|Commander / EDH||Legal|
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|Premium Deck Series: Slivers||Uncommon|
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Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystalline Sliver Discussion
16 minutes ago
Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.
As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.
6 days ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
1 week ago
I use Steely Resolve as redundancy with Crystalline Sliver and same goes for Unnatural Selection with Amoeboid Changeling. Enchantments are harder to destroy. Also, when people see slivers they want to search or hold their board wipes until I star tto get a board. The Enchantments allow me to keep important effects even after a Supreme Verdict or Merciless Eviction naming creatures.
I've actually never been the biggest fan of Lurking Predators even though I totally acknowledge the usefullness in here. While six mana is a lot, Descendants' Path combos EXTREMELY well with Mirri's Guile. I guess Lurking Predators could also be there, but that one is situational past the first couple of spells. I will definitely consider it though.
As far as Living Death goes I prefer Patriarch's Bidding since it has to name a creature type. Instead of my opponents getting all of their creatures back, they only get a couple (unless I am playing against another tribal). It may be worth playing as a redundancy piece. Thanks for bringing that back to my attention.
Thanks for the comment man!
1 week ago
i think Whiskerbro ment that you said that Sliver Overlord is also good to add, but its already in there :)
Im going to addTunnel Visionbecause thats just bad ass haha
ill take a look at your deck and i might have some tips:)
1 week ago
Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.
Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.
If you want to take a look at my deck I wouldn't mind any kind of suggestions.
3 weeks ago
A number of excellent lords and tribal options that you could consider including:
Also, Descendants' Path could be a really good if you up the creature count.
1 month ago
marcus1679 thanks for your input and upvote, the hive is most pleased. I share your concerns about Crystalline Sliver, that's why I kept the number of Slivers with targeting based abilities down to a minimum - there's only Crypt Sliver and Amoeboid Changeling in the deck. Ideally, i'd like to have Magma Sliver in the deck, but due to the high likelihood of Crystalline Sliver being in play I decided against it.
The combo between Amoeboid Changeling and Sliver Overlord is amazing, but it's not essential to me getting a wincon...so it's worthwhile to keep. Crypt Sliver is just good to have in case I don't have Crystalline out on the field. One of the best synergies in the deck however, is Crystalline Sliver and Sliver Hivelord - Indestructible AND shroud? yes please. If only there were a well crafted sliver that also had/shared the ability of hexproof. One can only dream...
1 month ago
First of all, I must give my love to the hive. These are my favorite critters in all of Magic.
More importantly, though, I have seen this in many other Sliver decks and feel the need to bring it to your attention as well. It concerns the Crystalline Sliver. Since it gives Slivers shroud, it hurts the use of certain other Slivers, as well as the Amoeboid Changeling + Sliver Overlord combo (can't swipe opponents' critters with the Crystalline in play).
I mention this because I ran into similar problems with my Sliver EDH deck. The Crystalline Sliver hampered the use of certain abilities unless I had ways of returning it to hand before using said abilities. Obviously, though, this made the Slivers vulnerable to opponents' spells/abilities while I was trying to do other things.