|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
: Gain .
, Sacrifice a creature: Gain .
Phyrexian Tower Discussion
1 week ago
Phyrexian Delver so we can get a sac outlet like vicera seer off of our first hulk trigger.
1 month ago
Things to remove and why:
Worry Beads - too slow Endless ranks of the dead- dead if you don't have other zombies out
From Under the Floorboards - no way to activate madness which is what makes it good
Unbreathing Horde - you can keep if you want, but it only helps if you self mill and you just don't have that many creatures
Dark Salvation - keep it only if you can fix your mana generation issues. If you can consistently get 10+ mana a game then keep it.
Exsanguinate - it's just a worse Torment of hailfire, and again you don't generate 20+ mana consistently.
Butcher of Malakir - Costs too much mana, and when you need to wipe the board you have boardwipes to do that anyways.
Things to add:
Altar of Dementia swap that one out for Ashnod's, it's better in this deck
Grindclock , it's slow but it gets a lot better with Unwinding clock, and if you can land it early it'll do some serious work over the course of a game.
Helm of Obedience is a pricey card but definitely would do work here
Millstone if you took that one out
1 month ago
My build went more for the Pact / Aristocrats mid range plan. I think Edgar Markov is one of the best Aristocrats commanders. Since Edgar himself provides the fodder and we get so many vampires that provide free sac outlets, it cuts down 2 of the 3 pieces needed for an gravepact strategy.
I've been thoroughly enjoying my deck. It was originally a Vish Kal, Blood Arbiter vamp tribal deck that quicky moved over to Edgar once previewed. The lower curve of the deck really allows for explosive starts and makes cards like Dark Prophecy and Skullclamp do amazing work.
I can comment on individual cards if you would like, but it depends on how happy you are with the deck and what direction you want to move towards.
In terms of your maybe board:
Anointed Procession , Purphoros, God of the Forge , Erebos, God of the Dead , Well of Lost Dreams . I would stay away from these cards. They are too costly for a slow upside. Procession itself takes casting 3-4 vampires before it outpaces the benefit just casting a vampire instead would provide and does nothing to protect you from board wipes or help you rebuild afterwards.
Yawgmoth, Thran Physician . Even if you don't build towards Pacts, I must recommend him. He's everything the deck wants. Provides board control/removal. Card draw. And can even buff Edgar's +1/+1 counters anthem.
1 month ago
Regarding the mana base; Cabal Coffers along with Urborg, Tomb of Yawgmoth are the 2 biggest ones to get. Deserted Temple is a fantastic addition to that because you typically are using it to get another use of the Coffers but Thespian's Stage is a nice, inexpensive alternative as you just make a copy of the coffers instead. Boseiju, Who Shelters All is easy to push to the bottom of the list as your deck isn't heavy on instants and sorceries. I'd get Phyrexian Tower before Ancient Tomb as you have synergies with killing your own creatures. You can make do with Temple of the False God in Ancient Tomb 's place if need be though the Tomb is far better. Being new to MtG, I'd hold off on getting Lake of the Dead for now. It's tricky at first managing your lands in play and I know I found myself burning away lands trying to power something out that just died anyway. Several other lands can sub for Strip Mine such as Ghost Quarter , Tectonic Edge or Field of Ruin [I'd go with Quarter personally].
Hope this is helpful advice.
1 month ago
May I first thank you for taking the effort to look at my deck and giving me some really solid suggestions. It is very appreciated!
Dark Ritual will be added. Looking at the Oathbreaker format, which differs hugely from EDH, I think you have a solid point here.
The mentioned tutors are interesting, but sadly I do not own any spare copies. So this is something for a later time.
Gray Merchant of Asphodel is an interesting pick and I think you are spot on when it comes to having an alternative wincon available. I am going to test this soon.
I also added Mind Stone as a lower cmc mana rock. Early game it's very functional and lategame it can give me a draw when it becomes obsolete.
Thanks for your comment sir! If you spot any weaknesses or alternative options, then I am eager to learn about them :-)
1 month ago
Very cool deck concept! There are some oathbreaker staples that I think will take your deck to the next level. You definitely need to add Dark Ritual as it is in my opinion the best card/sol ring equivalent in this format that will enable you to get far ahead in the pod. Vampiric Tutor / Demonic Tutor should be strongly considered. Volrath's Stronghold / Phyrexian Tower is a great land to supplement your strategy. With Dark Ritual/phyrexian tower, you should consider Gray Merchant of Asphodel as you can sac it and recur it as an alternative finisher. Cards I think can be cut are Drana, Liberator of Malakir , Sword of the Animist , and Dark Tutelage . Games are a lot different with 20 life/smaller library and often play out like 4 player modern therefore every card needs to be impactful. Hope this helps!
1 month ago
Thank you ToolisMaynard, the deck has made a few hundred games of evolution.
For the mana base: you don’t need a cradle honestly. It’s nice if you have one but the deck works totally fine without it. Fetchlands are kind of important since they fix your mana and make you a land drop from your grave for sure each turn. But there is a cycle of fetchlands that enter tapped, from mirage I guess. They’re cheap as hell, a bit slower since they come tapped but still better than no fetchland. After that and command beacon, I think the High Market and Phyrexian Tower are most important if you play creatures like Mindslicer , Aura Thief , Night Incarnate and others that do stuff when they die. For the colors just go with whatever works for you. I like my manabase and it works pretty well. ABUR duals would be an improvement but I don’t like to buy them because they’re just expensive as hell.
2 months ago
Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.
The first thing I think of when I think of a 'demon' deck is Shadowborn Apostle . With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with Thrumming Stone for instant fun. To take that strategy a little farther, you might consider running Shirei, Shizo's Caretaker as your general. I know he's not a demon, but his synergy with the Shadowborn Apostle s makes him an honorary demon, as far as I am concerned.
Ramp is a premium in EDH. I notice you have a few rocks already in your deck; however, I think there're better ones you can run. In general, two-mana mana-rocks are going to be a lot better than three-mana mana-rocks, if only because once you're at three mana you typically want to be doing more than just ramping. I like your Jet Medallion ; consider Thought Vessel , Mind Stone , Charcoal Diamond , Coldsteel Heart , Prismatic Lens , Mana Vault , Mox Diamond and Mana Crypt . With as many artifacts as you have, Mox Opal is usually going to be online, too.
Land-wise, I must confess confusion as to why you're running Command Tower . If I am not missing something, it's a Swamp that dies to Wasteland , Back to Basics , Blood Moon , Magus of the Moon , Ruination , Dust Bowl and friends. I think you should replace it with a basic Swamp . Temple of the False God is a land I have mixed feelings about, as it isn't exactly the sort of land you want to see in your opening seven; that being said, it can be powerful late-game. Consider Ancient Tomb , as (since it was reprinted recently) it is at a relatively low price, and it can cast two-mana mana-rocks on turn one. Additionally, in mono-black, Cabal Coffers and Cabal Stronghold are very powerful mana sources. Pairing them with Deserted Temple works pretty well, too. Consider Lake of the Dead , Shizo, Death's Storehouse and Phyrexian Tower as good utility-lands. Also, you could probably use two to four more lands in your list. Twenty-eight is pretty much were I tend to bottom out on land-count, at that's when I'm running all the zero-mana mana-rocks.
Card-draw, card-selection and tutoring are all also very important in EDH. Demonic Tutor and Vampiric Tutor are the gold-standard for tutors, though their prices tend to make them rather inaccessible. Scheming Symmetry is a good tutor if your general is out; similarly, Maralen of the Mornsong seems... worth trying. Presumably, someone is going to take thirteen and kill her, but she's probably pretty good anyway. Diabolic Tutor , which I see you run, is a good option; Dark Petition , Mastermind's Acquisition and Beseech the Queen also come to mind. In the vein of card-draw, consider Night's Whisper , Ambition's Cost , Read the Bones , Phyrexian Arena , Twilight Prophet , Staff of Nin , Ancient Craving , Sign in Blood , Necropotence , Harvester of Souls , Null Profusion , Succumb to Temptation and friends. Graveborn Muse is good even as just a second Phyrexian Arena if you only have one zombie out. If you pair Waste Not with Words of Waste , you can also generate card-advantage. Almost as good as card-draw is preventing your opponents from drawing cards -- unfortunately, in mono-black this is pretty much just Chains of Mephistopheles , which costs about as much as a used kidney these days. Usually I'd suggest Narset, Parter of Veils or Spirit of the Labyrinth .
In terms of removal, you typically don't want to settle for one-for-ones. In EDH, you're generally facing three opponents, which means you're facing three times the number of creatures/threats that you would be facing in a one-v-one. So trading a card for just one creature is often times just not enough. I don't think Ob Nixilis's Cruelty or Unholy Hunger are very good, for that reason. You may have more luck with Ashes to Ashes , Toxic Deluge , Damnation and the like... perhaps even Hex , though keep in mind you'd need six targets on the field to even cast it. Decree of Pain , Overwhelming Forces , Mutilate and Rain of Daggers are also worth considering. Black also has access to some fun pox-style cards. Innocent Blood , Barter in Blood , Liliana's Triumph or Smallpox can all be powerful in the early-game, if you're ramping with artifacts and don't have any important creatures out yet. Similarly, I should mention Pox itself -- this is easily one of the most brutal cards to resolve in EDH, right behind Ravages of War , Armageddon and Cataclysm . I haven't had much luck with it, but depending on your meta Pox may be a powerhouse.
In the Stax/Pox vein, you might consider Night of Souls' Betrayal . Doing away with some of your X/1s would make this a powerhouse, and it is an insta-kill against elf- or goblin-decks. In the right meta, Yixlid Jailer is good; though bear in mind it's a straight nonbo with Night of Souls' Betrayal .
I see you're running Leyline of the Void . Consider pairing it with Helm of Obedience . If you activate Helm of Obedience targeting an opponent while Leyline of the Void is out, the mill from the helm will be replaced with exiling the card. Thus, Helm of Obedience just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving Helm of Obedience tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.
In mono-black, you should consider a reanimator package. Buried Alive or Entomb combined with Animate Dead , Reanimate , Necromancy , Victimize , Dance of the Dead or even Exhume can get a fatty on the table real fast. Entomb -ing Lord of the Void turn one and Reanimate -ing him turn two (or even turn one, if you run Dark Ritual or Lotus Petal ) seems pretty good to me. Whip of Erebos is also a form of permanent-based reanimation, which has the added bonus of gaining you life.
If you're having trouble killing opponents, consider Helm of the Host . This'll add a new threat to the board every turn, provided you can keep one on the table. Bloodchief Ascension also puts down one hell of a clock. Doom Whisperer , Herald of Anguish , Carnifex Demon and Desecration Demon are all additional demons to consider.
Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.
Good luck, man!
Phyrexian Tower occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
WB (Orzhov): 0.69%