Sylvan Tutor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Uncommon
Portal (POR) Rare

Combos Browse all

Sylvan Tutor

Sorcery

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

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Sylvan Tutor Discussion

TemnoTsar on Ixalan Park (#2 Gishath Commander)

4 days ago

I like both of them, but I am having a hard time taking cards out as it is. I had to make room for some good dinosaurs already. Any suggestions on what I should take out for Cream of the Crop and Sylvan Tutor ? I already lost two lands and two acceleration cards (one of which was my Mana Crypt).

TheWallinator74 on Ixalan Park (#2 Gishath Commander)

4 days ago

Cream of the Crop and Sylvan Tutor for more deck manipulation, if you desire.

NathanNati0n on Prehistoric Justice (#1 Gishath EDH)

1 week ago

Thanks F3A5t! You're right, I also realized this a few days ago so I decided to take them out. I thinking about adding Sylvan Tutor, Congregation at Dawn, and a bunch of artifacts that enable scrying. Can you think of any? So far all I can think of are the scry dual lands, Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, and Seer's Lantern.

TyVarney on Partner Combo (Thrasios & Tymna - cEDH)

1 week ago

enpc, first of all thank you for your time and input!

There are four changes I would like to make to the deck, but I do not yet actually own the said cards.

  1. As you noticed, Avacyn's Pilgrim should be Noble Hierarch. I should be picking one up soon, I have just been putting it off as I would not be surprised to see a reprint in an upcoming 'Masters' set.

  2. Fauna Shaman should be Survival of the Fittest. I haven't picked one up yet because I really want the Judge foil, but just can't afford it right now.

  3. Sylvan Tutor should be in the deck. I will probably be picking one up soon and cutting either a piece of interaction like Nature's Claim or a weaker tutor.

  4. I would love to add Horizon Canopy but have avoided picking one up for similar reasons to Noble Hierarch.

Deathrite Shaman was in the deck for a while, but with the lack of fetch lands in my meta I ended up replacing him with Elves of Deep Shadow. If the situation changes I will definitely be slotting the shaman back in.

Sol Ring and Mana Vault were both in the original list. However, with the current build all of the fast combos are much more dependent on colored mana and they were subsequently cut for fast sources of colored mana. Mana Crypt still remains because it is simply too good. I've kicked around the idea of putting Sol Ring back in but I don't know what I would cut at this point as I do not want to reduce the sourced of colored mana.

I've considered a backup win condition, but I really like the 'put all my eggs in Lab-Man's basket' glass-cannon approach. I'm able to keep the list very tight and focused on making my Plan A happen as quickly as possible. The way the deck is built the only way to really take Laboratory Maniac from me is with face-down exile. And honestly, if someone pulls that off then in my opinion they deserve a win.

I like Birthing Pod, I'm just not sure it is right for this deck. This build tries to combo off and win so quickly that I think Birthing Pod ends up being a little too slow. With that being said, I do like the lines you mentioned and may end up testing it out in the upcoming weeks.

Mogis's Marauder seems interesting. I have been looking for another way to give Hermit Druid haste and I really like the fact that it is a creature as well. This is another suggestion I will probably end up trying out.

Thank you again for the ideas!

goblinguiderevealpls on Ramos the Voltron Spellslinger

4 weeks ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

Winterblast on Please help the kittens!!!!

1 month ago

Adorned Pouncer, Might of Old Krosa, Phytoburst, Invigorate, Rancor, Berserk, Vines of Vastwood, Mutagenic Growth, Duelist's Heritage, Triumph of the Hordes

I would cut a lot of the creatures and equipment with higher mana costs. Worldly Tutor, Sylvan Tutor, Eladamri's Call should help finding the best beaters you have, Cataclysm and Armageddon are good to prevent control decks from interacting with your creatures too much.

DashJovis1 on Hermit Control

1 month ago

I built a test hermit on here that can win on turn 2, usually won on turn three. The trick is to run 4 Elvish Spirit Guide and one or two Simian Spirit Guide.

I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.

Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.

Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.

Also, I like Birds of Paradise. Hope some of this give you some ideas!

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