Shizo, Death's Storehouse

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shizo, Death's Storehouse

Legendary Land

: Add .

, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

DreadKhan on lonely goth girl

3 weeks ago

Well, my Pavel Maliki deck liked to use a few interesting sources of evasion, Shizo, Death's Storehouse, Dauthi Embrace, Mask of Griselbrand, and possibly Scavenged Brawler. I use these in conjunction with a fairly large number of board wipes that help thin the board and help get in for Commander damage. Flying, Shadow, Fear, and Trample are all useful ways to get in for damage, even if the opponent has potential blockers, they might not count. If your Voltron is big enough to try for the win you might try Mandate of Abaddon, this can easily let you one shot someone if Teysa's power is high enough (and nobody is retaliating vs you). You could also try Promise of Loyalty, this clears out almost all the creatures while also preventing the survivors from coming after you.

Not sure why I didn't think of it earlier, but despite people making fun of it Grave Betrayal seems like it'd have some synergy with your Commander, not only do you get the 1/1, you'd also get their creature!

Abbanation01 on

1 month ago

Primevals' Glorious Rebirth

Animar, Soul of Elements

Skrelv, Defector Mite

Djeru and Hazoret

The Reaver Cleaver

Shizo, Death's Storehouse

Shinka, the Bloodsoaked Keep

those two lands have won me games against players who refuse to pay attention when I announce my land drops

Profet93 on Kaalia of the Funk

2 months ago

I think reanimate > shallow grave. Reanimate can hit opposing GYs, costs 1 less and allows you to choose the creature. While there is no haste and potentially considerable lifeloss, you can easily utilize a creature with an ETB effect or a strong static effect like Nykxbloom Ancient (the 3x mana tripling card).

Whip > Entomb - Great swap!

Tempest is definitely better since it's cheaper. Not saying to add hammer, but just thought it was worth mentioning in case it was overlooked prior as a potential haste source.

I do wonder, why don't you run urborg for some color fixing? Do you feel the benefit to your opponent outweighs your own despite the fact that you are a 3 color, non green deck?

Speaking of lands, how has Vault of the Archangel been for you? It doesn't provide colored mana and I don't think the benefit of lifelink and deathtouch warrants an inclusion, especially at 4 (5 by tapping it) mana. Especially when/if you add Whip of erebos which provides lifelink. Have you considered either swapping it for an additional color fixing land or even a utility land such as Shizo, Death's Storehouse? I get you don't really need fear, but worth mentioning.

Profet93 on Kill, Kill and Kill some more.

2 months ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

DreadKhan on Sauron, The Dark Lord Commander Deck

5 months ago

I feel like this deck should look pretty hard at Relic of Sauron, it's one of the best mana rocks for a Grixis deck, it also offers card draw and a discard outlet when you don't need the mana. I also feel like you might want more ramp, but I'm not sure I'd shave the land count too much further. I do have much higher average MV decks with similar land counts, they tend to run a lot of ramp though!

I've always liked the idea of evasive Changelings in this deck, the best being Changeling Outcast, but Mistwalker is also good, Mothdust Changeling less so but still interesting, evasion is really good on an Army in here. Taurean Mauler might be worth throwing in too, any of these is infinitely better than trying to use a token as the base for your army. Amoeboid Changeling can make any creature an army (to trigger Sauron). You might even try Maskwood Nexus, you can always choose not to wheel your hand away if you're happy with it (could be an issue if you're getting in with several armies in a turn).

Since Sauron discards your hand before he draws a new one you might want to look into some recursion effects, Black is very good at that kind of thing. Sheoldred, Whispering One is a nice easy-button recursion card that also hassles your opponents, but she is slow and a ton of mana, but you can reanimate her with something like Animate Dead or Reanimate. Since Sauron can make you a new token whenever someone casts a spell (if you don't already have one) you could use sacrifice based recursion effectively, Hell's Caretaker could do some work. These are just a few low hanging fruit, if you need a bunch more (or cheaper ones) I could probably rattle off more.

With this much built in discard you might look at the better Delve cards, Treasure Cruise and Dig Through Time come to mind immediately, both are pretty good card draw if you don't have to pay any generic mana in.

Mask of Griselbrand can work well as a draw source, it also gives two useful abilities for an Army. Not sure if this is too out there, but you could try Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse, if you make an Army your Ringbearer it becomes Legendary, meaning these lands don't just help Sauron (but making Sauron unblockable is inherently good in a deck like this because he has 7 power and he's a 3 hit kill). Fear from Shizo is probably better than First Strike in most metas, but First Strike is a very useful effect. Rogue's Passage is a nice budget card that can let Sauron or an Army get in each turn. I really have enjoyed using Scavenged Brawler, it would be very good with your Commander (if he can get in twice he can kill someone, regardless of their life total), but it'll also be useful with a good sized Army token, those key word abilities are pretty sweet in my experience. Dauthi Embrace is a nifty old card that can be very sneaky, you can use it to help opponents get in, not just to protect your creature from blockers. If you plan to attack and are in Red you might benefit from Berserkers' Onslaught, double strike on your entire board can be a very powerful effect.

If you want a way to protect Sauron from most board wipes, I really love Gift of Doom, this gem of a card can be cast as a Morph for 3 mana, after which you can sacrifice a creature to attach the aura to a creature (note that this method doesn't target the creature it attaches to, so you can get around Shroud on your creature) at literally any time you have priority iirc. It's also not a spell or ability, so you can use it in response to something with Split Second. Indestructible is very good, but if you can get Deathtouch on a creature with trample it only takes 1 point of damage to 'destroy' any creature (regardless of whether or not it dies), the rest goes over, so it has great synergy with Scavenged Brawler (and other Trample sources). You can always cast it for 5 mana, and it's not a terrible card in that form, but the Morph effect is one of the best ways to protect an individual creature (or to turn your opponent's block attempt into a blood bath).

Finally, Mercadian Bazaar, Subterranean Hangar, and Saprazzan Cove are my spiciest ideas for a deck like this, I will take no offense if you laugh at them, but you might be surprised by what they can do in a deck with a 6 mana Commander. I use the first two as well as two Fallen Empires storage lands (which I wouldn't encourage you to use unless you want gray hair) in my Rakdos deck, I play them as ramp cards, and it's openly hilarious how useful they can be if you really want to cheese out a big Commander (or recast them repeatedly).

Hope some of this brainstorming is helpful, Sauron is a pretty strong Commander that attracts a fair bit of attention afaik.

Profet93 on Lord Vader's Death Star

5 months ago

legendofa and Crow_Umbra, thank you kindly for your assistance and breaking things down.

Goldberserkerdragon, have you considered the following...

Urza's Incubator - Ramp

Imp's Mischief - Redirects targeted removal, draw and extra turns + can "counter" counterspells.

Unholy Grotto/Volrath's Stronghold - Recursion in your landbase. This can help you bypass commander tax when he inevitably gets targeted

Urborg, Tomb of Yawgmoth - Color fixing

Shizo, Death's Storehouse - Fear, can be political as well.

Mystic Remora - Draw

Teferi's Protection - Protection for your 6 mana commander.

Damnation - I know you're a token deck but sometimes the board just needs to be wiped.

Lastly, given that kindred discovery is not a may ability, have you ever accidently decked yourself using it?

Profet93 on Puro Pinche Party [Primer]

6 months ago

I got some questions and comments. I agree with all your swaps except Soul Partition replacing Vanishing Verse. I definitely agree it's more flexible, a jack of all trades so to speak, but is a master of none. You can't use it on opposing ETB creatures and cheaper commanders are very easy to bypass it. I am curious how it plays out, be sure to let us know.

Why run exotic orchard in a 2 color deck, perhaps Shizo, Death's Storehouse might be better suited for your combat based deck.

Scout's warning is nice, but you already have a decentish amount of flash in the deck. It's more of a cantrip that replaces itself rather than a draw source that provides you with card advantage. Is there any particular creature you have found flashing in to be particularly helpful? I believe Imp's Mischief would be better suited as a "gotcha" card. It can redirect targeted draw, removal, extra turns and it can "counter" counterspells. It would compliment your rebuff the wicked as an additional form of redundancy to bluff opponents.

Am I correct to understand your primary wincon is the one combo you listed and alt wincon is combat damage? Have you considered adding an additional combo as follows....

Sun Titan + Angelic Renewal + sac outlet (Viscera seer, maybe Yawgmoth) [or a mirror entity that's in your maybeboard, activate for 0) + enchantment create LTB pinger = infinite damage? To add, the fiend hunter in your maybeboard could also somehow play into the above and act as "removal" in and of itself similar to leonin

jarncards on Sleeping Elves Kill

6 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

Load more