![Castle Garenbrig Castle Garenbrig](http://static.tappedout.net/mtg-cards-2/throne-of-eldraine/castle-garenbrig/mtg-cards/_user-added/femme_fatale-castle-garenbrig-eld-15687743320.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Castle Garenbrig
Land
This enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend that mana only to cast creature spells or activate abilities of creatures.
![Kamahl, Fist of Krosa feature for Om Nom Trample](http://static.tappedout.net/mtg-cards-2/archenemy/kamahl-fist-of-krosa/kamahl-fist-of-krosa-cropped.jpg)
![Villainous Wealth feature for Raise your Glass(igur) to Tas(igur)](http://static.tappedout.net/mtg-cards/Khans-of-Tarkir/villainous-wealth.png)
![Ghalta, Primal Hunger feature for Mono Green Stompy](http://static.tappedout.net/mtg-cards-2/CMM/ghalta-primal-hunger/regular-1690487149.png)
![Marwyn, the Nurturer feature for Eldamar, the land of the Elves](http://static.tappedout.net/mtg-cards-2/dominaria/marwyn-the-nurturer/mtg-cards/_user-added/femme_fatale-marwyn-the-nurturer-dom-15565299220.png)
![Lathril, Blade of the Elves feature for Lathril Blade of the Elves](http://static.tappedout.net/mtg-cards-2/kaldheim-commander/lathril-blade-of-the-elves/mtg-cards/_user-added/femme_fatale-lathril-blade-of-the-elves-khc-16085457210.png)
![Ayula, Queen Among Bears feature for Faifur's Bears](http://static.tappedout.net/mtg-cards-2/modern-horizons/ayula-queen-among-bears/mtg-cards/_user-added/femme_fatale-ayula-queen-among-bears-mh1-15586676930.png)
![Forest feature for The Elves Of Elder Deep](http://static.tappedout.net/mtg-cards-2/secret-lair/forest/mtg-cards/_user-added/femme_fatale-forest-sld-15889996980.png)
![Fangorn, Tree Shepherd feature for Treebeard Speaks for the Trees](http://static.tappedout.net/mtg-cards-2/the-lord-of-the-rings-tales-of-middle-earth/fangorn-tree-shepherd/femme-fata_n4zsOaA.png)
Profet93 on
Azusa, Lost but Staxy
1 week ago
MATTSCOTTR, Understood
Extra lands for field of the dead....
Yavimaya Hollow - Regen/Politics
Deserted Temple - Maybe not the best for this build but the ceiling with cradle is insane
Castle Garenbrig > Forest
Thoughts on Karn, the Great Creator > Collector Ouphe? Collector can be more easily recurred and interacted with, comes down more quickly but is symmetrical. Karn can come down later, is harder to recur and interact with but is asymmetrical. Plus it can be a useful recursion tool and a political tool as well. If not swapping over Ouphe, perhaps over Karn Liberated given the high cmc for permanent removal?
Realms Uncharted - Useful to tutor for lands, even better with land recursion on field or in hand. Also works great with Petrified Field.
Profet93 on
My 3-headed baby girl
3 months ago
Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!
Shamanic Revelation - Draw with a side of lifegain
Alhammarret's Archive - Double lifegain, double draw!
Harmonize - Simple draw
Elemental Bond - Steady draw
Skullclamp - You run a decent amount of mana dorks.
Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.
Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.
Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.
I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.
Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board
Castle Garenbrig - Ramp
Profet93 on
Samut, Vizier of Naktamun
3 months ago
SufferFromEDHD +1 because of you, interesting deck.
Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.
At the risk of being winmore, Alhammarret's Archive?
What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.
Skullclamp - Draw, or is it not needed?
Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?
Command Tower/Cragcrown Pathway Flip - Color fixing
Turntimber, Serpentine Wood Flip - Utility
War Room - Draw
Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?
markbeloit on
Kura
3 months ago
You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.
Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.
Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.
Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.
Regarding Hour of Promise: Good, but not sure I need it.
Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.
Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.
Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.
Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.
Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.
Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.
Regarding Nylea's Intervention: Ok, but not sure I need it.
As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.
Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)
Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.
You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.
Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.
Profet93 on
3 months ago
I don't see a lot of draw in here, how about a Momentous Fall or a Shamanic Revelation? For something more on theme although symmetrical, Horn of Greed. Greater Good is also a great option. It's a sac outlet to prevent theft, exile and can net you a ton of cards.
Castle Garenbrig - Simple ramp
Fetchlands like Fabled Passage, Terramorphic Expanse and even Myriad Landscape are potentially worth considering. Especially given you run crucible and ramunap. You run a lot of basic forests. Have you considering swapping some of them out to create additional utility in the mana base? Sadly a lot of the more powerful lands are expensive but there might be some that are worth considering depending on what you're looking for.
Potential Cut - Questing Beast. I don't see how it's purpose in the deck. Is it a meta call for a PW deck?
fableberserker on
flowers for grandma
3 months ago
After seeing it play a few times, I think Mirri's Guile, Threefold Signal, and Radiant Grove should come out for some lands, consider Gaea's Cradle, Castle Garenbrig, Growing Rites of Itlimoc Flip or even just some forests.
Profet93 on
Mana Flooding is a good thing?!?!?!
4 months ago
fuster +1 It's hard to provide meaningful suggestions to a deck so tuned but I'll do my best.
Yavimaya Hollow - Protection
Maybe Yavimaya, Cradle of Growth - Or do you not need colorfixing/helping opponents?
Castle Garenbrig - Ramp, or is it considered a tap land?
Castle Vantress - Scry, or is it considered a tap land?
Deserted Temple - Untap cradle
Swap half your basic for snow-covered to more easily trigger field of the dead
Maybe Abundance - Synergy with sylvan library and a decent filter.
Snapcaster Mage - Recursion
Maybe Splendid Reclamation - Although you might not have enough land saccing to justify it's cost/too narrow. Works well with scapeshift and all your fetchlands.
Finale of Devastation - Tutor/alt wincon, especially with avenger and cradle.
Horn of Greed - Or is it too symmetrical?
Tireless Tracker - Or is it too slow/not needed given you draw enough?
Courser of Kruphix > Dryad of the Ilysian Grove ? - Can you explain your thought process behind Dryad > Courser? On the one hand, dryad doesn't reveal your draws, provides an additional land drop and is slightly easier to cast. I don't see any significant benefit to it's other ability. On the other hand, Courser gains you additional life (while not needed), is harder to cast but allows you to cast from the top of your library. It does reveal your cards so perhaps that's the reason? I just assume when I'm against the blue player they always have a counterspell. Been thinking of swapping out Dryad for Courser in my azusa list.
Profet93 on
Kura
5 months ago
markbeloit +1
I like your fight + stax pieces. Have you thought of adding redundancy for collector ouphe with Null Rod or do you believe it's not necessary? It only shuts off the activated ability of conduit of worlds.
You should swap out half of your forests for snow-covered to trigger field of the dead more easily.
Elemental Bond/Garruk's Uprising > Collasal majesty.
Hour of Promise - Land tutor
Pir's Whim - Land tutor + politics and/or removal.
Yavimaya Hollow - Protection + politics. I get you want stuff to die most of the time but it's nice to be able to protect something or be political when you want to.
Mirrorpool - Copy important instants and sorceries
Miren, the Moaning Well - Sac outlet for commander. can also sac the token it makes to gain life in a pinch.
Castle Garenbrig - Ramp
MAYBE Greater Good - It's main purpose is to be a sac outlet for your commander. It is also nice against theft decks. Not to mention it can put lands in your grave for you to recur. Lastly, it can make your token created by your commander a fuel for additional draw.
MAYBE Nylea's Intervention - While your commander does allow you to tutor, sometimes it might get exiled, or maybe you want the token more than the land tutor. Not to mention it can destroy fliers which this deck seems to be weak against.
How is the abundance + sylvan library combo been treating you?
Looking forward to your response for each suggestion. I like this deck, I've been thinking of adding Kura to my Azusa list.
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