Gemhide Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Common
Time Spiral (TSP) Common

Combos Browse all

Gemhide Sliver

Creature — Sliver

All Slivers have ": Add one mana of any color to your mana pool."

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Gemhide Sliver Discussion

LVL_666 on Sliver Swarm

1 day ago

Hey Doombeard1984,

Sorry for not responding sooner - got busy with life and stuff. Also been working on a new deck for funsies. However, your question: would Maelstrom Nexus work as a possible value engine in your deck? In my opinion...I think you wouldn't get as much value out of the card as you would like. According to my count you have 13 cards in your deck that are CMC 5 or 6. Ideally with Maelstrom Nexus out, you'd cast one of those big cards and cast something smaller - ideally a Sliver. The problem here is that there's a bit of unpredictability with Cascade - once you cast that spell you could end up revealing and casting any of your instants or sorceries. Imagine Cascadeing into a Armageddon with no Gemhide Sliver on the board?

tl:dr - Would Maelstrom Nexus be fun to play? Yes. Would it get you consistent results with every Cascade trigger? No. Sometimes, it may even hurt you.

If you were looking for more consistent results that result in ether value, or just outright win you the game then I'd suggest:

The previously mentioned cards when paired with a Mana and Haste Sliver result in you casting everything from your deck for the most part. Sure, it doesn't exactly fit within the aggro play style you seem to be going for, but it ends the game. Most players who have played against Slivers know exactly what any of the previously mentioned cards mean when you get them on the battlefield, so expect to have to defend it when it hits the board. What do you think of my suggestions? Would you want to use any of those, or are you looking for something more unique?

Doombeard1984 on Sliver Overlord

2 weeks ago

Nice deck. If you added Mana Echoes you can create infinite mana, and with Gemhide Sliver and a haste sliver, you can have infinite colour mana too. Sliver Queen is the creature producer. +1from me, and feel free to have a look at mine

LVL_666 on Sliver Hate Train

4 weeks ago

Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.

  • Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.

  • Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.

  • Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.

  • Instants: Can't really argue with the choices you made here. Good stuff.

  • Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?

I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.

Saljen on Sliver combos

4 weeks ago

Well the first and main combo that you need to know about for Sliver combos is this:

Intruder Alarm or Paradox Engine + Gemhide Sliver or Manaweft Sliver or Cryptolith Rite + Sliver Overlord = every single sliver in your deck is now in play. How it works, is you use your other slivers to tap for at least 5 mana putting 5 in your pool, use Sliver Overlords search ability to search out a 1 CMC Sliver and put it into play, netting 1 positive mana and untapping all of your slivers. Do this for all your 1 CMC slivers, then all your 2 CMC slivers, and you should end out with enough spare mana to play every single sliver in your deck. Training Grounds makes this combo even easier to achieve.

A little tip, for when you don't have the full combo but have Sliver Overlord in play, always search out Crystalline Sliver first to keep your slivers safe. Sliver Hivelord is a good second option. Once both are in play, you're free to do pretty much what ever you want without threat of losing your army of slivers.

I run a Sliver Overlord Commander list and my deck has a focus on combos. Feel free to check it out for some tips. My mana base is super budget, so you can fill out your 5 color mana base easily. Run all 5x Vivid lands, all 10x Tri-colored lands, 1 of each basic land, Terramorphic Expanse and Evolving Wilds, then there are enough 5 color lands to get you to 37.

MaltOMeal on Evergrowing Slivers

1 month ago

Try a Paradox Engine when you have Sliver Overlord out. Any time you play down a new creature, all of your creatures untap. In mine, I run land hate cards like Armageddon and Catastrophe since I usually have a Manaweft Sliver or Gemhide Sliver out. Its fun to watch the opponent squirm when they can't play anymore spells for a few turns.

Valengeta on Budget Slivers

1 month ago

My advice is to stick with a White and Green deck, you have the base slivers there like Sinew Sliver, Muscle Sliver, Brood Sliver, Horned Sliver, Bonescythe Sliver, Gemhide Sliver, Ward Sliver, Might Sliver, Manaweft Sliver, Essence Sliver and Sidewinder Sliver there, plus some more but these are the greatest ones for me. With them you can splash more colors to use Crystalline Sliver, Necrotic Sliver, Sliver Queen, Sliver Legion, Sliver Overlord and Sliver Hivelord, which are the ones with most value in my opinion outside Selesnya colors, although there are some good ones too in Blue and Red. Metallic Sliver is a good and cheap body but with no abilities of its own. Also get non-creatures spells that allow you to draw, tutor or fix your hand/deck for more creatures, as well as things to protect said creatures from boardwipes and individual kill spells. Check my sliver deck to get a more accurate idea of what I'm saying please Merciless Aliens

Saljen on Commander Slivers Budget

1 month ago

I see you have Gemhide Sliver but no Manaweft Sliver? Let me start by saying that these two mana slivers are the best two cards in your deck and you should run both. When these come out, your deck can just go bonkers. In fact, I'd go as far as saying that you should try to run even more of these effects. Cryptolith Rite and Song of Freyalise also give the same effect attached to an enchantment. Now, ramp isn't the only reason you want these cards. These cards are the primary pieces in your Commander's combos. Once your commander and a mana sliver are in play, you just need one more piece. Two cards can fit this last role, and I run them both in my Sliver deck. Paradox Engine and Intruder Alarm. What happens is that when your Commander is in play and you can tap for at least 4-5 mana with your creatures, then you can use his ability to search for a 1-2 CMC sliver, play it, then up tap all 4-5 slivers. Now your mana base just grew, assuming you have haste (which you can search for first), and you can do it again until all your 1 CMC slivers are in play, each one gaining you more mana than the last. Then from there you can proceed to put every single sliver in your library directly into play unless some one can stop you. It creates an infinite combo where infinite is defined as the number of slivers in your deck. If you're going all out for Queen and Legion, then you'll want to make sure you've got this combo in your deck too. It's slivers 101.

Training Grounds is great with your commander. Makes the combo easier and just makes both abilities easier to play. Also works with Necrotic Sliver.

I've been working on my Sliver EDH list for years now, so it isn't exactly budget. But it started out that way. Here's a link if you're interested.. I'd really suggest taking a look at the mana base. My mana base is still pretty much fully budget and it reaches 5 colors a lot more easily than what you have here. You want to run all 10 tri-color lands, this really helps hitting your 5 colors. Then, there are many budget 5 color lands that help drastically. Consider Cascading Cataracts, Command Tower, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Temple of the False God, Terramorphic Expanse, Transguild Promenade, and Unknown Shores. Not having 5 colors available will hurt you 10x more than having lands come into play tapped.

LVL_666 on Sliver Swarm

1 month ago

Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":

These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.

The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.

I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:

Now, what cards do I think you could use?:

Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!

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