|Commander / EDH||Legal|
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|Premium Deck Series: Slivers||Common|
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Creature — Sliver
All Slivers have ": Add one mana of any color to your mana pool."
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Gemhide Sliver Discussion
1 week ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
1 week ago
I like it, and hope to put together a Sliver EDH deck in the near future. The bulk of your cost here is caught up in your mana base, which you could fudge a little to get the cost down. But hey, its fun to dream (and while we're dreaming, why no Gaea's Cradle?).
I see you have library manipulation cards Sylvan Library, Mirri's Guile, and Sensei's Divining Top (but no Soothsaying...). I like them here, and I think they do ok, but you might want more straight draw as opposed to looking and putting back. I think you want to be a bit more aggressive with slivers. Rhystic Study is great, and other good options would be Dictate of Kruphix, Howling Mine, and Phyrexian Arena, and maybe even Greed.
Along with these, I think more tutoring would help, too. Demonic Tutor, Diabolic Tutor, and Diabolic Intent to go along with Vampiric Tutor. The tutors are nice, too, and plentiful as we discussed in other threads, but Worldly Tutor would be good for getting to Gemhide Sliver and Manaweft Sliver early on. Natural Order as well, but to a lesser extent, as the sacrifice requires a green creature. Survival of the Fittest would be a judgment call, but worth a playtest. Defense of the Heart might be the best one for this deck, as you can then tutor for the Legendary slivers right away.
Anyways, those aren't changes that I think have to be made, just some other options to consider in a different build.
I like what you've got here!
2 weeks ago
hey.. here i am:)..
I think you have a sollid deck here, but i would recommand to add a Paradox Engine for this reason:you got a couple of sliver on the BF including Gemhide Sliver/Manaweft Sliver or both, tap them for mana, play spell.. untap all slivers, tap them for mana them play a spell and untapp all again etc etc.
Same counts for all non-land permanents.
How doe you use Steely Resolve? for your own creatures or do u use it for your opponent?
Also Living Death may also be a good addon.
Like i said you got a solid deck!!
2 weeks ago
Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.
Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.
If you want to take a look at my deck I wouldn't mind any kind of suggestions.
2 weeks ago
2 weeks ago
It looks super-fun! I might try to fit in Gemhide Sliver as another way to tap Slivers for Mana and to have more Turn-2 Ramp options. Also, maybe try some way to sacrifice Dormant Sliver for those times when you are forced to go on the attack, perhaps Basal Sliver to get you the for Door to Nothingness or even Necrotic Sliver if you want to be slightly more competitive, there are always targets for it! Maybe even Mindlash Sliver for another 1-drop that can help take them off their own discard, artifact removal, or the more uncommon counterspells you sometimes run across in Modern! Really looks like a fun idea, I look forward to seeing what kind of results you get with it, kind-of want to sleeve it up myself for the next Modern night at my LGS!
1 month ago
My vote would go for Sliver Queen combo control. It's fast, has lots of redundancy and while you combo off with sliver tokens, you're generally only running 5 or 6 slivers total in the deck (basically just Basal Sliver, Necrotic Sliver, Manaweft Sliver/Gemhide Sliver, possibly Dormant Sliver and Diffusion Sliver). ther rest of the deck is control, ramp, card draw and combo.
1 month ago
Hey thanks, Ya the mana base is really tricky in 5 color as you already know. So getting this out of the way right now we already know blood moon is gg now that said I really enjoy my rainbow land base.
You get to play this deck as if it was mono color and that's super fun! The only bad hand being 1 land that's Reflecting Pool but one land is kinda iffy anyways.
Right now this deck has a great ramp that looks like this.
Turn 3: land or not you have 5 - 6 mana of any color this will let you run out 3 lords or 1 lord and a 3 drop or Sliver Hivelord
I like that you get to run Sedge Sliver the 4th lord, I cant really make him work in this deck because trying to get a basic swamp would be too hard to line up.
3 Diffusion Sliver is a must with jund and other heavy interactive decks.