Root Maze

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Tempest (TMP) Rare

Combos Browse all

Root Maze

Enchantment

Artifacts and lands come into play tapped.

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Recent Decks

Root Maze Discussion

musichate on Wanderer's Song

6 days ago

Hey jester27,

In MT:G we use "hypergeometric calculation" to figure out our probability of drawing certain cards, or in this case types of cards. I was too lazy to work it out by hand so I used an online calculator.

The cards we are concerned with are: Null Rod, Sphere of Resistance, Tangle Wire, Thorn of Amethyst, Trinisphere, Winter Orb, and Root Maze. I left out Manglehorn as a stax piece because Yissan the wanderer bard is our commander and can fetch him on verse 3. So 7 stax pieces, with no easy ways to tutor for them in a 99 card deck. What's the chance that we draw any one of them naturally in a 7 card hand?

The calculator says 33.53%. I'm not great at math, but I'll make a few assumptions. You will draw one of the 7 stax pieces in your opening hand in a third of your games. In commander we get to mulligan once for free, so the odds are even better. And with successive mulligans, as is suggested when playing cEDH, digging for a stax piece makes your chance of success even higher. You can use the calculator to figure out your chance of success on successive turns, in case you don't get what you need in an opening hand.

In my opinion, this totally justifies the inclusion of 7 stax pieces in the deck in a competitive environment!

mlequesne on Atraxa Stax

1 week ago

Hi man, I've been playing a similar deck but I'm more budget. From my experience Smokestack doesn't work so good, same as Contamination cos you need that precious Bitterblossom in play.

I don't think Cataclysm is a good card for you, it looks like you like to hoard permanents in the field, and Cataclysm is no good for that. Another thing, you have few pieces to combo well with Stasis you do have Root Maze but Kismet (or Frozen AEther) or Orb of Dreams can help you finnish the combo.

Eventhough Mana Vault is a great card I dont feel like is necesary, but it's an artifact based stax so I get it. I wouldnt play Ichor Rats it's way too slow even for a stax deck.If you wanna check my deck here it is: Max Stax Atraxa

Also, I like to play Armageddon and Heroic Intervention, It has won me a lot of games. And since you're running Armageddon and Ravages of War you double the chances to get the combo. Also Heroic Intervention is a great counter for all the boardwipes or targeted disruption in commander.

See ya man! =)

ersatz_olorin on Does This Have Potential

3 weeks ago

wow I did not know Academy Rector existed, that card is sweet! So many janky combos can be made from that (involving Isochron Scepter, Paradox Engine, and Pull from Eternity) but that's a whole different thing. With the addition of Green, a whole new door is opened: Enchantress!. This could be made into an enchantment based control deck that tries to make sure that opponents can't do anything profitable with the mana that they do have. Cut the +1/+1 schtick and replace it with cards like The Abyss and Root Maze, and Sterling Grove. Is there a way to make Enchantments indestructible? I'm guessing not since Pernicious Deed would have a new best friend.

Support that with Enchantress cards and you're in business.

Meridion on Elvish Druids

1 month ago


Elvish Druids

Modern* Meridion

SCORE: 2 | 2 COMMENTS | 49 VIEWS | IN 1 FOLDER


So i had 1.5 year break in MTG, now im trying to return to it, and just realizing how bad my old modern decks was. Im trying to build deck around elfs and druids esspecially Gilt-Leaf Archdruid, since most cards are not to crazy costly, and can work without crazy costly land cards (Cavern of Souls and Gemstone Caverns are great but not entarly needed).

I remember i was experimenting with Root Maze to hurt my opponents running all that costly fetch lands :D

Any help will be welcomed :)

Rabid_Wombat on Silliest mirrors in legacy history

1 month ago

My U/W Stasis deck taking on a U/G deck built around Root Maze and Back to Basics....game one took over an hour :/

Bchong on Rashmi Stax EDH

1 month ago

Probably don't want to be running Arcane Laboratory it hurts you way too much. You should also run some more actual stax cards your not really slowing anyone down enough. So run something like Root Maze or other effects that tax. So base it off of your meta what stax pieces you are going to get, if there are a lot of creatures then its probably better for you to just run removal spells than trying to use stax, and if there are a lot of combos or storm then run stax or run Mystic Remora.

You should also take out your Counterbalance your mana curve is way too spread out for you to effectively use it. If you want to use it be smart about it since unless you are playing against sotrm then it is probably not going to do much...I played this card vs storm and other combo decks and it only worked because I was playing eggs with a shit ton of library manipulation...Codex Shredder Pyxis of Pandemonium Scroll Rack and all of my eggs.

MrHofer on Optimized Ezuri, Claw of Progress

2 months ago

I'm trying to make my Ezuri list a bit more competitive without breaking the bank so I'm considering the cheaper cards on your list that I don't already have.

When do you see yourself using Root Maze?

How do you use Crop Rotation? What's the land you're grabbing usually?

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