Homing Sliver


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Common
Future Sight (FUT) Common

Combos Browse all

Homing Sliver

Creature — Sliver

Each Sliver card in each player's hand has slivercycling 3.

Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)

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Homing Sliver Discussion

colton815 on Slivers

2 months ago

it really just looks like you copied the other guys sliver deck. if you wanna run Collected Company, you need 24 lands. if you can afford it, replace Sliver Hive with Cavern of Souls. cut Unclaimed Territory and Ancient Ziggurat for more fetchlands and shocklands. neither of those 2 help you get green mana for Collected Company, blue mana for Phantasmal Image (which you should also be using), or black mana to regenerate with if you have a Sedge Sliver. bump up Aether Vial to 4 and cut Dismember. dont use a full playset of any sliver whose effect does not stack. cut Homing Sliver. the rest largely depends on your local meta.

note that if your local meta uses a lot of targeted removal, Diffusion Sliver stacks, and Phantasmal Image can copy it.

xyr0s on Pattern Recognition #59 - Slivers

3 months ago

I never really considered slivers to be a real threat (didn't play standard when they were something there). Since slivers, more than any other tribe, needs to get to a critical mass (you'd need something like 4 slivers with abilities to buff each other to have a game-ending threat), they are also easier to disrupt.

They do have a good thing in flexibility - you can find slivers with almost all imaginable keywords, but not so much consistency. BTW - are you sure that WotC made the "corrected" slivers to get rid of past mistakes? Pers'n'ly I think it might be to give slivers enough redundancy that you can play them, especially as a casual deck. Redundant haste and mana - that's the kinda stuff you want consistently from your deck, right? Then the actual wincondition-slivers can have more variance (and you can add Homing Sliver for more consistency or toolboxing in later turns of the game).

It's noticeable that slivers aren't really played in modern (there's 9 sliver decks on mtgtop8.com since the beginning of the format, and 640 merfolk decks). There were some attempts a couple of years back, but apparently the selection of slivers available in the format just doesn't have the same kind of power other tribes do. Modern has tribal decks like merfolk, elves, and humans - and 8-whack is a goblin-tribal deck in all but name. But slivers? No. Maybe slivers have weaknesses, compared to the other tribals? Perhaps it's the lack of focus in abilties, that makes them less powerful? They don't have the constant flood of mana that elves do, or the piles of cheap lords and evasion of merfolk. Whatever the reason, even with Aether Vial and Collected Company, slivers are either a sleeper-deck, waiting to be picked up and improved, or simply too weak for modern.

And since it is like that, we get to a kind of generational gap: Old guys trying to tell young guys that in their own youth, slivers were 5 meters tall each, your opponent would get mana for playing them, and when he did, you had to drink a spoonful of poison. But the oldies loved the game anyway, poison and all. Compare that to younger guys who look at slivers unimpressed, clutching a couple of Fatal Pushes for comfort, and holding a firm belief that it's a minor problem, that a general lack of knowlege made bigger, back in the days of their elders.

xyr0s on SlIvErS!!!

4 months ago

Well, you've forgotten 4 Sinew Sliver. And 4 Unclaimed Territory, as well as any Sliver Hives you can find. Actually your lands really need some loving, if you want to play 5 colors (assuming that there is a good reason to do so - I'm inclined to believe that you could make a stronger and more focused deck in 3 colors). Anyway, as other have pointed out, playing 5 colors requires you to spend on your manabase.

Homing Sliver could be useful, instead of bringing multiples of various utility slivers.

Mostly, though, you need a way to draw ahead of the curve - tribal decks all have that, in one form or another. Elves have it built in (spewing forth mana like crazy), but still most often bring Collected Company anyway. Merfolk and humans use Aether Vial. You could try something like Descendants' Path, but let's face it: It's just not the same.

LVL_666 on The Queen's Egg

5 months ago

Rian "the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback."

I disagree. While guaranteeing that I have colored mana for creatures is good and all, the drawback of not having colored mana for anything else is far too costly. There are roughly 23 colored spells that aren't creatures in this deck- of which are my primary control spells and one of my wincons. If I don't have Chromatic Lantern or Nature's Lore or anything else to help get me the mana I need then that would set me back multiple turns. It's just not worth it.

I think you're losing sight of the bigger picture when it comes to Gemstone Mine and the Filterlands as there will be situations where playing a Sliver isn't the optimal choice. There are times when I want to hold back mana for a Counterspell, or play some removal at the end of an opponent's turn. You have a good argument for Unclaimed Territory. It is an excellent card, but in my opinion there just isn't any room for it in this deck.

enpc, thanks for answering AioriaxWingz's question. That leads me into another card that i've been thinking of testing out, and that would be New Perspectives. Combined with Homing Sliver (being in play that is) I could cycle out all of my slivers, placing them into the graveyard and bringing them all back using Patriarch's Bidding or Living End. For the time being i'll swap in New Perspectives for Rhystic Study. What're your thoughts on this enpc? Think it'll work?

AioriaxWingz on The Queen's Egg

5 months ago

Hi LVL_666,

Just want to ask Training Grounds ability can work on Homing Sliver??

The mana discount ability from Training Grounds not only can work on creatures that already on battlefield??

Thank you.

multimedia on newbie sliver EDH

6 months ago

Hey, as a starting point for a budget Slivers deck this looks good.

My advice to make the deck more competitive includes four main suggestions: upgrade the Slivers, upgrade the manabase, take more advantage of indestructible and being able to within reason because of five colors play any budget supporting spell in Magic.


If this advice is helpful than I have more advice about upgrading the manabase, taking more advantage of indestructible and good support spells. Would you like me to continue with more advice?

Good luck with your deck.

GeminiSpartanX on Sliver Hive Outbreak

7 months ago

Looks like your deck could use a little help. First I'd add sets of Sliver Hive and Unclaimed Territory to make your mana work a little easier. A set of Cavern of Souls would also help, but they're pretty expensive right now so I wouldn't fault you for not getting them. Next, I'd max out on 4-of the best slivers: Predatory Sliver, Manaweft Sliver, and I'd consider Sedge Sliver as well (you already have 4 Sinew Sliver, which is great!). Your 2x Spinneret Sliver and 2 of your Venom Slivers can be replaced with Galerider Sliver since flying is better than reach and lets your team get through more often. I'd cut the Diabolic Tutors since they're too slow for an aggressive deck like this and replace them with 2x Dismember and another Aether Vial if you can find one. If you really want the tutoring effect, 1 or 2 Homing Slivers would be better anyway.

If you'd like to see my Sliver deck, take a look here: Slivers beat Merfolk!

Happy hunting!

ej133 on

8 months ago

Hey, man! I'm a great slivers fan. Awesome deck, but I have some thoughts:

  • Like, you're playing Slivers and there's no Muscle Sliver and Striking Sliver?They're the best game openers ever.

  • Also, if you intend to do so much ramping you could try one of Groundshaker Sliver. It might get you through Lingering Souls for chump blocking.

  • I don't see why running for copies of Blur Sliver. It's a 3-drop and the effect doesn't stack. Since you have Homing Sliver you could even tutor them out, so... Yeah, I'd take some off.

  • Zendikar Resurgent is a different addition, but then again, I don't see why four.

  • Manabase needs a little work. If you can afford Ancient Ziggurat or even the Ixalan's check-lands, that would help a lot.

  • I suppose you're trying to keep it budget, but Collected Company is super bonkers with slivers.

Anyhow, I like your style. If you want some more tips, please ask. I've been into slivers for years now.

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