The World Tree
The World Tree enters the battlefield tapped.
: Gain .
As long as you control six or more lands, lands you control have ": Gain one mana of any colour."
, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library.
|Have (5)||CatLord9001 , BlueEyedBeast43 , bigred2728 , danaran117 , orzhov_is_relatively_okay819|
|Want (2)||jw560211_magic , dchaffee02|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
The World Tree Discussion
1 day ago
Brago, King Eternal is absolutely hilarious in Reaper King decks, as long as you find blowing up permanents funny. Verging on anti-fun, but I love him with Krenko to churn out goblin tokens (I use less changelings and more ways to find Maskwood Nexus instead in my Reaper King deck).
He's a pain to get out, but if you can get Haakon, Stromgald Scourge out, he lets you recast your changelings, which is both great with Reaper King and with stuff like Scarecrone to draw some cards in a pinch. I find changelings are one of the least bulky tribes, so being able to recast them is usually helpful with Reaper King blowing stuff up.
I switched a Forest for The World Tree, very useful with changelings. I run it with Maskwood, but it's fine without it if you've got +10 changelings to bring out, using it should both put you ahead and put everyone else in the stone age, but it is a bit of an 'all my eggs in one basket' scenario.
2 weeks ago
So i built a god deck but im looking to add Esika, God of the Tree Flip, Kolvori, God of Kinship Flip], Tergrid, God of Fright Flip (if she isn't banned), Toralf, God of Fury Flip and the The World Tree but i just can't figure out want to cut. Any ideas on what to chop pls let me know thxs in advanced. Note this is not meant to be competitive
Here a link to my deck The gods are not pleased.
3 months ago
3 months ago
As for The World Tree and Purphoros, God of the Forge, the gods will enter as creatures if there's enough devotion. Since they're all entering at the same time the, they all see that there's enough devotion and enter as creatures.
3 months ago
Hey, well done for being new and knowing that you can still learn and improve your deck building.
Some cards within your budget to consider adding:
- Hellkite Charger
- Savage Ventmaw
- Crux of Fate
- Temur Ascendancy
- Faeburrow Elder
- Fellwar Stone
- Boros Charm
- Swords to Plowshares
- Patriarch's Bidding
- Blasphemous Act
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.
Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.
Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.
Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.
Some cards to consider cutting:
- Temple of the False God
- Temple of the Dragon Queen
- 1x Swamp
- Orb of Dragonkind
- Migration Path
- Fearsome Awakening
- Grand Master of Flowers
- Dragon's Fire
- Velomachus Lorehold
- Dragon's Disciple
- Icefall Regent
Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.
You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.
Good luck with your deck.
4 months ago
vanedor I've been taking into your account your suggestions and I've made some changes to the deck above. I've taken out Beledros for another copy of Velomachus Lorehold, and I slotted in The World Tree. I've been considering Temple of the Dragon Queen, but I'm unsure about what to take out for it.
4 months ago
Also, you said the The World Tree made winning with Purphoros too easy, but I thought Theros gods would not entre the battlefield as creatures if you did not meet the devotion prior to casting them. How do you get the devotion for all of them before using The World Tree, to assure Purphoros triggers?
4 months ago
These days, I'm playing a 5 color deck a bit similar to your.
I'm not sure I'm a fan of Beledros Witherbloom. Velomachus Lorehold, with vigilance, haste and its ability to cast instant without paying their mana cost is a much better deal, imo. A pretty useful land you might try, in Standard, is The World Tree. That, along with Dragon orbs and treasures, make casting Tiamat fairly easy.
A couple of other cards I thought could be fun exploring for that sort of deck :