs is both adding another colour unnecessarily, and taking the slow-route to victory. Swapping them for Martyr of Sands and Serra Ascendant for example, gives you an overall much faster clock. That would also allow you to run Emeria, The Sky Ruin in your landbase for extra induced-misery.
I’m not convinced that Day of Judgment is a viable choice here. Yes, you do get a ton of your stuff back over time, but the Kami/Frog should already be providing a softlock on your opponent, and DoJ doesn’t help you if that lock becomes broken anyway. Path to Exile seems stronger as it’s more likely to buy you a turn if your only Kami/Frog gets bolted on end-step.
Your sideboard needs waay more interaction. This archtypes biggest weakness will be decks that are trying to combo, ala-goldfish-to-the-win - so you need ways to disrupt those plans imo. More Path to Exile, Strict Proctor, Eidolon of Rhetoric, and Sanctum Prelate all work wonders here. If you’ve changed to the abovementioned Martyr build, then burn isn’t an issue - but if you’re still on the crab-train, it’s a major threat, so Kor Firewalker is prolly needed sideboard
1 month ago
I’m not hugely knowledged in frog-related-happenings, but i feel like it could work in a combined build with Maytr. By adding Frog, Kami, and Abiding Grace to maytr you’re not particularly losing much of anything (aside from maybe an additional 3 life when you sac Maytr), and you gain a much more hard to disrupt boardstate.
Not sure how viable the plan is, or what these decks would be like mashed together (i’m just imagining typical Maytr with the above-mentioned Frog/Kami/Grace tbh), but it feels like it has promise
6 months ago
Love the concept +1
7 months ago
Blasting Station -> Altar of Dementia
We can do the same instant win combo, interactions, etc, but this also allows for self-mill, so you can get more things in grave that Sun Titan and Emeria, The Sky Ruin can play for free instead of casting them (and usually faster too!). Plus the mill used aggressively outside of our combo can really throw some decks off of their feet.
Pilgrim's Eye -> The Birth of Meletis
Does a Pilgrim's Eye and makes a Wall of Omens like we used to have (minus the draw, but our Mentor of the Meek can help with that). The little bit of extra life-gain from this, plus what we can get from Charming Prince makes Lone Missionary kinda redundant, so I can replace him. Considering using one of his slots for a 3rd Altar of Dementia , 2 of them to move Aura of Silence to mainboard (since we don't have the ability to deal w/ Artifacts and Enchants w/ Oblivion Ring anymore), currently unsure what to do with the last slot, so it'll be a 3rd Blade Splicer as a placeholder.
of course, now I need to plan a new sideboard
8 months ago
@ Omniscience_is_life I understand, as I also struggle with cutting! And in a lot of ways it also depends on what you find yourself playing against. As a notorious recovering durdle player, I've found it helpful to evaluate a card by means of if it's proactive in doing what your decks wants to do or winning. For example, in your current list, Sanctum Spirit I've found to be underwhelming as well as Darksteel Pendant . But it could work for you if you find yourself playing against a lot of aggressive decks or sweepers! Gift of Immortality Works towards the same goal of sweeper protection, and opens up additional toolbox plays with your other spirits, so that would be my suggestion!
Also, minor land suggestion! Drownyard Temple and High Market . Drownyard Temple is a minor consistent way of ramping after your pony smashes lands, and is another card that is ok chucking to the bin if someone wheels. High Market also opens up a cheeky Yosei, the Morning Star lock when paired with Emeria, The Sky Ruin to lock down a single opponent, which seems to be in the salty spirit of the deck!
8 months ago
Good Afternoon, Hope everyone is doing well.
I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:
Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom
Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)
Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)
Thank you for your time and attention.