Venom Sliver

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Venom Sliver

Creature — Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

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M15

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Venom Sliver Discussion

LVL_666 on The Queen's Egg

3 days ago

Icbrgr, thanks for the comment and +1, the hive appreciates it. The combo potential of Venom Sliver is great, as Deathtouch is just a wonderful ability. Quilled Sliver's ability is also great, but it does leave much to be desired. The strict stipulation of having to target an attacking or blocking creature really limits the combo's viability. A similar Sliver, Thorncaster Sliver is also pretty lackluster. I wish for I could get a slightly improved Psionic Sliver. It's design simply falls short of a Prodigal Sorcerer, which I believe it's supposed to be, but a Sliver. Quilled Sliver isn't bad, but its not optimized.

Icbrgr on The Queen's Egg

4 days ago

Great deck... I just want to point out the combo potential of Quilled Sliver + Venom Sliver... Cheeky synergy that works out well for me.

JAPuckett85 on A Hive of Slivers

1 week ago

I have a sliver deck as well & will make a few suggestions if i may? Crystalline Sliver is by far the best sliver ever printed, imo, but he is not legal in Modern- & the next best thing is Diffusion Sliver! Diffusion Sliver &/or Opaline Sliver are crucial to playing slivers, since targeted removal is a sliver-deck's greatest enemy.. & unlike many sliver-abilities, their abilities actually stack, so with 2 Diffusion Slivers in play, a Path to Exile or Fatal Push or Lightning Bolt would cost FIVE mana just to take out one of your slivers.. I see you have 2 Diffusion Sliver, but since he is so important to keep your engine going, i personally prefer to run 3 of them (they are not aggressive enough to run 4x though, imo). Sentinel Sliver is amazing, & i would recommend 2x in every sliver deck! You can even attack, then use tapping abilities during 2nd Main Phase, effectively giving you a 2nd turn in comparison to running without him. Megantic Sliver is a total game-changer, and i have found 2x Megantic to be very very good. I run 4x Manaweft to be able to cast him, though, plus 1x Gemhide Sliver. Groundshaker Sliver is pretty bad.. I think Battering Sliver is actually better, but he is pretty bad too, imo.. I would cut them in fvor of Megantic Sliver. For a mana-base, 4x Sliver Hive is worth every penny, and 4 Ancient Ziggurat is nearly the same thing for about $1 (that is if you cut some of the sorceries, which i would personally cut all of them in favor of more slivers!). I think Spinneret Sliver is pretty terrible when you could be running Galerider Sliver as a 1-drop with a better ability. Predatory Sliver should be a 4-of, as should Sinew Sliver, which i am surprised to not see here. With 4x Venom Sliver, i would definitely recommend running at least 2x each of Striking Sliver & Bonescythe Sliver!! Another good card to run with the deathtouch is Quilled Sliver, though i wouldn't run more than 1-2 since his targets are limited to attacking/blocking creatures. Blur Sliver is ok, but i have found that cutting him is better- by the time you cast him, you should have other slivers in play, and every single sliver gives its ability to every other sliver, with or without the haste. I would rather give the slivers already in play more abilities instead of giving the cards yet to be played the ability to do the SAME THING as all the other slivers one turn earlier . Since it doesn't help with Predatory/Sinew's ability, i would cut Hardened Scales in favor of something like Collected Company. Harmonic Sliver is a must-have sideboard card, and i run 1x in my mainboard as well. Remember that Virulent Sliver has POISONOUS 1, not Infect- what this means is that your pump spells don't add any additional poison counters to your opponent; each sliver will only give them one poison counter when it connects (unless the pump is from Double Strike! More reason to play Bonescythe Sliver! That would double the poison counters as well). Anyways, sorry for the rant, but hopefully I've given you some ideas! I love slivers!! A couple more fun slivers as 1-ofs are Pulmonic Sliver and Telekinetic Sliver.. so many awesome abilities! Check out my Slivershod deck! My nephew played my Sliver deck against me with my Zombie deck and ended up swinging at me with 150+ damage at once, with Flying, Deathtouch, Double Strike, Lifelink, Indestructible, & a Diffusion Sliver!! That just shows how insanely out of hand they can get if they go un-checked. Good luck!

herringtonr on Modern Slivers

1 week ago

Through all of my experience playing slivers, I have found that Bonescythe Sliver tends to be a dead card. If you even get the ability to cast it, it will most likely get countered, and if it hits the field they are going to kill it before you can deal damage with it. So instead I started running Leeching Sliver. It doesn't double the damage but it gives unblockable damage which can be a game changer. Also, in the sideboard I would recommend 2x Warping Wail for board wipes and other threats, dropping the Screeching Sliver and Belligerent Sliver, and in the mainboard I would move the Leeching Sliver from the sideboard to replace Striking Sliver and Venom Sliver, since both of those won't do much as 1 ofs.

LVL_666 on Overlord's minions

2 weeks ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

Snap157 on Let me just sliver into something more comfortable

1 month ago

Ever considered the Thorncaster Sliver and Venom Sliver combo? I always find it hilarious to be able to snipe most anything on the board. Also, Descendants' Path could help you really get some slivers pumping out. Hope this helps!

Odysseus_97 on Sliver EDH-001

2 months ago

Dont know what your experience is, but 45 lands seems a bit much too much :)

Just some minor suggestions, you can check out my profile for my own sliver deck if you would like :)

Lophane on Sliver Hive

2 months ago

if you need some more finishing power, maybe a Megantic Sliver or two could help push them up in power, though they do cost a lot of mana, i play EDH so I'm not sure n how much mana you are looking to accrue in a game.another few id really suggest are Venom Sliver (makes for great defense, Hunter Sliver (once you get some deathtouch, make em kill themselves on your creatures, and Bonescythe Sliver will help double up on damage while providing that same 'first hit' that Striking Sliver does for death touch to take effect.and if you find you're ever dying too quickly, Syphon Slivers are never a bad thing to help keep your life up

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