Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library.
|Have (2)||Kotakiva ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Reshape the Earth Discussion
2 weeks ago
Why not include the third changeling champion, Changeling Hero? It allows for infinite damage alongside Changeling Berserker, Changeling Titan, and Purphoros.
You might like these too: Pir's Whim, Reap and Sow, Tempt with Discovery, Ulvenwald Hydra, Tolaria West, Wargate, Nylea's Intervention, Knight of the Reliquary, Elvish Reclaimer, Scapeshift, Reshape the Earth
1 month ago
hcmen1 Good suggestions! I have Sylvan Scrying in there currently because I’m aiming to get a Cabal Coffers in the deck (also grabbing a Reshape the Earth for more ramp hijinks) so the scrying would let me grab Cabal Coffers or Urborg, Tomb of Yawgmoth and it also provides the option to grab Yavimaya, Cradle of Growth or other lands in case of an emergency mana fix! Good eye in spotting that it’s not as good in the current configuration though, I should have added a note about future plans!
2 months ago
Has Reshape the Earth been a useful card? The effect is awesome but the mana cost is prohibitive. Seems like one of those cards that wins when the stars all line up but most often is in your opening draw.
2 months ago
Necroduality: The Scarab God is a bit sad that its Eternalized copies won't get xerox'd too.
Cemetery Prowler: Okay then. Kind of a slap in the face of Cemetery Protector that its green counterpart is cheaper, has more chances to exile cards, and gets bonuses for greater type overlap. Same stats and vigilance too! At least it doesn't have flash, I guess.
Lantern Flare: pretty neat use of cleave
Howlpack's Piper: feels weird that the flipside is the overall worse one, but at least it punishes people for turning things back to day
Cultivator Colossus: at mana value 7 this feels like win more, but at least it's easier to cheat it in than e.g. Reshape the Earth
2 months ago
All hail our magical gene-splicing overlords, having taken all elections by storm via a platform of ignoring the ever-loving Sharktocrab out of Ian Malcolm. Much as I love this color combo, I’m first to admit it’s a bit much: combining the draw and control of Blue with the ramp and board presence of Green is taking things to excess. Glorious, opponent-crushing excess. Play your cards right (haha) and you will neither have an empty hand nor an empty board. Maybe an empty social calendar, but that’s a problem for another color pairing.
All hyperbolic joking aside, there is considerable promise under Simic’s hood. Kruphix, God of Horizons supports the tendencies both colors to a nearly unbearable extreme. Kinnan, Bonder Prodigy doesn’t just break mana dorks, he shatters them, and don’t get any veteran started on the ruinous politics of Edric, Spymaster of Trest. And it’s not just the commanders: Prophet of Kruphix, banned though it may be, is a testament to the potency here. Mystic Snake is a constant presence for a reason, as is the Trygon Predator. There’s even a pair of worthwhile upkeep wins: Biovisionary, with the profligacy of cloning effects, is actually plausible in EDH (and hilarious), while Simic Ascendancy is downright heinous.
Blue and Green together encourage a beautiful game, a dance constantly wavering across the line between strength and subtlety that I, personally, find incredibly appealing. But we’re not here to talk only about the things I like: we’re here to talk about theme, and today we have three: Card Advantage, Counters Matter, and Tokens Matter. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
In most games, you will have a solution to any given problem. Trouble is, that solution is somewhere in your deck and not in your hand. Where Green is equipped to solve the broadest spectrum of challenges, Blue is inclined to sidestep those problems, and fill up on those sidesteps with draw, until a solution to the game itself appears. Filling up Blue-style on Green’s kit? Wondrous. Whether tutoring or going full beast mode and drawing half your deck, Simic is singularly positioned to solve any problem by readying an overwhelming suite of answers and then slamming down enough mana to use all of them at once.
The original vintage of true bullshit, circa 2006. The sheer quantity of quality in Green’s menagerie of ETB effects is staggering. With hot garbage like the Snapcaster Mage and Gilded Drake shoring up those already beastly reserves, if you need it and it comes on a creature-shaped stick, you got it. I just hope you can tutor fast.
What is it about Innistrad and terrifying frogs?! This was the first new legend to impress me in a while. Milling yourself isn’t hard when you have blue on hand, and Grolnok’s presence means that instead of filling your graveyard you’re creating a permanent hand that’s safe from any interference that isn't a Riftsweeper. That’s incredibly appealing to me. It’s a little like a sugar-free, exile version of Enter the Infinite. Obligatory mention of the Hermit Druid goes here, but my first thought was actually Dreamborn Muse.
Every deck reaches a point where drawing land is no longer desirable. Every deck eventually draws lands once too often and suffers a crippling, disappointing crash-and-burn. Aesi is unimpressed. Combining a self-only Horn of Greed and Exploration on a 5/5 body, a little flooding is nothing to worry about. Drop a few things like Reshape the Earth, draw nine cards profit, play the additional lands you drew, draw more cards, and so on. You’ll catch a bit of a stink-eye off your opponents, but that’ll wash out. In mana.
White hands out +1/+1 counters like candy, but doesn’t do much with them. In justice, any lifelink card with a pile of +1/+1 counters doesn’t need to do much. Just swing. Simic, though, seems to think that getting bigger should get you access to cool new things. Cards, for instance, via Fathom Mage, or creatures via Cytoplast Manipulator. And then, once you’ve done all that cool stuff… well, just swing.
To be honest, I don’t like this section, and our first commander is a perfect illustration why. Fair warning: salt incoming.
Ok, now THIS is a little much. I don’t even remember playing against this guy: I just didn’t like it from the first. It’s very easy to build, very powerful, VERY unsubtle. The reliability that comes of experience counters is undeniably potent and, in my opinion, boring. I like to think my own style is a bit more elegant than simply hosing down midgets, then turning a Blighted Agent loose. But then this is all just my opinion AND I own an Omnath, Locus of Rage deck, so what do I know?
This is both goofy and highly contextual. If you’ve got a Kenrith, the Returned King fanboy running around the local meta, you’re probably going to wreck face. There is a respectable pile of activated abilities in every color, let alone Blue-Green, that would let you build a deck with adequate support. It’s not the most optimal choice, but running the original legendary goo would certainly be the odd bit of fun.
I DO remember playing against this guy, though it was a while ago. If I recall rightly, the pilot refused to add Darksteel Reactor, instead relying on the Elusive Krasis and little else. Dude needed Freed from the Real, too. Things have changed. Now you can do silly stuff with Liquimetal Coating and any number of planeswalkers, ruin lives with Magistrate's Scepter, or whatever other hateful things come to your devious little mind. Options. Vorel has them.
This is more my speed. There are several contestants for best in token quantity, though Selesnya is probably the best in blending quality and quantity. Simic watched this contest, watched the parades of copy-paste legions, and decided there was a market for going hard in quality. Progenitor Mimic, Spitting Image, and Repudiate / Replicate are all examples of this trend: token copies. I’m not sure cloning someone’s field is more polite than actually stealing their stuff, but kicking Rite of Replication into the face of some smarmy bastard gloating over his Blightsteel Colossus would be a highlight for anybody.
Very direct, and nothing wrong with a little hexproof lite. Having Parallel Lives for your general, if we’re honest, has got to be a dream come true for a LOT of people. Just don’t cast rite of replication on the sphinx (you know the one) unless you have your Laboratory Maniac ready.
Oooooooooo. I like. Not quite enough to build, but I like! Drop Fable of Wolf and Owl, a card I’ve always wanted but never needed, and drop a clone every turn. And… on second read, this says choose, not target, so shroud does jack-all to prevent this… maybe I do want to build this…
Not bad! It’s not too hard to keep your creature base diverse, and a free copy of anything is nice. As said earlier, there’s a wealth of ETB effects to chose from, and doubling those effects is a great start to a plan. Just stay away from changelings.
And, for my personal favorite:
There is a pervading, understandable trend in commander toward tutoring needful things. My wife, however, hates tutoring: she’s not a patient creature, so asking her to wait while I dig for that one, particular solution is not conducive to a fun game, let alone suggesting she go digging herself. Rashmi was built for her with the intent of drawing so much that tutoring was pointless. Her effect was more a perk than anything. At worst, you draw an extra card every turn. At best, you get a freebie! The deck turned out to be so competitive that I… well, I kind of stole it back. I even splurged and got a Sensei's Divining Top, which with Rashmi is exceedingly rude, and added Counterbalance, a pairing which let me successfully counter Krosan Grip at a tournament. The raw card advantage and efficiency that Rashmi lends a deck, it turns out, can win games by itself.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Orzhov!
2 months ago
Only the original Field of the Dead will trigger. Because Reshape the Earth puts all the lands onto the battlefield simultaneously, that means Field won't yet be on the battlefield at the time you're required to choose a land for Vesuva to copy. Turning Thespian's Stage into a Field after the lands have entered the battlefield is too late to get any triggers off of it. It didn't have the abilities from Field at the time the lands entered, so it can't trigger from the event.
2 months ago
You can link to cards by doing something like this:
[[Reshape the Earth]]
That becomes Reshape the Earth.
As to your question, players don't recieve priority during the resolution of a spell--so since all the lands are entering while Reshape is resolving, you have no chance to respond to anything. Also remember that no players gain priority when a land is played/enters the battlefield.
7 months ago
Hey there! Here are some suggestions you might like:
- Animist's Awakening (allows for a ton of landfall triggers)
- Boundless Realms (tons of landfall triggers again
- Courser of Kruphix (lifegain, more triggers, hitting landdrops)
- Sacred Foundry : Consitency, powerful, and good with fetches mentioned later
- Elfhame Sanctuary (hit landrops more often, more guaranteed landfall triggers if you prefer lands that turn, so you don't have to just hope you draw a land)
- Mountain Valley / Grasslands (more fetches in your colors, gives you double landfall triggers since the fetch and land you fetch for both cause one, can search for shocks like Temple Garden , good with lotus cobra)
- Flood Plain / Rocky Tar Pit (fetch lands that provide 2 landfall triggers, and while not both are in colors you can search for shocks and thus get any color you want from them, as for example if you had flood plain, you could use that to search for Temple Garden or Sacred Foundry , good with lotus cobra)
- Emergent Sequence (ramp, landfall triggers, synergizes with cards that allow multiple landrops per turn)
- Reshape the Earth (insane amount of landfall triggers, can be a win-con)
- Explore : ramp, more landfall triggers
- Ramunap Excavator / Crucible of Worlds / Wrenn and Six (last two may be high budget but all allow you to play fetch land from your graveyard continuously giving guaranteed 2 landfall triggers per turn with just 1 fetch)
- Nature's Lore (can search for shocks, comes in untapped, landfall trigger)
- Bear Umbra (untap, replay, Obunn protection + buff)
- Bloom Tender (adds 3 mana with Obunn out)
- Burgeoning / Exploration (more lands so more landfall triggers, up to 4 lands our turn 2)
- Dryad of the Ilysian Grove (play more lands, add any colors)
- Land Tax (guaranteed lands in hand to play, costs little mana)
- Mirari's Wake (buffs, great if you can make your lands creatures, doubles mana)
- Scapeshift (insane amount of landrops)
Hope this helps! Good luck on your deck and have a wonderful day! Feel free to check out some of my decks.