Search your library for X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Boundless Realms Discussion
4 days ago
Profet93 Actually still in heavy prototyping. I started rebuilding the deck from scratch yesterday. Sorry in advance for the mess, putting together a bunch of the pieces again today.
I feel like my play group give me too much time to setup and there is not much in the way of heavy control around besides the occasional counter spell or Ghostly Prison. I will be honest, might even give me enough time to pull off a Helix Pinnacle.
Only reason I'm not running Mana Crypt, is I don't have one. I'm actually trying to acquire it. For the sake of building, accepted.
Genesis Wave is defiantly going into the deck
Horn of Greed Feels too powerful to cut, it's going back. You caught me in the middle of a full deck rebuild. It's not leaving :)
Deserted Temple is a good suggestion, accepted
Missed Fabled Passage! Thank you!
Ulvenwald Hydra feels good in the playground right now as a tutor for gaea's cradle or any other land I will be adding to the deck. In addition to that at any time there is a lot of flyers at my table. Tempted to keep him unless I can come to a better quick solution for flying like Whiptongue Hydra. Not sure yet honestly.
Yavimaya, Cradle of Growth will be needed, still sorting out the land base!
5 days ago
I noticed you're using mostly basic lands. Any particular reason for that? Moreover, do you need Yaviamaya, cradle of growth given your large amount of basics? I feel it's slight benefit of allowing your few non-basics to tap for green is outweighed by the potential of mana fixing the opponent.
I love fetches in Azusa, even Fabled Passage, as they give us a greater chance to utilize crucible effects. I take it, it's a tad too slow here? Even given your update stating how shuffling effects are crucial?
Like most Azusa decks, your primary strategy seems to be T&N into Avenger + Regal. But if they counter the T&N, given you run no Boseju, or stifle the ETB effects of either, you're SOL. Somewhat fringe and meta dependent scenario, I understand, but something to consider. I mention this as you only have 7 cards that draw you cards (including the cards that allow top deck land plays). Perhaps a Harmonize or some other cards listed like Boundless Realms (while not draw, thinning your deck dramatically is very very helpful, given a deck with primary basics)
You stated in your update: From the information given above, then it is in our best interest to figure out when the deck runs away with the game and to amplify that scenario. It seems that dropping.... Horn of Greed - You even mention that you always pull out ahead. It seems like you cut cards that help you win and you then cut those same cards as when you are in that winning position, they don't advance your position further. But without some of those cards, it becomes more difficult to get to that winning position in the first place.
Discussing draw further, green draws through either token swarm or creature power. You have Avenger + Scute for tokens and (up to) 6 creatures that have high power, biggest only namely Ulvenwald, which I don't understand in this build given you are utilizing primarily basics. If Ulvenwald's purpose is to tutor lands, why not get another land tutor such as sylvan scrying, nylea's intervention or many others?
Genesis Wave - With only 5 instants/sorcerries, why isn't this here? You don't need to dump your whole deck if not needed given you have no haste outlet like Akroma's or Concordant. I find it a very powerful value card. Or is it not added because you might draw yourself to death with Regal Force + Scute Swarm/Avenger?
Deserted Temple - For cradle (and politics)
I could be wrong as you know your deck best and how it functions. I would love to hear what you think of each suggestion
3 months ago
Fires of Yavimaya is another good haste enabler, like rhythm. Overwhelming Stampede is a good at running people over. I would also swap out Grow from the Ashes for like a Migration Path or Ranger's Path . Traverse the Outlands and Boundless Realms are also fun ramp spells that can open a lot of options for you. Return of the Wildspeaker and Rishkar's Expertise are nice pieces of card draw in stompy decks.
3 months ago
Hey there! Here are some suggestions you might like:
- Animist's Awakening (allows for a ton of landfall triggers)
- Boundless Realms (tons of landfall triggers again
- Courser of Kruphix (lifegain, more triggers, hitting landdrops)
- Sacred Foundry : Consitency, powerful, and good with fetches mentioned later
- Elfhame Sanctuary (hit landrops more often, more guaranteed landfall triggers if you prefer lands that turn, so you don't have to just hope you draw a land)
- Mountain Valley / Grasslands (more fetches in your colors, gives you double landfall triggers since the fetch and land you fetch for both cause one, can search for shocks like Temple Garden , good with lotus cobra)
- Flood Plain / Rocky Tar Pit (fetch lands that provide 2 landfall triggers, and while not both are in colors you can search for shocks and thus get any color you want from them, as for example if you had flood plain, you could use that to search for Temple Garden or Sacred Foundry , good with lotus cobra)
- Emergent Sequence (ramp, landfall triggers, synergizes with cards that allow multiple landrops per turn)
- Reshape the Earth (insane amount of landfall triggers, can be a win-con)
- Explore : ramp, more landfall triggers
- Ramunap Excavator / Crucible of Worlds / Wrenn and Six (last two may be high budget but all allow you to play fetch land from your graveyard continuously giving guaranteed 2 landfall triggers per turn with just 1 fetch)
- Nature's Lore (can search for shocks, comes in untapped, landfall trigger)
- Bear Umbra (untap, replay, Obunn protection + buff)
- Bloom Tender (adds 3 mana with Obunn out)
- Burgeoning / Exploration (more lands so more landfall triggers, up to 4 lands our turn 2)
- Dryad of the Ilysian Grove (play more lands, add any colors)
- Land Tax (guaranteed lands in hand to play, costs little mana)
- Mirari's Wake (buffs, great if you can make your lands creatures, doubles mana)
- Scapeshift (insane amount of landrops)
Hope this helps! Good luck on your deck and have a wonderful day! Feel free to check out some of my decks.
3 months ago
I think the biggest thing to consider with a Lord Windgrace deck is that he, primarily noting from my own experience, is best as a midrange deck. Taking the first few turns to just ramp and get supports in place so that you can use him to start filtering your deck to find a wincon. To keep it under budget? A lot of changes you can do, start by replacing the fetches with cheaper alternatives, things like Evolving Wilds and Jund Panorama so you get landfall triggers. You'll probably have a lot more basic lands, so things like Cultivate , Kodama's Reach , and Boundless Realms can all help. A general wincon could be Scapeshift , Valakut, the Molten Pinnacle and Dryad of the Ilysian Grove / Prismatic Omen . You generate a ton of mana usually, so pairing something like Zendikar Resurgent with a life drain effect such as Exsanguinate / Torment of Hailfire could also work. If you want to keep yourself safe early on, bump up the number of removal/board wipes to 10-12, they will generally be a bit cheaper in terms of $$ and you can use them in between ramping. I'll link my own Lord Windgrace deck below. It was build over a few years and is pretty expensive, but I usually have good sucess with it, and hopefully you can pull out some ideas.
Commander / EDH
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Good luck, I hope this helps.
3 months ago
My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.
Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.
But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.
5 months ago
Hey fellow sky swarmer,
I feel it is necessary for you to upgrade your dragon arsenal. Some of your dragons are pretty weak (Immirsturn and Steel Hellkite ). Also, no need for Esika, God of the Tree Flip and probably no need for Niv-Mizzet Reborn . It’s cool to play them, but they don’t help your strategy.
You should be focusing on creating value by ramping as much as possible, then playing sky swellers AKA dragons, hopefully doubling up on permanents in the process. Consider Traverse the Outlands as a major improvement, or even something big like Boundless Realms . If nothing else you can always cast your commander.
I’d drop that irrelevant Aurelia instant spell for a Boros Charm to protect your investments or maybe give doublestrike.
6 months ago
- Wilderness Reclamation
- Bear Umbra
- Gift of Paradise
- Dawn's Reflection
- Brash Taunter
- Early Harvest
- Soul's Majesty
- Dictate of Karametra
- Trace of Abundance
- Fertile Ground
- Nylea's Intervention
- Traverse the Outlands
- Boundless Realms
- Goreclaw, Terror of Qal Sisma
- Nylea, Keen-Eyed
- Otepec Huntmaster
- Voyaging Satyr
- Blossom Dryad
- Krosan Restorer
- Chandra's Ignition