|Commander / EDH||Legal|
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|Premium Deck Series: Slivers (PDS)||Common|
|Time Spiral (TSP)||Common|
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Creature — Sliver
All Slivers have ": Add one mana of any color to your mana pool."
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|Have (6)||Skydra2 , Ashy , xXThormentXx , ibraJG84 , Mousemke , Psycheretic|
|Want (8)||Statharas , DeifiedExile , Thotny , jmunda , Turtlelover73 , OcelotProblems , 2gherkins , MasterRoach117|
Gemhide Sliver Discussion
1 week ago
Paradox Engine is a must in any Sliver Overlord deck. Your commander, combined with Gemhide Sliver or Manaweft Sliver allows you to cast all your creatures--you can use your Slivers to activate your Commander's tutor ability, use Slivers to cast the tutored Sliver, untapping all your slivers. Rinse and repeat until all your Slivers are in play. Even if your commander is not in play, you can still use alongside Dormant Sliver and mana slivers to cast a large number of cards per turn.
Crib Swap is a solid removal spell that can be tutored by your commander.
Vanquisher's Banner is another solid option as it provides you some card draw.
With regards to DGMasterChief117's comments regarding lands, I notice you have a number of hypereffecient tutors in your maybeboard. If you run a set of Vampiric Tutor, Worldly Tutor, and Demonic Tutor, you could safely drop down to 35 or fewer lands. Slivers are inexpensive to cast, and, once you've got a mana Sliver in play, your lands become less important.
1 week ago
1 month ago
In the same vein, Mirari's Wake really helps to ramp up, both your mana base and your creatures.
Herald's Horn lowers the cost of your Slivers and provides repeatable draw. Very useful.
Phyrexian Reclamation is a repeatable way to return cards from your graveyard.
Paradox Engine gives you essentially an unlimited combo with Sliver Overlord, letting you put all of the Slivers in your entire library into play if you've got Manaweft Sliver/Gemhide Sliver/Cryptolith Rite in play. Even if you don't have the combo pieces in play, it can provide a ton of value.
I too play a Sliver EDH deck, so these are some suggestions that I've learned from experience can be rather powerful.
1 month ago
For a removal spell that can be tutored by your commander, try Crib Swap. Amoeboid Changeling lets you make your opponent's creatures slivers to steal them with your commander. Mirror Entity can pump your team a ton, since most slivers have fairly low base power.
To address the mana fixing and ramp problem, try the mana slivers: Gemhide Sliver and Manaweft Sliver. Cryptolith Rite fills a similar role. In addition, you aren't running Sol Ring, probably the best ramp in EDH. For card draw, try Descendants' Path and Call to the Kindred. I was going to suggest Patriarch's Bidding for the board wipe problem, but it appears that it's fairly expensive. So I guess, just more counterspells? With the mana slivers, you should be able to hold up mana more easily, making countering opposing board wipes probably your best bet.
2 months ago
Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.
First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.
Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.
Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.
Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.
Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.
But yeah. I hope any of that is useful, and good luck with the deck!
2 months ago
itachi45, while Collected Company would be helpful, I think it would slow down the playstyle of the deck. The goal is to spam as many creatures as possible, and that's helped in part by Blur Sliver, Gemhide Sliver and Manaweft Sliver. However, thanks for the suggestion!
3 months ago
I like the direction you are taking this deck in, and the focus on more control. Slivers decks tend to be pretty repetitive, and it's always refreshing to see something new.
Since you are taking a more control-oriented route, consider attacking your opponents' mana base with highly efficient stax cards--Stasis, Winter Orb, and Storm Cauldron to name a few. While these "harm" you as well, your Gemhide Sliver-augmented and Paradox Engine-enabled horde can easily mitigate some of these issues.