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Said on Kamerot...


BRO! I didn't know that about genesis wave, no1 in my group noticed that (or they did and they didn't tell me, lol). Thank you for bringing that to my attention. Now I feel like I need to add regal force back in my mono green deck potentially. AH! The gears are grinding!

May 15, 2022 6 p.m.

Said on Om Nom Trample...


Happy to see that discord is helpful. I'm familiar with Ink's moth's yeva, it is a monstrosity. Glad to see the changes, good work, agreed with your thought process.

Now that you added your 2 land untappers and the inclusion of yavimaya green urborg, have you considered adding Maze of Ith? I forgot if we discussed this prior. During battle phase, attack with land untapper creature, hold priority, activate maze on your creature untapping it. Then tapping the creature to untap maze and another land, rinse and repeat floating 1 mana each time. Utilize this mana with your commander to attack for lethal assuming another creature aside from land untapper is attacking. Given your dorks, I understand the hesitation to add it. But its another potential combo line. Given that you run spore frog, spikeweaver and have obscuring haze in maybeboard , it can be potentially be of use as another combo line.

I can't recall. How do you not deck yourself with Genesis wave and regal force's mandatory draw trigger, isn't that an automatic loss if you put in too much mana, how do you deal with it/determine the value for X?

May 15, 2022 5:03 p.m.

Said on It's Tough to …...


Regarding your update

Cemetery Prowler - Is it's primary purpose GY hate, early blocker, ramp? I feel GY hate is what you were going for. Why not add a Soul-Guide Lantern in it's place or even a Scavenging Ooze. This way you are reactive rather than reliant on attack. Something to consider regarding creature count and pump draw spells. But personally, I feel you are light on beaters. I know your deck is a big more aggressive so perhaps thats just how it plays. I think Kogla, the Titan Ape in your maybeboard would be helpful. Synergy with eternal witness, provides creature and artifact/enchantment removal. Unlike bane of progress, won't remove your land enchantments

Budget per card? - I added mana crypt to Xenagos and went ham depending on how much of a threat I was viewed as. If not crypt then perhaps Mana Vault might be worth considering in place of time of need? Unless you are actively trying to assemble creature based infinite combat rather than passively drawing into them, ramp might be a higher priority for T2 Xenagos. Having additional ramp redundancy for Xenagos is nice. The untap cost is steep, but depending on your opening hand. or if you just need a little more juice for a draw spell, or to cast your hand after a wheel, it could be useful.

May 15, 2022 1:22 p.m.

cost reducer/Cloud Key/Semblance Anvil/ugin ineffable + Sensei's Divining Top + Mystic Forge = draw your whole deck. Then with mana rocks + untapping keys / extra mana , cast your infinite colorless combo. Each piece is extremely synergistic with your deck.

Also note that forsaken monument + basalt = infinite colorless

May 14, 2022 4:17 p.m.

Said on It's Tough to …...


I saw your deck cycle, throwing more at you....

Reflecting Pool - I feel this is better in tricolor decks where there is more versatility. Having 2 of the same when you sometimes need another color isn't always ideal. That being said, given your dorks/ramp, I doubt it has whiffed on you before. Still curious

Urza's Saga - For sol ring and shadowspear? Would suck if you already drew into them. I dont think you have enough targets to make it viable, how often has it whiffed? I feel if you added Sensei's Divining top, it would be more viable.

Wheel of Fortune - Seriously considering this in my build. How do you know when to and not to play it? Would love some advice on that. Xenagos lists draw through combat damage or through targeting a high power creature you control. Having draw that is not reliant upon maintaining a creature on board


Bonders' Enclave - While colorless making dork casting more difficult, the potential for draw might be worth it

Dread Statuary - While same issue above, having a man land has been very helpful for me. Making it a 8 power with commander, then casting draw spell is nice.

Castle Garenbrig - Similar issue to above, but helps ramp out 5 of your creatures more quickly. Might be worth it

Skullclamp - Draw, power booster and makes your late game dorks into draw engines. I've almost always been happy to see this card. Not to mention that if you equip pre-combat, they have to decide whether they want to remove it to prevent you from drawing. But many times (meta dependent), people are hesitant to use removal on a threat that might not be coming to them. #politics

Rancor - Turns 1/1 --> 3/1 --> 6 power with commander. Recurs itself, provides trample. Not needed, but nice to have. Often times, I cast selvala, rancor onto it, go to combat, pump, no swing --> main phase 2, use the haste + pump to cast big spell (greater good, riskhar's etc....)

Heroic Intervention - Most important suggestion, super useful. Dont sleep on it.

Your list is pretty tuned, so its hard to recommend any cuts

May 14, 2022 1:42 p.m.

Said on Feldon of the …...


Good update, keep up the good work. Let us know how your games go as a result of your changes +1

May 12, 2022 5:22 p.m. Edited.

Said on The 6th Color …...


You already have one: (cost reducer)/Ugin Ineffable/Cloud Key/Semblance Anvil + Mystic Forge + Top = Draw your whole deck

Mystic allows topdeck casting of artifact. Activate top to draw a card, placing top on the deck. Cast top off of the deck for free given Ugin. Rinse and repeat. Then once you draw your deck...

You then draw into and cast Basalt Monolith and Foresaken Monument, making infinite colorless. Just need the mana to cast both in the first place.

May 7, 2022 4:26 p.m.

Said on The 6th Color …...


+1 , combos cool?

May 7, 2022 1:20 a.m.

Said on Introducing Themes!...


I was wondering why tappedout was so glitchy this morning. I'm glad the theme came! I love darkness, I use dark mode on my computer, this just makes it even darker. Thank you for the theme.

May 4, 2022 12:23 a.m.

You might want to cut both your lower impactful and higher costed cards for draw and removal. I do like how you have enchantment removal, good on you. An oblivion stone can help remove pesky artifacts as well should that be an issue in your meta.

Cards to cut from a surface level look....

Bloodgift Demon - Bad phyrexian arena

Bloodline Keeper - Slow, I know it makes tokens but its not impactful enough as well

Bone Shredder - Not needed, black has better removal

Cabal Initiate - Mono black got better self-discard

Dimir House Guard - Black has better tutors

Duplicant - Not needed, black has better removal

Graveborn Muse - Better in zombie dedicated decks, chainer makes them nightmares sadly, not zombies

Kagemaro, First to Suffer - Conditional, Not needed, black has better removal

Slum Reaper - Not needed, black has better removal

Tenacious Underdog - Bad card, no synergy

infernal tribute - Way too weak

Potential cards to add....

Contamination - Goes well with bitter blossom, albeit shutting off large mana producing lands symmetrically

Infernal Darkness - Similar to above but doesn't shut off big mana producing lands

Oblivion Stone

May 3, 2022 11:54 p.m.

Said on Sliver Royalty...


Idk what your budget is now, nor do I know much of 5 colors or slivers. That being said, you can replace your recursion to hand with mass recursion such as Patriarch's Bidding

Regrowth > Nature's spiral, but I honestly wouldn't run either. What is it youre trying to recur?

If you were to include your budget per card, it would help me and others suggest appropriate cards. Do note, your mana base needs a bit of an upgrade. But I feel having a slower mana base makes you less threatening, so there is that

May 3, 2022 11:08 p.m.

Said on The Goal of …...


I've always found games that allow for crazy interactions to be my favorite. The story, the memories are most important. Utilizing worst fears, then mindslaver, then emrakrul the promised end 3 turns in a row is just pure fun, using their own necropotence. Redirecting their own spells just for them to redirect it back at me!

One of my favorite moments against me was when I played a Thought Distortion against my friend with a smug/smirk on my face, cocky that his mono blue deck would crumble. He politely smiled, tapped his lands, to which I replied, it can't be countered to which he responds, i know and proceeds to cast Narset's Reversal against my creatureless mono black deck. BOY DID THAT MAKE ME LAUGH AND CRY! Such a found memory, being put in my place, IN STYLE.

May 2, 2022 10:14 p.m.


Well, you've certainly done a good job of creating this lovely piece of work. I agree with the overwhelming majority of what you said. I also love utilizing mind slaver effects! Dont forget, rings + mindslaver = good times!

Surprised I missed torpor orb. Yes, cursed totem is not as helpful in cEDH as most decks rarely utilize activated abilities aside from mana dorks primarily and a few key cards here and there, very meta dependent. Winter orb not working? Is it because everyone else has so much artifact and mana dorks that it makes it less impactful? I would figure given all of your artifact ramp, it should make u go pretty far ahead.

NGL, I think Great Distortion > OG Koz . I prefer refilling my hand fully and being able to counter spells is just too good. Annihilator is powerful, dont get me wrong. But something about countering their pact of negation with a land, their swords to plowshare with a sol ring just really tickles my fancy. Being able to bluff interaction is key, and top makes it easier to find a card to counter with. Not saying to switch or anything, just giving my 2 cents.

May 2, 2022 10:01 p.m.


Thank you for your well thought out response. I failed to recognize as this. Given that most cEDH decks include artifact hate, and that 50% of your deck is artifacts and with little targetted removal, it becomes more difficult to deal with cards like collector ouphe. I'm assuming the reason you made this cEDH instead of semi-competitive or even casual is because of your meta's power level?

How have you deal with artifact hate in the meta, politics?

Switching gears, have you considered adding some on more stax to help slow the game down? Cards like Torpor Orb? It doesn't hurt you and give that many cEDH decks run ETB's since most creatures rarely live long enough to be tapped next turn, it might be worth looking into. It primarily stops thassa oracle. Even Cursed Totem might be worth looking into depending on the meta (albeit at the cost of metal worker, burnished hart)

May 1, 2022 10:22 p.m.

Decrepit_Angel +1

Mystic Forge + Top + Cost reducer (ex: semblance anvil, ugin ineffable Cloud Key, etc...) = Draw your entire deck. Given that over 50% of your deck is artifacts, its good on it's own. Top allows you to ensure it works even more effectively. Don't sleep on mystic forge.

Manascape Refractor - What it's purpose here, copy opposing coffers or something? What lands of yours have activated abilities that you need redundancy for?

Soul-Guide Lantern > Relic of progenitus

You mention for the metal worker combo, lightning greaves needs another creature to latch onto afterwards. How often do you have another creature given you have few in the deck. I feel this would be mitigated by adding Field of the Dead - Provides blockers for those times your fast mulligans fail and you're left in the wind waiting to ramp while your opponents are developing a board state. Turns on consistently given your land diversity.

Reliquary Tower - Not needed, but worth mentioning. How many forms of draw do you have in the deck, or are you mostly reliant on casting commander, draw cards, ramp recast and repeat?

May 1, 2022 4:11 p.m.


Commander / EDH - Mono-Black


Issa Thassa

Commander / EDH* Profet93



Commander / EDH* Profet93


Azusa, Lost but Woke copy

Commander / EDH Profet93


Azusa, Lost but Woke

Commander / EDH Profet93


Norin Naughty Nonsense

Commander / EDH* Profet93


Pharaoh's Tomb

Commander / EDH* Profet93


Finished Decks 29
Prototype Decks 21
Drafts 0
Playing since Magic 2013
Points 1385
Avg. deck rating 15.58
T/O Rank 21
Helper Rank 3
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, Vintage, Modern, Pauper, Casual, Quest Magic, Block Constructed, Limited, Tiny Leaders, Penny Dreadful, Leviathan, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer, Historic, Gladiator, Premodern, Alchemy
Cards suggested / good suggestions 1843 / 986
Last activity 5 days
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