|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Slivers (PDS)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
Creature — Sliver
Each Sliver card in each player's hand has slivercycling 3.
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
Homing Sliver Discussion
2 weeks ago
Hey PhyrexianGameplay, I completely agree, G/W is far easier to play, but the fact is, I hate playing with a metà deck,and whoever tried pauper Sliver used white slivers. So I decided to use the red Sliver that, actually, can have a very similar effect. Sinew Sliver ? No problem you can tutor muscolar and Predatory ones with Homing Sliver . As for Plated Sliver , he's very good but (even though it's effect can stack so it's definitely good, it shouldn't be common in my opinion) having a +0/+1 is like having first strike, so Striking Sliver is the answer. Also, having access to the bolt and Outnumber makes the deck more control and interesting. Anyway, thanks for your opinion (which was right), but it was a matter of being a little bit original, not only of winning games
3 weeks ago
Hey, you're welcome. I missed the interaction of Extinction and Spiteful; that's neat :)
The problem with going the basic land route is you need a consistent amount of each color and the only way to realistically get this on a budget is with lots of dual lands. Normally do I recommend the basic land route for budget 3-4-5 color manabases, with green as the primary color. Adding dual lands and spells that have interaction with basic lands: Battle lands, Shadow lands ( Game Trail ), Bounce lands ( Selesnya Sanctuary ), less expensive Check lands ( Woodland Cemetery ) and land ramp spells (Farseek). Slivers are different though because of the tight color requirements dual lands are a better option than basic lands. For budget Slivers in my opinion sacrifice some speed of gameplay to make sure you can better make the right colors of mana so you can cast Slivers.
Add low CMC budget cards that can tutor for Gemhide, Manaweft and Lantern as these cards let you worry less about if you have the right mana.
- Homing Sliver
- Eladamri's Call
- Signal the Clans : choose Gemhide, Manaweft and Homing to make sure you can have access to Gemhide or Manaweft. If you randomly get Homing then you can slivercycle for Gemhide or Manaweft.
- Congregation at Dawn : tutor for three, stacking the top of your library with any three Slivers is very helpful.
Adding Joiner Adept would help as it's another Lantern effect for your lands and a creature which makes it easier to tutor for then Lantern. Fertile Ground is also good for color fixing/ramp. Good luck with your deck.
3 weeks ago
Appreciate the suggestions as this opened my eyes to re-tooling the manabase. This is the first commander deck I built and I made the mistake of never revisiting the manabase.
I think i'm going to go a little different route though and if you have any other thoughts on this strategy i'd love to hear them.
The plan is to increase the basics land count to 13-15 with a little extra focus on green. With those i'll add the green ramp/fixing staples of Kodama's Reach , Cultivate , Rampant Growth , Farseek , and Explosive Vegetation .
In addition to the basics i'm planning to add the Battle lands for another shot of entering untapped.
I understand your point about cutting these guys:
Jolrael, Empress of Beasts - Love holding a player hostage with the land destruction threat. Sad to see it go.
3 weeks ago
Hey, great deck name, +1 just for that :)
21 of the 34 lands in the manabase ETB tapped. That's a lot and not good for a five color deck. Since this is a budget manabase, budget lands to consider adding:
Are Thorncaster Sliver , Ward Sliver , Jolrael, Empress of Beasts , Might Sliver and Pulmonic Sliver worth playing as five drops? The five drop Sliver here you want to play is Hivelord or Overload, playing seven other five drop creatures doesn't seem needed and can hurt the consistency of being able to play the better five drops. There's quite a few other five drop noncreature cards here too. Constricting Sliver , Fury Sliver , Megantic Sliver are six drop Slivers and they also don't seem needed.
Other cards to consider adding:
- Sol Ring
- Eladamri's Call
- Fellwar Stone
- Mystic Remora
- Amoeboid Changeling
- Homing Sliver
- Venom Sliver
- Striking Sliver
- The First Sliver
- Shared Animosity
- Dovin's Veto
Cards to consider cutting:
- Vivid Crag
- Vivid Creek
- Vivid Grove
- Vivid Marsh
- Vivid Meadow
- Thorncaster Sliver
- Ward Sliver
- Constricting Sliver
- Fury Sliver
- Megantic Sliver
- Jolrael, Empress of Beasts
- Might Sliver
- Pulmonic Sliver
- Spreading Plague
- Star of Extinction
- Door of Destinies
1 month ago
the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.
also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .
Screeching Sliver will just let your sliver opponent mill you.
should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.
Quick Sliver is not modern legal.
as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.
1 month ago
I like your build, but I would highly recommend running Dregscape Sliver . Not only is it a cheap and effective return engine, if you pair it with Sundial of the Infinite you keep those creatures too. Just end your turn while the exile ability goes on the stack and they stay. Besides that, if you have Homing Sliver in play, you can keep pitching a bunch of slivers to the yard and finish with dregscape to return them all for cheap and most likely kill.
2 months ago
Another round of changes while working in new cards.
Making my existing commander better while taking out some marginal things.
2 months ago
There are a few things I'd change if using The First Sliver over Overlord- I likely wouldn't be running Intruder Alarm or Paradox Engine without Overlord since his ability to ensure I have Gemhide is what makes those valuable. Depending on how many mana dorks you run overall, though, you could keep Engine.
Sacrifice outlets would be less necessary in the event of clones- so Slivers like Cautery, Darkheart, etc., would be less valuable, but you have newer cards like Lavabelly Sliver or Unsettled Mariner that you could run in their stead if you like. Homing Sliver to get Hibernation Sliver will be huge, though, so I'd recommend both of those pretty strongly.
Just run tons of ramp (I do 36 lands and 16 ramp in mine), 'cause getting TFS ASAP is likely what will cause the deck to explode turn after turn. More methods of drawing cards will be useful too as that'll give you a lot of gas to keep chain-casting Slivers repeatedly.
Homing Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%