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Ender666666 With the new Dryad card, wouldn't it be anti-synergistic with Choke?
January 17, 2020 4:18 p.m.
Only looking at sorcerries and artifacts so far as there are lots of cuts there already. If you would like more, I would be happy to point out more....
Bag of Holding- Too slow and unimpactful
Grafted Exoskeleton - Makes you a target, sucks to get to 9 infect just to lose
Horizon Spellbomb - unimpactful
Wayfarer's Bauble - Better ramp in green if you desire
Summer Bloom - On the fence about this once, has the potential to whiff. Would replace with an additional land drop card
Rites of Spring - Worst card in your deck, yes with ur commander and lots of cards in hand you can search for lands to bolt someone but then you have no hand....and thats best case scenario? Weak
Mulch - Unimpactful
Beneath the Sands - Unimpactful
January 15, 2020 12:14 a.m.
Then harmonize, escape, return of the wildspeaker, Rishkar's Expertise are helpful. Even Soul's Majesty , Garruk, Primal Hunter , Life's Legacy , Momentous Fall are all good options. Its dependent on your commander for sure like the rest of your deck (at least momentous can be used in response to removal and life's legacy can be used prior to them getting a chance to use removal, just be wary of saccing as additional cost to cast when the blue player has mana up). Also be sure not to get 2 for 1ed.
Green really only draws through Power of creatures or # of creatures. Since you aren't going wide, these are your best bet.
If you want to protect your commander, you Heroic Intervention would be helpful but thats $. Veil of Summer , Vines of Vastwood , Blossoming Defense and MOST IMPORTANTLY Bolt Bend can all protect your commander. Bolt bend redirects removal, targetted discard draw extra turns and more. Very powerful for 1 mana. You can also consider Boots/Greaves as well as enchantments with totem armor but they can use in response to the equip or worse, 2for1 you with the enchantment.
January 14, 2020 4:56 p.m.
Well I run 48 in my Azusa list and most people say that's quite high. I would personally cut maybe up to 6 lands and add room for some of the cards I mentioned. Not including potential cuts already in the list which I can provide if you like.
January 14, 2020 3:04 p.m.
I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....
- Eternal Witness - Recursion
- Reclamation Sage - Removal
- Beast Within - Permanent Removal
- Return of the Wildspeaker - Draw
- Decimate - 4x for 1 Removal, very powerful
- Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
- Ramunap Excavator - To replay lands from the grave
- Thaumatic Compass Flip/Journey's Kite - Extra land drops
- Blighted Woodland - Ramp
- Reliquary Tower - To hold onto extra cards
- Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
- Realms Uncharted - Basically reads get 2 lands
- Harmonize - Stable draw
It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.
January 14, 2020 1:50 a.m.
+1 for name alone.
January 14, 2020 12:40 a.m.
You are 100% correct, I missed that part. Let us know what changes you end up making for the deck. I can't wait to play against this again.
January 13, 2020 4:12 a.m.
Maybe cut avenger because you're only running new cradle and any other way to abuse tokens? I know you mentioned in the group chat you want to win through overrun, but with a non-token, timmy, based commander, you should just win through beating face.
Why is Arcane lighthosue in the deck, what do you need to target of your opponents?
Cut Rhonas's Monument for another land, Yavimaya Hollow , a forest, or any other good utility land such as Miren, the Moaning Well . Maybe Deserted Temple to untap new cradle and nykthos? You had land issues (although I havent played against you enough to know) and monument isn't impactful enough.
Cut steel helkite for Ulamog, the Ceaseless Hunger , other ulamog, or World Breaker . Both are cast triggers (as you so how crucial that was against blue), worldbreaker is recurable and colorless (for those rare, relevant moments). I understand helkite's appeal but I feel having to connect and pay mana on top of having to wait a turn assuming no haste, assuming you even have enough mana afterwards.
While this is a harder cut, it depends on the meta I suppose, cut Spearbreaker Behemoth for Boundless Realms / Traverse the Outlands . Behemoth is nice, but exile, sac and bounce effects are all prevalent in the meta.
Cut Omnath, Locus of Mana for Greenwarden of Murasa ? Not sure of what to add for this cut or the following cuts.... Recursion is nice, gives you a benefit to it's death as well (synergy with miren moaning well). Other good options of recursion include Creeping Renaissance , Seasons Past or even Preator's Counsel. Omnath does nothing at all except be a mana sink. Recursion is nice to rebuild after a wipe
Cut Apex Altisaur for Terastodon - All that mana to kill 1-2 creatures? Eh. Granted Terastodon isn't much different. Like I said, these last few cuts are flexible. But I've always had a soft spot for him.
Maybe a Dryad Arbor to synergize with G-Sun?
January 13, 2020 1:24 a.m.
I noticed your mention the ruby medallion point before, fair enough. The way I understand your deck, and correct me if I'm wrong, its a race. But what happens when they've countered your T2-T3 purphorous and you're waiting extra turns to recast him given you used a lotus petal or a ritual to cast him the first time. Or just saving their removal for him since he is the centerpiece of your deck (as I noticed you have cavern + boseju but you don't always have them out).
January 11, 2020 12:17 a.m.
Whats the reasoning behind your recent update? Also, thoughts on Noxious Revival > Reclaim as it can be free and you can set up an opponents draw as well?
December 31, 2019 9:21 p.m.
I like all of the changes. Part of me is sad to see wood elves go but it is what it is. I completely agree with aggravated, thats why I took it out of my deck. The entire reason to add The Great Henge is because your commander does assist with the cost. Xenagos makes your creatures have a higher power and thus reducing the colorless requirement for henge.
Berserk should definitely be in there over the 3 mana enchantment. It's way more powerful and much easier to play the same turn. I know it kills your creature but if you can kill a player, it's worth it.
Lastly, keep in mind people can kill your creature in response to the guardian project ETB trigger to make it so that you don't draw.
Im glad to see you enjoyed my suggestions. Xenagos is a powerhouse
December 31, 2019 12:34 p.m.
Oops! I completely missed that! You're absolutely right! Thats another combo enabler and since its an enchantment, its harder to get rid of and is less affected by board wipes.
December 30, 2019 1:12 a.m.
December 30, 2019 12:49 a.m.
+1 for the NAME, custom categories, ALTERS and overall pretty good deck design. I'm a bit lit at the moment so the only suggestion as of now I can think of is Eternal Witness > Regrowth
Thoughts on adding fetches + Rings of Brighthearth ? Rings synergizes with ur commander, fetches, top. If you added a Deserted Temple + rings + Cradle + Lots of creatures = infinite green mana. Its also good synergy with your walkers as well.
December 30, 2019 12:45 a.m.
Vivien, Champion of the Wilds seems too weak. Flash is nice but unecessary. It does not provide any synergy with his current strategy. The biggest issue is what to cut for it if it were.
Pardon me if I am unaware, but how does Spidersilk Armor combo similarly to Nest of Scarabs ? It provides a static based toughness buff, not counters. It could be nice to have extra toughness, but at 3cmc when slots are tight, it doesn't seem worth it.
December 29, 2019 11:55 p.m.
I run it in Azusa and it works wonders. Early game it allows me to hit land drops when I'v already dumped my hand, and mid-late game it's a maze of ith for opponents creatures that taps for mana, very useful overall!
December 29, 2019 8:33 p.m.
I tried to make it work in my Xenagos deck. Even though he's indestructible, they will use their few pieces of removal that can exile him to make it a 2 for 1. What I've found ok success with is pairing it on an opponents expensive commander or piece I want gone. That way I either get a bunch of mana, or the permanent gets removed for me. Alternatively, most people just destroy the enchantment. But it has great potential if you can find a way to make it work.
December 29, 2019 2:17 p.m.
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|Playing since||Magic 2013|
|Avg. deck rating||11.06|
|Favorite formats||Commander / EDH|
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