Castle Garenbrig

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Castle Garenbrig

Land

This enters tapped unless you control a Forest.

: Add .

, : Add six . Spend that mana only to cast creature spells or activate abilities of creatures.

Profet93 on Kosei, no longer Penitent

4 days ago

Beckores +1

Vines of Vastwood - Buff + Protection

Three Visits > Rampant growth

Yavimaya Hollow - Protection and a good target for sylvan scrying

Castle Garenbrig - Ramp

Reliquary Tower - Utility

Commander's Plate - Amazing

Crystal Chimes / Creeping Renaissance - Recursion

SufferFromEDHD on Shisato! Whispering! Hunter!

1 month ago

Profet93 the prophet of profitable ideas! Thanks for stopping in again. Your constructive criticism, questions and kind words are always welcome on my decks.

Castle Garenbrig not a huge fan of this card. Gaea's Cradle perhaps?

It's not sufficient but it's close. The 2 playsets of snakes with the other toys previously mentioned can guarantee Shisato a turn or 2. Formless Genesis is the newest addition to the card pool that will be added immediately once I find it.

Crop Rotation = Blinkmoth Well ;) joke aside Access Tunnel and Hall of the Bandit Lord are the main targets.

Urza's Saga was added simply because it is an artifact tutor in a color that is anti-artifact. Has a playset of unique targets.

Profet93 on Shisato! Whispering! Hunter!

1 month ago

SufferFromEDHD

Do you feel that is sufficient, have you ever felt like you needed more snakes/fodder for your commander reliant deck?

Castle Garenbrig - Ramp

What is ur usual crop rotation target?

Do you have enough targets for Urza's Saga?

Sorry for all the Q's, it's been a while since I saw this fine piece of work

Profet93 on NevisCF's Mono-Green Mana Ramp

5 months ago

NevisCF

You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.

Ancient Tomb/Castle Garenbrig - Ramp

Gaea's Cradle - Super ramp (not within budget but worth proxying)

Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.

Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.

Turntimber, Serpentine Wood  Flip - Land if you need it, creature if you dont

Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.

Momentous Fall - Used in response to removal, beware of the blue player.

Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.

Sylvan Library - Draw/Filter

Tooth and Nail - Wincon

Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.

Harmonize - Simple draw, not ideal but worth mentioning

Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.

Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.

Eternal Witness - Recursion.

Skullclamp - Makes ur 1/1s into draw, punishes removal.

Profet93 on Red-Glove Landscaping LLC.

7 months ago

Andramalech

Farseek - But the only basics you have are forests and farseek doesn't get a forest. What am I missing here? I'm trying to wrap my head around this.

Speaking of lands, have you considered adding any non-basics? I understand you need a lot of basics from your strategy + early game. Crop rotation in particular would warrant some nonbasics. Some non-basics to consider include....

Boseiju, Who Endures - Removal

Castle Garenbrig - Ramp

Yavimaya Hollow - Regen + politics, expensive but could be worth it depending on how much you're trying to drop on this deck.

Yavimaya, Cradle of Growth - Not a strong inclusion as it could help your opponents more than you. The benefit being able to tap your fetchs for mana when needed and sac them when you don't (especially for top of deck cards like Oracle of Mul Daya).

Profet93 on Xenagos: Jumbo AF

7 months ago

aed38

How has playing with 40 lands been like for you with an avg 4.2 cmc? Have you considered swapping out 1-3 lands for either ramp or card draw? Speaking of lands, here are some lands you might find useful.

Castle Garenbrig - Ramp

Turntimber, Serpentine Wood  Flip - Big creature

War Roomfoil - Draw

Yavimaya Hollow - Regen + Politics

Beast Within - Removal

Deflecting Swat - Protection, politics. Redirect counterspells, targeted removal, extra turns and draw. Ability to bluff while tapped out is nice.

Heroic Intervention - Protection

Your creature choices seem solid like most xenagos decks. I do wonder how Realm Seakers and panglacial wurm have been playing for you, +1

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