Land — Desert
: Gain .
, , Sacrifice a Desert: Exile all cards from all graveyards.
|Have (3)||orzhov_is_relatively_okay819 , abby315 , metalmagic|
|Want (5)||nexesq , mtndewd , lyfeisweird , cbooth2 , jadedflames|
Printings View all
|Commander 2020 (C20)||Rare|
|Hour of Devastation (HOU)||Rare|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Scavenger Grounds occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.05%
Scavenger Grounds Discussion
3 days ago
Looks like fun! Few thoughts: Savai Triome over Nomad Outpost. My meta is also very graveyard heavy, so if you're in a similar situation, Scavenger Grounds can play a good Bojuka Bog impression as a land slot. May want some more sweepers, Cleansing Nova is surprisingly value in my opinion, with Austere Command as a similar effect. Winds of Abandon has also won me games, especially with its one-sided nature, and it punishes players that go too heavy on non-basics. Usually best right before an alpha strike. Vindicate and Anguished Unmaking are both great in decks with black/white. Sram, Senior Edificer helps get more draws going, same with Puresteel Paladin.
4 days ago
Very cool list I play a similar list.
I can also highly recommend to add some of these cards:
- Strip Mine/Wasteland
- Scavenger Grounds/Bonders' Enclave
- Summoner's Pact !!!
- Pendelhaven/Castle Garenbrig
- Lead the Stampede, Voice of Many or Compost instead of Harmonize
- Rishkar's Expertise instead of Shamanic Revelation
- Return of the Wildspeaker (/Ezuri, Renegade Leader/Craterhoof Behemoth)
- Thousand-Year Elixir
1 week ago
FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:
1) GY control, either through reanimation or exile.
2) Commander control, through sac effects.
3) Additional ramp.
Plus the recommendation of Liliana, Heretical Healer Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy Flip...
ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.
For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?
For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.
I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.
Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.
1 week ago
Liliana, Heretical Healer Flip is an appreciable commander in her own right and would be good to add as a budget option (vs Liliana of the Veil), or even as a supplementary inclusion to increase your Liliana-related flavor. There would be a lack of consistency getting her flip ability to trigger, but her planeswalker abilities are quite good. In a deck focused on mass-discarding, your opponents are bound to have dropped some goodies (large creatures) from their cookie basket (hand) into to the lost-and-found pile (graveyard) for you to make better use of (steal). Flip Lili offers you some useful role compression; the discard ability should always be relevant, and you can attempt to revive a target previously pitched, all in one card.
Getting Liliana to actually flip would be inconsistent at best, but that brings me to my second point: your list lacks any on-demand sacrifice outlets. Even if you don't have robust reanimation capabilities, effects like Soldevi Adnate are severely underrated in mono-black lists, and at the very least, give you the ability to control when and how your creatures leave the battlefield. If for nothing else, consider adding a single sac outlet to use as protection/security for your commander. I suspect Tinybones will be THE target your opponents would want to steal from you; having this extra layer security can prevent quite arguably your greatest asset from being used against you.
I mentioned previously the notion that reanimating things from other opponent's graveyards is something to keep in mind when you're constantly forcing the whole table to discard. I've played a Chainer, Dementia Master list for over a year and a half now, and in it I make use of cards like Anvil of Bogardan, Opression, and Mesmeric Orb to accelerate my own reanimation gameplan while providing the opportunity to cherry-pick useful creatures my opponents discard. While those effects should, in general, be asymmetrically beneficial to you as the controller, in my experience there are SIGNIFICANTLY more graveyard-focused decks out in the field when compared to a few years ago. These days, even decks that aren't purely graveyard-focused more commonly include cards that gain advantage off of incidental discarding (Eternal Witness, Finale of Promise, etc.)
So, if you include cards that force the table to discard, you are inherently exposing yourself to the fact that an opponent can stand to benefit from the action of discarding as much as you will. Respect the ability of your opponents' decks to make use of their own graveyards at some level, and try to make sure you pack several pieces of graveyard hate in order to tip the balance behind your discard effects back into your favor. Yes, you should be packing more grave hate than just Bojuka Bog.
If you do end up going heavier on the reanimation spells, try and limit yourself to opponent-only graveyard removal that you can activate at instant speed. Since you're not really touching your own graveyard all that much, my single best suggestion for your current list would be Scavenger Grounds as it only takes up a land slot and can still be used at instant speed. In the future, if you continue to prioritize discard-related effects over graveyard reanimation consider Leyline of the Void for a proactive approach, or Tymaret, Chosen from Death/Withered Wretch to act as a graveyard gatekeeper.
As a final suggestion, consider adding in a little bit more ramp into your list. Never hurts to have more mana ramp when your endgame itself is based on assembling a combo utilizing semi-expensive cards like Magus of the Coffers. Wayfarer's Bauble specifically plays nicely with Black's preference for Swamp-based ramp on the cheap. It's lowkey, and yet very capable. Extraplanar Lens is a noteworthy, low to the ground mana doubler that I don't see in your list already; consider a proxy for it as it may not even be necessary given the low curve of this list in general.
Your deck seems very approachable while still being very capable in quickly assembling your payoffs and enablers. I hope some of my suggestions have been useful! But even if you disagree with what I suggest, just know that despite how innocent and charming of a tiny distraction your commander may appear, it will always just be one big nuisance.
3 weeks ago
I’m a sucker for Bojuka Bog myself. I run it in every deck with black. If you do cut it maybe consider Scavenger Grounds as having an answer to graveyards on a land is nice. The bounce lands are much debated and they enter tapped but being able to return the Bojuka Bog and recast it is one reason I like them all right.
The updated mana base looks better!
I am working on a rebuild of an old Mardu deck I retired a while back that got some nice pieces in the new precon. Falkenrath Aristocrat may be my favorite card and Silvar, Devourer of the Free is basically a worse aristocrat so I am going to try the partner commanders.
1 month ago
@ByronTomas: Dude, calm down, let's have a normal card discussion.
At first: 5 games are a pretty small sample size to speak about things and I'm sure you didn't always draw the resonator... Let's just compare strionic resonator with Mind's Desire in a vacuum. It's almost every time better, because you can hardcast it, you can play it before you cast Narset, instead of stucking a card in your hand for 6 mana. Activating the resonator for 2 mana guarantees you almost always a win because you have 2x Narset activations what granting you to look at 8 cards to look for an extra turn spell. Yes the resonator is a bit a win more card, but you have to understand it as a combo piece to ensure chaining into Omniscience. Atleast it's better than Stitch in Time. I don't get your point... after an Armageddon or a Tragic Arrogance there are only a few decks who can recure themselves from that point and against hermit druid or graveyard decks I play Scavenger Grounds or if my meta is full of those decks I tech in cards like mentioned in Metachoices: Rest in Peace or Grafdigger's Cage.
Your Decree of Silence is a very expensive counter against those interactions and does nothing vs a hermit druid^^ But there are some cases where this card finds his place.
2 months ago
-1 Reliquary Tower. I found I don't often find myself drawing so many cards that reliquary tower is needed.
-1 Tranquil Thicket was replaced with a cycling desert for some synergy with scavenger grounds.
-1 Wildest Dreams is nice for rebuying cards, but that's not really what this deck needs.
-1 Descendants' Path is fine for an extra snake every once in awhile, but doesn't really help the aggro plan. Plus, I found myself wanting some non-creature cards that this puts on the bottom sometimes.
-1 Asceticism is a really, really great effect. However, you have to leave so much mana open to utilize its full effect, and many sweepers in the format ignore regeneration anyways.
-1 Time of Need is a fun card to go tutor up one of the many legends in the deck, but it was just a little too slow in an aggro deck like this.
-1 Shisato, Whispering Hunter. I found myself never really having a big enough board where it would feel ok sacrificing a few snakes. When he does his thing, he's busted, and he'll be moving into my new Xyris deck where he should be much more comfortable.
+1 Scavenger Grounds, +1 Desert of the Indomitable I replaced a couple lands with this small concession to keep graveyard decks honest.
+1 Return of the Wildspeaker Two very relevant modes which are both great in creature-based green decks.
+1 Growing Rites of Itlimoc Flip Cheap cradle which may net a card in the process.
+1 Honored Hydra, +1 Noose Constrictor, +1 Moss Viper. A few ok creatures that all provide a little utility. Some will probably be upgraded to better creatures later on. The slightly higher creature count also allows for Itlimoc to hit more often, thought that is almost negligible.
2 months ago
I like playing white weenie in pioneer, so please see my bellow recommendations.
I recommend removing 2 plains and adding 2 Knight of the White Orchids because the knight acts as a quasi plains and it's awesome to play it on turn 3 because you get to put a plains onto the battlefield and then play your land for turn, thus, giving you 4 lands on turn 3.
I recommend removing the Legion's Landing Flip and the Gryff's Boon for 3 Boros Elites because it is a lot of fun attacking with 3 creatures on turn 3 and making the elite a 3/3 creature (that's a lot of 3's :D).
In terms of the sideboard, you are only allowed 15 cards and you currently have 17 cards, so I would remove the Scavenger Grounds because you already have Rest in Peace and I would remove 1 Selfless Spirit, as you already have Unbreakable Formation to prevent against board sweeps.
I hope that helps.