Urza's Mine

Urza's Mine

Land — Urza's Mine

: Gain .. If you control an Urza's Power-Plant and an Urza's Tower, gain instead.

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Urza's Mine Discussion

wallisface on Eldrazi PanharmoniTron

8 hours ago

deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:

  1. Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.

  2. Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).

  3. Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.

I think i’d end up with something like this (just spitballing, so this can easily be refined):

(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)

TheHexmage on Official missing/incorrect card/token thread

1 month ago

Urza's Tower, Urza's Mine and Urza's Power Plant are missing 3 of the 4 versions for both antiquities and chronicles.

https://www.cardmarket.com/en/Magic/Cards/Urzas-Tower/Versions https://www.cardmarket.com/en/Magic/Cards/Urzas-Mine/Versions https://www.cardmarket.com/en/Magic/Cards/Urzas-Power-Plant/Versions

Rhadamanthus on Tron vs. Alpine Moon

4 months ago

Tron would be switched off in your example. You just get 4 mana.

Alpine Moon affects all lands with the chosen name. Each of your Urza's Tower s will have its types and abilities removed by Alpine Moon's effect. Since the Tron effect works based on subtypes among the lands you control, Urza's Mine and Urza's Power Plant won't be able to benefit from your Towers.

Wbg1415 on Tron vs. Alpine Moon

4 months ago

Let's say I have assembled Tron. If my opponent plays Alpine Moon and chooses Urza's Tower . Do I still get the tron abilities from Urza's Power Plant and Urza's Mine ? Say I have 2 towers, 1 mine, and 1 plant, 4 lands total. Since Tower was stated with my opponents Alpine Moon, if I tapped all of my land would I have 6 mana or just 4?

InzHornet4 on Modern Colorless Competitive

4 months ago

You could always go through Eldrazi route. It's great to play the Urza lands, Urza's Mine , Urza's Tower and Urza's Power Plant along with 4 copies of Expedition Map . With the right draws, you could easily have 7 mana on turn 3. Then if you play Ugin, the Ineffable , you can drop the costs of all of your Eldrazi, letting you get something like Ulamog, the Ceaseless Hunger or Kozilek, Butcher of Truth out by turn 4. You'd also need 4 Eldrazi Temple if you do play Eldrazi. Chalice of the Void is a nuts card too. I'd make sure to play at least 2. Karn, the Great Creator let's you play a bunch of 1 of artifacts in your sideboard, letting you grab whatever you would need to help counter whatever deck you're playing against. Just some thoughts for you.

KayneMarco on help me with my morophon eldrazis please!

8 months ago

First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:

Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:

If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.

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