Oboro, Palace in the Clouds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oboro, Palace in the Clouds

Legendary Land

: .

: Return Oboro, Palace in the Clouds to its owner's hand.

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

3 months ago

It sucks haha I will probably upgrade to Oboro, Palace in the Clouds but for the time being I like seeing it when play testing

Limited Resources = banned

Hunson_Abadeer on Dude, Where's My Deck?

1 year ago

Love mill decks baby boy, not sure your budget on this but I’ve got some suggestions!

Oboro, Palace in the Clouds is great for the crab. Ruin Crab is another crab. Jaces phantasm is great and I’ve actually won a hand full of games with it but overall I think it should be a sideboard card. Scheming Symmetry is a great trigger for the trap. Prismatic Vista is just another trigger for the crabs. Darkness and Crypt Incursion are a must have against aggro decks.

I’ve got plenty more suggestions, I love mill and I love you. Sleep tight bb boi <3

Tur on Hidden Power - Crop Rotation

1 year ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

hiddengibbons on Trouble at the Old Mill!

1 year ago

I like how Oboro, Palace in the Clouds works with the crabs. Not knowing of that card’s existence, I always used Deprive and fetch lands in conjunction with the crabs

SufferFromEDHD on Niambi Legendary Reanimator

1 year ago

Been meaning to build Niambi all year but I keep getting distracted by other commanders. I really like your take on Azorius reanimator. Death or Glory is a pet card of mine and it really shines in this build. I also like how you snuck in the legendary sorceries to feed to Niambi. However, I'm confused by the lack of legendary artifacts!

Helm of the Host seems prime for abuse in this list.

Mox Amber suddenly pricey but very appropriate in this list.

Sword of the Animist ramp value. Cut Burnished Hart

The Immortal Sun your list is low on planeswalkers so this is powerful value.

Umezawa's Jitte swiss army knife.

Oboro, Palace in the Clouds an island that you can feed to Niambi in the late game.

Academy Ruins low on artifacts but worth it.

Hall of Heliod's Generosity really low on enchantments but probably worth it.

Conjurer's Closet/Teleportation Circle the etb effects in this list are worth recycling over and over.

Icbrgr on The Meathook Massacre, keep or …

1 year ago

DISCLAIMER I'M A HYPOCRIT

My thoughts are if you know a card is worth some money...and could use some money for other things... no real thought out plan to use the card... sell/trade it for something that makes you happier.

I have lots of cards that I dont/havent followed this advice on... for example I have Oboro, Palace in the Clouds from when I built a janky mill deck years ago... only reason it hasnt been sold/traded is because im lazy so it sits in a shoebox with a bunch of other cards.

wallisface on Lantern Control with Land Destruction

1 year ago

One more idea that could work in a more traditional Lantern build would be to include 1x Quicksilver Fountain alongside 3x Oboro, Palace in the Clouds (to keep your own lands safe, and the opponents stuff islands forever), and 4x Whir of Invention (as a way to search for the fountain, or other pieces).

^ I think this would perform similarly-well to the W&6 idea I posted before. This one is probably more consistent from having the added search options in Whir.

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