Itsyourmove says... #1

Thanks for the suggestions on what to put in. What things would you recommend taking out of the Norin deck?

May 15, 2021 11:22 p.m.

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Said on Do Any Women …...

#1

Regarding my initial comment, I think there are definitely aspects of society that influence men and women to certain things. I don't think it's a stereotype but rather an analysis of the problem as I understand it. We are all free to disagree of course. If you look at the proportion of men vs. women playing MTG, you will see a discrepancy. The fact the OP brings up the topic is evidence of that point.

I don't think we should overlook society's influence, whether that's through ads, family values, sphere of influence with friends (how I got into the game). There are various factors to consider which should be taken into consideration before stating it's a stereotype.

May 16, 2021 2:15 a.m.

Said on Itsyourmove...

#2

I saw your post on my profile. Taking out depends on what you wanna put it. I can recommended which cards I think are worth slots should you wish. The more you wanna put in, the more I will recommend to remove.

May 16, 2021 12:40 a.m.

Said on Do Any Women …...

#3

I think it's just about values. Most women don't value trading card games but have been raised to value other aspects. I think more women should get in the game. I had a few at my LGS, but most of them would play Dungeons and Dragons or another table top game, not so much MTG.

I think you should start them young like they do for boys. We have ads for card games mostly after tv shows that men watch, not so much tv shows that women primarily watch (Ex: Real Housewives). Maybe get a MTG School club and try to include more women that way, they become addicted to MTG early on

May 15, 2021 7:37 p.m.

Said on Suns_Champion...

#4

Hey Suns, I hope you are doing well. I tried to visit your neheb deck and it showed me this.... https://imgur.com/a/JDiTv3a

I proceeded ahead and it brought me to your deck. Never had that happen before, not sure if others had an issue. I'm using chrome. In any case, just wanted to bring that to your attention and see how you're doing.

Stay safe my good fellow.

May 14, 2021 8:34 p.m.

Said on Titania EDH...

#5

Have you considered Rishkar's Expertise or is the cmc too high and the chance for getting 2 for one'd not worth the draw + tempo?

May 14, 2021 7:54 p.m.

Said on Wank Stain...

#6

War Room - Cheap draw without taking a slot

Skullclamp - Draw

Memory Jar - "Draw"

While I love both kozilek's for card draw and in general, do you usually have enough mana to cast them in mono white, even with the artifacts and "ramp" they added for white within the past year?

I see the description for rings of 3 wishes for approach of the 2nd sun. I feel rings of 3 wishes is way too slow, do you find yourself often using it to get approach for the win when shit hits the fan?

May 14, 2021 12:57 p.m.

Said on Itsyourmove...

#7

Hey, I never got a notification when you replied to my initial comment on your deck, I just happened to see it when it was being cycled. Post on my wall when you reply so I don't ignore your comment as I think there is an issue of notifications with your deck.

  • Cheers!
May 14, 2021 1:44 a.m.

Said on Norin the Wary...

#8

There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.

Outpost Siege - Draw, works nice with top so you can guarantee you can cast it

Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .

Chain Reaction / Blasphemous Act - Board wipe

Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion

Dualcaster Mage - Amazing utility! Goes infinite with Heat Shimmer and 1 or 2 other cards should you wish. Both pieces are useful on their own as well

Feldon of the Third Path - Useful in an ETB build

Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements

Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers

Humble Defector - Politics, synergy with Homeward Path , which also is janky with confusion in the ranks for more politics. It's worked well for me, meta dependent.

Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki

Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO

Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.

Nevinyrral's Disk - Enchantment removal/wipe

Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.

Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.

Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...

Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.

Endless Atlas - Continuous draw is nice to have

Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.

I'm looking forward to your detailed response :)

May 14, 2021 1:41 a.m.

Said on Kick You Whilst …...

#9

Ah, I misunderstood how you organized your categories and didn't look closely enough. I'll be sure to take closer look before recommending another suggestions.

Regarding champion's helm, are you sure that they need to target your commander for her ability to work? It just says "then destroy target creature of an opponent's choice," it doesn't specify your commander. Perhaps I am misunderstanding something?

What is the purpose of phyrexian portal?

May 13, 2021 1:50 p.m.

Said on Norin the Wary...

#10

Itsyourmove +1

Loving the artifact ramp here. I feel you need more card draw, I can provide suggestions if you like.

The one thing I don't understand is your creature list. Most Norin lists are either goblin based, or general value based. Yours seems like, sub-value, suboptimal choices for some cards. Would love to give you more feedback. Just a got a few questions...

  1. Meta?
  2. Budget per card?
  3. Do you want to keep this chaos, even though you don't have too many chaos cards?
May 13, 2021 2:04 a.m.

Fair enough, I kind of figured as much but wanted to run them by you just in case. Thank you for discussing each reason for each card :) Do you have a budget per card? Any reason why you are running all basics and no valakut or atleast some minor nonbasics?

Jeska's Will - Value town

Hanweir Battlements  Flip - Haste for commander, politics (if you're into that), etc...

War Room - Draw

Deflecting Swat - Counter counterspells, redirect targetted draw, extra turns, removal, discard, etc... the utility!

The land that can make your dude a G-d and then if you sac it, you get an indestrucible counter. It came out in the last year, forgot the name as I haven't been up to date since March 2020. Can be helpful as a means of protecting your commander

Champion's Helm > Whispersilk cloak - I take it you aren't attacking with your commander nor the remainder of your creatures

Myriad Landscape - Ramp

Strip Mine / Wasteland / Field of Ruin / Tectonic Edge /Any similar card - Deal with cradle, coffers, urborg, field, etc.... meta call, but these lands are prevalent in my meta.

Blast Zone - Interact with enchantments/others. A bit expensive mana wise, but worth a look at if you have troubleseome enchantments in the meta

May 13, 2021 12:31 a.m.
May 12, 2021 4:37 p.m.

+1 Good work

Survival of the Fittest - Synergy with genesis, gets rid of late game dorks

Cavern of Souls > The land that can make ur commander indestructible. It seems like your deck is very anti-blue, having a land that can tap for a color and stop your commander from getting countered without anything else on board seems like a good payoff. I get the need for actual physical protection but I think this swap should be considered depending on your meta

Stoneshaker Shaman - Just seems weak for what it does. I know there is a red enchantment (can look up if needed) that does something similar for a similar cost. It would be a better fit than this card, surprised to see it. It seems like it's main purpose is anti-blue and interaction. But most non green players ramp with rocks and green ramps with dorks, so unless you get collect ouphe out with it simultaneously, I don't see how impactful this really is. How has your experience been with it? Are you choosing the creature version simply because of your commander?

Gratuitous Violence - Seems expensive for what it does, you already have various forms of redundancy. Is this needed? I could easily see Skullclamp in it's place to help you draw, get payoffs off of dorks, and deter your commmander's death or at the very least, give you some benefit from it.

May 12, 2021 1:25 p.m. Edited.

Said on EDH - Xenagos, …...

#14

I have some ideas but +1 for a good deck, nice work

May 5, 2021 5:58 p.m.

Said on Azusa and her …...

#15

Cards to cut...

Restock - Bad recursion

Desert Twister - Bad removal

Your land count is WAY too low especially for an azusa deck. With such a high AVG cmc due to all the eldrazi, little ramp, a little bit of removal will hurt you badly.

I suggest cutting some of the more expensive cards such as It that Betrays. Apex Predator, spawnsire, ulagmog infinite gyre, etc.... for lands + more ramp to help ensure consistency.

May 1, 2021 8:57 p.m.

zAzen7977

Why run duress if above you said you added tainted aether to dea with the creature + landfall heavy decks in your meta? Or is this just to bait the counterspell or something? I've never liked duress, but I can potentially see it's use in more competitive pods where it gives you information as well. Thoughts?

May 1, 2021 8:49 p.m.

Said on Nyrmak...

#17

Didnt wanna double comment on Zazen's deck. Send me ur decklist and i'll help u out with PW removal. Oblivion stone should not be overlooked also :)

April 28, 2021 12:24 a.m.

Murderous Rider and Hero's Downfall are both good options in place of dismember/force of despair

April 27, 2021 5:09 p.m.

Said on Relics of Fear...

#19

Good idea cleaning the comments :)

Regarding thoughtsieze vs. dance of the dead, I don't quite fully understand. So you cut dance and oppression for thoughtsieze and want to add another card in place of the 2nd?

Regarding the cards you want to add, Go Blank is cool, is that new? I like how its hand and gravehate in one. How often do you feel grave hate is relevant, do you find your opponents utilizing your discard to fuel the GY shenanigans and therefore you feel gravehate is necessary or for another reason? Out of the 4 mentioned, Hymn to Tourach is the best IMO. Plumb just seems weak, moreso in this build (compared to a token based build such as Hapatra). Wrench is worse than hymn and go blank is on the mayebeboard for me. I like cheap and efficient spells.

I see you already have GY hate in the form of soul guide lantern, not sure if redundancy is needed, thoughts?

April 27, 2021 3:02 p.m.

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