Song of the Dryads

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare

Combos Browse all

Song of the Dryads

Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Browse Alters

Song of the Dryads Discussion

CaptainKraw on The Man, the Myth, the Legend: URIL

11 hours ago

Hey buddy! Yeah I play in a pod of 3-5 people usually. Uril usually can't hang with 5, but you usually have enough time to strangle 2 kids before one of them stops you. That's kinda why I've included my tax effects. The gameplan is really straightforward so all we need to do is buy like 2 extra turns to beat the rest of our friends to death.

Yes enchantment based ramp is the tits. The best ones are at most 2 cmc, and can be efficient cantrips with the enchantresses.

You can tutor for the enchantment based removal spells, and Song of the Dryads has the added benefit of being absolutely hilarious.

Uril is a house if people don't respect him. He's also a house if people do respect him. Hopefully that answers your questions!

QKey on Emissary of Salt

18 hours ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

chaoticmcunited on Dont worry about how much mana i have

1 day ago

I have the same deck (obviously a little different), which I haven't updated in about a year. This will help with that. After having played it a ton I'd say some of the most high impact cards you don't have are Elvish Guidance (talk about ramp! this guy kills), Bramblecrush (contributes as solid point removal), Song of the Dryads (deals with commanders in a humorous way), Harmonize , Shamanic Revelation . I could probably find some more but overall, I'd say the most effective thing I've found for going off with mana and ezuri pumps is having a lot of low-cost producers that also do stuff. Taunting Elf will win you tons of games (and can be regenerated by Ezuri). There's a one-drop elf I'm blanking on that taps to let you play an extra land each turn, which can be helpful for ramp. I could really go on but I have just ONE more lol. Rude Awakening can sometimes feel like a dead draw but it never is. Turns a game around.

As you can probably tell I have a passion for this deck. I love it, even though my friends do not.

Hope this helps!

SuperNorst420 on Little Rey of Ishine (Reyhan/Ishai 2.71 cmc)

1 week ago

Personally, I would recommend Copy Artifact . This thing is useful at any stage of the game. Copy a Sol Ring or a Blightsteel Colossus , all just 2 mana.

Arachnogenesis would fit in this deck well, you are already running Selfless Squire and I think the pair would go a long way.

Song of the Dryads has helped me with various nuisance commanders.

Hangarback Walker just feels right in this deck. At most stages of the game, I am never unhappy to see it.

syncronym on Muldrotha, She Speaks for the Trees

1 month ago

I see this same thing happening in alot of molly D decks. You use alot of instants and sorcery when you can use a permanent that does nearly the same thing. Boardwipes you should be running Bane of Progress Pernicious Deed Plague Boiler Tranquil Grove Phyrexian Scriptures Oblivion Stone

Mana ramp Wayfarer's Bauble Burnished Hart Command Tower Font of Fertility Deranged Assistant

Target removal Vampire Hexmage Seal of Removal Imprisoned in the Moon / Song of the Dryads

Draw/self mill Mesmeric Orb Chronic Flooding Jace, Memory Adept

Protection Darksteel Plate both boots Voidmage Prodigy Siren Stormtamer - this will protect from Bojuka Bog and alot of other gy exiles while also stopping target removal on muldrotha.

Good adds to think about Dismiss Into Dreams Animate Dead

And the only non permanent spell you should run in muldrotha Primal Surge combo with Laboratory Maniac for those games that just drag on.

These adds (especially the mana ramp) will make the deck run smoother and more consistent.

Last_Laugh on Muldrotha Land Power

1 month ago

Imprisoned in the Moon and Song of the Dryads are 2 of your best pieces of removal here. Also, low hanging fruit, but oh well... Oracle of Mul Daya and Azusa, Lost but Seeking .

Load more

Song of the Dryads occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.71%