Shizo, Death's Storehouse
Tap: Add (Black) to your mana pool.
(Black), Tap: Target legendary creature gains fear until end of turn.
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|Commander / EDH||Legal|
Shizo, Death's Storehouse occurrence in decks from the last year
Latest Decks as Commander
Shizo, Death's Storehouse Discussion
1 month ago
2 months ago
NICE NICE NICE!
What about Shizo, Death's Storehouse? It should be cheap now that it was reprinted in Mystery Boosters, and it will keep other Commanders in check for as long as Horobi is on the field for only .
Also, I am stressing Darkblast as suggested by seshiro_of_the_orochi, it's recursion and 1CMC instant removal as you said, but with Dredge you are also filling your graveyard with lots of choices for that plenty of creature recursion you included ;)
2 months ago
Hey! I love this, I started my main commander deck as a samurai tribal with Queen Marchesa As the commander, too! As far as Creatures go, adding Masako the Humorless Or Michiko Konda, Truth Seeker can help with some defense control. If you want to keep your creatures dense with samurai, I would suggest Opal-Eye, Konda's Yojimbo. If you want a Shapeshifter, I would replace your Taurean Mauler with a Mirror Entity. For enchantments and artifacts, I would suggest Ghostly Prison for defense purposes, and Coat of Arms for tribal synergy. When playing commander, I always try to run some neat lands in order to make sure I use up my card space efficiently. I would suggest taking out some basic lands and adding Eiganjo Castle , Shinka, the Bloodsoaked Keep , And Shizo, Death's Storehouse. These lands tap for colored mana, don't come in tapped, and give you an extra little something. Those lands have helped me win a few stressful games, and are a few of my favorite cards. Feel free to check out my samurai standard deck, or my Queen Marchesa commander deck for more ideas!! Good luck!!
3 months ago
VorelNailo right!? If Torpor Orb sticks around it can shut down a lot of great cards. If not, drawing out a piece of removal for doesn't suck either. Thanks for the +1! Some of the unblockable stuff like Shizo, Death's Storehouse can also be used on opponent's creatures to manipulate combat and screw up peoples plans too! I was also thinking of tossing in Tainted Strike for when one opponent attacks another for what they think is only 9 damage and then, "hey there, actually you die." XD
4 months ago
Some lands I will suggest are:
High Market: Just a little bit more life gain.
Ghost Quarter. There are lands you want to destroy from your opponents.
Ash Barrens: If you believe in deck thinning in your case.
Shizo, Death's Storehouse: Can make something even harder to block.
Castle Ardenvale: Can create tokens for you if you want to.
Hall of Heliod's Generosity: you play enchantments you don't want to lose. This can help you get them back.
Castle Locthwain: Card draw on a land if you really need it :)
Those are a few lands that can trigger Field of the Dead :D
5 months ago
5 months ago
Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?
With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.
Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?
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