Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Latest Decks as Commander

Boseiju, Who Shelters All Discussion

Profet93 on TIME LORD (Primer)

4 weeks ago

+1 I think if you organized your description into spoilers with different parts dedicated to function or spell type, it would be a lot easier for users to comprehend the entirety of your card slots. That being said, this deck seems like a beast and I'm afraid to play against it.

Mind Stone > Cold steel heart? Or do you really need the colored mana. I just hate it coming in tapped and I like the option of draw, albeit, not needed so much in this deck.

Time stretch- How often do you find yourself actually casting it? Would it not be best to substitute it for something lower on curve given cEDH? I feel like this card is a bit of a stretch . I like Treachery as you run a similar rewind. Taking opposing commanders, utility/problematic creatures for free assuming no counter seems like good value.

Tolaria West - How often do you use it as a land vs. tutor? Have you considered adding a Boseiju, Who Shelters All in it's place given your entire deck is based on instants/sorcerries in a cEDH meta where blue is bound to be present? Or do you find your deck already handles other blue players efficiently enough given your counters/strategy?

ZombieCat on Looming Shadows {Tergrid Brutal Build}

4 weeks ago


Thanks for the upvote, much appreciated and I absolutely love the Head Games combo, as far as I know I'm the first to figure out that one.

Infernal Darkness is good but I don't like the cumulative upkeep of since that's mana I could be using for a spell or effect. I do have one in my binder just in case.

Mind Twist is a great card in the deck but I don't like the mana intensive side of X.

Ill-Gotten Gains already got a foil one, amazing card. Considering it.

Cavern of Souls and Boseiju, Who Shelters All - How did I overlook these!?

As for Megrim like cards, I want to thoroughly test them out before cutting them. I figure if I make someone discard their hand that's automatic 14 damage.

Extraplanar Lens I run in my Avacyn, Krenko and Korlash builds (On my profile) and I've never had issues running 24 or less basics with it. If I need to I might up the land count to 32.

Thank you so much for your feed back, gave me a lot to think about wish list some stuff.

Profet93 on Looming Shadows {Tergrid Brutal Build}

1 month ago


+1 just for the fact you have Head Games!

Have you considered adding Infernal Darkness for redundancy to contamination which A) Doesn't require a creature and B) Doesn't impact your own coffer, lake of the dead, phyrexian tower, nykthos, etc....

Mind Twist - Extremely powerful and it seems like you don't mind hitting only 1 opponent.

IMO - Megrim like cards are winmore and while they are nice once you get going, they don't provide any actual value, which you will need when the table attempts to beat you to death

Ill-Gotten Gains - Value/recursion

I've found extraplanar lens to be too risky because A) You go down a land B) Symmetrical given many are runnign snow-covered, albeit, a meta choice C) You don't have enough basics to warrant it's inclusion

Cavern of Souls / Boseiju, Who Shelters All - Antiblue/synergy with Nethervoid

Profet93 on Burn It Down

3 months ago

I playtested the deck, while I don't like it/can't pilot it properly, doesn't mean it isn't a good deck. +1, good work, good AVG cmc.

I disagree with some of your card choices. Thoughts on adding Deflecting Swat? Counters countersells, redirects targetted removal, extra turns, draw, etc.... very powerful effect to use while tapped out.

Idk the level of blue in your meta but Boseiju, Who Shelters All is noteworthy as well given you are sinking all of your resources into an X spell, it would suck if it were countered. Conqueror's Flail is another anti-blue option should you need it.

Return of the Wildspeaker > Garruk, Primal Hunter > soul's majesty

Skyshroud Claim > Explosive veggies - They also printed an explosive veggies with cycling recently should you wish.

MagicMarc on HELP ME!!!

3 months ago

Right, Keqing420. I forgot gutteral is red/green. Thank you for pointing that out.

Also, Some other cards you can run to combat a control deck are; Defense Grid, Boseiju, Who Shelters All, and Cavern of Souls barring budget considerations anyways.

BenWin on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 months ago

I would like to add a few more thoughts to my previous post.

First I would like to double back and praise Steely Resolve. It may not be able to be tutored, but the protection it provides is unmatched. I always love drawing it, and there is usually no cost to playing it immediately. Worth it 100%, please reinclude.

Mana Vault. Yeah maybe not the best. Discard my thought on it.

Zuran Orb. Definitely troll because I only tend to get rewarded for slotting in World Shaper when I use Greater Good to draw into it (discard lands in the meantime), and cast it to win the game on that turn. No life gain needed in that scenario. As a side note, being able to sac lands for free can be useful to win the game with Titania, Protector of Argoth on the field. Except Sylvan Safekeeper can already for that.

Veil of Summer. This one WOWed me in testing. Unlike any other mechanic in our deck, this can protect an enchantment or tutor spell play. No need for Boseiju, Who Shelters All or whatever, this is the shit you love to draw. Not to mention that it obviously protects Omnath, Locus of Rage. And there's more! If you ever go off drawing cards, like with Greater Good, it's wonderful insurance for helping you complete your combo. In the worst scenario it often cycles itself. Other worst scenario, your opponents aren't playing blue, and you're also really happy?

elk88. Hi! I appreciate your break down of Strip Mine, it highlights the benefits quite well. Intuitively, I agree with you that it just plain makes sense in an EDH lands deck. However, I have found Strip Mine severely underwhelming. Maybe my play tables aren't an accurate representation of the general population of tables or I do not have a good conceptualization of the true potential of Strip Mine in context of our deck. Perhaps it doesn't pertain to my aggressive playstyle and fits better in a grindier one. There are many factors that could affect the usefulness of Strip Mine, but due to my personal experience, playstyle, and bias to my slightly different list, I have to respectfully disagree. At least for now. I hope you continue to have opportunities to test Strip Mine in your own list and I'd be interested to hear more about how it goes.

TheOneKiko1337 on [cEDH] Krenko, Mob Boss [[PRIMER]]

3 months ago

Omniscience_is_life let's say that you have Krenko, Mob Boss on board plus one more red permanent. This way it already pays itself plus one . It's considered more of a "later" ramp or in some situations when you have Krenko+X red permanent it can net a lot of red mana really fast. I don't like Gemstone Caverns in this deck. Because we already have a lot of colorless mana in our mana base and Gemstone Caverns doesn't provide anything except it's in your starting hand.(OFC than it's nice to have) Boseiju, Who Shelters All Can be considered when you're in a counterspell heavy environment. I wouldn't put it in my core 99 because we don't run that many sorceries nor instants.

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