Homing Sliver


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Common
Future Sight (FUT) Common

Combos Browse all

Homing Sliver

Creature — Sliver

Each Sliver card in each player's hand has slivercycling 3.

Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)

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Recent Decks

Homing Sliver Discussion

BMHKain on Descisions... Descisions... New Gates... or ...

3 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

LVL_666 on The Birth of the Swarm - [EDH]

4 weeks ago

OP_Sigma I love the list. Great manabase, I have hardly any criticisms there. I do have one question though: why the inclusion of Urborg, Tomb of Yawgmoth? It's not like you're hurting for . I'd probably sub in something that produces , as you're going more control you'll want more access to that mana. Compared to my list you also chose to go a little lean on Slivers, removing Essence Sliver, Dormant Sliver, Homing Sliver and Basal Sliver. From these omissions it looks like you're going for a more aggressive strategy - potentially playing your commander a little sooner to get in that damage. I always think that Dormant Sliver is a great inclusion, but maybe Synapse Sliver would be more your speed?

This is an excellent build. I look forward to seeing what additional tweaks and adjustments you'll make going forward. +1 from me! I can honestly say that The Queen approves

colton815 on Slivers

5 months ago

it really just looks like you copied the other guys sliver deck. if you wanna run Collected Company, you need 24 lands. if you can afford it, replace Sliver Hive with Cavern of Souls. cut Unclaimed Territory and Ancient Ziggurat for more fetchlands and shocklands. neither of those 2 help you get green mana for Collected Company, blue mana for Phantasmal Image (which you should also be using), or black mana to regenerate with if you have a Sedge Sliver. bump up Aether Vial to 4 and cut Dismember. dont use a full playset of any sliver whose effect does not stack. cut Homing Sliver. the rest largely depends on your local meta.

note that if your local meta uses a lot of targeted removal, Diffusion Sliver stacks, and Phantasmal Image can copy it.

xyr0s on Pattern Recognition #59 - Slivers

6 months ago

I never really considered slivers to be a real threat (didn't play standard when they were something there). Since slivers, more than any other tribe, needs to get to a critical mass (you'd need something like 4 slivers with abilities to buff each other to have a game-ending threat), they are also easier to disrupt.

They do have a good thing in flexibility - you can find slivers with almost all imaginable keywords, but not so much consistency. BTW - are you sure that WotC made the "corrected" slivers to get rid of past mistakes? Pers'n'ly I think it might be to give slivers enough redundancy that you can play them, especially as a casual deck. Redundant haste and mana - that's the kinda stuff you want consistently from your deck, right? Then the actual wincondition-slivers can have more variance (and you can add Homing Sliver for more consistency or toolboxing in later turns of the game).

It's noticeable that slivers aren't really played in modern (there's 9 sliver decks on mtgtop8.com since the beginning of the format, and 640 merfolk decks). There were some attempts a couple of years back, but apparently the selection of slivers available in the format just doesn't have the same kind of power other tribes do. Modern has tribal decks like merfolk, elves, and humans - and 8-whack is a goblin-tribal deck in all but name. But slivers? No. Maybe slivers have weaknesses, compared to the other tribals? Perhaps it's the lack of focus in abilties, that makes them less powerful? They don't have the constant flood of mana that elves do, or the piles of cheap lords and evasion of merfolk. Whatever the reason, even with Aether Vial and Collected Company, slivers are either a sleeper-deck, waiting to be picked up and improved, or simply too weak for modern.

And since it is like that, we get to a kind of generational gap: Old guys trying to tell young guys that in their own youth, slivers were 5 meters tall each, your opponent would get mana for playing them, and when he did, you had to drink a spoonful of poison. But the oldies loved the game anyway, poison and all. Compare that to younger guys who look at slivers unimpressed, clutching a couple of Fatal Pushes for comfort, and holding a firm belief that it's a minor problem, that a general lack of knowlege made bigger, back in the days of their elders.

xyr0s on SlIvErS!!!

7 months ago

Well, you've forgotten 4 Sinew Sliver. And 4 Unclaimed Territory, as well as any Sliver Hives you can find. Actually your lands really need some loving, if you want to play 5 colors (assuming that there is a good reason to do so - I'm inclined to believe that you could make a stronger and more focused deck in 3 colors). Anyway, as other have pointed out, playing 5 colors requires you to spend on your manabase.

Homing Sliver could be useful, instead of bringing multiples of various utility slivers.

Mostly, though, you need a way to draw ahead of the curve - tribal decks all have that, in one form or another. Elves have it built in (spewing forth mana like crazy), but still most often bring Collected Company anyway. Merfolk and humans use Aether Vial. You could try something like Descendants' Path, but let's face it: It's just not the same.

LVL_666 on The Queen's Egg

8 months ago

Rian "the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback."

I disagree. While guaranteeing that I have colored mana for creatures is good and all, the drawback of not having colored mana for anything else is far too costly. There are roughly 23 colored spells that aren't creatures in this deck- of which are my primary control spells and one of my wincons. If I don't have Chromatic Lantern or Nature's Lore or anything else to help get me the mana I need then that would set me back multiple turns. It's just not worth it.

I think you're losing sight of the bigger picture when it comes to Gemstone Mine and the Filterlands as there will be situations where playing a Sliver isn't the optimal choice. There are times when I want to hold back mana for a Counterspell, or play some removal at the end of an opponent's turn. You have a good argument for Unclaimed Territory. It is an excellent card, but in my opinion there just isn't any room for it in this deck.

enpc, thanks for answering AioriaxWingz's question. That leads me into another card that i've been thinking of testing out, and that would be New Perspectives. Combined with Homing Sliver (being in play that is) I could cycle out all of my slivers, placing them into the graveyard and bringing them all back using Patriarch's Bidding or Living End. For the time being i'll swap in New Perspectives for Rhystic Study. What're your thoughts on this enpc? Think it'll work?

AioriaxWingz on The Queen's Egg

8 months ago

Hi LVL_666,

Just want to ask Training Grounds ability can work on Homing Sliver??

The mana discount ability from Training Grounds not only can work on creatures that already on battlefield??

Thank you.

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