Song of the Dryads

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare

Combos Browse all

Song of the Dryads

Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Browse Alters

Song of the Dryads Discussion

n0bunga on Oviyaltine Garden

17 hours ago

Beast Whisperer seems like a solid inclusion here!

You also seem to have a number of sources here, so maybe Karametra's Acolyte could be worth it?

Ulvenwald Tracker could also be sweet.

Lignify and Song of the Dryads are pretty solid in mono-G decks. Song of Freyalise could be pretty good here too!

Night Soil is nice if you have some GY decks to hate on.

Earthcraft could also be good (if you plan on sinking some coin into this)

hkhssweiss on Budged Estrid Commander

1 week ago

Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.

Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.

You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:

These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.

Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.

For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/

Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.

Hope that helps! I'll probably add in more later on as it depends on the route you go for~

chosenone124 on Can Simic Guildmage make Song ...

1 week ago

Assuming I control both Song of the Dryads and the permanent it enchants, can I use Simic Guildmage to make song enchant itself?

Lophane on Enchanting

1 week ago

You need to put all your maybeboard cards into your deck, whoever suggested those cards to you is a genius.

Reclamation is also a good card depending on your meta, though people may hate you for it, and depending on how long your games go, Omniscience could be a good addition.

Also Replenish , Serra's Sanctum , Rhystic Study , Academy Rector , Song of the Dryads , Exploration , Land Tax , and Sylvan Library would be great if you have the budget.

DrkNinja on Welcome to the Strange Land of Dice!

2 weeks ago

Imprisoned is really good so is Song of the Dryads , and Lignify , my wife plays an Avacyn, Angel of Hope deck so I totally get that. BUT if your opponent's deck is commander oriented and not just a deck then killing their commander means they HAVE to play their commander again. Which usually means they have to tap out, and put all their mana into a commander that might not work on it's own. Meaning not only did you kill his commander originally but now you have essentially made that player waste a turn playing thier commander, instead of building a board state. My friend plays a Krenko, Mob Boss deck and I kill/counter krenko every time he plays it, so he can never build his combos because he's paying + commander tax. He hates me for it but that deck is explosive at best.

CalisSrian on All the Way to Value Town

3 weeks ago

i hadn't thought about Deep Freeze , i'll need to play with it to see how it goes. I'm not a fan of Caustic Caterpillar because the activation cost requires green, and is one more than the cost of Thrashing Brontodon . in my meta, i can usually remove my opponents noncreatures with nev's disk or the deed, or the before mentioned dino, or Acidic Slime

I have the mike and trike combo arriving soon, so that's probably going to replace the two colorless planeswalkers, and i'll be adjusting the mana.

as far as Imprisoned in the Moon and Song of the Dryads , i find that turning off an opposing cmdr for the cost of giving that opponent a colorless mana or a green mana is more than worth the cost. most of my meta consists of naya dinos/ramp, and gruul ramp. so one additonal mana often ends up being pointless.

i like the idea of Dragonlord Silumgar and Exhume . ill more than likely be adding them in the near future.

thanks for your insight, my dude. if you think of something else, lemme know!!

mrdehring on Masked Surge

3 weeks ago

Combos look great! The challenge is going to be staying alive long enough and not showing your hand until it is too late for them to do anything about it.

I always found that people I play with hate seeing Authority of the Consuls and Blind Obedience . Those cards always draws a lot of attention and you get attacked a lot after it hits. How have they been for your deck? Do they slow everything down enough to stabilize, or do you tend to play them later in the game?

In a deck with so few creatures do you get to use the enchant creatures much? The Bear Umbra and Flickering Ward seem to not have a lot of good homes.

Love the Imprisoned in the Moon and the Darksteel Mutation , might I suggest Lignify , Deep Freeze and, as multimedia mentioned, Song of the Dryads as other options to make commanders useless.

You seem to want to ramp to Primal Surge as your win con and you want to buy time to get there was try out Awakening Zone as a way to make mana that happens to chump block. From Beyond also works, but people get suspicious when they see the words search and Eldrazi on the same card. Another great card to help you get to your surge is Kruphix, God of Horizons just keep floating that mana until you get enough.

With the blink effects you have I always thought Aid from the Cowl was fun. If you need something to blink look into Attunement . With the extra card drawn from playing enchantments this is a great way to dig for that surge.

Copy Enchantment because I'm sure you want more of something.

If your plan is to win with combo, make sure you protect it. If it gets milled, or countered, you will need an Eternal Witness style card. Other options that are a bit more budget friendly are Den Protector , Greenwarden of Murasa and Skullwinder .

I don't see a lot of tutors for your combo, so if you are having trouble getting them online you may want to try Planar Bridge , Planar Portal and Tamiyo's Journal are all ways to find the combos you are trying to assemble.

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Song of the Dryads occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.71%