: Gain .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Emergence Zone Discussion
3 days ago
1 week ago
Willborn thank you for the comment!
Honestly really the only thing I look for in a starting hand land-wise is a green and a white source, whether that be through basics, nonbasics, or fetches. I've kept far too many two land hands and it's worked out mostly well for me. I'd say I'm satisfied with my hand 75% of the time. With the lower land count with not many backup sources of mana such as dorks and rocks, there is a greater chance of being mana-screwed. However, in my opinion the greatest part of running a low-CMC deck is you are still able to cast spells and you don't need to rely on getting to that fifth or sixth land drop; you're able to work with just three to four lands. The deck is designed to lock out opponents, meanwhile having the ability to constantly be playing two to three enchantments a turn, if not more. If every enchantment was four to five mana, we couldn't do that, however we're able to because 50% of the deck is less than two mana.
I will admit, I should probably look at replacing Ancient Tomb with either a basic or a fetch, as it honestly hasn't done much for me in the long run and there have been times where I wished it was a forest or a plains. However, I do love the utility having many of the lands you mentioned gives us. Deserted Temple pairs great with Serra's Sanctum and Nykthos, Shrine to Nyx. People in my playgroup do run troublesome lands such as Maze of Ith, Glacial Chasm, and even Dark Depths so being able to deal with them with ways such as Strip Mine and Wasteland is super nice. People also run Insurrection-esque cards, so being able to get your own stuff back is a must with Homeward Path. Emergence Zone is more niche, but it can allow us to flash in an enchantment that would screw someone over if we didn't cast it on our turn.
All in all, I suppose in the end it comes down to personal preference. I've been playing EDH with 30 or less lands for years at this point and it just feels natural to have a land count around 28 to 30, especially with lower CMC decks. If you want a higher land count, you could probably cut a few cards here or there in order to get to that point. However, 28 lands works for me just fine, so I roll with it.
Hopefully this answered your questions! If you have any more, feel free to ask.
1 month ago
Yeva is my favourite mono coloured commander, as she really changes how green typically plays. Nice list! A few things..
1) Land count seems a little low, especially as your ramp seems to rely more on Seedborn Muse style effects. Stuff like Farhaven Elf and Elvish Pioneer work well for me. Also get Emergence Zone in there, handy flash back-up plan if Yeva is MIA.
3) Bounce effects. Instant speed creatures are great, but being able to repeatly cast for value is better. Temur Sabertooth is a baller, and even stuff like Stampeding Wildebeests and Stampeding Serow work really well.
1 month ago
i have been toying with the idea of Emergence Zone , it would work with crucible and let me get more hits on firga, downside is it would cap my mana. i really wanted Vedalken Orrery but the 4 cmc make its near impossible to pull from gy
3 months ago
Looks like pretty sweet deck!
Some cards I think that could help here aswell:
Vilis, Broker of Blood - a bit mana expensive, but should be totally worth the card draw from life loss.
Doom Whisperer - another big demon just for that could help to filter your library and drain your life at the same time at instant speed.
Dream Devourer - Im still trying to play around this little guy, but so far its not bad to protect some combo pieces to cast them later.
Emergence Zone - In my opinion this is pretty sweet utility land just to give your spels Flash until end of turn, possibly sneaking out Repay in Kind, etc (?).
Marshland Bloodcaster - probably a bit slow without Haste, but should work just well.
3 months ago
Ahhh, hello again Omniscience_is_life. I feel like you’ve seen me through most of the big changes in this deck and I am always happy to hear your input.
Monologue Tax has honestly done it’s job really well. It ramps me or keeps other players pace slower and I can benefit a lot from both. I think it’s gonna stick around for now.
My initial thought on cutting Elspeth Tirel is “BLASPHEMY!!” and I wanted to counter with cutting Skyclave Apparition instead, But when I think about it more, you make a valid point. Skyclave is more versatile removal, and i’ve cut so much artifact/enchantment removal in recent iterations, I really do need it. Between Elspeth and Ajani, Strength of the Pride she is definitely the weaker of the two. I will try cutting her. I think 3 board wipes is still sufficient.
As for flash/instant speed bounce, i might just drop a plains and slot Winding Canyons back in. Canyons, Emergence Zone , and the redundancy of fetching them with Weathered Wayfarer or Expedition Map should be plenty. Although I do still have a Vedalken Orrery laying around from Oketra’s early days.
4 months ago
Idk how hard you mill opponents, but if u do this might be funny (also I'm biast hihi xd) Vulturous Zombie .