Root Maze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Tempest (TMP) Rare

Combos Browse all

Root Maze

Enchantment

Artifacts and lands come into play tapped.

Root Maze Discussion

Inkmoth on Flex

6 days ago

Yeah, I didn't want to be impolite, but there are so many glaring issues, that I am inclined to believe he hasn't actually played in a cEDH table.

I tinkered with Azusa for like a year and a half and one Gilded Drake or Phantasmal Image was usually enough to ruin the whole game for the table since blue player inturn gets Azusa in a deck better equipped to make use of 3 land drops a turn.

You're also missing: Carpet of Flowers (always in the main) Mox Diamond Chrome Mox Utopia Sprawl Wild Growth Gemstone Caverns Beast Within (why?...you're already neutered in this color)

One Root Maze and you're out of the game. Some deck can literally outpace you and the whole purpose of Azusa is to race... If you lose that race you always lose. How do you kill without combat? How do you remove anything?

Inkmoth on Yeva Draw-Grow

2 weeks ago

l13199l

I'm so glad to hear someone is keeping up with this bizarre deck. I'm going along for the ride as well, so I'm glad there's other passengers. This deck keeps me up at night, man. I keep thinking there's a locked door, but Yeva always has the key. There's so many loops that interwine just by being functioning parts to another line of another line etc. There's always a plan B. But I digress, I am gonna check out your deck and support it! I made this in hopes of people playing her, so I love to see what it has inspired.

And yes I've absolutely loved Root Maze and bonkers has been the exact thing I've said about it lol.

the__odysseus on Oops, All Removal - Skullbriar Voltron Control

2 weeks ago

I'm not sure this deck can be cEDH, but here I go. Toxic Deluge , Natural State , Fatal Push , Dismember , Berserk , Beast Within , Bane of Progress . I'd pull Tangle Wire because it doesn't seem to be doing anything in this deck, as you want to cast your commander T2. Icy Manipulator is bad, and so is Mind Rot . I'd also pull Naturalize , Price of Fame , Blackmail , Despise , and Duress . Doom Blade is really awkward sometimes (I prefer Vendetta anyways), and I'd drop the Murder . For slowing down your opponents, I'd add Torpor Orb , Root Maze , Nether Void , No Mercy , Chalice of the Void , Grafdigger's Cage , Leyline of the Void . Maybe even Hum of the Radix . Just a point- Murderous Cut is better the more fetches you run Sorry about the long post, just really want this deck to work!

Inkmoth on Yeva Draw-Grow

4 weeks ago

SynergyBuild: Yeah, I've been testing out a bunch of stuff at once and honestly it's been a lot to take in. I've had about 8 games with the changes and quite frankly, I like to throw the deck through the wringer before I make anything definitive on the actual decklist. In those 8 games, Finale of Devastation showed up twice, Root Maze (3), Blast Zone (0), and Vivien's Arkbow (0).

Inkmoth on Yeva Draw-Grow

4 weeks ago

I gotta go check out that Ghave deck :D Lmk when! :D

RylandL: Finale of Devastation , Vivien's Arkbow , Root Maze , and Blast Zone are all currently in the deck as well. I just want more time testing them before fully committing to them, I want changes to the deck to be for the better and I'd be devastated if changes are for the worse.

Emergence Zone has surprisingly turned out to be pretty awesome when closing the deal. Once you go infinite, any and all lines become available at instant speed.

Give it like 2 more weeks and I will post an update reflective of all the new changes I've made.

Inkmoth on Yeva Draw-Grow

1 month ago

eatmygender: Thank you so much for the +1! <3

My deck doesn't draw that many lands to make use of the two small dudes, though I wish I could add at least one of them, since they make Quirion Ranger go infnite, but that reason alone is a terrible one for this deck unfortunately :/.

As for Finale of Devastation , it's already in the live version of the deck that's currently testing Bond of Flourishing and Root Maze as well. Will be posting edits depending on how well testing goes, but one thing is for sure, Finale of Devastation is definitely a main part of the deck.

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: Yeah, so far nothing has really peaked my interest aside from Emergence Zone , which opens the flood gates once I go infinite making every line available at instant speed.

Currently trying to work out whether Soren841's suggestion of removing Cloudstone Curio is feasible. Chrome Mox might also be cut, even though I might be getting some degree of scrutiny for that decision, so I plan to elaborate with as much subjective reasoning as I can. I really want Root Maze in the list as well, so that might be going in Chrome Mox 's slot. I have some big changes coming soon, but I'm honestly on the fence about everything as I am a perfectionist to a fault.

As for the other spoilers. I tried Bond of Flourishing for a bit. It was okay, if it was an instant, I would've definitely kept it in. Band Together was pretty sweet, but Somberwald Stag being tutorable and bounceable has left me on the fence.

All around I need WAY more testing before I do anything definitively. The deck is now entering a phase where infinite mana/outlet means a definite win, so I want to streamline it and expand on more proactive measures now that I know its win-con is pretty secure.

Inkmoth on Yeva Draw-Grow

1 month ago

I've always wanted to add Root Maze , I could never seem to find the spot and I depend on fetches for Dryad Arbor

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Root Maze occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%