|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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: Gain .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Emergence Zone Discussion
1 week ago
So been play testing Korvold here for a month or so. I started with the extra lands package to be not necessary. i.e. Exploration , azusa, crucible, ramunap. My main deck is The Gitrog Monster and Korvold shares 70% of the cards. I have found Emergence Zone to be an all star along with Survival of the Fittest to win at instant speed or at least threaten the win at any time there's a mana open. I've cut Toxic Deluge and replaced it with Fire Covenant as I run just as many dorks as you. Reanimation package of Reanimate Animate Dead also has been key usually targeting Dockside Extortionist but also trying out Razaketh to see if I like it. Also, may I interest you in Reap in place of Regrowth ?
1 week ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
2 weeks ago
1 month ago
So for starters, I think you should definitely include Ponder and Preordain . These two one-mana cantrips don't look like much, but they'll let you run thirty-three lands rather easily and smooth out your draws. There's a reason they're super-banned in Modern, and it's not 'cause no one likes them.
Brainstorm is similar to the aforementioned, but you need shuffle effects to make it good -- getting stuck with two dead cards on top of your deck blows chunks. I think you need at least three fetches to justify running brainstorm, and probably want six plus, really. If the Zendikar/Onslaught fetches ( Polluted Delta , Verdant Catacombs , etc.) are inaccessible (they often are), there're other fetch options. Prismatic Vista is good, but that one can be expensive too... Evolving Wilds , Bad River , Rocky Tar Pit , Flood Plain , Terramorphic Expanse and Ash Barrens are all valid and much more affordable.
Concerning your counter-board, there's room for (a little) improvement without breaking the bank. Disallow , for instance, is a strictly better Cancel . I don't think Thought Collapse is very good... three mana is a lot of pay for a counterspell is a lot, and milling an opponent is frequently good for them in EDH. I think you may be better off using that slot for something like Fact or Fiction (which builds card-advantage) or a low-cost counter like Spell Snare , Spell Pierce or Dispel .
The best way to improve this deck, I think, is to work on the mana-rocks. The best ones outside Sol Ring ( Mana Crypt , Mana Vault , Mox Diamond , etc.) are unfortunately very expensive; however, there're a lot of two-mana mana rocks that are very affordable, and you may already have lying around. In my experience, two-mana rocks are a lot better than three mana rocks. Consider some or all of the following: Talisman of Dominance , Dimir Signet , Fellwar Stone , Arcane Signet (I think/hope the price will drop soon), Mind Stone , Prismatic Lens , Everflowing Chalice ... These'll let you keep up with green decks, or at least have a chance of doing so.
I see you're running Gravecrawler . I feel semi-obliged to point out that Skullclamp is stupidly good with Gravecrawler . Note that if you have a lord like Diregraf Captain out, it becomes slightly less fun; however, with your Carrion Feeder , you can keep it coming.
I think most UB decks benefit from running Ashiok, Dream Render and Narset, Parter of Veils . Their hatebear-like static abilities are super relevant in EDH, and if you pair Narset, Parter of Veils with your Windfall , you're halfway to playing Leovold, Emissary of Trest (who, thank whatever G-d may be, is banned).
Obviously, I don't know exactly how this deck will play -- I've never played this list. However, I suspect you end up with a lot of guys on the field. If that's the case, consider Slate of Ancestry as a draw engine with discard as a perk.
If you run a reanimation package, you can get cards like your Grave Titan down REAL fast. Consider Entomb in addition to your Buried Alive , and two or three cards like Animate Dead , Reanimate , Necromancy , Dance of the Dead , etc. Depending how spicy you want to get, Dreams of the Dead is in your colors... I think it's probably pretty bad, but I figured I'd mention it.
Patriarch's Bidding is around $20 nowadays, but it'll help you recover from a boardwipe real fast. I suggest running it in most black tribal decks, unless your meta is more than 40% to 50% tribal.
Winds of Rebuke is a good bounce effect that also mills you... It'll build card advantage via your graveyard, so you should at least test it.
Right. That's all I got for now. Good luck!
1 month ago
No prob! Yeah, Atla does need a bit of support so I can understand if you are a bit hesitent to run her.
Also, I am not sure how all in you are on the "flash" aspect of this deck, but these three lands have a low opportunity cost and could provide you with more ways to flash things in : Emergence Zone , Alchemist's Refuge , and Winding Canyons
1 month ago
I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".
The ability to cast ANY spell at flash, however, is something that every deck can take advantage of. By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good. At the end of opponent's turn? cast Phage the Untouchable , and respond to it with Supreme Verdict . Field wipes, phage resolves, untap & swing. Sure, it's an over-the-top example, but it does illastrate the point nicely. Hell, for ages I had a deck of "bad cards" just so I could run Barren Glory and respond to it with Kaervek's Spite . the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it. I think (or possibly just hope, but who knows) that wizards has discovered that Vedalken Orrery and Leyline of Anticipation aren't what people should have (it may be what they want, but that's another thing entirely). In war of the spark, we saw Vivien, Champion of the Wilds , Teferi, Time Raveler , and Emergence Zone , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect. Quicken , Scout's Warning , and Savage Summoning are all other good examples of this mechanic being used. Now, Wilderness Reclamation is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once. Honestly, the Isochron Scepter + Dramatic Reversal combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks. In a multi-player format, the difference between it and Seedborn Muse or Unwinding Clock is huge. Speaking of Unwinding Clock , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck. and in a format with Vandalblast , Bane of Progress , Shatterstorm , Nevinyrral's Disk , Akroma's Vengeance ...well, the list goes on. And since most people run Sol Ring (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.
anyway, just my two cents as a response.
1 month ago
I have a list that is very similar to yours, probably because we both searched "manifest" and "morph" in scryfall and put in the best cards, haha.. But let me tall you - it is so much fun. The combat tricks and mind games you can play with morphs! And you literally have a better Rhystic Study-on-a-stick as long as you have Kadena + Flash. I have actually ended up having too much card draw, and over-extending too hard because of it..
Some cards that could be really good in this list:
Beast Whisperer - Basically a replacement Kadena minus the discount effect.
Evacuation or other symmetrical creature board wipes - This deck is one of the rare decks where bouncing your creatures can be really good. Gives you repeatable card draw, ramp and tools and tricks. Evacuation is definitely the best, mostly bc of instant speed, but I've found Flood of Tears to be decent. (90% of the time you want to replay Leyline of Anticipation ...
Fun to see others appreciating Kadena, Slinking Sorcerer ! I actually think she can be deceptively strong, and has real potential!
1 month ago
Hey again! Sick commander choice! Chainer is one of my favorite characters back from the Odyssey cycle. I was pumped to see him, Gerrard, Grevan and Tahngarth back in action.
Anyway, I’ll see if I can suggest a few things here even though your list looks really great already.
You are running this in your Edgar deck and I think you should definitely be running it here is Emergence Zone . That flash will be absolutely killer with Chainer out, since it will give you the ability to drop a new creature on the battlefield during each opponent’s turn as well. Needless to say Vedalken Orrery would be the next suggestion I give you for the same reasons.
Now since you want creatures in your graveyard and also the ability to actuvate Chainer by discarding I’m thinking a few wheel effects might help you out pretty big. So stuff like Magus of the Wheel , Reforge the Soul , Molten Psyche , Dragon Mage , and the OG (obviously expensive Wheel of Fortune . Something like Faithless Looting could be a nice smaller version to add in if you don't want too many full-on wheel effects.
Glint-Horn Buccaneer seems like a cool creature to add.
Feldon's Cane is a bit more janky but I think can act in your favor and help in 2 ways: 1) it will reload your deck if too many cards are going into your graveyard—-this in particular seems unlikely but possible during some of those long brawls—-and 2) it can, in a very not ideal way, protect the cards in your graveyard if someone were to Bojuka Bog you. I know using the cane gets rid of the graveyard also but the cards won’t be gone. They’ll just be back in your deck. Something tells me I’m forgetting a better solution to protection your graveyard from these kinds of shenanigans, but I’ll roll with this suggestion for now and see if you like it.
Let me know what you think! +1
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