The World Tree

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The World Tree

Land

The World Tree enters the battlefield tapped.

: Add .

As long as you control six or more lands, lands you control have ": Add one mana of any colour."

, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library.

Davie_Bones on Save a Horse, Ride a Toad!

1 month ago

@Cicjose I don't think I can play The World Tree because it is five colors.

Cicjose on Save a Horse, Ride a Toad!

1 month ago

i know its not necessary but flavour win if you use Maskwood Nexus The World Tree

to pull all of your creatures out of your deck and they can all be frog gods

Coward_Token on March of the Machine

1 month ago

So the story's over. The use of a Keystone Army wasn't all that foreshadowed, although I'll concede that Elesh Norn's characterisation as a self-centered hypocrite was emphasized early on. Also, angel_lobotomy!Elspeth feels a lot more boring, I want my angst back.

Battle's are apparently worthy having a thread of their own, so head over there if you want to talk about them: https://tappedout.net/mtg-forum/spoilers-rumors-and-speculation/new-cart-mechanic-battlesiege

Card-by-card wall of text Show

BpGod9 on Götterbombe

3 months ago

Tribal-Deck whichs Sole Win-Con is The World Tree . Changend the deck from having tons of board-wipes to just ramping with mono-green and getting the World Tree special effect to win.

Nishodus66 on Myr: Automata

3 months ago

Sorry, I’m not exactly sure what you’re asking about the color ratio, but when putting together my mana base I figured most things were colorless so didn’t matter too much what color, but the main thing I wanted it for was the Commander’s activated ability, so wanted to make sure all 5 colors were evenly represented. Then I added in Chromatic Lantern, Chromatic Orrery, The World Tree, and Cryptolith Rite as my main mana fixers.

As for the cards you suggested, truthfully I didn’t know about Pia's Revolution until you mentioned it here. While I do think that Sai, Master Thopterist is the more reliable card, only needing itself to work and not relying on opponents avoiding the damage, I don’t like having the extra Thopters not getting much else unless Mirror Entity or Brudiclad, Telchor Engineer are in play. Since I already have a Sarcomite Myr in this deck, I might just work Pia into it. Thanks for letting me know about it!

(Also, that would give me more cause to also add Kuldotha Forgemaster to the deck as well)

Tur on Hidden Power - Crop Rotation

5 months ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

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