Made 1000+ decks or so, been pretty active. I play modern and commander, but not super competively in modern. I also like legacy combos for what it's worth.

I love building competitive varients on any archtype or deck, and I also love budgeting competitive lists, this goes for modern, commander, or legacy. I also play standard, pauper, used to play Tiny Leaders, Pauper Commander, and have delved into some other lesser known formats like Noble and Collosus, and do limited events from time to time.

Check out All About EDH for an in depth description on the entire format, or Why Every Commander is Competitive for delving into cEDH.

I have been spending a lot of my time attempting to get new players into Magic: The Gathering, and I have learned something big, a lot of them don't want to spend a lot of money.

Yeah, I get it, I should have known that random people don't like spending hundreds of dollars on a game they don't know if they would like, and many dedicated players don't want to spend that much money either, but in all honesty, I realized it made a circulating loop.

When a player who gets a budget deck plays it, they normally lose because of their deck, and their lack on knowledge. If you teach them properly how to play, and then give them a reasonably powerful deck, as I have done (lost money in the process, but it was worth it for the bit of research), I have found they commonly branch out into other formats, keep playing, trying new things, and becoming a dedicated player.

I have since spent a bit of money on new players, or bought cards for people who I think would appreciate them, I met someone who wanted to play with 4 Armageddons, they told me, "Who cares if it breaks a social contract, what will they do to me? They have no lands!" I thought it was hilarious, that showing someone the complexity of a game and putting a grip of cards in their hand will almost every time get them hooked, making them a Planeswalker for, at least months, I don't have much more research than that.

I know I can't get everyone to follow this, asking you to pay money to get more people into the game is beyond me. I do want to help you do it though. Don't spend $100 on someone that doesn't play MTG.

Whatever your favorite format is, whatever you think they will like, whether you play modern, vintage, legacy, standard, EDH, pauper, whatever it is, if you can, I want to ask you to spend $20.

$20 Decks is a link to a folder of cards I want to share to you, that will show you reasonably powered decks, some from $11-$24, around 21 decks as of 11/1/2018 spanning 6 formats, mostly Modern and EDH lists, that can win against many decks, with full sideboards (when applicable), manabases that attempt to consistently hit their colors, and cards that will be kept no matter how much they are upgraded.

10 Dollar EDH Decks! is a similar folder, check it out, the name is quite explanatory!

jonny909090 says... #1

Hello, A while ago you took a look at my atraxa super friends deck I want you.... to join Atraxa. and were able to give a bunch of really good suggestions. I was wondering if you could take a look at Xantcha, Agent of Mayhem Remastered. I am trying to rebuild this deck to make it play a bit more consistently. The old version of the deck had some fun moments but alot of the cards didnt quite have the effect I wanted them to. If you have time, I would be very grateful if you could take a look and give any suggestions.

August 21, 2021 3:30 p.m.

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Dang autocorrect, I meant Yidris, not Yiddish. I used to be able to speak Yiddish too but haven't found that useful in cedh recently.

September 18, 2021 3:12 a.m.

psionictemplar, while I do love grinding legacy lands and 4c control piles in legacy, the fact is anti-control right now in modern is mostly limited to Thalia, Meddling Mage, Esperanto Sentinel, Ragavan, Eidolon, and friends, which while mage can name the forsaken card, the fact is most creature based lists aren't just having to deal with a repeated removal engine from control, they have to deal with it from jund, burn, zoo, lurrus aggro, ponza and every red or green lost able to run some cards like this. When facing control if they deal with this, or any other deck, they dealt with a combo between a still decent burn spell and a decent land. Fact is both cards unlike effects like twin or bloom are good on their own even without their natural counterparts. When together they are just insane.

It's not healthy to give certain colors automatic combos, and make tons of decks splash it for the value, it leads to creatures becoming less valuable, which some may say after the release of effects like DRC, Ragavan, Esper Sentinel, Dauthi, etc. would be healthy, time and time again R&D has pushed creatures for modern as a result of the playstyle they like to cultivate and multiple noncreature cards lists have been banned out of modern for making creatures decks more difficult to balance or use in modern, from Birthing Pod to Glimpse (technically banned for the sins of elves in legacy/extended I think) to lists like KCI that absolutely sh*t on most creature lists.

September 18, 2021 3:10 a.m.

In all honesty while I love these piles, I do think two commanders here are overrated. Yiddish, which while being a great storm commander simply casting it and connecting is hard enough now and we have good enough storm to go off in those colors without it at all, making it much worse than it used to be. Cards like Jeska's Will and Peer into the Abyss have been released and shown its just easier to run a pile like Kenrith, Codie, or Thrasios/Smasher for storm and I don't think Yidris is a relevant threat in the highest of competitive tables like it used to be.

Similarly, despite my love for Sidisi Food Chain/Hermit Druid piles, it sadly isn't a commander that has the legs that lists like Gitrog, Krark/Sakashima and other more focused decks I just don't see it where it used to be.

Also Sythis seems to be a tier lower than I'd expect, and I haven't seen more than one obeka list and it just seemed like a strange turns style deck based around trying to get a Final Fortune on an Isochron Scepter/Elite Arcanist is this the same list mentioned here? It ran the other sorcery turn spells of the same style and had snapcaster and friends to try and go infinite turns but felt too gimmicky for me.

September 18, 2021 3:01 a.m.

I'd say since KCI was banned I would imagine Second Sunrise to be able to return.

Outside of this since we have seen the previous Jace and Stoneforge unmanned the next card I'd say fit that would be Splinter Twin.

I wouldn't make any other bets or assumptions

September 17, 2021 9 p.m.

jaymc1130 I'd love to test that or thrasios/jeska out. Maybe Alena for monored

September 17, 2021 8:52 p.m.

Abaques All you need to win with worldfire is enough mana to cast a commander after casting it, a commander that is able to make bodies, have haste, get extra combat steps, or deal damage directly is preferred, and with Jeska, Thrice Reborn being a partner, popular, and an instant win with this after, I don't think worldfire needs really much of any build around.

In other formats you'd need Oblivion Ring, delayed triggers, suspend, or ways to break parity, but not in commander.

Needing to wipe opponents fields or hope they have no creatures seems more difficult then floating mana to me.

September 16, 2021 1:07 a.m.

TypicalTimmy little late to the condo, but for anybody interested, as I'm responding about worldfire/Chandra, the more popular approach most of the casual and cEDH discords I'm a part of have discussed involves Jeska, Thrice Reborn. Basically partner with whoever you want, cast worldfire with enough mana to cast jeska, then do so and win by -1ing your opponents to death.

September 16, 2021 1:02 a.m.

Indifferent. Tooth and Nail still seems scarier as it can be cast for cheaper (7) and win or nearly win, or one more mana and nearly always win.

September 16, 2021 12:34 a.m. Edited.

Golos ban, only 6 titans remain, and really only 5 as Thrasios/Kraum isn't so much of a deck, leaving Codie, Kenrith, Thrasios/Tymna, Tymna/Kraum, and Najeela.

September 13, 2021 2:54 p.m.

So cards like Goblin Charbelcher should be removed, but outside of that this absolutely kills land-based strategies, right? Primeval Titan, Rampant Growth, Growth Spiral, etc.? Why does this make the game better.

The replacement for putting lands into play doesn't make much sense to me. Does Growth Spiral draw a card and remove a card from hand to ramp you, or does it not work at all, same with Exploration/Explore/Ramunap Excavator, how do these play?

September 5, 2021 12:08 p.m. Edited.

I've still found it's not the most dominant of cards, of which from all of the testing I've found though more limited than 500 games it appears Trade Secrets is by far the most dominant card. When legal it pushed over 11% increase in winrate for decks capable in using it, absolutely astonishing. The issue with the data is the validity of the games and how competitive they were, due to issues of the cEDH format being much smaller at the time and much fewer games of cEDH recorded. Those I could find I averaged out to 11% increase however.

That's a sidenote. I'm surprised by the sheer difference betweent the two, as I personally have found while a wheel and breacher is the most explosive either card can accomplish, oppo agent a Doomsday or chaining oppo agents has lead to more consistent value.

September 5, 2021 12:13 a.m.


Commander / EDH - 12-post, Commander / EDH - 8-Rack, Commander / EDH - Affinity, Commander / EDH - Aggro, Commander / EDH - Tactical Appropriation, Commander / EDH - Allies, Commander / EDH - Amulet Titan, Commander / EDH - Angels, Commander / EDH - Arena, Commander / EDH - Aristocrats, Commander / EDH - Artifact, Commander / EDH - Aura Hexproof, Commander / EDH - Battlecruiser, Commander / EDH - BG (Golgari), Commander / EDH - BGW (Abzan, Junk), Commander / EDH - Toolbox, Commander / EDH - Blue Moon, Commander / EDH - BR (Rakdos), Commander / EDH - BRG (Jund), Commander / EDH - BRGW, Commander / EDH - Budget, Commander / EDH - BUG (Sultai), Commander / EDH - Casual, Commander / EDH - Cats, Commander / EDH - Colorless, Commander / EDH - Combo, Commander / EDH - Competitive, Commander / EDH - Control, Commander / EDH - Counters, Commander / EDH - Creatureless, Commander / EDH - Cruel Control, Commander / EDH - Custom, Commander / EDH - Death and Taxes, Commander / EDH - Delver, Commander / EDH - Demons, Commander / EDH - Devotion, Commander / EDH - Dinosaurs, Commander / EDH - Discard, Commander / EDH - Dragons, Commander / EDH - DragonShield Deck Challenge: Wonder Woman, Commander / EDH - Dredge, Commander / EDH - Eggs, Commander / EDH - Eldrazi, Commander / EDH - Elves, Commander / EDH - Enchantment, Commander / EDH - Energy, Commander / EDH - Exalted, Commander / EDH - Faeries, Commander / EDH - Five Color, Commander / EDH - FNM, Commander / EDH - Forcefeed, Commander / EDH - Four Color, Commander / EDH - Goblins, Commander / EDH - Goodstuff, Commander / EDH - Group Hug, Commander / EDH - Group Slug, Commander / EDH - GU (Simic), Commander / EDH - GW (Selesnya), Commander / EDH - GWU (Bant), Commander / EDH - GWUB, Commander / EDH - Gyruda, Doom of Depths, Commander / EDH - Hatebears, Commander / EDH - Hive Mind, Commander / EDH - Humans, Commander / EDH - Infect, Commander / EDH - Infinite Combo, Commander / EDH - Izzet Phoenix, Commander / EDH - Jank, Commander / EDH - Jegantha, the Wellspring, Commander / EDH - Kaheera, the Orphanguard, Commander / EDH - Keruga, the Macrosage, Commander / EDH - Knights, Commander / EDH - Land Destruction, Commander / EDH - Lands, Commander / EDH - Landstill, Commander / EDH - Large, Commander / EDH - Lifegain, Commander / EDH - Living End, Commander / EDH - Loam, Commander / EDH - Lurrus of the Dream-Den, Commander / EDH - Madness, Commander / EDH - Maverick, Commander / EDH - Merfolk, Commander / EDH - Midrange, Commander / EDH - Mill, Commander / EDH - Minotaur, Commander / EDH - Mono-Black, Commander / EDH - Mono-Blue, Commander / EDH - Mono-Green, Commander / EDH - Mono-Red, Commander / EDH - Mono-White, Commander / EDH - Multiplayer, Commander / EDH - Necropotence, Commander / EDH - Netdeck, Commander / EDH - None, Commander / EDH - Obosh, the Preypiercer, Commander / EDH - Official, Commander / EDH - Pauper, Commander / EDH - Pillow Fort, Commander / EDH - Pox, Commander / EDH - Primer, Commander / EDH - Prison, Commander / EDH - Ramp, Commander / EDH - Rats, Commander / EDH - RBW (Mardu), Commander / EDH - Reanimator, Commander / EDH - Red Deck Wins, Commander / EDH - RG (Gruul), Commander / EDH - RGW (Naya), Commander / EDH - RGWU, Commander / EDH - Rock, Commander / EDH - RUG (Temur), Commander / EDH - RUW (Jeskai, America), Commander / EDH - RW (Boros), Commander / EDH - Saproling, Commander / EDH - Scapeshift, Commander / EDH - Show and Tell, Commander / EDH - Silver Bullet, Commander / EDH - Sliver, Commander / EDH - Snow, Commander / EDH - Soldiers, Commander / EDH - Soul Sisters, Commander / EDH - Spellslinger, Commander / EDH - Spirits, Commander / EDH - Stax, Commander / EDH - Stompy, Commander / EDH - Stoneblade, Commander / EDH - Storm, Commander / EDH - Suicide Black, Commander / EDH - Superfriends, Commander / EDH - Tempo, Commander / EDH - Theme/Gimmick, Commander / EDH - Tokens, Commander / EDH - Tribal, Commander / EDH - Tron, Commander / EDH - TurboFog, Commander / EDH - Turns, Commander / EDH - Tutorless, Commander / EDH - Twin, Commander / EDH - UB (Dimir), Commander / EDH - UBR (Grixis), Commander / EDH - UBRG, Commander / EDH - Umori, the Collector, Commander / EDH - UR (Izzet), Commander / EDH - Value Engine, Commander / EDH - Vampires, Commander / EDH - Vehicle, Commander / EDH - Voltron, Commander / EDH - Vorthos, Commander / EDH - WB (Orzhov), Commander / EDH - Weenie, Commander / EDH - Werewolf, Commander / EDH - Wizards, Commander / EDH - WU (Azorius), Commander / EDH - WUB (Esper), Commander / EDH - WUBR, Commander / EDH - Yorion, Sky Nomad, Commander / EDH - Zirda, the Dawnwaker, Commander / EDH - Zombie, Commander / EDH - Zoo, Modern - 12-post, Modern - 8-Rack, Modern - Affinity, Modern - Aggro, Modern - Tactical Appropriation, Modern - Allies, Modern - Amulet Titan, Modern - Angels, Modern - Aristocrats, Modern - Artifact, Modern - Aura Hexproof, Modern - Battlecruiser, Modern - BG (Golgari), Modern - BGW (Abzan, Junk), Modern - Toolbox, Modern - Blue Moon, Modern - BR (Rakdos), Modern - BRG (Jund), Modern - BRGW, Modern - Budget, Modern - BUG (Sultai), Modern - Burn, Modern - Casual, Modern - Cats, Modern - Caw Blade, Modern - Collected Company, Modern - Colorless, Modern - Combo, Modern - Competitive, Modern - Control, Modern - Counters, Modern - Creatureless, Modern - Cruel Control, Modern - Custom, Modern - Death and Taxes, Modern - Death's Shadow, Modern - Delver, Modern - Demons, Modern - Devotion, Modern - Dinosaurs, Modern - Discard, Modern - Dragons, Modern - Dredge, Modern - Eggs, Modern - Eldrazi, Modern - Elves, Modern - Enchantment, Modern - Energy, Modern - Exalted, Modern - Faeries, Modern - Five Color, Modern - FNM, Modern - Forcefeed, Modern - Four Color, Modern - Gifts Ungiven, Modern - Goblins, Modern - Goodstuff, Modern - Group Slug, Modern - GU (Simic), Modern - GW (Selesnya), Modern - GWU (Bant), Modern - GWUB, Modern - Gyruda, Doom of Depths, Modern - Hatebears, Modern - Hive Mind, Modern - Humans, Modern - Infect, Modern - Infinite Combo, Modern - Izzet Phoenix, Modern - Jank, Modern - Jegantha, the Wellspring, Modern - Kaheera, the Orphanguard, Modern - Keruga, the Macrosage, Modern - Knights, Modern - Land Destruction, Modern - Lands, Modern - Large, Modern - Lifegain, Modern - Living End, Modern - Loam, Modern - Lurrus of the Dream-Den, Modern - Lutri, the Spellchaser, Modern - Madness, Modern - Maverick, Modern - Merfolk, Modern - Midrange, Modern - Mill, Modern - Minotaur, Modern - Mono-Black, Modern - Mono-Blue, Modern - Mono-Green, Modern - Mono-Red, Modern - Mono-White, Modern - Multiplayer, Modern - Necropotence, Modern - Netdeck, Modern - None, Modern - Obosh, the Preypiercer, Modern - Official, Modern - Pauper, Modern - Pillow Fort, Modern - Pox, Modern - Primer, Modern - Prison, Modern - Ramp, Modern - Rats, Modern - RBW (Mardu), Modern - Reanimator, Modern - Red Deck Wins, Modern - RG (Gruul), Modern - RGW (Naya), Modern - RGWU, Modern - Rock, Modern - RUG (Temur), Modern - RUW (Jeskai, America), Modern - RW (Boros), Modern - Saproling, Modern - Scapeshift, Modern - Silver Bullet, Modern - Sliver, Modern - Snow, Modern - Soldiers, Modern - Soul Sisters, Modern - Spellslinger, Modern - Spirits, Modern - Stax, Modern - Stompy, Modern - Stoneblade, Modern - Storm, Modern - Suicide Black, Modern - Superfriends, Modern - Tempo, Modern - Theme/Gimmick, Modern - Tokens, Modern - Tribal, Modern - Tron, Modern - TurboFog, Modern - Turns, Modern - Tutorless, Modern - Twin, Modern - UB (Dimir), Modern - UBR (Grixis), Modern - UBRG, Modern - Umori, the Collector, Modern - UR (Izzet), Modern - Value Engine, Modern - Vampires, Modern - Vehicle, Modern - Voltron, Modern - Vorthos, Modern - WB (Orzhov), Modern - Weenie, Modern - Werewolf, Modern - Wizards, Modern - WU (Azorius), Modern - WUB (Esper), Modern - WUBR, Modern - Yorion, Sky Nomad, Modern - Zirda, the Dawnwaker, Modern - Zombie, Modern - Zoo


Blooming Onion - The Best Deck in EDH [Primer]

Commander / EDH SynergyBuild


All About Spellchaser - A New Fun Format! [PRIMER]

Unknown SynergyBuild


All About EDH

Commander / EDH* SynergyBuild

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Wonder Woman and the Amazonians

Commander / EDH SynergyBuild


Why Every Commander is Competitive

Commander / EDH* SynergyBuild



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Finished Decks 1416
Prototype Decks 443
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Playing since Magic Online Promo Cards
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Favorite formats Standard, Legacy, Vintage, Commander / EDH, Modern, Pauper, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, 1v1 Commander, Pauper EDH, Canadian Highlander
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