Moon-Blessed Cleric

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Moon-Blessed Cleric

Creature — Human Elf Cleric

Divine Intervention — When this enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it.

UltimateRoxas40 on Bipedal Beastmode (Éowyn Human Tribal)

3 months ago

Fun looking deck! If I hadn't already built a Humans deck, I'd probably have used Eowyn as a commander, but I ended up using Katilda, Dawnhart Prime as my commander.

Two Humans I use in my deck that might be handy here are Coppercoat Vanguard, who gives us some extra protection to all your Humans, and Moon-Blessed Cleric, who can tutor up an Enchantment to the top of your deck. Great to grab either card draw like Rhystic Study or a booster like Cathars' Crusade.

Azoth2099 on Uril, the Aura Menace

3 months ago

Umbra Mystic, Greater Auramancy, Destiny Spinner & Moon-Blessed Cleric could be worth considering! Other stuff like Druid's Call & Mark of Sakiko as well.

Azoth2099 on [KFC] Kaalia Friended Chickens

6 months ago

jameswarlord

Hey man! Good to hear from you, nice job refining this list so far!

Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.

Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...

Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:

Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer

Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.

Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.

All of these will help you get on and stay on! Let me know what you think.

DadHumanPraetor on The Aura Auteur [Primer]

7 months ago

Surprised not to see Heliod's Pilgrim or Moon-Blessed Cleric Or Gauntlets of Light + Sanctum Weaver Sweet deck tho, glad to find it, there are some really good cards here I haven't been using that I will def be adding to my sythis deck.

eliakimras on Sytphilis (give it to your opponents)

11 months ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

eliakimras on Menacing Aura

11 months ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

Nicstu93 on Enigmatic Toolbox

1 year ago

Yes, Agent of Erebos looks really nice as a step between that can lead to a 5 drop. Enchantment creatures were always an interesting part for me too, especially if they have etb effects like Spirited Companion, but in the end I found Moon-Blessed Cleric to be the best option for smoothing out searching, as that way I can go into any enchantment and creature just from a two drop (which are also the most common and expendable enchantments in the deck). However adding a 5 mana enchantment creature would open up the deck for 6 drops, which would completely change everything and allow for options like Muldrotha, the Gravetide, which would pretty much endlessly recycle stuff. Ultimately it could potentially end up streamlining the deck too much though and kinda take away the entire toolbox approach it is going for, where instead of using Enigmatic Incarnation to setup a wincon, the wincon is getting high value threats that work on their own well enough and just get silver bullets to every threat out. Agent of Erebos would be a great inclusion for that though.

What I'm currently thinking of is enchantment retrieval that isn't just one time only (like Cavalier or Renegade). Lurrus of the Dream-Den would be perfect to recast omens, but sadly it's banned, even though this deck wouldn't even use it as a companion. Serra Paragon is a strong option and not completely overboard, but rather expensive. Muldrotha needs 6 mana, so any other way to cast an enchantment from the gy repeatedly would be great, especially with fires of invention making the cast for free anyways. Getting that kind of recursion would be really great for the deck.

Another strong option I'm currently looking at is Shalai, Voice of Plenty. She pairs especially well with Kenrith, granting him Hexproof while Kenrith accumulates value and power with his abilities, and once Shalai has eaten a removal, Kenrith can use his 5 mana ability to reanimate her, creating an extremely durable base and a hard to break board state, as these two combined cover almost any option, with Shalai ruling out most removal and blocking fliers while Kenrith gathers life, power and cards while Enigmatic Incarnation keeps pumping out threats and removing threats.

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