Emeria, The Sky Ruin

Emeria, The Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

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Emeria, The Sky Ruin Discussion

Drcfan on Mono White Angels

31 minutes ago

Intro

  • Hm it doesnt seem to have a consistent plan nor a legit format. I would suggest to go for modern since it has a lot of cards in its pool and is the most common 60 cards format besides standard. I am an Angels Deck builder since 6 years, so i have a couple of suggestions. Of course that doesnt mean that you have to change something, i mean it is just a suggestion and all the mentioned cards wont fit anyway in a 60 cards deck. Try to make it more consistent if needed by playing 4-of or tutor effects.

  • Since you mentioned your friend plays burn, i will give you some cards that will make your winrate nearly 100% against burn. Burn has barely no chance against lifegain decks. Angels can be build in a lifegain way, which i am personally no fan of but many are, so here we go.

  • If you want to check out a non lifegain modern Angel deck, you can check out Devotion to White Angels.

Remove:

Add

Kind Regards Drcfan

Cheifettues on Mana fixing in a Boros …

6 days ago

I feel I am in need of some mana fixing, maybe not. I am honestly not sure. I am thinking of adding Celestial Dawn to a Boros Angel deck.

I have updated this deck recently, adding 10ish new cards that are all white. This brings down the count of red/white cards to 3. There are 3x Boros and 2x Cliff Tops, the rest are plains which brings my lands to 19.

Low right! I’ve been running 19 lands with an average success rate of about 85%. I’d like to increase my success rate. The tricky part is that white has limited options for ramping. Iv’e got Endless Horizons ... but what else is there really that fits.

This is a 99% tribal deck, the only exception being Serra Avatar . I don’t want to add non angel creatures. My problem I know but meh.

I have tried cards like Tith and they don’t hold up to my expectations.

So how about mana fixing? Does it fit? Cards like Chromatic Lantern are an obvious choice, but I simply am annoyed by the overuse of the card by the people I play with. Such a ridiculous excuse.

What are your thoughts on CE. It’s my understanding from the web is that the card lacks potential and isn’t played much... it is crap...but is it really crap when played in the right deck?

For example, turn 5/7 I pull CE, chances are (with my play style) I have yet to play any red/white cards. So I play CE and now I can play the 3 cards as I please. Is this a correct understanding?

Currently I’ve got Slayers' Stronghold and Emeria, The Sky Ruin and I know they would be cut if I run CE. Is this worth it??

I am torn, I don’t know the answer. This deck is playable, even with its high costing creatures and skewed mana curve. The stax helps. But I feel my mana base has a huge gap in it.

Thoughts and suggestions are welcome

Good day and be well.

Kindly...

Boss a** Angels

MagicMarc on That's a lot of goats

1 week ago

Yay for Goats +1!

I wanted to suggest a couple of cards in case they have not crossed your radar for the deck. First, Mistmeadow Witch . This card is a great way to blink your Springjack Shepherd and Kithkin Harbinger . It also can provide defense by exiling attackers away from you until end of turn. It's a nice option depending on your meta and fondness for Goats. The other suggestion is Emeria, The Sky Ruin . This one is great for a plains-heavy deck but your particular landbase may not support it very well.

Nice deck!

Wingo86 on Flight of the Valkyries

2 weeks ago

ClockworkSwordfish Thanks for the feedback. I didn't think about artifacts when I was doing this decklist. I will definitely try to fit in Disenchant and try to get Seraph Sanctuary since those seem like the easier/cheaper cards for me to get right now. I think depending on how my group grows over time, I will consider getting cards like Emeria, The Sky Ruin , Aura of Silence and some of the other legendary angels.

ClockworkSwordfish on Flight of the Valkyries

2 weeks ago

I couldn't help but notice that Banishing Light is your only way to deal with artifacts, even including the sideboard. Yeah, it gets the job done, but it can also be undone. You might find it worthwhile to run Disenchant over Light of Hope for the added coverage. If not, you could also make room in your sideboard for something like Stony Silence , Kataki, War's Wage or Aura of Silence .

To ensure you have staying power in the late game, I always consider making room for a couple copies of Emeria, The Sky Ruin in big, plodding mono-white decks like this. It can be great to have that kind of card advantage keeping your board presence in place after so simple an act as amassing lands. If you want to keep your deck a little more casual than that, though, even a couple of the humble Seraph Sanctuary could give your gameplay a little push without noticeably compromising your mana base.

Gloglok on Devotion to White Angels

3 weeks ago

Hey Drcfan,

Just checking in to say that your suggestions from our last discussion have proven to be very interesting!

  • Skyclave Apparition + Charming Prince is huge! The Prince replaces the Wall and is a human, the life gain/flicker options which are nice to have to complement the scry 2/draw of the Wall, plus its attack of 2 can sometimes dissuade some attackers. And the Apparition is a good replacement of the Oblivion Ring , with added devotion and the fact that they never get the card back (and the flicking with the Prince is just yummy!)

  • Emeria's Call  Flip is great, always a positive as a one-of/two-of, and the small synergy with Lyra Dawnbringer and the fact that she is legendary has made me prefer her to Baneslayer Angel (or Linvala , as I don't have too many creature-based combos in my meta).

  • Mistveil Plains + Secluded Steppe are doing a lot more than I expected! Like you said, with the Wayfarer you can pay to draw a card, or to do it every turn, which in practice has been more interesting than the Arch for me. And finally, the Mistveil Plains are not only great with the Steppe, but also with any legendary angel an opponent would have destroyed/made you discard as you can bounce the Lancers with the Prince to get your angel back! It can really make the difference, and my angels have come back to play this way infinitely more in a few games than Emeria, The Sky Ruin has ever done.

  • I have taken out the Giver of Runes + Ranger-Captain of Eos as I find them kinda clunky to play or at least I don't like them as much.

Deck is very smooth now, a joy to play again! I won't pretend it's competitive in 2021's Modern state but I'm having a great time and you still get a fair amount of wins against non-control decks! Cheers :)

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