Sunscorched Desert

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sunscorched Desert

Land — Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

: Add to your mana pool.

Balaam__ on Pauper Lands

1 month ago

Very unorthodox! +1. Great potential for fun here. I’d recommend substituting Sunscorched Desert for card:Sunscorched Dessert in your description though, as the latter sounds like a bowl of ice cream left outside in the middle of August ^__^

Arzais on Omnath, A Song of Creation and Chaos

2 months ago

Zero regrets on slotting in Sunscorched Desert absolutely beast. Retreat to Coralhelm and Sakura-Tribe Scout really like this card with a Trade Routes or Storm Cauldron also in play!

Arzais on Omnath, A Song of Creation and Chaos

2 months ago

That play must've had some style! I am intrigued by you mentioning Valakut, the Molten Pinnacle. My build is very similar to the main one listed here, however, it focuses more-so on boucing lands and includes a higher amount of Trade Routes type effects. I have been playing with the idea of including Sunscorched Desert as a back up wincon... What do you guys think of that card? I for one have read it can combo off with Kodama/Sakashima (Tooth and Nail) or a land bounce effect!

Nathanael97 on Torbran, Thane of Incremental Damage

6 months ago

It seems like you would have probably thought of it, so maybe I‘m missing something, but wouldn‘t Sulfuric Vortex be an absolute slam dunk in this list..?

Also you could probably run some incidental value lands in a mono colored list like Scavenger Grounds, Desert and Sunscorched Desert.

multimedia on Chainer Nightmare Reanimator

8 months ago

Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.

Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.

Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.

Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.

Some cards to play to protect combo: Deflecting Swat, Tibalt's Trickery, Pyroblast, Red Elemental Blast, Dualcaster Mage, Reverberate.


Beyond combos some other good creatures to play: Dockside Extortionist, Magus of the Wheel, K'rrik, Son of Yawgmoth, Crypt Ghast, Plaguecrafter, Dualcaster Mage.

Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.

Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.

If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.

Good luck with your deck.

Corrosive_Cat on

9 months ago

I'd recommend Green, if any colour, for cards like Urban Burgeoning, Voyaging Satyr, Prophet of Kruphix at a push, and maybe even Ramunap Excavator.

With land recursion with Ramunap, or even Crucible of worlds as you have it now, you could go for a Mystic Sanctuary, a couple Sunscorched Deserts, and perhaps a Zhalfirin Void. Ruin Crab, too, could be a powerhouse.

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