Magma Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Magma Sliver

Creature — Sliver

All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."

Mortlocke on A Pimp Named Sliver Overlord

2 days ago

Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?

I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.

So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.

"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"

Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.

But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.

Mortlocke on A Pimp Named Sliver Overlord

3 days ago

haki2022,

Hol up - so you think 4 CMC slivers arent worth running? So slivers like Shifting Sliver, Magma Sliver, Bonescythe Sliver or Root Sliver aren't worth running? That is a hot take that I can confidently say is just outright bad. Why are you suggesting Zur the Enchanter for a Sliver Tribal deck? As for Buried Alive and Intruder Alarm - valid suggestions, but not necessarily staples.

Mortlocke on The Queen's Egg

2 years ago

Hey abierto,

It’s been awhile since you commented, glad to hear from you. Thanks for bringing these cards onto my radar. I've got some mixed opinions about each card, so let's discuss - Survival of the Fittest seems only viable when looking for the aforementioned Sliver Queen + Lavabelly Sliver + Basal Sliver combo. Otherwise, i'd just be populating my graveyard for a mass reanimation play that could either make or break my next turn and probably the rest of the game for me. Seems a little too high risk, high reward.

Survival of the Fittest only makes me miss Paradox Engine that much more. I guess I just need to see how it's viable outside of just tutoring for the previously mentioned. Separately, I saw a Sliver themed alter of this card that is really awesome:

Intuition in a good card, but i'm not sure it'll be good in this deck. It would be a great tutor for decks that have reanimation as a primary theme.

Dregscape Sliver on the other hand I’m seriously considering - i'd cut Patriarch's Bidding, as the benefit of only targeting my stuff outweighs the exile at the end of turn. I tend to face a lot of tribal decks in my meta(s), so not bringing back everyone else's graveyard to seal the deal on a combo seems like an easy decision.

Hi Sneuxfox,

Welcome to my deck page, thank you for posting. I've always held Magma Sliver in high regard, but the issue i've had with it is that for it to be a viable card on the board I would need to reach a "critical mass" of Slivers on board. By itself, it's ability is so-so. But I now realize when accompanied by Sentinel Sliver and/or Bonescythe Sliver this creature can make a somewhat threatening board get really out of hand.

To be honest, it's been a long time since i've taken another look at this card. The last time I considered it's inclusion was before M14 at least. Now, after Modern Horizons there are a bunch of more interesting combinations we could use. You've convinced me - i'll be cutting Heart Sliver (as Cloudshredder Sliver makes it obsolete) for Magma.

The only problem I have to worry about now is if Crystalline Sliver is on board. Also, what the heck is happening with Magma Sliver? It just had a serious price spike! You know something I don't?

Thanks again for all of your awesome suggestions and discussion. You help keep this deck list evolving.

Mortlocke on The Queen's Egg

2 years ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

jaminfine on The First Sliver

2 years ago

Consider removing:

Virulent Sliver because it's ability is basically useless. Poison won't be a game winner. Even against infinite life decks, it's far more likely you'll win with commander damage before poison.

Darkheart Sliver because why would you ever want to sacrifice a sliver to gain 3 life?

Consider adding:

Magma Sliver because BIG DAMAGE means one hit kill with your commander!

Shadow Sliver because it is a cheaper version of Shifting Sliver and has basically the same ability. Nice to have both in the deck because unblockable slivers are very powerful!

Quick Sliver because casting slivers at instant speed allows you insane flexibility that your opponents won't be able to respond to effectively.

Consider replacing Crystalline Sliver with Opaline Sliver because the crystal sounds good until you realize it prevents Crypt Sliver and Magma Sliver from functioning.

Consider replacing Fellwar Stone with Arcane Signet because it's a better card.

Consider replacing Blur Sliver with Heart Sliver because it's less mana and quite similar

B0NGUS on Getting Slivvy With It

3 years ago

I've made some cuts!

Changed Maelstrom Nexus for Descendants' Path . It's 2 mana value lower, requires 4 less colors, still casts, and doesn't care if it casts a MV greater than or equal to a creature I control.

Changed Shared Animosity for Rhystic Study . They're the same cost, but drawing cards/taxing my opponents is more important than making the hive deal more damage.

Changed Leave / Chance for Teferi's Protection . There have been multiple improvements in card draw and Chance was never used in gameplay. Leave forces me to cast all my board again.

Changed Ready / Willing for Cyclonic Rift . I needed more one-sided boardwipes, and have plenty of other forms of defense that makes Ready/Willing too redundant.

Changed Watery Grave for Vampiric Tutor . Going down to 37 lands is fine, and part of the manabase that's out of balance. Vampiric Tutor is the most powerful tutor, no explanation necessary.

Changed Polluted Delta for Overgrown Tomb (apparently it wasn't actually in the deck). Just updating imbalanced manabase, I don't need every fetch in this deck.

Changed Apex Devastator for Vanquisher's Banner . V Banner is 1/2 the cost and provides card draw upon casting. Apex Devastator was fun, and it can explode very well, but it's better elsewhere.

Changed Fury Sliver for Bonescythe Sliver . Just mana reduction costs, they both provide doublestrike. I may reconsider adding Fury Sliver back in for redundancy.

Changed Cleaving Sliver for Brood Sliver . Creating additional slivers at no cost is better than +2/+0, right?

Changed Commander's Sphere for Realmwalker . Additional sliver and card advantage, as well as scouting the top-card for cascade potential.

Changed Pillar of Origins for Prismatic Omen . Pillar of Origins is a mana rock for about 1/2 the spells in the deck, Prismatic Omen color fixes all my lands for all of the spells in the deck.

Changed Averna, the Chaos Bloom for Shifting Sliver . Averna was fun, and the mana ramp was explosive, but let's give no-non-slivers a chance to see how it impacts cascades.

Changed Explosive Vegetation for Reflections of Littjara . Reflections of Littjara doubles Mana Echoes, Distant Melody, Lavabelly, Manaweft/Gemhide, Opaline, Sedge, Spiteful, and Thorncaster effects.

Spells being considered that I own currently; Hollowhead Sliver , Doomskar , & Pyre of Heroes .

Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .

Galerider Sliver is being purchased soon and will be changed for Winged Sliver .

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