: Gain .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
|Have (2)||Taki117 , Ravilan|
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Emergence Zone Discussion
2 days ago
I've been on a mono-color kick lately and wanted to do a lands theme, so, this build hit the spot. I did my own iteration since I already had about 60 of the cards. I don't have Candelabra of Tawnos , Gaea's Cradle , Three Visits , Bazaar of Baghdad , or City of Traitors .
I did some digging through the internet and my collection. How do you feel about Emergence Zone to execute the Food Chain combo at instant speed ? This deck is clearly optimized imo but since I don't have access to all of the pieces, I've found Krosan Restorer to work well with any 'enters tapped' issues other players may encounter, opinion?
2 weeks ago
Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.
Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.
The manabase can use some improvements, there's no Command Tower.
- Command Tower > Transguild Promenade
- Exotic Orchard > Dimir Guildgate
- Llanowar Wastes > Submerged Boneyard
- Yavimaya Coast > Jwar Isle Refuge
- Emergence Zone > Cabal Stronghold
- Sunken Hollow > Temple of Deceit
- Opal Palace > Mortuary Mire
By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.
Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.
3 weeks ago
Hey, nice budget version of Estrid.
I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.
I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.
Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.
With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.
The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.
Budget lands to consider adding:
- Command Tower
- Yavimaya Coast
- Exotic Orchard
- Seaside Citadel
- Bant Panorama
- Opal Palace
- Ash Barrens
- Prairie Stream
- Evolving Wilds
- Selesnya Sanctuary
- Simic Growth Chamber
- Azorius Chancery
The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:
Good luck with your deck.
4 weeks ago
bradtheimpaler13: I've thought about adding Expedition Map before! Emergence Zone really allows me to hold my own in control heavy metas, but I've found that just tutoring for it with my normal tutors is usually enough. You tend to draw into a lot of tutors with this deck! Thanks for the suggestion!
Zwadri It's a blast to play! It plays well into the current meta, while it may seem one note in win condition looks at Worldgorger Dragon you can really change up your play style, and switching from fast combo to control is fast and easy! If you end up building a similar deck let me know, I'm always interested in how others approach it!
4 weeks ago
Looks pretty fun. Maybe Expedition Map to make sure you can get Emergence Zone or is it too narrow for this build? It actually feels strange asking if the map is too narrow...HA! In most decks it's always good to have.
4 weeks ago
Good luck with your deck.
1 month ago
Hey, Hulk tutor for Ancestral Statue + Reckless Fireweaver. Animar needs four counters for this combo to win. Four counters because that's how many are needed to infinite cast Statue. Fireweaver is the win condition with infinite ETB of Statue.
The power of Flash Hulk is being able to win at instant speed. The problem with using Flash Hulk combos with Animar is you need a way to be able keep recasting creatures at instant speed. Can of course get a Hulk line at instant speed with Flash, but after that you want to recast sorcery speed creatures to put counters on Animar which you can't do at instant speed. Sac Emergence Zone for an instant speed win with Flash Hulk/Animar.
1 month ago
Hey, you can do a lot with a $60 budget for upgrades. For non madness, do you still want to play the Worldgorger combo? Again this combo will be at least $20 of the $60 budget. Without the combo you could make plenty of other upgrades for $20, but the combo makes your deck much more competitive.
For multicolored decks I always start with allocating enough of the budget for the manabase, to add some playable lands. I figure I need to have a good manabase otherwise what's the point in making the deck if I can't consistently cast cards. For your deck I would start with adding these lands:
- Graven Cairns
- Dragonskull Summit
- Smoldering Marsh
- Foreboding Ruins
- Tainted Peak
- Emergence Zone
- Jund Panorama
- Opal Palace
- Canyon Slough
- Temple of Malice
If playing non madness, still play some madness cards that become better when you discard them with Anje. There's really reason to not take some advantage of playable madness cards with Anje as Commander.
- Avacyn's Judgment
- Bloodhall Priest: only if playing Worldgorger.
- Anje's Ravager
- Muck Drubb: especially if you choose to play Worldgorger.
- Psychotic Episode: especially if you choose to play Worldgorger.
- Big Game Hunter
- Asylum Visitor
- Fiery Temper
- Dark Withering
- Archfiend of Spite
- Call to the Netherworld
Other advice I can give will be determined on if you want to play the Worldgorger combo. I'm basing it on the combo because your deck can look quite a bit different if not playing the combo.