Catpocolypse says... #1

I think that it's a problem not with the site, but with the timing of the notifications. Because I'm going through the comments and my most recent one was discussing Rishkar's Expertise and Shamanic Revelation, to which you replied to. So, I don't think it is a problem with the site not showing comments, I think the notifications are coming in late and there are no comments to see.

December 3, 2022 1:40 p.m.

Catpocolypse says... #2

It must be a site error, I have not deleted anything

December 3, 2022 3:26 a.m.

bogatyiv says... #3

Thank you so much for your advice, I appreciated it. I added the description and included all combos in the description. I might look for more combos as long as there is a bit of room.

November 24, 2022 1:31 a.m.

bogatyiv says... #4

Hi there, I saw your comment on my Karn deck list regarding combos. I run some combos in my deck and some tough stuff. What do you think of my upgraded deck? Bogatyiv

November 21, 2022 7:35 a.m.

Please login to comment

Maybe some fetchlands to go with your crucible?

December 5, 2022 11:39 p.m.

Said on The Island Awakened...

#2

Catpocolypse - Fair enough, I enjoy the long replies but they are not always necessary :)

I actually meant to suggest Kenrtih's transforms for a swap. Kenriths is one cheaper, replaces itself and provides them with a blocker than can get destroyed. Song costs one more, doesn't replace itself, ramps them but allows for everything described above. Beast within is definitely the best green removal, instant speed is key.

Cutting Wren for Adundance is a good test swap, I think it might prove useful.

For Nkythos, I get it, I personall am not even a huge fan of the card myself. Just wanted to make sure it wasn't overlooked.

December 4, 2022 12:27 a.m.

Are you looking for replacements for cards in point #1 and #3? Or do you intend to keep them to ensure the theme of the deck from when Korlash was in play?

December 3, 2022 8:37 p.m.

Said on Liberating Surprise...

#4

I concur with your assessment, great minds think alike. Swapping Springjack Pasture, Urza's Factory, and Emergence Zone for the Urza tron lands. Then swapping sanctum with urza's saga.

Expedition map is good simply because it can find eye of ugin which allows you to find Kozilek to refill your hand. Super slow, but artifact ramp usually puts your entire hand on the field and then you top deck, so I figure having a versatile map to find the land you need is helpful. Turn 1 play, turn 2 activate, turn 3 commander. Ensuring land drops is great, especially in colorless.

Is there anything you feel your deck is currently lacking, any bad particular meta match up?

December 3, 2022 7:41 p.m.

Said on Liberating Surprise...

#5

I'm glad I could be of service. I love discussing thought processes of why and why not people build their builds. Any suggestion of mine you find useful makes me happy

I think blinkmoth well should take the place of one of the following lands simply because it's synergy with Urn and potential enemy disruption are more impactful IMO than the other benefits the various lands provide....

Emergence Zone/Winding Canyons - You already have your commander, do you need 2x additional redundancy? Especially given how emergence sacrifices itself and winding is only for creatures. I guess it allows you to play your stuff in the inevitable event your commander is not on board. The least serious of the cuts

Blast Zone - Potentially helpful but slow and costly. How has it played for you?

Arcane Lighthouse - Meta choice/politics? You don't have a lot of spot removal yourself. Do you find yourself using this often?

Sanctum of Eternity - As previously discussed

Springjack Pasture - Say Bahhh bahhh (bye bye) Springjack. So much of an investment for little payoff.

Tomb of the Spirit Dragon - Lifegain is nice, do you use it a lot?

Tower of the Magistrate - Lots of equipment in meta, politics?

Urza's Factory - Another expensive token producer.

Speaking of Urza, potential inclusions are.....

Urza's Mine + Urza's Power Plant + Urza's Tower - Allows you to ramp.

Regarding Mirage Mirror potential targets, blinkmoth urn is a good target, perhaps your best. Another alternative would be to use a redundancy in a combo piece. Like if they try to destroy your deserted temple, rings or another combo piece, you could copy it and potentially still go on.

Looking forward to hearing your thoughts :)

December 3, 2022 6:35 p.m.

Metroid_Hybrid

Environmental Sciences - What is the purpose of this card?

Quag Sickness - I get it's part of the swamp theme, but couldn't you get better, less restrictive instant speed removal that costs less?

Nightmare/Nightmare effects - How have they played out for you?

December 3, 2022 6:17 p.m.

Said on Liberating Surprise...

#7

Portal + Immortal - Fair points, be sure to let us know how it continues to play out

Cityscape - Oops, should have their comment more carefully. Got you

If not ancient tomb, maybe an Urza's Saga? I hope it isn't too expensive. Assuming it is, Cryptic Caves is decent. Can be used with crucible of worlds for draw should you run out of gas after ramping and dumping your entire hand like a green player

Speaking of ramp, Blinkmoth Urn? Should the above 2 land recommendations not tickle your fancy, perhaps a Blinkmoth Well that directly synergizes with it's Urn could be useful? Well itself can be used on their opposing artifacts during upkeep to force them to utilize the mana via instant spell or abilities.

Regarding Staff of Domination, I feel it's a bit winmore. In the Kozilek deck, you have much more draw that allows you a greater likelihood of combo. From what I understand, this is more beatdown with a potential combo back up that you might draw into. As such, Staff might be a dead card more often than not. If you had a Metalworker I would say maybe simply because it allows staff to become part of an infinite mana combo, rather than simply being that outlet for one. Although Metalworker is out of budget for now.

What does Mirage Mirror target? Is it simply a versatile utility piece or is there something specific?

_Potential Cut, _Crashing Drawbridge - Given you only have 18 creatures, most of which do not require haste, greaves + boots, do you need the redundancy? Especially given how you are utilizing flash, would you not be able to have "haste" once you cast the creature on their turn and proceed to yours?

December 3, 2022 5:01 p.m.

Said on You're Dun'd...

#8

+1, looking forward to your description. Please let me know when you update it. I have a bunch of thoughts depending on which direction you're trying to go.

December 3, 2022 4:42 p.m.

Said on Liberating Surprise...

#9

Figured, just wanted to be sure. I'm curious, how has Portal to Phyrexia been for you? Seems too costly for what it does.

You seem to have a lot of combos similar to your Kozilek deck if I recall correctly. I guess you like colorless a lot :)

Why do you run Immortal sun with 6 PW's, has the anti-synergy outweighed by the value Immortal sun provides?

Sanctum of Eternity - Is this for protection? Why not swap it with ramp like Ancient Tomb?

Have you thought of swapping out Meteor Golem for the (relatively?) new card thats similar but costs 8 mana but works on cast and attack and creates tapped tokens? The name eludes me at the moment but I could look it up later if interested (I don't keep up with the new sets).

December 3, 2022 2:57 p.m.

Catpocolypse

I agree with all except world shaper. Worldshaper is redundancy, I feel the redundancy might be worth more than the 2 synergies abundance provides (cultivator and sylvan). If you feel you have enough redundancy in that area, then swap them out. I say it never hurts to test.

Surprised you pulled the trigger on Yavimaya Hollow, but I am confident it will help you out of a jam or 2. Don't forget, politics (assuming your meta does that).

I believe the reason TheoryCrafter mentioned the Angel is due to it's ability to shut off your fetchlands. That being said, meta dependent. Although I agree, having more more removal might be beneficial. For me, I've always loved Song of the Dryads as it is permanent removal. Extra points if you or someone else has a strip mine to respond to their enchantment removal. Even better against mono black and red decks with little to no enchantment removal and even more fun on their commander, especially commander centric decks. Although it does ramp and you already have kenrith's, it might be worth considering should you feel you need more removal.

Doubling Season > Parallel Lives - Unless I'm misunderstanding how doubling season and parallel are worded, but doubling season would allow you to ult 2 of your PW on the turn they come down, all for just 1 more mana. Does having 3 PW's justify purchasing an expensive card that costs 1 more mana, I'm unsure but wanted to bring it to your attention.

Truth be told, I think you should consider potentially cutting Nissa, Worldwaker and Wrenn and Seven. Nissa +1 is okay synergy, her other +1 is better in decks that have cradle (I know you have the enchantment one) or Nykthos, Shrine to Nyx. A PW's ult should not be the reason for consideration. Wrenn and Seven +1 doesn't put lands in the grave, just "Ramps" you after it's 0. It's -3 is okay. How have your experience been with PW's? I do enjoy Nissa, Who Shakes the World as her static ability is very powerful in this deck, allows you to mitigate tempo loss (if not ramp late game) and it's +1 is relevant while her ult is similar to the other Nissa.

December 3, 2022 2:48 p.m.

Said on Catpocolypse...

#11

I speculated that as well, youre probably right.

December 3, 2022 1:48 p.m.

wincon? +1

December 3, 2022 12:36 p.m.

Said on Catpocolypse...

#13

I only see Theory crafter's latest comment. I'm unsure :/

December 3, 2022 12:21 p.m.

Said on Catpocolypse...

#14

It said you commented but whenever I go to look, I don't see a comment. Unsure if site error or if you deleted it.

December 3, 2022 2:57 a.m.

I think the choice between Rishkars and Shaman has to do with your level of risk that you are comfortable with. Rishkars is safer and is bound to almost if not completely fill up your hand. Not to mention that Rishkars avoids the "Targetted removal" problem as long as you have at least 2 creatures.

Shamanic is much riskier, with a lower floor and a higher ceiling. The 1 mana difference between the 2 is insignificant. Shaman is also a way to gain life if thats a consideration (aka burn in the meta, enemies teaming up on you, etc...) although that is a lesser priority.

If it were me, I'd go with the safer option, Rishkar's as I'm a cautious person by nature, but thats just my 2 cents. Both are valid inclusions and it's hard to go wrong with either one.

December 3, 2022 2:30 a.m.

First and foremost I agree with Seshiro regarding the three draw spells, best inclusions for draw.

Field and Yavimaya - I agree with your assessment.

Finale - The way to finish games with Finale is have x = 10, that way all your creatures get huge and have haste. The creature recursion/tutor is just another benefit. Given you have a lot of ramp, too much even, I figure it shouldn't be too hard to get it to that level to finish off a game. That being said, it costs a lot of mana and it doesn't provide trample so I see your point and concede to you.

Skullclamp - I dont like using them on one drops either, I prefer to use on other cards that will eventually die anyways. But most people like to get the immediate effect and utilize that card draw same turn, hence my comment, but I agree with you.

Everything you're good. And to reiterate, I sincerely think Seshiro's suggestions are probably arguably better than mine. Youre commenting regarding burst vs. steady card draw. There are pros and cons in each. THe problem with most burst is that you lose tempo, Rishkar expertise solves that. Another problem is 2 for 1 on your creature, return wildspeaker solves that. I get that steady card draw works better in this list, but if you need card draw, given you've went through most of green steady card draw, shouldn't one of the 3 burst draw spells be worth considering?

December 3, 2022 1:31 a.m.

Thank you for your detailed reply, it truly means a lot.

Sylvan Library / Abundance - I only think abundance is worth it if you add in library. Otherwise, I wouldn't rush to add abundance. I've personally hated the card in my Azusa deck, although are decks are built different so it might be worth testing out. Regarding library, its less of a draw spell but more of a second sensei's diving top of sorts that allows you massive draw in a pinch for a high price. Without lifegain in the deck, I wouldn't classify it as a draw source. So I dont think a card like Lotus Cobra should be cut for it if you classify Sylvan library as draw. Nevertheless, I recommend you try both Sylvan + Abundance in the deck. See how they work separately and together and then make a decision IMO. Regarding Cobra, if you really feel you have enough ramp take it out, but with all the fetches and ramp, I would take out another card personally. Cobra provides too much value to ignore IMO

Field of the Dead + Castle - I agree with your assessment, I didn't realize the all the fetches you had, they came out with new fetches in the past 2 years or so, still catching up

Yavimaya Hollow - Yea, I figured but I didn't see any mention of budget in the description and I didn't see it in the maybeboard so I just wanted to make sure you considered it. I agree, its unnecessary, especially in a casual playgroup and in a deck that is more prone to wipes than spot removal.

Finale of Devastation - Speaking of casual, why do you prefer Triumph over finale if your playgroup is casual? I've never met one casual playgroup that was okay of infect of any kind. Although thats perhaps my meta. While Triumph has a higher ceiling and fits the slot of "finisher" in your deck that you were looking for, how confident are you that it is a better card that finale given you only made the update a day ago? In other words, if I understand you correctly, you value the higher ceiling that triumph provides rather than having a lower ceiling and a higher floor? I personally like the versatility but I guess that's just me. I hate having dead and winmore cards in my decks, but for a casual meta I understand. I also slightly agree with your assessment as I am unsure how reliably you would be able to get 12 mana consistently, although you do say you have enough ramp so I am unsure. Definitely something to swap/play around with if triumph isn't giving you the results you expected. I also like to use finale to search/recur e-wit + timeless witness to recur itself again. Helps if I'm topdecked from flooding lands all day and am out of draw.

Skullclamp - You have a lot of 1 drops, not to mention it's draw that you need, easy to cast equip and probably purchase too should you not have one. It's a deterrent at best, card draw at worst.

How has burgeoning been working for you? Seems like your weakest ramp spell as it's ceiling relies on a specific hand. You only have 38 lands, many fetches and this only allows you to play from your hand whereas exploration allows you to play from your grave. Giving your self-mill and the fact you need a ramp cut, I believe this would be a good choice.

Respite / Greater Good Swaps - I think its good to try it out among the other newer cards you might have and let us know how it goes. I still firmly believe Greater good is incredibly more powerful than respite, but testing is needed for sure.

December 2, 2022 3:31 p.m.

+1 Be sure to let me know what you think of each suggestion, seems like a pretty cool synergistic deck.

AbundanceSylvan Library > Collasal Majesty. Honestly, most cards over majesty. Despite the royal name, the card only triggers once, on upekeep. So best case you maybe ramp into it, play a creature with high power, draw a card or 2 before it dies. Abundance allows you to filter your draws and is synergy with Cultivator Colossus (lol, Collasal Majesty, Cultivator Collusus, anyways....). IF you were to find a slot for sylvan library, abundance would synergize extremely well (I forgot the way the synergy works at the moment, something about drawing cards of your choice without paying the life). Speaking of sylvan library....

Is Field of the Dead not in here because it comes in tapped, doesnt make elemtenals or both? It seems very much on theme with landfall and token geeration nevertheless and is extremely powerful. Can help make tokens when your commander becomes unavailable. Swap half of your forests for snow covered if you were to add in field to help reliably activate it. Not to mention that it goes well with Scapeshift, Spelndid Rec, etc.... Seems too good too ignore, your curve doesn't seem low enough to worry about it coming in tapped.

Castle Garenbrig - Ramp

Yavimaya Hollow - Protection

Neither castle nor hollow are high priority given you are limiting nonbasics. But it might be worth considering should you feel lacking on either front, particularly the latter, even though the former could be more helpful.

Finale of Devastation > Triumph of hordes? - Both act as a wincon, although finale has much greater variety and is not a winmore card.

Greater Good - Do you not feel you have enough 4+ power creatures to take advantage of this? I feel the tokens u generate would make this an easy inclusion. Not to mention it prevents theft and exile effects, all while allowing you to fill your grave with more lands if needed. Seems like the best card for your deck out of all of my suggestions, am I missing something?

Potential cut, Jaheira's Respite - You say in your description you dont want myriad landscape or blighted due to mana utilization. Yet you are okay with holding 5 mana back? What if you already have a lot of basics out (given your deck has only half) or they just aren't attacking you. Too situational for too low of a payout IMO. How has it played for you?

Looking forward to your response.

December 2, 2022 1:50 a.m. Edited.

How is your land count been treating, do you feel you have enough ramp to justify 32 lands and a avg 4.25 CMC?

Can you list out a deck description so I can provide the best suggestions for your deck?

Given you are likely going the LD route, have you considered something equally as heinous such as Emrakul, the Promised End and Mindslaver? The former is nice because its a body with built in protection and evasion, cost reduces itself and is more tame. The latter is more consistent and is less tame because you do not replace the turn you took. Imagine Crucible of Worlds + Buried Ruin + Rings + mindslaver. Crucible and ruin recur each other, which allows you to recur the other 2.

November 22, 2022 4:57 p.m.

Specialties

Commander / EDH - Mono-Black

Decks

Pharaoh's Tomb

Commander / EDH* Profet93

SCORE: 66 | 47 COMMENTS | 6718 VIEWS | IN 5 FOLDERS

Azusa, Lost but Woke copy

Commander / EDH Profet93

SCORE: 4 | 433 VIEWS | IN 1 FOLDER

Issa Thassa

Commander / EDH* Profet93

SCORE: 24 | 6 COMMENTS | 696 VIEWS | IN 1 FOLDER

Xenabro

Commander / EDH* Profet93

SCORE: 33 | 35 COMMENTS | 1630 VIEWS | IN 3 FOLDERS

Azusa, Lost but Woke

Commander / EDH Profet93

SCORE: 27 | 26 COMMENTS | 2404 VIEWS | IN 1 FOLDER

Norin Naughty Nonsense

Commander / EDH* Profet93

SCORE: 37 | 22 COMMENTS | 1773 VIEWS | IN 3 FOLDERS

Finished Decks 30
Prototype Decks 21
Drafts 0
Playing since Magic 2013
Points 1535
Avg. deck rating 16.84
T/O Rank 17
Helper Rank 3
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, Vintage, Modern, Pauper, Casual, Quest Magic, Block Constructed, Limited, Tiny Leaders, Penny Dreadful, Leviathan, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer, Historic, Gladiator, Premodern, Alchemy
Cards suggested / good suggestions 1945 / 1080
Last activity 22 hours
Joined 12 years