|Commander / EDH||Legal|
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|Premium Deck Series: Slivers||Common|
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Creature — Sliver
All Slivers have ": Add one mana of any color to your mana pool."
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Gemhide Sliver Discussion
6 days ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
1 week ago
Don't forget the slivers that make everyone mana dorks: Gemhide Sliver and Manaweft Sliver. Them, along with a Dormant Sliver and Blur Sliver can get a decent storm effect going, as each sliver can produce mana for the next one. When you want to attack, just sack the Dormant Sliver, with Necrotic Sliver's ability for example. Also don't forget that Sliver Hivelord can pull off an Avacyn, Angel of Boardwipes, except with more than just white wrath effects.
Root Sliver is good too.
1 week ago
2 weeks ago
It's also worth noting that if they have out Constricting Sliver and then play Gemhide Sliver they can exile Animar, Soul of Elements because even though the ability is granted by the white Constricting Sliver, the source will be the green Gemhide Sliver.
1 month ago
Love the deck got a couple of suggestions though Harmonic Sliver just a Aura Shards on a stick. Maybe Training Grounds if you want your abilities to be cheaper and second copy of Heartstone. A Paradox Engine for another copy of Intruder Alarm to help untap your slivers to tap em again to play another sliver when you have a Gemhide Sliver or a Manaweft Sliver on the battlefeild already. Also i know you wanna keep it permanents only but Crib Swap is to good when you have Sliver Overlord as your commander, since you can find it with its ablity to search for a sliver card. Once again awesome deck!
1 month ago
I was adding some of the combos from your deck into my own that felt more of my play style, and I noticed something about the Paradox Engine/Planar Bridge play all permanents combo you have. Planar Bridge says put onto the battlefield, so you would not be able to cast it from your hand for Paradox Engine. This combo can still partially work since Overlord can find a 1 or 2 drop sliver and still force Paradox Engine to all the untapping.
Also have you thought about running Heartstone? I have it and until I knew about Mana Echoes and Training Grounds it is currently what I use for infinite damage, the combo I am using is Heartstone, Purphoros, God of the Forge, Sliver Queen, Gemhide Sliver since I do not have Manaweft Sliver at the moment, and either Heart Sliver or Blur Sliver. Unfortunately this gives me infinite tapped slivers, which isn't an issue since I can win off it.
1 month ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
1 month ago
I like it, and hope to put together a Sliver EDH deck in the near future. The bulk of your cost here is caught up in your mana base, which you could fudge a little to get the cost down. But hey, its fun to dream (and while we're dreaming, why no Gaea's Cradle?).
I see you have library manipulation cards Sylvan Library, Mirri's Guile, and Sensei's Divining Top (but no Soothsaying...). I like them here, and I think they do ok, but you might want more straight draw as opposed to looking and putting back. I think you want to be a bit more aggressive with slivers. Rhystic Study is great, and other good options would be Dictate of Kruphix, Howling Mine, and Phyrexian Arena, and maybe even Greed.
Along with these, I think more tutoring would help, too. Demonic Tutor, Diabolic Tutor, and Diabolic Intent to go along with Vampiric Tutor. The tutors are nice, too, and plentiful as we discussed in other threads, but Worldly Tutor would be good for getting to Gemhide Sliver and Manaweft Sliver early on. Natural Order as well, but to a lesser extent, as the sacrifice requires a green creature. Survival of the Fittest would be a judgment call, but worth a playtest. Defense of the Heart might be the best one for this deck, as you can then tutor for the Legendary slivers right away.
Anyways, those aren't changes that I think have to be made, just some other options to consider in a different build.
I like what you've got here!