Sunscorched Desert

Land — Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

: Add to your mana pool.

Nathanael97 on Torbran, Thane of Incremental Damage

2 months ago

It seems like you would have probably thought of it, so maybe I‘m missing something, but wouldn‘t Sulfuric Vortex be an absolute slam dunk in this list..?

Also you could probably run some incidental value lands in a mono colored list like Scavenger Grounds, Desert and Sunscorched Desert.

multimedia on Chainer Nightmare Reanimator

4 months ago

Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.

Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.

Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.

Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.

Some cards to play to protect combo: Deflecting Swat, Tibalt's Trickery, Pyroblast, Red Elemental Blast, Dualcaster Mage, Reverberate.

Beyond combos some other good creatures to play: Dockside Extortionist, Magus of the Wheel, K'rrik, Son of Yawgmoth, Crypt Ghast, Plaguecrafter, Dualcaster Mage.

Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.

Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.

If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.

Good luck with your deck.

Corrosive_Cat on

5 months ago

I'd recommend Green, if any colour, for cards like Urban Burgeoning, Voyaging Satyr, Prophet of Kruphix at a push, and maybe even Ramunap Excavator.

With land recursion with Ramunap, or even Crucible of worlds as you have it now, you could go for a Mystic Sanctuary, a couple Sunscorched Deserts, and perhaps a Zhalfirin Void. Ruin Crab, too, could be a powerhouse.

Omniscience_is_life on

7 months ago

Exiling can be prevented by hexproof, as long as the exiling effect is targeting :/

Desert is not legal in Pioneer, so I would suggest a Malakir Rebirth  Flip in its spot. If you're intent on a land that kills stuff, maybe a Sunscorched Desert?

I'm wondering if replacing Sign in Blood for a permanent that draws cards is worth it--do you think being able to recast a Golden Egg or Spare Supplies or something is good enough?

nbarry223 on Darude - Landstorm (Turn 2 Win)

8 months ago

you could use a singleton of Valakut, the Molten Pinnacle and remain 3 colors honestly. You have Faith's Reward to bring it back if removed, and you shouldn't really be playing it unless you have to honestly. It also can clear boards instead of going straight face like Sunscorched Desert is restricted to, so it can be useful even without infinite triggers.

I'd definitely consider it as a one-off even without adding red, but it would require a few Dryad of the Ilysian Grove to make it work.

To fit it in, I'd say your best bet would be to change up your manabase a little to make room. It still looks quite tight because you need a certain amount of basics for Harrow and a certain amount of Plains for the overall theme of the deck. You might be able to cut the manabase down to like 26, and change some 4x to 3x that are underperforming/bad as multiples.

That would let you potentially replace Sunscorched Desert with Valakut, the Molten Pinnacle.

jsnrice on Filter Anje cEDH, Primer

10 months ago

You're missing some big combo pieces including Sunscorched Desert.

ReddRhino on Mina and Denn, Land Cultivation and Devastation

11 months ago

Lands to consider: Terramorphic Expanse , Myriad Landscape , Blighted Woodland , Valakut, the Molten Pinnacle , Ghost Quarter and/or Strip Mine (use them to create small combos), Thespian's Stage , Mountain Valley , Ghost Town , Jund Panorama , Naya Panorama , Ash Barrens , Wasteland , Drownyard Temple , Lotus Field , Cryptic Caves (a nice draw engine), Warped Landscape , Sunscorched Desert (repeatable damage), Command Beacon (nice way to avoid commander tax)...there's more, but you get the idea. Most of these produce some kind of mana so you won't be without it. You just need to keep the cycle of dropping lands going.

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