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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Kher Keep
Legendary Land
: Add .
, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
DreadKhan on
Misappropriation of funds
1 month ago
Not sure if Springleaf Drum would work in here? Your Commander comes out quite early and doesn't tap to use his ability, also useful if you steal a creature or make a small token.
If you end up using Tymaret's ability a fair bit, some Lifelink might be nice since it's damage, Mask of Griselbrand seems like a fit (great if your Commander dies a lot), possibly Basilisk Collar. Either of those is also quite good with Rite of the Raging Storm, and if it's not killed you can sacrifice the token with your Commander each turn (same if a 5/1 trample is useless otherwise). Another great sacrifice source could be Ophiomancer (but it's a bit pricey), or Ogre Slumlord, which can make a ton of bodies in some matches. Sifter of Skulls is a budget pawn of ulamog, not sure if you want both (but I think I would).
If you're using Crux of Fate, I feel like you should consider Sarkhan the Masterless, it's Dragon tokens will dodge the wipe, and he can make you harder to attack if you have a few Dragons out.
If you like a land that can make a creature, there are also Kher Keep and Springjack Pasture, both make 0/1s, but they are technically bodies.
It's an old/weird card, but Kyren Negotiations has some synergy with your Commander, it turns any creatures you have out into damage sources, even if they can't attack, handy to use before sacrificing something maybe?
Whenever I see Whisper, it makes me think of Hell's Caretaker, Caretaker is more awkward timing-wise, but it's also only 1 for 1. I really love Coffin Queen, especially to reanimate opponent's stuff, but she is a bit pricey.
Since your Commander is a Zombie, have you thought about using Gravecrawler? If you have enough support, you could make your Commander into an infinite combo, but I think even if you just cast Gravecrawler 2 or 3 times a turn you're probably not doing too badly? The fact that it's not a token means it'll work with Pawn or Sifter of Skulls, and Bog Initiate can turn their mana into Black, so you can recast Gravecrawler at least. Defiler of Flesh can also help recast Gravecrawler (or any other Black permanent).
QuirkyQU33FER on
Busan
7 months ago
Sword of the Chosen, Flagstones of Trokair, Path of Mettle Flip, Kher Keep, Sokenzan, Crucible of Defiance, Mikokoro, Center of the Sea, Hall of Heliod's Generosity, Shivan Gorge, Untaidake, the Cloud Keeper, Legion's Landing Flip, Shadowspear, Ashling the Pilgrim, Grenzo, Havoc Raiser, Adeline, Resplendent Cathar, Arni Brokenbrow, Birgi, God of Storytelling Flip, Jeska, Thrice Reborn, Mangara of Corondor, Wyleth, Soul of Steel, Rionya, Fire Dancer, Sword of the Animist
MatthewATate on Wondering about Rohgahh as a …
8 months ago
don't forget Prossh, Skyraider of Kher and Kher Keep itself as well.
Jett2112 on
Tulzidi Caravan
9 months ago
SufferFromEDHD Thanks for the interactions! Yeah this deck is a little mean because often times the Tulzidi Caravan combat damage kills one opponent at a time while they cannot execute a combo because of stax.
Meekstone acutually doesn't exactly fit the strategy perfectly because the strategy is to deal damage with 2 power creatures and lay out stax peices that stop common cedh combos. are there any combos that get stopped by meekstone? if so somebody reccomend a cut for meekstone. also I generally benefit from other players being able to attack eachother and thats why I haven't been running Ensnaring Bridge. thoughts on Ensnaring Bridge or any cards like them?
Ghitu Encampment Yeah I can't have too much etb tapped cuz I'm tryna go fast. Barbarian Ring? I do have a Ruination in here and Price of Progress but I could also run Kher Keep. the high mountain count is remnant of when I ran Valakut, the Molten Pinnacle but now thats gone... thoughts on non-basic lands? must not enter tapped.
Null Brooch thats cute! I'm gonna think about adding 3 counterspells this might be one.
Thanks for the Recs!
GrimVeracity on
Neera Wild Mage Copy Deck
10 months ago
lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!
Low CMC Interaction
Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command
Cycling Lands
Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent
Utility Lands
Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine
Hybrow on
I believe I can fry, I believe I can torch the sky
1 year ago
Couple lands that have worked for me in my Purphy Build.
Sokenzan, Crucible of Defiance, Dwarven Mine, Kher Keep, Spinerock Knoll
The enter tapped of Dwarven mines doesn't usually matter, if you have it first hand and not enough mana, you can simply throw it out first turn, otherwise, later its a free ETB. Spinerock is a little harder with the entered tap, but i generally get to play a spell for for less than its CMC pretty quick (4 ETBs in a turn should be easy)
And later turns, Kher Keep is a good way to get an extra ping, and Solkenzan can be pitched for a couple of ETBs for usually a couple mana (if you have your commander and another Leg in play)
BruhYouFarted on Card creation challenge
1 year ago
Wall of the Forgotten / 2B
Enchantment Creature - Wall
BB, Sacrifice Wall of the Forgotten: Mill 3. Exile all cards from target player's graveyard.
Dredge 9
0/5
My first challenge was to create a card with an obscene Dredge number.
Create a spin on Kher Keep after war has ravaged it.
lagotripha on Inspired to brew UWR tokens
1 year ago
On its own its okay, but making marginal cards good is all about maximising upside.
For poppet to make it to playable, that 'loses abilites and becomes 3/3' needs to be a massive upside, ideally also using zombie subtype for effect.
There might be something to build with eldrazi spawn or similar 0 power creature tokens (who would get +3 power from the flip) with +1/+1 counters on them. Tokens with defender/sacrifice printed on them are another option.
Armies are good because of that, with Dreadhorde Invasion pointing to a 'you're meant to sacrifice the tokens' value/midrange zombie list.
Kher Keep & Springjack Pasture aren't gonna rock the world, Hard Evidence and Teyo, the Shieldmage are also just fine, and a lot of the 'sacrifice at end of turn' have that printed on the card, not the tokens. It'll make build around tricky. Satyr's Cunning looks good, but its just one card.
I feel like there is something there, but its gonna take some weird interactions with something like Kasmina, Enigma Sage's -x to get it playable.
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