
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.
: Gain .
, : Scry 2.
Trade
Have (0) | |
Want (2) | Kotaff , Tishana |
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Oathbreaker | Legal |
Standard | Legal |
Commander / EDH | Legal |
Limited | Legal |
Pioneer | Legal |
Highlander | Legal |
Duel Commander | Legal |
1v1 Commander | Legal |
Vintage | Legal |
Casual | Legal |
Leviathan | Legal |
Block Constructed | Legal |
Gladiator | Legal |
Brawl | Legal |
Modern | Legal |
Canadian Highlander | Legal |
Historic | Legal |
Unformat | Legal |
Arena | Legal |
Tiny Leaders | Legal |
Pre-release | Legal |
Legacy | Legal |
Castle Vantress occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Castle Vantress Discussion
LunchBox1211 on Card creation challenge
15 hours ago
Armory
Artifact - Fortification
Fortified land has ", sacrifice this land: Search your library for up to 2 equipments and reveal them. Put 1 in your graveyard, and the rest in your hand."
Fortify
Make a knight from Eldrane (legendary or not) who passed the tests at Castle Garenbrig and Castle Vantress.
Barbarian_Sun_Pope on
Sleight Loss of Hand
1 week ago
Totally forgot about Castle Vantress, I'll add it as a one of so I don't reduce the effectiveness of Engulf the Shore too much. As for Midnight Clock, I'll playtest this a bit, but I don't think it's going to be more effective than Day's Undoing at the same CMC and requiring fewer resources. Thanks for the suggestions.
ImaginitiveRascal on
Sleight Loss of Hand
1 week ago
Midnight Clock might be good, as well as Castle Vantress to scry for the goods.
rjife on
Mono Blue Spirits
1 month ago
I think playing at least 2 Castle Vantress is worth it, and Dive Down is worth considering.
Tropical_December on Land Interaction
1 month ago
Halls of Mist is fun, Maze of Ith, Mystifying Maze, Labyrinth of Skophos all deal with attackers. Another way to deal with creatures is with removal: enter Quicksand and Mouth of Ronom. When protecting your own creatures Yavimaya Hollow is the best. With your general being a 6/6 Arena will kill quite a few unfortunate souls.
Petrified Field is great for recursion of valuable lands, Tolaria West will find the valuable lands and when paired with the field you get two tutors.
Soldevi Excavations is good filtering on a land, Search for Azcanta Flip is great for finding noncreature spells; however, note that it also cannot get lands. Halimar Depths is a one time top deck filter, you have to decide whether entering tapped is small enough to ignore. Castle Vantress is going to be the best land for this, four mana plus a tap is expensive though.
All creature lands are great, but given enough mana Urza's Factory is even better, just pumping out creatures. Hostile Desert takes advantage of all the lands that will undoubtedly be entering your graveyard. Of course the aforementioned Field of the Dead is the best at generating blockers and possibly attackers.
Barbarian_Sun_Pope on
Mono-Blue Thopters
1 month ago
I would suggest putting in more lands because 18 is really low, especially if you're playing X spells. I would push it up to 23/24 with Seat of the Synod (since you're playing casually) and Castle Vantress for filtering. You could also try Semblance Anvil to reduce the cost of all your creatures and/or artifacts. Hope this helps.
medozzz on
Error 404 Library not found
2 months ago
Hi, I had some ideas regarding your lands: You are in mono colors so you can afford more utility lands. The mentioned strip mine effects are really cool interactions and they help for your landfall as well with Ruin Crab and Hedron Crab. Similarly, you can add Castle Vantress if it is in the budget. And I really like Myriad Landscape. It both ramps and triggers landfall. You can add Fabled Passage as well if you have one lying around and not needed to other decks of yours. I love Zhalfirin Void as a scryland which comes into play untapped. Maybe you can use as well the other two blue cycling lands Desert of the Mindful and Remote Isle. The cycling lands make your deck slower which may be worth it maybe not.
In the mill theme, a nice final bow without any cost is Ipnu Rivulet. If you want to go to the dessert direction you can add Desert, Sunscorched Desert, and Endless Sands. The latter is especially good because it can protect your commander.
Lands ara cool resources which can help you out if everything else fails.
I_Want_To_PlayAllTheDecks on EDH commanders
2 months ago
VampDemigod The cards I just pulled out of my collection for the deck so far are, Sol Ring, Narset's Reversal, Reality Shift, Trailblazer's Boots, Lightning Greaves, Swiftfoot Boots, Thieving Skydiver, Expel from Orazca, Tale's End, Entrancing Melody, Fact or Fiction, Clever Impersonator, Tezzeret, Artifice Master, Rogue's Passage, Castle Vantress, and Scavenger Grounds What do you think?