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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Shizo, Death's Storehouse
Legendary Land
: Add .
, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
legendofa on Bottom-up deck design
2 weeks ago
I'm already falling apart at step 1. It's not at all unusual for a new deck design to be fairly set before I start looking for a commander. If there's a legendary creature that I really want to build around (Nath of the Gilt-Leaf, Zurgo Helmsmasher, Jarad, Golgari Lich Lord), I will. But if I see a different card or combination I want to showcase, that's where I start. Sometimes, that leads to problems if there's not really a legendary creature in the right colors that can support the strategy, like Goad or Enchantments (not Auras). For those, I just pick something that maybe covers a weakness of the deck or is just generally good.
Next, I kind of blend steps 2 and 3. I build out the mechanical themes before thinking too much about ramp, or removal, or draw. If I can find a card that does one of those while supporting the mechanical theme, that's great. It's going in. But I'm not going to add, say, Sphinx's Revelation just for some extra recovery before I'm satisfied with the core of the deck. I want the deck to be unique before I start adding in the removal packages or whatever, not after.
Steps 4 and 5 are about right for my process. I'm going to add the note that I try to include enough basic lands to use every card in the deck off basics alone. If Cavalier of Gales goes in, I'm keeping three Islands and two other basic lands. Sunder Shaman? Two Forests, two Mountains. Also, utility lands can get counted as their utility effect, not as lands. Shizo, Death's Storehouse is an evasion ability that happens to add mana. Skemfar Elderhall goes with removal or tokens, whichever's more important for the deck.
BotaNickill on
Sephiroth's Sac
1 month ago
Ya know, I can almost always use more card draw! I'll see if I can dig up a Skullclamp. As for the Cabal Stronghold, I guess I never really did the math on it, just figured it could be useful in the late game, but you do make good points about it, so I'm inclined to agree with you. I guess I'd just pull it for another basic swamp for now? I don't think I have a Shizo, Death's Storehouse, but I will put it on my wish list. The problem I usually run into with this deck on Arena is the Sac Fodder, maybe more card draw could fix that problem for me. IDK. I do have The One Ring in a different deck, same story for Vampiric Tutor, Demonic Tutor. I could pull them from other builds to make this more high powered, but then it lowers the power level on my other builds. I usually use this deck to get my daily rewards on Arena when I need to play black spells, but I also enjoy playing it, so I built the paper vs and represented it here. The two vs are a smidge different based on my available cards online and IRL, But I do want it to be competitive, so I do appreciate the help amigo! If you have any other wisdom to bestow upon me I'd listen. Thanks
Profet93 on
Sephiroth's Sac
1 month ago
No problem. I still wonder why cabal stronghold is included. Its supposed to be ramp, but it takes 4 basic swamps to break even. So at earliest, you get one extra mana on turn 6, assuming u have stronghold and 5 basics. Urborg only makes them swamps, not basic swamps, so it works with coffers but not stronghold. Usually, people include one of the other. Stronghold in budget builds with a cheap landbase to take full advantage of it whereas the majority of nonbudget players go with classic urborg coffers. As such, I highly recommend its removal.
Shizo, Death's Storehouse > Rogue's passage
Do you have enough draw? Skullclamp can act as a sac outlet, deterrent and draw outlet!
clayperce on
Venom, the King in Black
6 months ago
I've always been a big Skithiryx fan, and seeing him as Venom is just :chef's kiss:! Big +1 from me!
By far my biggest suggestion is to check out Salubrious Snail’s manabase tool. If we plug your decklist in, it reports "your manabase is struggling, playing your spells 1.19 turns late on average" (with Venom almost 1.2 turns late). For Bracket 4, you’ll probably want to aim for something like "... strong playing your spells [~0.2] turns late on average" ...
As for specific suggestions ...
- Possible adds: Crypt Ghast for general value, Shizo, Death's Storehouse for getting Venom through, and maybe Rogue's Passage if you can afford another non-black source.
- Possible cuts: Maybe take an especially hard look at your 5- and 7-drops, which compete directly with Venom?
GL:HF with Venom!!!
Cheers!
clayperce on
Skittles®
6 months ago
A few potentials (pls treat these all as more like "General Mono-B Good Stuff" than "Actual Recommendations"):
- Lands: Nykthos, Shrine to Nyx, Rogue's Passage, and Shizo, Death's Storehouse
- Equipment: Blackblade Reforged and Fireshrieker
- General Utility: Jet Medallion
Good luck (and good skill) with Skittles!!!
theNeroTurtle on
Ratatouille, the Movie - Let's Cook
8 months ago
Profet93, then again Shizo, Death's Storehouse isn't really needed. If you get down to it, the commander already gives all rats fear. Thoughts?
theNeroTurtle on
Ratatouille, the Movie - Let's Cook
8 months ago
Profet93, all of the tutor suggestions would just cause me to be a combo player rather than focusing of attrition. I have combo decks. And I like the idea of piledriving with rats over just wining because two cards hit the table. I am going to dwell on it for a while. Until then, Shizo, Death's Storehouse made the cut. It makes sense.
Profet93 on
Ratatouille, the Movie - Let's Cook
8 months ago
Do u feel u have enough draw? Read the Bones and Syphon Mind are good budget options to add in placement of or in addition to sign in blood + night's whisper
Urza's Incubator - Ramp for ur commander + other bigger dudes or is it not needed?
Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counter spells
Shizo, Death's Storehouse > Rogue's passage
You do not have enough basics to warrant stranghold, especially in this type of deck. Assuming you get 4x swamps + stronghold, it doesn't do much. It might be helpful late game but with your avg cmc, you should get something more impactful to your plans. Even something as simple as a Buried Ruin to recur an important artifact or Deserted Temple to untap your big mana lands or act as a political tool.





