Kher Keep

Legendary Land

: Gain .

, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Hybrow on I believe I can fry, I believe I can torch the sky

1 week ago

Couple lands that have worked for me in my Purphy Build.

Sokenzan, Crucible of Defiance, Dwarven Mine, Kher Keep, Spinerock Knoll

The enter tapped of Dwarven mines doesn't usually matter, if you have it first hand and not enough mana, you can simply throw it out first turn, otherwise, later its a free ETB. Spinerock is a little harder with the entered tap, but i generally get to play a spell for for less than its CMC pretty quick (4 ETBs in a turn should be easy)

And later turns, Kher Keep is a good way to get an extra ping, and Solkenzan can be pitched for a couple of ETBs for usually a couple mana (if you have your commander and another Leg in play)

BruhYouFarted on Card creation challenge

1 month ago

Wall of the Forgotten / 2B

Enchantment Creature - Wall

BB, Sacrifice Wall of the Forgotten: Mill 3. Exile all cards from target player's graveyard.

Dredge 9

0/5


My first challenge was to create a card with an obscene Dredge number.

Create a spin on Kher Keep after war has ravaged it.

lagotripha on Inspired to brew UWR tokens

2 months ago

On its own its okay, but making marginal cards good is all about maximising upside.

For poppet to make it to playable, that 'loses abilites and becomes 3/3' needs to be a massive upside, ideally also using zombie subtype for effect.

There might be something to build with eldrazi spawn or similar 0 power creature tokens (who would get +3 power from the flip) with +1/+1 counters on them. Tokens with defender/sacrifice printed on them are another option.

Armies are good because of that, with Dreadhorde Invasion pointing to a 'you're meant to sacrifice the tokens' value/midrange zombie list.

Kher Keep & Springjack Pasture aren't gonna rock the world, Hard Evidence and Teyo, the Shieldmage are also just fine, and a lot of the 'sacrifice at end of turn' have that printed on the card, not the tokens. It'll make build around tricky. Satyr's Cunning looks good, but its just one card.

I feel like there is something there, but its gonna take some weird interactions with something like Kasmina, Enigma Sage's -x to get it playable.

king-saproling on Mono Red 4.0

3 months ago

Here are some other swaps you might consider:

Balefire Dragon -> Krenko, Tin Street Kingpin
Dragon's Rage Channeler -> Chandra's Incinerator
Glorybringer -> Pia and Kiran Nalaar
Volatile Arsonist -> Battle Hymn
Spitfire Lagac -> Goblin Offensive
Blightsteel Colossus -> Iron Myr
Venser's Journal -> Extraplanar Lens
Prism Ring -> Nykthos, Shrine to Nyx
Alhammarret's Archive -> Slate of Ancestry
Crackle with Power -> Tooth and Claw
Roil Eruption -> Mogg Infestation (target yourself to double creatures while dealing a ton of damage with Purphoros)
Fated Conflagration -> Bonders' Enclave
Demolish -> Dwarven Mine
Combustible Gearhulk -> War Room
Flameshot -> Kher Keep
Seismic Shift -> Den of the Bugbear

Hi_diddly_ho_neighbor on Ragavan, Boatswain of the Dragon's Smile

8 months ago

So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:

Possible additions:

Trailblazer's Boots or Prowler's Helm - low mana investments that let Ragavan be nearly unblockable. I currently don't see that many ways that allow Ragavan to get through late game.

You run enough pirates that Breeches, Brazen Plunderer might be worth it

Ardent Elementalist is a new card that is the red version of Archaeomancer

Curse of Opulence - easy tokens and mana

There are a fair number of goblins that come with tokens so I would look into some of those

Rionya, Fire Dancer for temporary token copies for your best creatures

I see very little in the form of card advantage so you might consider things like Light Up the Stage, Ignite the Future, Faithless Looting, Mask of Memory, etc.

Some utility lands like: Treasure Vault, Geier Reach Sanitarium, Myriad Landscape, Kher Keep, Buried Ruin, Dormant Volcano, and Maze of Ith or Thaumatic Compass  Flip/Spires of Orazca

Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):

Pillardrop Warden, Cogwork Archivist, Witch's Oven, Tavern Scoundrel, Mishra's Self-Replicator, Delina, Wild Mage, Avarice Totem, Chandra's Ignition (great card, but not at it's best in this deck).

Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.

carpecanum on Korvold Loves Treasure

8 months ago

The word "budget" saddens me. Sooner or later they'll reprint Parallel Lives or Doubling Season again. Then the cost will drop to $15 or so again.

Kher Keep and maybe Tilonalli's Summoner can provide more sac fodder. So would Helm of Possession or Captivating Crew

If you have a lot to sac you could use Shattergang Brothers

Gallagher on Illuna, Apex of Omniscience

11 months ago

Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.

  1. I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating, Emergent Sequence, Growth Spasm, Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine, and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.

  2. It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery  Flip, Mystic Retrieval, and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight, which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite, Praetor's Counsel, Insurrection, Volcanic Vision, or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.

  3. Lastly, Sea Gate Restoration  Flip, Valakut Awakening  Flip, and Silundi Vision  Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.

B0NGUS on Rograkh is the Final Boss

11 months ago

I had a FUN match Friday night where I fought 4 opponents (2 cedh level folks and 2 rookies) and popped off as first player with Kher Keep into Sol Ring into Arcane Signet into Steelshaper's Gift which tutored Colossus Hammer into my hand. I then cast Rograkh, Son of Rohgahh for 0 of course, followed by Jeweled Lotus for 0 of course, which I cracked to cast Ardenn, Intrepid Archaeologist. Turn two, I attached Colossus Hammer to Roger and swung at the biggest threat before they had their 2nd turn. Turn 3, I killed them (I forget the other equipment I had attached, but I breached 21 commander damage). Turn 4, I cast Inquisitor's Flail, turning Roger's swings into 1-hit kills and killed player 3. Turn 5 I cast Argentum Armor and killed player 4 while destroying a land of the last remaining opponent. On the final turn of the game I played Masterwork of Ingenuity copying Argentum Armor and when I swung to end the final player, I destroyed 2 more of their lands.

Load more
Have (0)
Want (3) BauerPower288 , gypsyjoe , fibion101