Cephalid Coliseum

Cephalid Coliseum

Land

: Add . Cephalid Coliseum deals 1 damage to you.

Threshold — symol:U, , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

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Cephalid Coliseum Discussion

Last_Laugh on [EDH] - Muldrotha - Lands landing

3 months ago

Cephalid Coliseum and Crystal Vein are both good lands here. Also consider Bear Umbra. The protection is similar to Kaya's Ghostform but the land untap pays for itself and makes it easy to advance your own gameplan while holding up mana for answers (or just a nuts 2nd main). Easily my favorite card here when I had Muldy built still.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on Muldrotha EDH

4 months ago

Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.

Glen Elendra Archmage and Siren Stormtamer deserve spots for a reusable counterspell suite. Spore Frog deserves a spot for repeatable fogs too.

Command Beacon ensures you'll never pay commander tax on Muldy. Crystal Vein / Ancient Tomb are excellent pieces of ramp here. Cephalid Coliseum is a nice draw engine.

I'd also suggest more ramp that costs or less (so no Thran Dynamo). Arcane Signet , Dimir Signet , Talisman of Dominance , and the other signets/talismans. Lotus Petal is another good one here.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

0rc on Cheapskate Talrand ver. 1.5 ($100)

6 months ago

Romanowski13, the best upgrades would include improving the mana rocks. I’d replace any that enter tapped with the following (depending on your means): Arcane Signet , Jeweled Lotus , Mox Opal , Chrome Mox , Mox Diamond and Mana Crypt .

I’d add all of the powerful counter spells: Swan Song , Flusterstorm , Force of Will , Force of Negation , Pact of Negation , Fierce Guardianship , and Mana Drain .

I’d add the following lands: Temple of the False God , Boseiju, Who Shelters All , and Cephalid Coliseum .

I’d remove some of the slower card draw and tutors for Mystical Tutor , Personal Tutor , Time Spiral , and Timetwister .

I’d add better removal spells such as Cyclonic Rift . This would probably be the first change I’d make.

Peoni on Chain of Paper

1 year ago

Extraplanar Lens is always a nice option in mono decks when coupled with snow lands, and you've already got the snow lands. Provides pretty solid asymmetrical ramp assuming your opponents aren't running snows of the same type as you. You could also probably make use of Academy Ruins and Cephalid Coliseum.

Solid list so far. Nice job. :^)

Luciferian on Muldrotha Value town

1 year ago

Thanks for the suggestions!

Pikobyte, as I say in the description this is a non combo centric deck, hence your suggestion is not something I would put in the deck.

Last_Laugh

Bear Umbra, Sylvan Safekeeper were in the deck for many months before being eventually cut for better replacements, they just did not put in the work.

Song of the Dryads and Imprisoned in the Moon I've tried for a little while and as the cards above they were also cut. However I have thought on multiple occasions to try Kenrith's Transformation since it still deals with opponents commanders and replaces itself.

Crystal Vein over the span of this deck life I've found that much colorless mana is not something it needs and/or can utilize, for this reason I've kept the colors producing permanents to a minimum.

Cephalid Coliseum is indeed a very good suggestion, I'll put it in the next testing phase!

Last_Laugh on Muldrotha Value town

1 year ago

Crystal Vein ramps with Muldy out.

Cephalid Coliseum is an effective draw engine here.

Sylvan Safekeeper protects Muldy like a champ.

Bear Umbra is nothing short of amazing here. Allows you to aggressively progress your gameplan on your first main and still hold up plenty of mana for answers (or just play more stuff). Totem armor does a hell of a job at keeping Muldy in the game also.

Song of the Dryads/Imprisoned in the Moon are versatile and backbreaking against decks that're reliant on their commander. They're reusable (assuming they ever get rid of it) and only reliably answered by 2/5 colors.

Feel free to check out my list for ideas. It's retired but upvotes are still appreciated. Muldrotha's Madhouse - No Infinite

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