
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Gain .
, : Gain six . Spend that mana only to cast creature spells or activate abilities of creatures.
Trade
Have (0) | |
Want (2) | ivaggione , Kotaff |
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Brawl | Legal |
Standard | Legal |
Casual | Legal |
Block Constructed | Legal |
Legacy | Legal |
Modern | Legal |
Commander / EDH | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Historic | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Arena | Legal |
Pioneer | Legal |
Vintage | Legal |
Pre-release | Legal |
Limited | Legal |
Castle Garenbrig occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Castle Garenbrig Discussion
Emzed on
Bigger, Faster, Stompier, Greener
1 week ago
Gravity Well, Quest for Renewal, Elixir of Immortality, Predator Ooze and Oran-Rief Hydra seem a little underpowered to me, and Panharmonicon does not have very many good synergies in your list.
Your deck could use a few more lands too, 34 isn't enough to reliably hit the first 5+ land drops. I think Castle Garenbrig is a great candidate, but simply adding 5-6 more basic forests would also help.
TallyDanish on
Ultimate Golem Army
1 month ago
First of all, your curve is high so you need way more mana acceleration, especially early game.
I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.
Here are some other suggestions:
Camaraderie instead of War Report
Forsaken Monument instead of Golem's Heart
Conjurer's Closet instead of Dragon Mask
Throne of Geth instead of Energy Chamber
Inspiring Call instead of Sporeback Troll
Cathars' Crusade instead of Chief of the Foundry
Trading Post instead of Daring Archaeologist
Loyal Guardian instead of Arcbound Overseer
Kuldotha Forgemaster instead of Arcbound Bruiser
Ancient Stone Idol instead of Pardic Wanderer
Return of the Wildspeaker instead of Compost
Ugin, the Ineffable instead of The Wanderer
Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery Flip instead of basic lands.
CommandOmega on
Scars
1 month ago
I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:
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Remove 4x Weirding Wood for 4x Utopia Sprawl
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Remove 4x Juvenile Gloomwidow for 4x Devoted Druid
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Remove 4x Illness in the Ranks for 4x Ammit Eternal
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Remove 4x Scarscale Ritual for 4x Unearth
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Remove 3x Defiant Greatmaw for 3x Dusk Urchins
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Remove 4x Jungle Hollow for 2x Castle Locthwain and 2x Castle Garenbrig
Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.
smackjack on
Phylath, Lands Matter
1 month ago
Nice deck. Have you considered adding more basics to get more out of your commander? Lands like Mobilized District, Treetop Village, Drownyard Temple, Castle Garenbrig, Command Tower, Stomping Ground and so on doesn't synergize too well with your commander. I run a Phylath deck (you can find it here: Phylath) where im using only basics and fetches (Evolving Wilds, Fabled Passage, Prismatic Vista, Terramorphic Expanse and Wooded Foothills) to insure i get at least 6 tokens when i cast Phylath. In a 2 color deck its no problem running mostly basics. It also opens up for Blood Moon if your playgroup is ok with that.
Cards i highly recommend:
Conjurer's Closet - bounce Phylat on each of your end step is really nice
Skullclamp - turn all those 0/1 into card advantage
Greater Good - your plants can get really big. Get some serious card advantage when needed (nice to have in case of boardwipe)
Beastmaster Ascension - attack with 7 creatures is really easy in a Phylath deck. This will activate the turn you play it, giving all your creatures a permanent +5/+5 for only 3 mana :).
Purphoros, God of the Forge - Deal some serious damage to each opponent when you cast Phylath. Also really good with Scute Swarm
Tireless Tracker - Card advantage on landfall
RivenEsq on
Selvala, Heart of the Storm
1 month ago
Duskwatch Recruiter Flip -> Ghalta, Primal Hunger
Ravaging Riftwurm -> Hunted Troll
Skullwinder -> Karametra's Acolyte
Yisan, the Wanderer Bard -> Ashaya, Soul of the Wild
Deglamer -> Allosaurus Shepherd
Might of Old Krosa -> Sylvan Safekeeper
Cloudstone Curio -> Collector Ouphe
Memory Jar -> Return of the Wildspeaker
Paradox Engine -> Shared Summons
Song of the Dryads -> Veil of Summer
Phytoburst -> Finale of Devastation
Primal Command -> Kogla, the Titan Ape
Uncage the Menagerie -> Mox Diamond
Mouth of Ronom -> Kenrith's Transformation
Somberwald Stag -> Jeweled Lotus
Lupine Prototype -> Hyrax Tower Scout
Weird Harvest -> Elvish Spirit Guide
Reclamation Sage -> Relic Golem
DCdude5117 on
Giant's Lair
1 month ago
Might want to look into adding these cards for combat step potency. Berserkers' Onslaught, Aggravated Assault, Domri, Anarch of Bolas, Savage Ventmaw, Rampaging Baloths, Skarrgan Hellkite, End-Raze Forerunners, terrastodon, Kogla, the Titan Ape, Scourge of the Throne
And these cards for card-draw and mana ramp Beast Whisperer, Garruk's Uprising, Castle Garenbrig, Llanowar Elves, Temple of Abandon, Gruul Turf, Sheltered Thicket, Cragcrown Pathway Flip, Return of the Wildspeaker, Elvish Mystic, Hunter's Insight, Ilysian Caryatid, Guardian Project, Bonders' Enclave, Nylea, Keen-Eyed,Lifecrafter's Bestiary
And the cuts I were thinking of could be Vivien, Champion of the Wilds, Spearbreaker Behemoth, Giant Adephage, Spidersilk Armor, Mistcutter Hydra, Shifting Ceratops, Sunder Shaman, Voracious Hydra, Rhonas's Monument, Blood Mist
This are just my first initial thoughts on the deck.
Profet93 on
Azusa CEDH
1 month ago
Yavimaya Hollow - Protection
Field of the Dead - Powerhouse! + snow covered forests to turn it online more consistently
Castle Garenbrig - Ramp
Maybe Scapeshift - Tutor + works with Field of the dead
+1
Emzed on
Kresh Into Me Baby (help needed)
2 months ago
Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?