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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Emergence Zone
Land
: Add .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Profet93 on
Ultima (Lemme Suck Ya Lands)
1 month ago
Eldrazi Temple - Ramp
Hall of the Bandit Lord - Haste, great for commander and eldrazi
Emergence Zone/Winding Canyons - Flash, I notice you already have 2x flash sources as a creature, these lands can be useful, especially canyon (on RL list as well).
Miren, the Moaning Well/High Market - Sac outlet to prevent exile + theft, can also sac shuffle eldrazi in response to grave hate + lifegain. I like well more because of the lifegain, especially if you had hall of the bandit lord, this can mitigate it.
Glad you enjoyed the suggestions. You could probably cut 1-2 lands relatively easily, especially if you replaced it with draw so it could help you get more lands. That way, it can also mitigate mana flooding in the late game. Here are some more cuts...
Glasses of Urza - Not really needed too much, nice to have but nothing crazy.
Lich's Mirror - High CMC, telegraphed and you have no way to consistently abuse it
Roaming Throne - You have a decent amount of eldrazi, but because this is not a tribal deck and you have redundancy in the form of strionic resonator and lithiform engine, this is not needed.
Strip Mine > Ark of Blight
Clown Car - I don't see its purpose here, perhaps I'm missing something (commenting late at night).
Skittering Invasion - High CMC, bad ramp/blockers.
Spectrum Sentinel - Protection on a weak creature and minimal lifegain? Perhaps a meta call?
If you do end up adding more of the lands I just mentioned, then you might want to cut extraplanar lens. Lens, while potentially very powerful, can very easily be a 2 for 1. Moreover, a colorless deck's mana base is very powerful given all of the utility. I find it is usually best to have a few (10 or less) basics and lean on the utility rather than for the potential of ramping. This of course depends on how much removal the meta has, your past experiences with it (+ with the new potential changes in the deck). I know it is probably a hard cut, but definitely worth noting.
On the flip side, you do run winter moon so I presume that there is a lot of non basic lands in the meta (hence spectrum sentinel) and your commander? Winter moon would hurt you more with the more non-basics you add. It's your only "stax" card. I would say if you're going to go stax, go more into it or disregard it. I believe removing it would be best. If you still want the stax route, Winter Orb, Static Orb or even Storage Matrix can all be useful - even more so with blinkmoth well!
Alternatively, Cursed Totem is only anti-synergistic with 5 creatures of yours (can be swapped out for artifact ramp should you wish to go the cursed totem route - meta dependent).
Be sure to let me know your thoughts/thought process.
Profet93 on
Rule the Galaxy [Kaervek, the Punisher]
1 month ago
Sorry for the double comment
Helm of Obedience = Combo with voidwalker, is a crime and messes up top decks.
Buried Ruin - Recur aetherflux or bolas citadel
Deserted Temple - Not needed but useful for coffers + political cool.
Winding Canyons/Emergence Zone - Flash is helpful to protect combos and force opponents into bad actions
smoothjonny69 on
Colorless
5 months ago
Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.
I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.
Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.
I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.
I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.
The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.
I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.
DreadKhan on
Colorless
5 months ago
If you find you get wiped a lot, the first things you'd want are lots of land and ramp, so you can keep recasting your Commander. You've already got 40 lands, so that's probably fine. The next thing that helps vs wipes is card draw, wipes are really bad if the opponent can just play more creatures on their next turn. Maybe Hedron Archive
and Dreamstone Hedron could do some work? You mostly want them for the ramp, but the ability to just draw some cards later on can be pretty clutch (I wouldn't use them in a deck with colours at this point, but in colourless I feel less absurd recommending them).
I don't have a dedicated colourless deck (even my Eldrazi are in a Gruul deck), but if you want to sneak more card draw in here, I know of Tome of Legends (very good as you both need to get your Commander out while also needing to swing), Hylda's Crown of Winter (probably the best thing I'm going to mention), Mind's Eye (a famously 'meh' card in any deck with colours, maybe better in here), Fountainport (draw or make a token seems fine?), Skullclamp (this is mostly for when you don't have your Commander and need to dig for cards, but if you do you can throw it on your Commander and as long as they actually kill Graaz you get 2 cards out of it), Marketback Walker (the idea is you play it for a bunch of mana, Graaz gives it +5/+3 (even if you cast if for 0 mana), and when it dies it refills your hand), All-Fates Scroll (I'm not sure if this is too weird, but you're already on Field of the Dead), The Deck of Many Things (it's a lot less risky if you aren't good at drawing extra cards), and finally Ugin, the Ineffable (not a great card, but it makes blockers that give you a card when they die, and it can kill something when it comes out. If you can keep Ugin alive you'd be able to play Graaz the next turn). Some of those wouldn't be good in a deck with access to colours, some I find I play in one or two colour decks.
If you like using Flash, there is Emergence Zone, which can be much sneakier than something that sits there working like Vedalken Orrery. It's one and done, not sure if that works for you.
Oh yeah, just thought of them, but you could protect your Commander from certain wipes with stuff like Mithril Coat, Darksteel Plate, and Tyrite Sanctum, the best is Coat, by a country mile. If people know Graaz isn't going to die maybe they don't wipe? Oh, just thought of it but Darksteel Myr might actually work in here, it's a 5/3 Indestructible when your Commander is out, and it's a blocker when he's not I guess? Sucks if everyone has Trample, or if everyone runs Farewell in your area!
DreadKhan on
Her Love Is Like Bad Medicine (Maralen Hates All)
6 months ago
FWIW if you can give your Commander Flash, like Emergence Zone you can cast her on an opponent's turn, letting you get the first card with Maralen (and thus getting out Opposition Agent). A quick search revealed only Vedalken Orrery and Winding Canyons as additional options, but I feel like giving Maralen Flash is incredible.
TheFlame on
Ashling my beloved
8 months ago
Reiterate is awfully mana expensive, but I'll think about it.
I don't think Draconic Destiny would help me very much. Ashling can get quite large if I put multiple equipment on her, but I don't actually attack much with this deck.
Squee, Goblin Nabob
is a great idea and I can't believe I didn't think of it myself. I even own a copy already! I'll throw him in right away.
If I was going to run Glint-Horn Buccaneer I'd be running the new and improved version Magmakin Artillerist.
Valakut sucks in this deck. This deck either wins or loses 90% of games before ever reaching the 6 lands required for Valakut to come online. I used to have it in the deck, but having a land come in tapped was just not worth the 3 or maybe 6 damage I would get from the card over the course of the game.
Dust Bowl hurts because it doesn't make red mana. I really need the mana this deck makes to be red, not colorless, so I can save it for future turns. Emergence Zone and Treasure Vault are both emergency buttons. They are there to let me save some of my mana if someone removes Ashling on an opponent's turn.
Thank you for you suggestions!
Destroyerbirb on
K'rrik Son of Yawgmoth 2.0
9 months ago
For cuts I would recommend:
Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.
Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.
Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.
Saw in Half - It's a fun card not really worth adding.
Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.
Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.
Shared Trauma - Not too sure on this card's inclusion and what it would do.
Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.
Grim Tutor - You've got a lot of tutors, you can cut this one.
Final Parting - Same as above.
Diabolic Tutor - You can guess what I've got to say about this one.
Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.
Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.
Orcish Bowmasters - What are you playing, CEDH?
Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.
Doomsday Excruciator - Eh, nah.
Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.
Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.
Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.
Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.
Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.
Emergence Zone - Playing stuff at instant speed doesn't really help your deck.
Rogue's Passage - Zero use in this deck.
/
I also have addition suggestions:
Torment of Hailfire - Not sure why this isn't here.
Swamp - Add one Swamp for every land cut.
kamarupa on
Soul Sisters
9 months ago
I'm so glad/grateful you're not offended by my urge to have a back and forth!
Ephemerate would be another somewhat decent way to trigger to Tocasia's Welcome and it plays nicely with Soul Sisters. The fact that you lack any creatures with their own ETB triggers is why I didn't suggest it earlier.
Also, I had to look this up to remember the exact name of the spell and what it did, but maybe Assemble the Players would be more to your taste? It's 1 more MV to cast than Recruitment Officer but it's WAY cheaper to 'activate' and gets you every creature in your deck, albeit only once per turn. It's just a little sad there's no cheap way in mono-white to give your creatures flash! The best I could find was Emergence Zone (only works once - boooo!) and Vedalken Orrery (too much to cast!)
Another removal option to consider: Sheltered by Ghosts - I don't like that it's 2MV to cast, but lifelink and ward seem well aligned with your brew. (and it doesn't give opponents a land, so there's that upside, too)
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