Shizo, Death's Storehouse
Tap: Add (Black) to your mana pool.
(Black), Tap: Target legendary creature gains fear until end of turn.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shizo, Death's Storehouse occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Shizo, Death's Storehouse Discussion
1 week ago
Hey Tr1pL1ek1D0, nice job! I like your list. Kaalia is my favorite commander. I have a few suggestions you may like:
Also Vindicate is a great removal spell. Some useful lands are Hall of the Bandit Lord and Shizo, Death's Storehouse. I also don’t see any dual lands like Blood Crypt or Godless Shrine. It seems like a lot of your lands can come into play tapped. I would try to minimize including any lands that guarantee you are set back a turn, except if it has a game-changing bonus like Hall of the Bandit Lord.
You might find more interesting options in my deck, which I’ve focused on land destruction:
I haven’t changed my list since Iona was banned, but you’ve inspired me to update it :)
1 month ago
@PartyJ thanks for the comment; sorry it took me eons to answer!!
Forgotten Ancient good card. Went into elemental tribal deck
Guiltfeeder & Kheru Mind-Eater she'll only tolerate so many scary cards. My wife isnt into the gnarly stuff haha
Oketra the True I pack pulled an invocation and traded it away. I live with regret.
Rogue's Passage %@#& I absolutely have multiples floating around in binders n boxes. I'm embarrassed.
Shizo, Death's Storehouse might be worth buying
@McToters heck yea, I love the diversity. I totally understand the control aspect in groups of friends / multiplayer in general. Abzan has OPTIONS
@ you're not wrong! You dont mind boardwipes with that on the 'field. I just added Nethroi, Apex of Death, might be worth having both to help spam the board lol
I actually just made a bunch of updates to the deck. Foil Mothra, Deadly Rollick, and Mythos of Nethroi too. Trying to keep it updated. sad to see The Immortal Sun go. Hard cuts are hard. Peace!
2 months ago
I agree with multimedia: Two-mana mana-rocks are really important in EDH, as long as you're not in green. My first instinct here is to add more of them, and upgrade the three-drop rocks to two-drops. Three-drops like Commander's Sphere and Chromatic Lantern aren't as good, since they don't allow you to cast your general turn three. Consider some adding some of the following: Talisman of Conviction, Talisman of Hierarchy, Fellwar Stone, Talisman of Indulgence, Arcane Signet, Everflowing Chalice, Mind Stone...
I like Crackling Doom, since to be good 2+-for-ones are necessary in EDH (since you have 3 opponents). Fire Covenant and Kolaghan's Command are also fairly powerful, the former more than the latter. Wear / Tear is also a RW staple.
There're some lands I think you missed. Savai Triome is almost strictly better than Nomad Outpost and could probably replace one of your basics. Mana Confluence, City of Brass, Reflecting Pool, Forbidden Orchard and Exotic Orchard are also funny, though the first few are kinda expensive. If you have $10 and want to get spicy, Shizo, Death's Storehouse can replace a basic Swamp and will give your general more evasion. I also think you can cut one to three lands if you put in more artifact-based ramp, since this'll make your deck faster. Slow-fetches like Rocky Tar Pit, Mountain Valley and friends are also on the table, since they can get Smoldering Marsh and Savai Triome (if you run it).
Alternatively, you could consider the "moon" plan. Blood Moon and Magus of the Moon can be back-breaking against a lot of decks, and if you design your deck right you can still run them in a three-color deck. Running snow-covered lands and Arcum's Astrolabe can help, and your signets/potential talismans are all good ways to smooth out your colors. Ruination is similar. If you want to go hard (I like pushing my decks to be as good as possible), consider Armageddon and Ravages of War: those can end a game if your general is out, since you can prevent a response.
Depending on your meta, you may want to consider cards like Cursed Totem. If you're playing against a green player (who is playing dorks, which they 2,000% should), this will shut down Elvish Mystic etc. and slow them down like crazy. It also shuts down Jace, Vryn's Prodigy Flip shenanigans and other abilities.
Deflecting Swat seems like a good way to protect your general from spot-removal.
Last card I can suggest is Cataclysm. It's good for wiping the board once you've landed your general, and making people lose their lands serves as protection for her. Also note that it totally wipes planeswalkers.
2 months ago
Imp's Mischief - To stop counterspells, targetted removal, targetted draw or targetted extra turn cards.
Hedron Archive > Sisay's ring
I see steel helkite as your only way to deal with artifacts/enchantments. You might want to consider some of the following.... Blast Zone, Karn liberated, OG Ugin, New Ugin, Lux cannon, ratchet bomb, meteor golem, etc...
In Garruk's Wake > Plague Wind
3 months ago
As a commander player which mainly plays Yuriko, the Tiger's Shadow I can say that this deck is missing a couple of key cards.
You can check out my deck here: Just Ninja stuff
The main key cards thats missing include: Tetsuko Umezawa, Fugitive,Sakashima the Impostor, Filth, Shizo, Death's Storehouse, Reliquary Tower,Lightning Greaves,Lim-Dul's Vault,Temporal Mastery and other timespells.
3 months ago
As a commander player which mainly plays Yuriko, the Tiger's Shadow I can say that this deck is missing a couple of key cards. You can check out my deck here: https://tappedout.net/mtg-decks/just-ninja-stuff/ but the key cards thats missing include:Tetsuko Umezawa, Fugitive,Sakashima the Impostor, Filth, Shizo, Death's Storehouse, Reliquary Tower,Lightning Greaves,Lim-Dul's Vault,Temporal Mastery and other timespells.
4 months ago
Karlov is a stronk general. These cards might interest you: Well of Lost Dreams, Necropotence, Shizo, Death's Storehouse, Cliffhaven Vampire, Epicure of Blood, Crested Sunmare, Angelic Accord, Resplendent Angel, Seraph Sanctuary, Regna, the Redeemer, Krav, the Unredeemed, Paradise Plume, Necrologia, K'rrik, Son of Yawgmoth, Greed, Erebos, God of the Dead
5 months ago
Cool, let me know. It's my first ever comment in here so by all means don't take my suggestion as if it was coming from an expert :-D
I came across your deck as I am also trying to build my own reanimator deck (based on legendary creatures). I noticed some of your dragons are legendary, so wouldn't hurt to include Shizo, Death's Storehouse