As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Gain .
, : Target creature gains haste until end of turn.
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|Commander / EDH||Legal|
Flamekin Village occurrence in decks from the last year
Latest Decks as Commander
Flamekin Village Discussion
1 day ago
5OhmResistor, my process for building a deck is to first consider a game plan. Yours is to swing as much as possible, as often as possible and with as much aggressiveness as possible. Next, I look for a Commander or a series of Commanders (Partner / Companion) that help achieve that goal. Once I know the plan and the Commander(s) in question, I move toward finding redundancy. Given the singleton limitations, having a means to an end often requires adding in layers of cards that all achieve the goal.
A great place to look is lands. Lands generally are never the target of spells or abilities, so lands that offer utility are often of high value in my decks as they act akin to enchantments that nobody targets.
For example, a redundant land card for your Commander might be Flamekin Village to give something haste if Xenagos isn't out yet. Or Kessig Wolf Run to give something a higher Power and trample, and if Xenagos happens to be out then you get even more bang for your buck.
4 weeks ago
Flamekin Village and Hanweir Battlements Flip have haste built into manabase. If you go Endling , Blood Pet / Blood Vassal , Walking Ballista / Triskelion / Crystalline Crawler route you won't really need any haste effects but you're very reliant on Endling . Also I don't see any reason to run Tale's End over Stifle . Overall looks good but all Mairsil decks will fall to cards like Phyrexian Revoker , Pithing Needle , Sorcerous Spyglass , Gideon's Intervention etc... Unfortunate as he's a really fun commander when you get to bank a ton of abilities.
1 month ago
I love Feldon! He's my favorite commander. Having played him a lot, I've got some suggestions.
Haste is so strong. Especially in mono-red. There are 2 cards you can run that give you haste and don't even take up deck space. They're lands: Hanweir Battlements Flip and Flamekin Village . They're pretty handy when you're commander gets recognized as a threat and killed off. Or if you have something in your hand you'd like to give haste to. After all, you can threaten opponents to not kill it because then you'll just reanimate it in multiples. I love that trick.
Ramp. I cannot stress this enough. Your deck is based off of Feldon, and reusing him as much as possible. That takes a ton of mana. And if Feldon gets hated off the board, the cards in your hand also cost a lot of mana to cast. The best thing for both situations is a TON of ramp. I see you already have Extraplanar Lens which is great alongside Goblin Engineer . Let me suggest a new favorite ramp card of mine that goes by the name of Fires of Invention . It lets you cast Feldon for free (or only for the commander tax) alongside other cards while keeping mana open to activate Feldon! It's great.
There are some haymakers I use that are my favorites. I love Duplicant since the exile is often very relevant. Pathrazer of Ulamog is the best card for taking a player down a peg or 6. If you don't run into decks that run much interaction, you can try using Worldgorger Dragon . It'll dodge any boardwipe for the turn. And if you have Thousand-Year Elixir or some other haste enabler out, it'll let you use Feldon's abilities multiple times throughout a turn cycle. Chancellor of the Forge is like my own personal, reusable Krenko. I've gotta mention Fiery Emancipation . This card alone can result in easy one-hit kills.
I've got my own deck you can check out at FELDON EDH PRIMER: FELDON NEEDS SOME LOVE
1 month ago
Cool build! You might consider these: Hammerhand , Escape Velocity , Hero's Blade , Gryff's Boon , Glaring Aegis , Hyena Umbra , Capashen Standard , Dragon Mantle , Flamekin Village , Bastion Protector , Pentad Prism , Light of Promise , Shefet Dunes , Simian Spirit Guide , Mask of Memory , Well of Lost Dreams
2 months ago
Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.
Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.
Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.
Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.
Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound
Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver
Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie
General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc Flip Any Cheap Changelings really...
5 months ago
Love this deck idea! I Will mention that Flamekin Village does need an additional red to tap and to give something haste, so just a tapped mountain in this deck. I would however absolutely LOVE to see you splashing a single red card in this deck though... Blood Moon with x31 plains? Sublime! (If a little pricey)
8 months ago
Flamekin Village grants some haste too if you're looking for that. Comes into play tapped, yeah, but can't beat the cmc price.
8 months ago
You may want to include a way to give haste to your creatures so you get value out of them the turn they hit play. Flamekin Village and Dragon Breath are good options as they are reusable and cheap to use.
Squee, Goblin Nabob is a reusable discard fodder which essentially draws you a card each time you discard it. Treat it like a red Phyrexian Arena in this loot heavy deck.
Some good alternative grave recursion are Trash for Treasure, Myr Retriever, Pia's Revolution, Feldon of the Third Path, & Goblin Engineer. Sometimes Daretti can't survive in play so it's nice to have more back ups.