Song of the Dryads


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare

Combos Browse all

Song of the Dryads

Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Browse Alters

Price & Acquistion Set Price Alerts




Recent Decks

Song of the Dryads Discussion

raefgall on Head of the Pack

5 days ago

Moonmist and Moonlight Hunt are tribal specific and cover wolves as well, providing removal and protection.

Something like Krosan Grip and Hull Breach, or similar effects of your choice.

Blasphemous Act is easily the beast board wipe available to you.

Harmonize and Shamanic Revelation for card draw.

Beast Within, Chaos Warp, Divergent Transformations, and Song of the Dryads are some great, versatile removal options (although they leave the opponent with something remaining on the board).

And Overrun and Beastmaster Ascension make great finishers.

RedUndead40 on cards against a flicker deck

1 week ago

To be fair, cards like Song of the Dryads and Imprisoned in the Moon actually turn the creature into a land, making it so Brago can no longer target it with his triggered ability since he specifies "nonland permanents".

x12721 on cards against a flicker deck

1 week ago

There are a few enchantments that can remove abilities of creatures, such as Song of the Dryads and Darksteel Mutation, and of course Humility.

Bizagon on Does Sower of Temptation return ...

1 week ago

I wanted to confirm if I use Sower of Temptation or a Banisher Priest on my opponent's creature and they use Song of the Dryads or Imprisoned in the Moon on my creature they will not get their creature back as both of the creatures' I mentioned effects are until those creatures leave the battlefield and they are not leaving just becoming lands?

Last_Laugh on Muldrotha's Madhouse - No Infinite

1 week ago

@pyromaniac53 - I want to run that card... but it scares the crap out of me lol. Yeah I can do some pretty degenerate stuff with the card... but my opponents can too and they'd have a hayday with what I can only describe as a mini omniscience for everyone.

Speaking of Omniscience. I got a game in earlier today with this deck and I copied an opponents' Omniscience with Clever Impersonator and then shut theirs' off with Song of the Dryads... fun game.

cdkime on Exactly how do I permanently ...

1 week ago

Gidgetimer is correct, though there are two points of clarification I want to make:

  1. It is important to wait until the delayed trigger is on the stack. If you activate Sundial of the Infinite, the delayed trigger will not have activated, and thus will not be removed. It will thus activate at the beginning of the next upkeep--your opponent's.

  2. Any time a commander changes zones, your opponent has the opportunity to return them to the Command zone. This includes flicker effects. As such, your opponent can merely return their commander to the command zone and cast it again. (If you are looking for semi-permanent commander renewal, Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon are your friends, as they provide removal, without a zone change.)

Syncharmony on Tasigur Seasons Past / Season Pastigur

2 weeks ago

MordMetal I play a version of this deck in a 75%ish kind of playgroup. Meta examples are Kaalia, Scion, Gishath, Xenagos, Krenko, Meren, etc.

When tuning the deck to my meta I found it very helpful to include cards that discourage my opponents from attacking me. Maze of Ith, No Mercy, Propaganda, Glacial Chasm are all cards that do a lot of work on that end for me without diluting the control element of the deck significantly.

Since it's a slower meta than cEDH, I also found that removal like Song of the Dryads to be invaluable to shut down a particularly pesky commander (or any permanent giving you trouble).

If your meta is especially creature heavy like mine than running more board wipes can be a good thing. Even though it's CMC is high, I have won many games with a well timed Decree of Pain that drew me into my win conditions.

As far as recommended removals from Cameron's list, a lot of it is going to be meta dependent of course. However some cards like Counterbalance are more valuable in a cEDH meta where the emphasis is on low CMC cards and thus it will be effective very often. Since I don't have to answer win threatening combos early in the game, I run a few less counters and a few more answers for late game threats.

Hope that helps. If you check his primer under Meta Based Inclusions, you will get more ideas as well.

Load more