Castle Vantress

Castle Vantress

Land

Castle Vantress enters the battlefield tapped unless you control an Island.

: Gain .

, : Scry 2.

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Castle Vantress Discussion

Immortalys on SEND DECK PICS ♡ [Boat Themed Dimir]

1 month ago

For your lands you could look at the Kamigawa Legendary lands like Minamo, School at Water's Edge and Shizo, Death's Storehouse.

As well as the Eldrain Castles (although these are definitely not ship-themed) like Castle Vantress and Castle Locthwain.

Nephalia Drownyard is on-theme, but not that useful.

Moonring Island is somewhat more useful and also on-theme.

Karn's Bastion isn't particularly on-theme, but definitely helps the -1/-1 synergy.

Witch's Clinic might be another land to consider, although not really on-theme.

Aside from lands, Crush of Tentacles, Ominous Seas, Bident of Thassa and Retreat to Coralhelm might be nice. Not too boat-themed, but still very much sea-themed.

Lastly I have two on-theme cards I personally enjoy a lot in my Sea-Creatures tribal, but aren't that good, nor really boet-themed, but I'm giving them anyway: Sigiled Starfish and Purple-Crystal Crab.

KBK7101 on Higure, the Still Here

2 months ago

Love this! I love seeing lesser used commanders.

Thoughts on Cunning Evasion ? Or adding a few nonbasic lands like Myriad Landscape , War Room and Castle Vantress ?

Grubbernaut on Impending Horrors

3 months ago

I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption  Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.

I also think 3x Spell Pierce seems high - Negate or maybe Neutralize could be better. Curious Homunculus  Flip also benefits more with extra spells with colorless in their cost.

Also: since Anticipate doesn't trigger Chasm Skulker , it may be worth swapping for Deliberate or one of the other mentioned draw spells.

I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.

I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.

Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy  Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.

I want mono U to work in pioneer, so I love this. Cheers!

Silverdrake on Simic Control

3 months ago

I'd be careful with running that many filter lands (Flooded Grove). You will easily and often find yourself in a situation where your starting hand is perfect, except for the fact that your two lands are both Flooded Groves so you don't actually have any colored mana. With counterspell, charm, and coatl, I'm actually a fan of running some filter lands (unlike what most professional modern players will tell you), but some is the key word there. I run one in my UW control, and with your intensity of color I could see you maybe running two. But I wouldn't run any more than that. Some possible replacements:
Hinterland Harbor
Castle Vantress
Riptide Laboratory (snaps and cliques are both wizards, and bouncing them is wildly powerful!)
Waterlogged Grove

rog0325 on Jhoira, Tempered Mage

4 months ago

Silverbluff Bridge is now illegal in EDH play. For a replacement land I would say Castle Vantress or Castle Embereth

EpicBox75 on Black Blue Control

4 months ago

Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^

I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar. I would recommend trying Mystic Sanctuary, Sunken Ruins, Field of Ruin, Fabled Passage or Castle Vantress. Karakas is also viable option even though it acts like colorless land in UB.

I also need to recommend Search for Azcanta  Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.

For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.

For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.

For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.

I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.

These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices

I hope that you found this helpful ^_^

Pellaeon on Customized Sneak Attack

5 months ago

removed 2 islands and a swamp added Castle Vantress , Halimar Depths , Reliquary Tower

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