Cephalid Coliseum

Cephalid Coliseum

Land

Tap: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold — symol:U, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Cephalid Coliseum occurrence in decks from the last year

Latest Decks as Commander

Cephalid Coliseum Discussion

Peoni on Chain of Paper

5 months ago

Extraplanar Lens is always a nice option in mono decks when coupled with snow lands, and you've already got the snow lands. Provides pretty solid asymmetrical ramp assuming your opponents aren't running snows of the same type as you. You could also probably make use of Academy Ruins and Cephalid Coliseum.

Solid list so far. Nice job. :^)

Luciferian on Muldrotha Value town

7 months ago

Thanks for the suggestions!

Pikobyte, as I say in the description this is a non combo centric deck, hence your suggestion is not something I would put in the deck.

Last_Laugh

Bear Umbra, Sylvan Safekeeper were in the deck for many months before being eventually cut for better replacements, they just did not put in the work.

Song of the Dryads and Imprisoned in the Moon I've tried for a little while and as the cards above they were also cut. However I have thought on multiple occasions to try Kenrith's Transformation since it still deals with opponents commanders and replaces itself.

Crystal Vein over the span of this deck life I've found that much colorless mana is not something it needs and/or can utilize, for this reason I've kept the colors producing permanents to a minimum.

Cephalid Coliseum is indeed a very good suggestion, I'll put it in the next testing phase!

Last_Laugh on Muldrotha Value town

7 months ago

Crystal Vein ramps with Muldy out.

Cephalid Coliseum is an effective draw engine here.

Sylvan Safekeeper protects Muldy like a champ.

Bear Umbra is nothing short of amazing here. Allows you to aggressively progress your gameplan on your first main and still hold up plenty of mana for answers (or just play more stuff). Totem armor does a hell of a job at keeping Muldy in the game also.

Song of the Dryads/Imprisoned in the Moon are versatile and backbreaking against decks that're reliant on their commander. They're reusable (assuming they ever get rid of it) and only reliably answered by 2/5 colors.

Feel free to check out my list for ideas. It's retired but upvotes are still appreciated. Muldrotha's Madhouse - No Infinite

casual_competitive on Fastest Hand in the West

7 months ago

Cephalid Coliseum a land that can dig deep

Tylord2894 on The Deck that Death Forgot [[PRIMER]]

8 months ago

Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .

All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.

Now, let's talk about interaction and removal.

I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).

I that's a lot, but I hope it helps!!

Last_Laugh on Muldrotha thievery

9 months ago

Ok, I have a few suggestions for you and I'll try to keep it budget(ish) friendly.

The main thing I see that needs some tlc is your mana rocks. I'd drop all your lockets etc. that cost mana and get the rest of your Signets and Talismans in here. Dimir Signet, Talisman of Dominance, and Talisman of Resilience. Crystal Vein will also ramp into Muldrotha and can ramp in one turn with Muldy in play.

Random Goodies: Animate Dead is worth it's weight in gold here. Cephalid Coliseum is excellent draw here. Last us Pernicious Deed because a reusable boardwipe on a stick is amazing.

Feel free to check out my list for ideas. It's definitely not budget friendly but you may find a few ideas there. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

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