The World Tree

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The World Tree

Land

The World Tree enters the battlefield tapped.

: Add .

As long as you control six or more lands, lands you control have ": Add one mana of any colour."

, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library.

DreadKhan on Shadow of the Dragon Queen

5 days ago

I think you should do something about your mana fixing, you have a reasonable 39 lands, but you don't have a great deal of mana fixing options (you do have Chromatic Lantern, but not The World Tree), in addition you don't run many land ramp spells (stuff like Nature's Lore or Untamed Wilds that can find lands are generally better than creatures that will die when people wipe the board to get rid of your Dragons, land ramp makes it easier to recover). In a deck with lots of Basics I like stuff like Kodama's Reach, Harrow, Roiling Regrowth, and Entish Restoration are all options that are really good at getting you to WUBRG (and Tiamat). I like Blighted Woodland, Myriad Landscape, and even Krosan Verge for fixing in a deck with lots of Basics, but note that Krosan Verge can fetch a non-Basic Forest and Plains, I like to find Murmuring Bosk and a typed Plains/Island or Plains/Mountain, so it can find 4 colours without a fancy/expensive Triome. If you run lots of Green land ramp spells you should probably not cut any Forests (even for duals that offer Green), I would cut non-Forest Basics instead since your deck will work better if it has access to Green mana. I have a Meren of Clan Nel Toth deck that REALLY needs to have at least one Green source very early or it's dead, that deck runs 19 Green lands, and even though the deck is mostly Black spells the deck only runs 11 Black lands; my Green sources can find my Black ones for me, so I don't actually need to draw any Swamps in a normal game to have plenty of Swamps. Hope this helps/makes sense, making a great mana base is really hard to do.

I think recasting Tiamat is probably a useful enough thing that Netherborn Altar might be handy, as would similar effects. You can also use Capsize or Unsummon to return Tiamat to hand so you can get her trigger again (to recover from a wipe).

If you're really into Dragons you might like Crux of Fate, this can clear out non-Dragons, probably letting you alpha strike. You can also try Mandate of Abaddon and target a Dragon that is big enough to kill all the relevant blockers, yet small enough to not kill your important Dragons.

ToastedBagl on The Saga of Tom Bombadil

4 months ago

Arcane Adaptation could turn your praetors into gods to fetch them with The World Tree. Same with Conspiracy.

Resurgent Belief would add an endgame opponents would be afraid of.

Aether Snap would reset your saga counters.

Cleansing Meditation would be helpful in the mirror or just generally helpful against enchantments.

Apollo_Paladin on Apollo_Paladin

6 months ago

@ Halfdan_TH I'm glad it was helpful! Those trophies are especially nice since they can also hit lands. It can really disrupt an opponent to take out their enchanted land, The World Tree or Maze's End that they were counting on for manafixing and/or a win condition.

There are so many new nonbasic lands out since the Trophy was first printed & I've found them to be a particularly useful solution in a wide array of cases.

Darb_the_Bard on Buttercup: Princess Bride

8 months ago

I think The World Tree would be a fine include. We're obviously not using its ability, and since it comes into play tapped it's worse than a basic forest until we play our 6th land. I think I normally have all 5 colors available by the time I get my 6th land, so I don't know how helpful this is. Obviously, there will be some games where we are missing colors and we would be happy to see this. And we are relying on creatures to produce some of our colored mana (most notably with Jegantha, but also Birds of Paradise, Ornithopter of Paradise, and others), so a board wipe could also really hurt our ability to hit all the colored pips we need. For now, I don't want to pay $3 or $4 for a tapped land. However, I could see myself putting this card in later if, after playing it against actual opponents, I find it difficult to create all my colors. Again, from my playtesting I find I normally have all the colors, but I also don't have opponents messing with my stuff...

rwn1971 on Buttercup: Princess Bride

8 months ago

Thoughts on The World Tree ?

rwn1971 on Buttercup Princess Bride EDH Commander

8 months ago

Oh my came across this beauty The World Tree and probably take a forest out for it and yes i know it comes into play tapped.

Toonces on Critical Mass Slivers

9 months ago

Easier combot to cast every sliver in the deck. Swapped out Morphon for Rukarumel, Biologist and a basic land for The World Tree. Cast Rukarumel, Biologist declaring gods and then sac The World Tree to cast every sliver in your deck.

Aiyoki on Sliver Overlord EDH

10 months ago

This is my Sliver Overlord EDH deck as of 8/29/2023.

Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!

Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:

Codie, Vociferous Codex

Urza, Lord High Artificer

Removal: Global & Targeted Options

  1. Damnation Destroys all creatures for only four mana and prevents them from regenerating!
  2. Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
  3. Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
  4. Terminate A cheap targeted removal that prevents regeneration
  5. Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
  6. Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
  7. Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!

Graveyard Hate:

  1. Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!

Mana Fixing:

  1. As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.

  2. The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.

Mana cost reduction:

  1. Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
  2. Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.

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