Scavenger Grounds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare
Promo Set (000) None

Combos Browse all

Scavenger Grounds

Land — Desert

: Add to your mana pool.

, , Sacrifice a Desert: Exile all cards from all graveyards.

Scavenger Grounds Discussion

Skulloelegy on Cohesive Courage [Ally Aggro]

1 day ago

kamarupa

Hey, thanks for all the recs!

I think you have a point about the land count, I've been thinking similarly since I brewed it. Might just drop the O-Rings for some lands. That said, Ghost Quarter seems like a good idea, as does Scavenger Grounds so I might run three GQ and a Scav, with maybe one more Scav in the sideboard. I'm not too worried about losing the claws.

Disenchant / Revoke Existence / Blessed Alliance are certs for the side, and Nevermore is one I was thinking of myself. A scav or two removes the need for stuff like Relic of Progenitus or Silent Gravestone but maybe that latter one could be useful against reanimator strategies.

kamarupa on Cohesive Courage [Ally Aggro]

1 day ago

I think Irregular Cohort needs a bigger land-base. I'd say 20 would be the minimum just for Kabira Evangel. 22-23 is probably necessary for consistency.

Talus Paladin doesn't seem like it's worth 4CMC, especially with an already strained mana-base. Perhaps if there was a lifegain wincon, I'd see the value, but Ondu Cleric should gain you so much life, it just seems like overkill to keep the Paladin. I suggest swapping it out for a lower CMC Ally, probably a blink target like Expedition Envoy .

Tezzeret's Gambit perhaps, for some card draw?

Some additional utility lands might be useful: Field of Ruin / Ghost Quarter , Scavenger Grounds , Buried Ruin

Reprobation might be useful as an inexpensive sideboard option against graveyard recurrence. Blessed Alliance / Celestial Flare also against indestructible and hexproof. Nevermore can shut down a lot of decks, too. Usually good to have instant artifact/enchantment removal - Disenchant , though if you can make enough tokens, Sundering Growth might be worth slowing down to sorcery speed. I like to also run Revoke Existence in the event opponent has graveyard interactions.

heckproof on Nudebreaker Ugin

2 days ago

Have you considered Scavenger Grounds as another utility land? Incidental graveyard hate often proves to be very good

kamarupa on A Bigger Boat

3 days ago

6 bounce-wraths seems pretty extreme, especially in a deck that's so mana-hungry. I suggest dropping 2-4 of them in favor of a few Chasm Skulker s. That said, Cyclonic Rift seems relevant.

With Islandwalk potentially being the difference between a win and loss, perhaps Quicksilver Fountain would be of use here.

1x Halimar Depths can add a little dimension to your mana-base. Scavenger Grounds and Field of Ruin / Ghost Quarter might be useful enough to leave 1x of each in your mainboard.

Negate is usually a good mix of power and uses for a low-ish CMC and low $. Cancel seems better than Logic Knot.

Chart a Course seems to fit thematically, but you'd need some more creatures to make it viable. Jace's Ingenuity is just bad. It makes Harmonize look like a dream. As rule of thumb, draw card isn't good if it works out to much more than 1CMC/card drawn. And it doesn't create card advantage unless you're drawing at least 2 cards - that is - can-tripping is deck-thinning. I don't think you want to deck thin here, because those slots are better used for lands you need to cast your big creatures. Divination is probably the more acceptable option, though I'm not particularly found of it.

Perhaps some counterspell ramp would be helpful: Curious Homunculus  Flip/ Vodalian Arcanist or even just Silver Myr .

Another option: use Master Transmuter to drop an Inkwell Leviathan . This would require more artifacts, but that could be the way to go - things like Springleaf Drum and Paradise Mantle with Ornithopters can be a very fast mana ramp. You'd also get Stoic Rebuttal , Darksteel Citadel , and creatures like Etherium Sculptor . If you do go with artifacts, Buried Ruin would be smart.

kamarupa on Regi-Soaring Through Modern

4 days ago

Tutors: Shred Memory , Diabolic Tutor , Mastermind's Acquisition , Commune with the Gods .

Deck names: Fartless Summoning, Summoning Funnoning, Summoning Bums, Heedless Summoning, Wreckless Summoning, Discount Monsters, Mold-Damaged Beasts, Runts, Grunts, Cheap Beasts, Seconds, Defect Discount... I can come up with some more if you're interested.

Other relevant spells: Always Watching (negates -1/-1 from Heartless Summoning, Hall of Heliod's Generosity , Tragic Poet , Odunos River Trawler , Restoration Specialist , Bojuka Bog , Mortuary Mire , Buried Ruin , Scavenger Grounds , Field of Ruin , Ghost Quarter , Bump in the Night , Lightning Bolt , Terminate , Cast Down .

Sideboard spells: Beast Within , Return to Nature , Scavenging Ooze , Geth's Verdict , Pithing Needle , Ratchet Bomb , Elixir of Immortality , Fog .

I don't see the need for Mass Hysteria. It's nice, but not relevant to the deck's goal of getting Heartless Summoning down. I'd cut it in favor tutors and/or disruption/utilities.

Daarkest on Redlock 3.0

1 week ago

Cut Welding Jar (not much mainboard artifact hate in modern rn).

Maybe add... Hazoret the Fervent or Pia and Kiran Nalaar for damage through bridge .

Also, -4 Mountain +3 Ramunap Ruins +1 Scavenger Grounds

Poly_raptor on Golos, Tireless grossness

1 week ago

Why are you running Evolution Sage ? What are you proliferating? Sorry if I’ve missed something...

Also I think you could run some more utility lands.

- Bojuka Bog

- Reliquary Tower

- Scavenger Grounds

Fetch lands!

- Windswept Heath etc

Use Golos to get fetch lands which you can then crack to fetch more lands to get double landfall triggers?

TogbusPrime on [Oathbreaker] Golgari Queen

1 week ago

Neat deck. The first thing that jumps out to me is you might want some more graveyard hate. I'd say Scavenger Grounds would be a good fix for that since you could put cycling deserts in for multiple purges. Speaking of lands, Drownyard Temple seems like an easy addition given the synergy with the signature spell and the Frog. Other than that it seems like more landfall triggers are called for like Avenger of Zendikar and/or Rampaging Baloths for further value or Eternity Vessel and/or any of the life gainers to help mitigate the Chasm.

As for how to free up space, I notice you're missing a card so you already have a free slot and, while obviously good, that Liliana seems better placed in a self-mill zombie deck.

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Scavenger Grounds occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

Blue: 0.14%

Green: 0.15%

Red: 0.19%