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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.
: Add to your mana pool.
4 weeks ago
Oh and all deserts you can play:
Which is 16 total, plus I guess Vesuva can count as well.
1 month ago
Very unorthodox! +1. Great potential for fun here. I’d recommend substituting Sunscorched Desert for card:Sunscorched Dessert in your description though, as the latter sounds like a bowl of ice cream left outside in the middle of August ^__^
2 months ago
2 months ago
That play must've had some style! I am intrigued by you mentioning Valakut, the Molten Pinnacle. My build is very similar to the main one listed here, however, it focuses more-so on boucing lands and includes a higher amount of Trade Routes type effects. I have been playing with the idea of including Sunscorched Desert as a back up wincon... What do you guys think of that card? I for one have read it can combo off with Kodama/Sakashima (Tooth and Nail) or a land bounce effect!
6 months ago
It seems like you would have probably thought of it, so maybe I‘m missing something, but wouldn‘t Sulfuric Vortex be an absolute slam dunk in this list..?
8 months ago
Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.
Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.
Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.
Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.
Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.
Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.
If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.
Good luck with your deck.
9 months ago
With land recursion with Ramunap, or even Crucible of worlds as you have it now, you could go for a Mystic Sanctuary, a couple Sunscorched Deserts, and perhaps a Zhalfirin Void. Ruin Crab, too, could be a powerhouse.