|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those lands onto the battlefield tapped, then shuffle your library.
Traverse the Outlands Discussion
2 weeks ago
I think sticking with land-based ramp makes sense. You should take out Farseek as it won't find any of your lands (it finds any type except Forest). You could replace it with Into the North and a few Snow-Covered Forest . You might like these too: Elvish Rejuvenator , Wayfarer's Bauble , Myriad Landscape , Blighted Woodland , Harrow , Inquisitor's Flail , Blanchwood Armor , Canopy Cover , Boundless Realms , Traverse the Outlands , Animist's Awakening , Lotus Cobra , Stone-Seeder Hierophant
3 weeks ago
Changes made on 9/26/19:
Further refined the mana base by removing some basics. Removed Traverse the Outlands in favor of Gilded Lotus since the lotus makes mana the turn it is played, and we can play less basics this way.
Even though I would love to see it shine, Kavu Predator got the axe. I just don't see him having much of an impact.
3 weeks ago
I'm playing a Multani, Yavimaya's Avatar lands deck, and I'm running Traverse the Outlands . My question is if it's late game, Multani is already big when I target him, and I don't have enough Basics to meet the X on the spell, can i grab all the basics I have and fail to find the rest? Or am I forced to make the spell fizzle because I can't meet the requirement of X? This question also extends to Boundless Realms .
1 month ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
1 month ago
I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.
In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .
I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.
1 month ago
Thank you for your many recommendations!
Asceticism : I considered this a lot, but I prefer auras than enchantments like this, so I can immediately trigger the fight mechanic. Colossal Majesty : Same reason with Asceticism; plus, when I cast this on turn 2 or 3, this most probably will do nothing for me. I have a lot of ways to draw cards. But I really did consider this when making the deck.
About the creatures, I initially had Polukranos, World Eater here but then I cut it as its too much too activate, I could just remove creatures using the fight mechanic on the commander. As for Chameleon Colossus , Whiptongue Hydra , and Phyrexian Hydra (he's not ugly lol, I love me my infect creatures :) ); I used to run this along with Polukranos when the deck started out as kinda tribal hydra / enchantress. Having decided to focus on the enchantment route, all I needed to do was to put out Gargos asap and kill creatures (through auras) and attack. But I am thinking of maybe cutting Karametra's Acolyte and/or Primordial Hydra for Whiptongue and Phyhrexian Hydra. (Thanks for reminding me about these two!)
Traverse the Outlands is something I overlooked, having 5 cmc I will have to think about it still.
Thanks for your recommendations, I really appreciate it! :)
1 month ago
Hello! I really like this idea to boost up this commander with enchantments. I just created a deck for the same commander, but I selected Instants instead of Enchantments. Enchantments have better support in Green, but Instant are more powerful without any support. However this Green Enchantment deck has a really unique atmosphere, so thank you for building it. Some (obvious) ideas which might worth consideration: Ramp Traverse the Outlands , always good creature it can be a wincon and hydra as well Chameleon Colossus , good removal creature Polukranos, World Eater , best protection in Green Asceticism , good card drawer Colossal Majesty , and the best flying creature removal Whiptongue Hydra and finally an ugly creature which is a hydra and a potential wincon Phyrexian Hydra . I hope you can use some of these cards. :-)
1 month ago
I also read your deck help request and I've got a few possible additions. Bear in mind though, you didn't really specify a budget, so I'm just going to aim for under $20 per card:
Extraplanar Lens (way past 20, oops)
Gauntlet of Power (i think this is 20 on the dot)
I have to run for now, I'll add voltron-esque cards in another comment later.
Traverse the Outlands occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%