Song of the Dryads

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare

Combos Browse all

Song of the Dryads

Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Browse Alters

Price & Acquistion Set Price Alerts

CMT

C14

Ebay

Recent Decks

Load more

Song of the Dryads Discussion

jjp16 on Selvala's Big Dudes

1 week ago

Some suggestions from a fellow Selvala 2.0 player, I strongly suggest Throne of the God-Pharaoh, as others have mentioned, especially because you have the potential to generate some tokens. If you can get a way to tap them all down beyond combat its even more explosive, generating a load of tokens with Hydra Broodmaster or Hooded Hydra then dropping Harmony of Nature with a Throne onboard, you'd gain a ton of life and wipe everyone out at once. Effects that say "each player" are incredibly powerful. If you can afford it, Staff of Domination allows for infinite mana in a similar way to Umbral Mantle. For removal, you're limited in green but as mentioned above, Beast Within is great, Song of the Dryads is another out in a pinch.

A note: Selvala can work well with the x things like hydras, but beyond that just look for creatures that are undercosted for their power and stuff that can sink extra mana into to increase size later, like Chameleon Colossus which you have. Primalcrux and Realm Seekers come out larger than their 6 cmc costs. Duskwatch Recruiter is a good mana-sink that can act as a type of draw to dig through your deck for key creatures. Rhonas the Indomitable is a stud in this deck, 3cmc for 5 power on indestructible deathtouch body, with a built in pump and mana sink is amazing.

Some others to think about:

Hurricane/Squall Line-again, each player, as long as you have more life than the others, you can finish a table with enough mana in one shot

Viridian Joiner can be a second Selvala with Umbral Mantle, goes infinite very easily

Check mine out if you want more ideas, its been a blast to develop and play. Go Green

Spirits on Arahbo's Legions

2 weeks ago

Hi ShaneN, fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats

Have you thought about Infect Lost Leonin, Triumph of the Hordes, Duelist's Heritage, Ajani, Caller of the Pride, Berserk, Eladamri's Call, Grafted Exoskeleton, Worldly Tutor, etc. as a possible win-con. I find on occasion I can get Turn 3 or Turn 4 infect killing pretty regularily.

Prowling Serpopard is a 4 power for CMC3 cat, with 2 great abilities, I would run him for tempo and for his awesomness.

Swords to Plowshares great creature removal, plus can help you EOT win with Felidar Sovereign if they dont see the Swords to Plowshares coming, or at least only have instant speed to deal with it.

See Brimaz, King of Oreskos in your maybeboard, he's good, 3/4 Vigilance for CMC3 plus procs vigilance cats, especially handy with a Triumph of the Hordes. He lacks true synergy with the deck, but he a strong cat nevertheless.

Angel of Sanctions feels out of place, but I get your looking for the removal, I wouldn't go that route though. Archangel of Thune combos with Spike Feeder! Spike Feeder isn't that awesome on his own but also has limited synergy with Felidar Sovereign as well. If you run creature Tutors makes it viable.

Nature's Way seems wrong Sorcery speed, plus it does only creatures, if it could hit a player would be very nice, but sadly nope, so nope! Path to Exile?

With only 2 Aura spells (1 really if you ignore Song of the Dryads), Puresteel Paladin feels better than Sram, Senior Edificer and can help with your bundles of Equipment, or both maybe! Maybe a Bloodforged Battle-Axe too since you have them? No Rancor?

Auriok Windwalker could be a Stonehewer Giant for only 1 CMC. He has the ability of tutoring, and attaching for free any equipment, to any creature. +1.

pottolama on Yisan, the wanderer bard combo

3 weeks ago

Hello Emzed! I will start saying this was a version i used in a tournament at my LGS, so i tailored it for my meta ( and some card were still in the mail :P )

Now, on card suggested:Seedborn Muse it's a card i want to get and include, she speed up yisan a lot and don't need us to get an infinite mana combo, because she will generate enough utility alone. Definitely an include.

Woodland Bellower I'm always switching him in and out, depending on meta, super useful especially if you need to go 1 vs 3, but at this tournament i decided to leave him out and go purely on speed.

Regal Force I stopped using it, it draw a ton of card but for me Elvish Visionary has been enough ( with help from Temur Sabertooth ) and decided to sub it with Freyalise, Llanowar's Fury, for now she's been very good, especially cause i can use her as a naturalize in a pinch.

Phyrexian Revoker is a card that i definitely want to include. Too useful to have a stax target at 2.

Lodestone Golem I don't really like it in Yisan, it enter too late and if Yisan is fetching at 4 i usually have other priorities before stax piece.

Mouth of Ronom not included as for now i don't have snow land :P

Ulvenwald Tracker still have to test it, since i never felt the need to fetch for him, but definitely a card to keep in consideration, especially as an answer for local meta.

Lignify i can see the benefit of having a 3rd Beast Within/Song of the Dryads, but in this list I tried to go all out with the speed for the combo, and never found a use for song of the dryad neither, cause only some specific artefact can come down fast enough to hate us, the rest of the deck are either slower than us, or if faster like storm or tazri food chain, to nominate a few, they need other hate piece other than lignify, like the thorn effect.

Just my vision on yisan! :)

Gypsyhatten on Karametra - I heard you like ramp

3 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

bushido_man96 on Meren's Grave Shenanigans

3 weeks ago

Yes it is, and another good one is Song of the Dryads.

HydraCord on Selvala, heart of some serious scary shit

3 weeks ago

hey it's your boy hydracord from your ap european class. now to make this deck as degenerate as possible to the point where it doesn't become fun anymore.

Cuts:

Colossus of Akros: 18 mana is better funneled into a Genesis Wave.

Courser of Kruphix: You should have a higher density of dorks to get turn 2 Selvala out, and Courser is 2 turns behind on that.

Gyre Sage: Pretty redundant once you have Selvala or your dorks out.

Mistcutter Hydra: Dumb beater that's susceptible to all types of removal.

Protean Hydra: Same deal as Mistcutter Hydra. Most removal spells don't come from damage spells, so it's not going to be immune to most removal.

Chariot of Victory, Fleetfeather Sandals: Concordant Crossroads is better than both of these.

Roar of Challenge: I've never seen this card drawn or played ever. Regardless of that, I don't think it's that good once you go to an LGS since people there have spellslinger decks.

Oran-Rief: Your creatures are fucking huge. You don't need them to be slightly huger.

Tranquil Thicket can just be a basic.

Skyshroud Claim gets significantly worse in a mono-colored deck. Play more dorks instead.

Additions:

Sheltering Ancient, Phyrexian Soulgorger, Phyrexian Dreadnought, Ravaging Riftwurm: Because a turn 3 Eldrazi Titan is always good.

Vorinclex will end the game more often than not. You can also cast him ridiculously early.

Scryb Ranger, Wirewood Symbiote, Quirion Ranger, Thousand-Year Elixir: I know that you don't wanna play these, but hear me out. Wirewood Lodge is probably one of the scariest cards in your entire deck. Now imagine if you had 5 of them.

Duskwatch Recruiter: Efficient filtering early game and allows you to pump infinite mana into him so you can cast every creature in your deck.

Nykthos, Caged Sun: Do you like ramping? Then play these.

Song of the Dryads is nice removal.

Woodland Bellower: Great toolbox card, but you should probably grab Phyrexian Dreadnought and its friends with it 99% of the time.

Phytoburst, Might of Old Krosa, Invigorate: Buff Selvala, make more mana. Perfectly optional.

Fierce Empath: Tutors for something big and something that'll probably win you the game.

Vigor, while expensive, is a fucking insane card.

Heroic Intervention will save your stuff from wraths, removal, and MLD. Using it for removal is probably the most applicable case, though.

Triumph of the Hordes because there's no kill like overkill.

CaptSillva on Tasigur The 20th Century Boy

3 weeks ago

I did notice that you were a bit lacking in the creature front, that is why they made up the bulk of my earlier suggestions. With how many card you have in here that interact with creatures such as reanimation and cloning effects I would figure you'd have more warm bodies in here to fuel them. Sure you can use your opponent's stuff, but their not playing the self mill game like you and might not even be playing fatties worth bringing back. You always need to have a back up plan.

Here is a few of the cards I feel are a bit subpar in this build if you want to make some cuts. Last Word, Reality Shift, Beast Within, and Barter in Blood, Innocent Blood.

Last Word is generally a subpar counterspell in this format since there are just so many other good counter spell options for less mana and with more meaningful bonuses. I would even wager that Disdainful Stroke or Insidious Will would fit better.

Reality Shift is an alright removal, in mono blue. Same is true for Beast Within in monon green. However, this is a black deck. Black has no shortage of powerful removal spells to deal with your opponent's threats for example you could be running Doom Blade, Tragic Slip, or Hero's Downfall. Though if you like to be able to deal with any permanent with Beast Within and not just creatures you could try Song of the Dryads instead. It is the worst thing you can do to somebodies commander. Oh wait this is also a thing Imprisoned in the Moon.

Anyway as for Barter in Blood and its more "innocent" counter part, They are only okay at cleaning up the board. They will never be enough to stop an opponent from spiraling out of control once they get their engine going. Plus Black and blue both have some decent board clears.

Load more