Song of the Dryads

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare

Combos Browse all

Song of the Dryads

Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Browse Alters

Song of the Dryads Discussion

Joe_Ken_ on Help! Vorinclex EDH Commander

1 week ago

Genesis Wave is great if you mana ramp a lot. Really is a huge game shifter if left alone.

I would also add some removal like Beast Within , Lignify , Song of the Dryads , Nature's Claim , and Force of Vigor .

Inkmoth on Kamahl, Fist of Krosa EDH

1 week ago

Cariddis: I believe it would be supplemental. It's a piece of tech that's very difficult to come by in our color. Especially since you're missing Lignify and Song of the Dryads , which is typically an auto include in monogreen decks for this reason alone. I suggested Mouth of Ronom cause it's easier to slot in a land, but if I had to recommend anything it would be to run every cost efficient answer to creatures.

Gossipmime on

2 weeks ago

Instead of tackling the enemy with stacks of auras bolstering Uril, I have opted for a flavoring of complementary PAIRS of enactments and auras.

Here's how:

Using the only tutor I have, Plea for Guidance I could find Volcanic Strength & Blood Moon . One gives Uril mountain-walk, the other turns all players non-basic lands into... mountains.

Another pair is Dryad's Favor giving Uril forest- walk as i tutor and throw Song of the Dryads onto a dangerous enemy permanent that turns it into a, wait for it... forest.

Or, for pure beatdown power, I could search for the aura Spectra Ward which gives uril protection from all colors, and in doing so would restrict me from being able to enchant him any further... except from colorless auras. Enter the perfect dance partner Eldrazi Conscription the powerful colorless aura that, together with Spectra, brings Uril to 21/21.

And, where I could have given my deck a one sided board wipe, I instead opted for the more sportsmen sorcery of Single Combat . Where ALL players choose one creature they own... and sacrifices the rest. Leaving my champion Uril a little one-on-one time to show his prowess, and prove that even the strongest creatures stand no chance against an enchanted beast.

Along with other complimentary tricks my version of Uril is a fun waltz of choices. An elegant way to have fun with strategy over slapping on cheap, vapid auras.

This is my Uril.

Inkmoth on Yeva Draw-Grow

3 weeks ago

Chansamu:

Glad you love the deck, man! :D As for your flying problem, I can't say that I have one. My meta usually consists of fast combo decks that aim to win around turn 5-6 or heavy control and stax decks. The deck currently has the best possible suite for general creature control without compromising the combo and as an added side bonus Great Oak Guardian can also help if absolutely needed.

Furthermore, there are other precautions you can take, like the Thornweald Archer . You can also use Kraul Harpooner and Emerald Charm . Personally, I don't like the other guys cause they do nothing for the combo at hand.

As for the Hexproof, you have access to Lignify and Song of the Dryads which can be brought out via Genesis Hydra . However, this is only relevant when you're trying to wipe the field with a pesky Hexproof creature and you're trying to end with Shaman of Forgotten Ways .

If damage is that much of an issue you can still make some concessions for something like Spore Frog or Timbermare for killing blows or set up a Turbofrog with Eternal Witness / Skullwinder .

However, if your pod makes you the archenemy because you're playing Yeva Draw-Grow, you might not be in the right arena. This is a deck that should be matched with similarly strong decks that don't rely on damage/voltron-like strategies that can pummel this deck in archenemy-like situations. Though, I promise you this deck will still manage to pull through those situations if played correctly and patiently as is.

I hope this helps!

bryanedds on Double Dragon

4 weeks ago

Would love to add Beast Within and Song of the Dryads to main deck.

1shabby on Muldrotha, the Fun for the Whole Family

1 month ago

Thank you for the recommendations for the deck! I have thought about both Cephalid Coliseum and Crystal Vein previously. I like the Coliseum for its easy ability to dig through my deck for only one mana. My one problem with the card is that it takes my land spot for a turn and it doesn't give me mana so it slows me down there. As for Crystal Vein I really like how every other turn I can produce 4 colorless mana and if The Gitrog Monster is out then it gives card draw as well. I just need to find a slot for it in the deck. Lastly the Song of the Dryads I hadn't even thought about including it in the deck but I love how devastating it can be if put on someone's commander so I will definitely have to try and fit it in. Thank you again and if you have any other recommendations please let me know!

Last_Laugh on Muldrotha, the Fun for the Whole Family

1 month ago

Cephalid Coliseum and Crystal Vein are both great lands here.

I'm also really fond of Song of the Dryads here. Very versatile piece of removal that can shut down entire decks.

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Song of the Dryads occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.71%