Time of Need

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Time of Need


Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle your library.

legendofa on Dragons

1 week ago

Welcome to the club!

First thing I see here is a high average mana cost and relatively few lands and ramp. The Dragon Arch and Quicksilver Amulet help a little, but I suggest cutting a few Dragons and adding more lands and cards that find lands like Sylvan Scrying or Expedition Map. The color balance looks good, you just need more of it. You probably need at least 37-38 lands, if not more, and I would take a hard look at any cards above mana value 6, and cut the ones that don't measure up. Lower-cost dragons, like Icingdeath, Frost Tyrant or even Slumbering Dragon or Korlessa, Scale Singer will also help reduce costs.

My next thought is to take advantage of the legendary-ness of a lot of your dragons. Time of Need, Bard Class, and Mox Amber can all help, depending on how much money you're willing to spend.

Guerric on Lathril's Relentless Elves

3 months ago

Hi ionlyplayelves! I added some response to some cards you had questions about on the other thread, but if you are looking for cuts in order to add stuff, Champion of Lambholt doesn't really have much synergy with elves and Nath of the Gilt-Leaf really only is good if you have a lot of synergy with discard effects, so I'd consider dropping him. I might also consider replacing Dig Up with Time of Need. This isn't an absolute as the former can get any card, but I've generally found that the rule with tutors is that they are best when cmc 3 or less. Since you have lots of mana here its probably fine, end it can find your lands and not just key legends, but its just a thought.

DreadKhan on Maria Tatyova (Tatyova Landfall)

3 months ago

Since you've got a decent number of ways to play extra lands, Soratami Mirror-Mage might be a nice dual purpose card, bouncing lands and removing problem creatures of your opponent. Like Meloku, it's a 1:1 ratio (lands bounced to activation cost), so it's fairly easy to repeat without using extra resources, and can generate them with Stone-Seeder Hierophant type cards. Not sure how you feel about tutors, but Time of Need can find a relevant creature for you, Shared Summons can find two, and Primal Command is perhaps the most versatile tutor ever printed, and worth a look in a deck trying to save card space. Field of Ruin is a nice land destruction effect that triggers Tatyova when it replaces itself.

Just an outside opinion, but have you thought about running more lands? Tatyova benefits from drawing lands and hitting drops, with 37 I fear you'll run out early. I run 45 in my Tatyova deck, and I often suspect it should go a tad higher still, nothing is quite as bad for Tatyova as not hitting your land drops consistently, and you've got multiple 'extra land into play' effects. All that said, your deck looks like it should be interesting to play, nice work!

Guerric on Lathril's Relentless Elves

3 months ago

Sorry to keep making suggestions, but I have a friend playing Lathril, and I have been thinking a ton about this. I hope you don't mind and I didn't give you more than you bargained for!

9) Card Draw- Vanquisher's Banner, Lifecrafter's Bestiary, Realmwalker, Path of Discovery (to get you lands and pump your stuff), and Descendants' Path are all good options. Most of these are fairly affordable to.

10) Tutors- has alllll the tutors. Some are wicked expensive in real world money like Green Sun's Zenith, Demonic Tutor, and Finale of Devastation. Natural Order, Elvish Harbinger, and Grim Tutor are mid-range in budget, the first of which is a good way to cheat out End-Raze Forerunners (which I think you should keep, unless you feel like shelling out for Craterhoof Behemoth). Other tutors are inexpensive, like Scheming Symmetry and Time of Need. Also, don't neglect Pyre of Heroes, which is a budget powerhouse for any tribal deck. Seriously, it's broken, and costs 90 cents.

11) Protecting your stuff and your board- Heroic Intervention and Wrap in Vigor. These protect your best pieces when you need them to.

Obviously these are a lot of options. Just pick what you like for your budget level and overall fit.

Balaam__ on Sorry, am I Boaring You?

4 months ago

Thanks for the interest DreadKhan. Yeah…it stinks Ilharg is one mana short of qualifying for Fierce Empath’s ‘big boy tutor’ ability, it would have been so perfect otherwise. Right now I have Cathartic Reunion/Manamorphose to try and draw into the boar, and that was the best I could come up with at the time. I think Time of Need could work, although to maximize its potential we should swap in 3 new finishers, Legendary ones (of which there are assuredly plenty).

I had actually never seen Mwonvuli Beast Tracker before, and that would definitely work (useful for finding finishers too!). I’m not sure what to take out to make room for either though, I’ll have to weigh that carefully. As for Primal Command, it certainly works but I think it’s too pricey/slow here-even with a cost reduction. We’re not ramp-y enough to play it as early as we need to, and by the time we could afford to cast it we ought to be farther ahead. So that one I’ll have to turn down, but again thanks for the suggestions.

DreadKhan on Sorry, am I Boaring You?

4 months ago

Really cool idea! Lots of fun to play, love seeing an Iharg doing some work.

When I was testing I wondered if you have thought about a way to find Ilharg? There is Time of Need, which can also find some big Legendary to put into play if you've already got Ilharg out, but you could take a risk and try Primal Command to both tutor and do something annoying, putting a land on top can really hurt decks without cantrips/draw. I'm sure if you wanted to use one or 2 Times you could find a Legendary creature that hits with similar punch to Worldspine, maybe an Emrakul, that's a 15/15 as well, and evasive. No triggers, but 15/15 flyer can still close. Emrakul has a potentially better protection effect, but they can just kill Ilharg if she won't close that turn, but I think you might be more consistent. You could pull a Manamorphose or both I imagine, with all the ramp I doubt you have trouble fixing.

IHATENAMES on Gucci Dragons

4 months ago


Removal Unholy Heat

Fatty Sundering Titan

Tutor Time of Need Signal the Clans Traverse the Ulvenwald

Mh2 free cards could be good. Your sideboard plan probably needs to be tuned to your meta. Hope this helps.

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