Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
, Pay 2 life: Add to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
|Want (6)||Bibo895 , Kori , Nevetz1911 , sebbyk , mefisto22 , GekkostatesOfAmerica|
Combos Browse all
|Commander / EDH||Legal|
Boseiju, Who Shelters All occurrence in decks from the last year
Latest Decks as Commander
Boseiju, Who Shelters All Discussion
1 week ago
I playtested the deck, while I don't like it/can't pilot it properly, doesn't mean it isn't a good deck. +1, good work, good AVG cmc.
I disagree with some of your card choices. Thoughts on adding Deflecting Swat? Counters countersells, redirects targetted removal, extra turns, draw, etc.... very powerful effect to use while tapped out.
Idk the level of blue in your meta but Boseiju, Who Shelters All is noteworthy as well given you are sinking all of your resources into an X spell, it would suck if it were countered. Conqueror's Flail is another anti-blue option should you need it.
Skyshroud Claim > Explosive veggies - They also printed an explosive veggies with cycling recently should you wish.
2 weeks ago
Right, Keqing420. I forgot gutteral is red/green. Thank you for pointing that out.
3 weeks ago
I would like to add a few more thoughts to my previous post.
First I would like to double back and praise Steely Resolve. It may not be able to be tutored, but the protection it provides is unmatched. I always love drawing it, and there is usually no cost to playing it immediately. Worth it 100%, please reinclude.
Mana Vault. Yeah maybe not the best. Discard my thought on it.
Zuran Orb. Definitely troll because I only tend to get rewarded for slotting in World Shaper when I use Greater Good to draw into it (discard lands in the meantime), and cast it to win the game on that turn. No life gain needed in that scenario. As a side note, being able to sac lands for free can be useful to win the game with Titania, Protector of Argoth on the field. Except Sylvan Safekeeper can already for that.
Veil of Summer. This one WOWed me in testing. Unlike any other mechanic in our deck, this can protect an enchantment or tutor spell play. No need for Boseiju, Who Shelters All or whatever, this is the shit you love to draw. Not to mention that it obviously protects Omnath, Locus of Rage. And there's more! If you ever go off drawing cards, like with Greater Good, it's wonderful insurance for helping you complete your combo. In the worst scenario it often cycles itself. Other worst scenario, your opponents aren't playing blue, and you're also really happy?
elk88. Hi! I appreciate your break down of Strip Mine, it highlights the benefits quite well. Intuitively, I agree with you that it just plain makes sense in an EDH lands deck. However, I have found Strip Mine severely underwhelming. Maybe my play tables aren't an accurate representation of the general population of tables or I do not have a good conceptualization of the true potential of Strip Mine in context of our deck. Perhaps it doesn't pertain to my aggressive playstyle and fits better in a grindier one. There are many factors that could affect the usefulness of Strip Mine, but due to my personal experience, playstyle, and bias to my slightly different list, I have to respectfully disagree. At least for now. I hope you continue to have opportunities to test Strip Mine in your own list and I'd be interested to hear more about how it goes.
3 weeks ago
Omniscience_is_life let's say that you have Krenko, Mob Boss on board plus one more red permanent. This way it already pays itself plus one . It's considered more of a "later" ramp or in some situations when you have Krenko+X red permanent it can net a lot of red mana really fast. I don't like Gemstone Caverns in this deck. Because we already have a lot of colorless mana in our mana base and Gemstone Caverns doesn't provide anything except it's in your starting hand.(OFC than it's nice to have) Boseiju, Who Shelters All Can be considered when you're in a counterspell heavy environment. I wouldn't put it in my core 99 because we don't run that many sorceries nor instants.
3 weeks ago
I can't imagine a situation where Nykthos, Shrine to Nyx actually ramps you, considering tokens don't provide devotion... have you thought about Gemstone Caverns for some ramp and explosiveness? Or maybe a Boseiju, Who Shelters All?
4 weeks ago
Hi BenWin, a bit of a long reply, apologies if I ramble. Guerte has hit the nail on the head with Burgeoning, not only do we need lands in hand we also need our opponents to be playing lands and for a large number of decks our opponents are playing typically run very few lands so that it is almost never provides value outside of the opening hand and even in the opening hand you need to make sure you have a card draw spell to refill or else you are instantly in top deck mode turn 1 or 2, not great.
Skullclamp I understand your point here, it is a highly efficient card and it might well be worth running. It is likely to be removed on sight but maybe better this than one of our enchantments etc. Maybe worth testing but I am still leaning towards this not really fitting in with our game plan. It is another piece to have onboard for it to be of value. What I mean by this is that we need a creature preferrably a elemental token so we would need Omnath, Locus of Rage + Skullclamp + a sac outlet + a land in hand or a landfall trigger. It isn't Greater Good or Valakut Exploration which generate a value with fewer pieces required.
Force of Vigor I am a champion of, we agree, this should be an auto include in almost all green decks. The Omrath iteraltion of this deck runs very little spot removal which meta dependent is not the best approach, however, what it lacks in interaction it gains in efficiency, synergy and power. Run Force of Vigor folks.
Gamble This is an interesting one and one I am surprised to say I haven't tested thoroughly. Let me explain why. The card as powerful as it is and a tutor that Gruul in great need of also suffers significantly when we have very few cards in hand which for the most part Omrath does. If we can consistently have a full grip then I think this card is an auto include but I am sure we can all agree that Omnath very rarely is in that position and if we are then we are likely already winning, ie, we have just played a big Shamanic Revelation or Rishkar's Expertise or have Greater Good in play with a decent number of elementals. I don't think I will be running Gamble until we consistently have more cards in hand.
Altar of Dementia I think it is fair to aliken it too much to Ashnod's Altar as although they are both colourless enchantments Ashnod's Altar also produces mana. It turns each Field of the Dead trigger into a painless Ancient Tomb which is great for recasting Omnath, Locus of Rage or setting up for one of our high cmc spells. Your point about self mill is interesting and does generate another potential line for use albeit risky as we run very little non land recursion. with only Eternal Witness and Bala Ged Recovery Flip available ever since we cut Greenwarden of Murasa. Milling our opponents out late could be a option but we'd need at least one of our doubling effects to have enough power onboard to eat through that many cards. I won't be running this card.
Sensei's Divining Top also won't be making the cut. Like I mentioned in my previous post I just think I would rather have other cards. If you are playing a slower plan with more interaction and maybe a bunch of stax pieces I can see this potentially being valuable. I just don't think Omrath is a deck for utility artifacts, we're too busy trying to play lands and cards that actively close the game rather than durdle.
Perilous Forays I cannot get behind. As mentioned previously it is a high cmc sac outlet and more importantly by the time I find myself playing I have very few basics left or at least not enough to be meaningful damage.Blasphemous Act is almost always a very cheap board wipe and I for one would not consider switching these, but whatever works for your meta.
Sylvan Scrying is very meta and budget dependent, you are correct that if you need to get a Cavern of Souls, Boseiju, Who Shelters All or Gaea's Cradle then this card is great, however, it would be greater if it put the card into play like Crop Rotation. Play if it makes sense, I would also advocate this over Rampant Growth as although Rampant Growth puts a land into play, it comes in tapped and is a basic. I don't think Rampant Growth should be in any serious Omrath deck especially not Three Visits is affordable, if it still is, switch it for Sylvan Scrying.
Temple of the False God I think is a budget card and something I removed from the deck years ago. If it is the opening hand it is generally fairly bad. We cannot fetch for it, this is pretty significant as we only run a few utility lands and non of these have particular downsides/restrictions. I would suggest thinking it this way, in which situation would you use Crop Rotation to get this card? I don't think I would every choose this over one of our arguably higher powered utility lands. Just not for me. If you are on a budget and can't get an Ancient Tomb, Gaea's Cradle, Cavern of Souls etc then go for it. We only run 8 utility lands all of which are more powerful effects. Regarding Strip Mine, have you ever had multi landfalls + Crucible of Worlds + Strip Mine? this is only anti tempo for our opponent's. Also being able to remove some elses Gaea's Cradle or table a multi coloured deck off a colour early game is exactly why Strip Mine is powerful. I would take another look at how and when you are using it. Yes there are games when it does nothing but some times you need to get rid of a pesky Cavern of Souls so the blue player can counter etc.
Steely Resolve in my opinion should not be cut. I am very much against this as games I have played this card I have almost always won. If it eats a remove spell then that is one less that will be targeting Omnath, Locus of Rage or Ancient Greenwarden. Sylvan Safekeeper is great but if you have issue with anti tempo as you mentioned with Strip Mine then you surely don't like Sylvan Safekeeper?
Just my humble take on those cards. If you want to run them do, have fun with the deck, test things out and see how they feel for you.
1 month ago
What do you guys think about moving Golos up a tier? I think he's got everything he needs to belong there. 5 colors, and the ability to more consistently resolve high impact spells like Ad Nauseam and Doomsday through Boseiju, Who Shelters All. The release of Peer into the Abyss also helps his case. He plays similarly to a Jeleva, a bit slower, but more consistent.
3 months ago
Hello, I don't watch the Walking Dead and I honestly think the Secret Lair: Walking Dead product is a very bad decision on Wizard's part. That being said, one of the cards being released provides a silver bullet to a problem I often encounter in certain games.
Card: Negan, The Cold-Blooded
I'm not planning to make him my commander, but I want to use him in the 99, because he is practically the best removal spell ever made when dealing with creatures that have both hexproof and indestructible.
Seriously, the next best cards are Council's Judgment, Crackling Doom Soul Shatter, Mythos of Snapdax, Slaughter the Strong, etc. These cards all have conditions where they can fail to remove the creature I want gone, but Negan has none of those same problems making him the most effective piece of spot removal printed to this date, effectively costing only 4 mana given the treasure token.
I know I could just run other sure-fire answers like Descend upon the Sinful or Apocalypse instead, but those cards can massively hurt my side of the table too which makes them not worth running and they can also make the rest of the table unhappy with me for playing exile-wipes.
Another thing to note is that Negan is a creature which means I can make him uncounterable with a Cavern of Souls rather than Boseiju, Who Shelters All, a land that's much more inflexible to play with than Cavern. I can also reanimate his effect too with Volrath's Stronghold and other reanimation effects which would make him so good at keeping commanders with hexproof and indestructible repeatedly in check unlike a lot of the other one-time use instants and sorceries I have available.
The only issue is I think most play-groups will tell me that their play group will have this card banned given all the controversy surrounding it which is a shame. My question is, do you think its worth the trouble acquiring this card? If I'm going to spend a lot of money to buy a single only for most people to tell me I can't play it then I don't want to spend that kind of money, but for now I'm unsure. Would you advise for or against buying it? Thanks!