Emeria, The Sky Ruin

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Emeria, The Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add .

DemonDragonJ on Should I Put Talisman of …

1 week ago

Caerwyn, I would rather use Commander's Sphere over any of the Ravnican signets, because it does not require mana to fuel its ability, and I can sacrifice it when to draw a card when I no longer require the mana.

AstroAA, I need to ensure that I have swamps to synergize with Castle Locthwain and plains to synergize with Emeria, The Sky Ruin, so how many of each of those lands do you recommend?

SufferFromEDHD on The Lands Restored

1 month ago

Boseiju, Who Endures removal.

Emeria, The Sky Ruin recursion.

Deserted Temple to utilize all these utility lands.

Hall of Heliod's Generosity probably worth testing.

Needle Spires + Kessig Wolf Run is one of the strongest manlands in the game.

Rith's Grove Naya land that feeds landfall.

Yavimaya, Cradle of Growth + Mana Web is brutal. If you decide to run Yavimaya then Glacial Chasm is worth considering. Maze of Ith too.

Yavimaya Hollow probably worth testing.

carpecanum on Oyobi, Who Makes Lots of Spirits (Spirit Tribal)

1 month ago

I second the motion for Emeria, The Sky Ruin and Strata Scythe is great in monochrome decks.

Something to return creatures to your hand would help get out tokens. Anointed Procession also but its kinda pricey if you don't own one already

Steve_MTG on Oyobi, Who Makes Lots of Spirits (Spirit Tribal)

1 month ago

I like tribal decks; so this caught my attention.

For a mono-W deck, I'd definitely add Emeria, The Sky Ruin to create at least some sort of recursion, and I'd trade one basic Plains for a Mistveil Plains (can serve as both, method to not deck out and hide some valuable creature from a greedy opponent trying to steal it off your graveyard).

Since your strategy is creature based, I would also think of Dictate of Heliod and Karmic Guide to get somethign valuable back eventually.

With Yosei, the Morning Star (which you have already included) you can also create a lockdown for one opponent: Emeria, The Sky Ruin + Miren, the Moaning Well + Yosei, the Morning Star (+7 Plains).

To fix your land draws, you may put a thought towards Land Tax

Guerric on [Primer] Helming the Host of Heaven *Update*

1 month ago
We're going to call this game a win, though I didn't see the illegal play at the time that made me think that I "lost" it! I was playing against a nasty Queza, Augur of Agonies combo deck, a Veyran, Voice of Duality deck and a Lathril, Blade of the Elves deck. I took a lot of hate and lost a lot of pieces that I fielded, but I was careful not to dump my hand too quickly, and kept my resources strong by attacking every turn with goood old Segovian Angel equipped with Sword of Hearth and Home and Rogue's Gloves, making sure I had no shortage of ramp and cards. Eventually my opponents were exhausted and I dumped a large quantity of angels on the battlefield in a single turn, including Linvala, Keeper of Silence. I had lethal against my remaining opponents, but I thought the Queza player had been able to pull out a game winning combo. This would have required him to cycle Sanctum Plowbeast however, and Linvala should have shut that off since plowbeast is a creature. As such, we'll call this one a win! I think this game illustrates once again the power of Linvala, but also is a reminder that you don't want to commit too many resources before you're ready, and that when getting a lot of hate you can just build up resources for the right time and overwhelm them. Getting this pacing right is how once moves from being a noob at this deck to a pro.
For the first time this summer I got to play against this deck, as a friend I met a teacher's conference piloted it 1v1 against my own best deck, which is my Inalla, Archmage Ritualist combo deck. Needless to say, I learned from this game that this deck is easily piloted well by someone that isn't me but is a good player, and once again that is a monster deck in 1v1. Despite having lots of premium control pieces in my toolbelt including Cyclonic Rift (which I tutored and played), counterspells, removal pieces, and lots of game-winning, synergistic combos, I just wasn't able to keep up with Giada. Linvala, Keeper of Silence made my life miserable until I erased it with a Toxic Deluge, though the life loss hurt. She still came back quickly even from that and finished me off. It was good to see my deck piloted expertly by someone else, and perform well against my most competitive deck.
This game was short and a bit of a sequel to the previous game. I once again was piloting my Inalla deck against a friend who was playing Giada, though this time it was a four player game. The Giada deck worked well, and was the major target at the game table. Unfortunately for them this meant they ignored me, and I combo'ed off out of nowhere well before they were expecting it. As such, it was a loss for Giada, but the deck worked the way it was supposed to even in another player's hand, even if the threat assessment of all three of my opponents did not work as well.
This was the truly epic win that I've been waiting for since I built this deck, and my favorite game with it to date. Not only did I finish the game with 150 life (thanks to Bishop of Wings, Soul's Attendant, and especially Righteous Valkyrie), but I formed Brisela, Voice of Nightmares  Meld  Meld not once, but twice, and brought Emeria, The Sky Ruin fully online. My opponents were playing my own decks, which are good, including my super fast Yuriko, the Tiger's Shadow deck, but not even Yuriko could keep up with my lifegain, which left my opponents in quite the dilemma as they tried to figure out which threats to do with. Brisela fell he first time to a Dokuchi Silencer, but I was able to kill the Yuriko player before he could repeat the act, and I brought Bruna back with Emeria and Gisela back with Karmic Guide, and there was nothing my remaining opponent could do to stop me. I think this game was an illustration of just how good this deck can be when performing at its ceiling.

DemonDragonJ on Scoured Barrens or Tainted Field?

2 months ago

multimedia, you actually have a very good point, and Caves of Koilos was just reprinted, so its price should be low, although, if WotC ever prints enemy-colored versions of the "battle lands" (i.e., Canopy Vista, Cinder Glade, and so forth), I will unquestionably put the black/white land in this deck.

FartSeize, I need swamps to synergize with Castle Locthwain and plains to synergize with Emeria, The Sky Ruin.

LINK208 on darien, king of tokens

3 months ago

I used to have this guy in my old lifegain deck. Using Emeria, The Sky Ruin would be a good return-from-grave option. Congregate would be a lifegain card that I would throw in. and Hold the Line would be perfect for all those tokens, especially against opponents with Trample.

ThroughTheBlaze on Giada, Font of Hope

3 months ago

airsoftsniper91 Coincidentally enough, I was planning to do an update on this later today. A couple of the cards in the deck were swapped this weekend. We did some more testing of the deck this weekend as well. It worked significantly better than the previous times due to getting more mana and ramp. The wins that I did manage to get were via combat with the Angel tokens and the compounding +1/+1 counters from Giada. Additionally, I do have some cards on their way from CardKingdom. My intended plan was to replace as follows (I may have already replaced some of these this weekend, and just forgot. That will be in the update I put together later today): Treasure Chest -> Bishop of Wings; Arcane Signet -> Emeria, The Sky Ruin; Marble Diamond -> Near-Death Experience; Everflowing Chalice -> Thespian's Stage; Plains -> Vesuva

The following are also on my "buy when possible" list: Authority of the Consuls, Sephara, Sky's Blade, Avacyn, Angel of Hope, Emeria Angel, Guardian Seraph, and Angel of Condemnation. I am adding all of your recommendations to my "buy when possible" list, and will make updates as I go.

Considering the life gain is required for making the Angel tokens, Angel of Grace, Angel's Grace, and Near-Death Experience are counter productive. These may end up being the replaced cards instead of Treasure Chest and Plains, and then I just won't add Near-Death Experience at all. At the very least, they are on the list to be replaced.

Do you have any thoughts, suggestions, concerns, recommendations with the current plan until I can get more of the cards from my list? Thank you for the input!

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