|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
|FNM Promos (FNM)||Uncommon|
Combos Browse all
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystalline Sliver Discussion
1 week ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
2 weeks ago
Brainstorm has won me a game or got me out of a bind more times than I can count, or even when it just gets me that second turn Crystalline Sliver, it's worth it's place in the deck. As for the Petal, I'll let it go if I ever in my life acquire a Mox! :)
3 months ago
I have a few recommendations, and a few I always make on Sliver decks not featuring Queen or Overlord: Swap your Commander to Sliver Overlord for this tribal deck. My reasoning: If opponents know your board state will be indestructible, then they will begin packing exile effects (Swords to Plowshares on Hivelord, then sweep, or just Merciless Eviction), bounce, sacrifice, or -X/-X effects (Toxic Deluge) that get around indestructible. To circumvent this problem, you can use Overlord as your Command and seek out Hivelord, to grant the useful indestructible ability, but then also tutor out and use Crystalline Sliver and/or Diffusion Sliver to protect your board a little bit better, not to mention easier access to Hibernation Sliver who also solves those problems. This also gives you easy access to Sliver Queen and setting up her combos if you draw Training Grounds/Mana Echoes, and Overlord is an easy win condition with Paradox Engine and having him in the Command Zone enables that, "Cast every Sliver from my library and kill everybody victory" while Hivelord does not.
If you do make the swap, add in Intruder Alarm, because it also lets you cast every Sliver from your library with Overlord just like Paradox Engine does, just at a few mana less. Once you've cast every single Sliver you want to use to win the game, you simply destroy it with Harmonic Sliver in the event of fogs so no one gets to take advantage of it but you.
One non-Sliver I always recommend is Seedborn Muse, especially if the Commander is Queen or Overlord (which I also always recommend lol). She accelerates your board state like crazy, and since you have Quick Sliver, she would let untap your bare-minimum 5 mana on each other player's turn, let you play Quick Sliver the first opponent's turn, and then go grab Gemhide/Manaweft Sliver the next, and a haste Sliver the next, to let the flood gates break open and completely run the game for the next few turns (as you can go grab Crystalline/Hibernation/Hivelord in response to basically any and all removal once you establish a mana engine).
That's all though. Nice looking deck. My Sliver deck is here, in case you want to compare. Mine is bare-naked "Throw things at the wall and see what combos." Za Warudo! (Sliver Overlord Aggro)
5 months ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D
5 months ago
staroceansurfer, Thank you for your suggiestions! I didn't know Volrath's Stronghold was a card! I will try to get one! Teferi's Protection and Patriarch's Bidding are for sure good cards if I get them and find a place. Crystalline Sliver used to be in the deck but was removed due to having many cards to target my slivers and of course Amoeboid Changeling, Unnatural Selection, and Crib Swap. But maybe it can find a spot back into my deck! I'll try to. Thank you for looking at my deck and have a great day! :)
5 months ago
Yeah the deck is a solid idea but I would suggest Teferi's Protection , Crystalline Sliver, and some graveyard recursion like Volrath's Stronghold and Patriarch's Bidding. You are going in the right direction the deck just needs a little work.
6 months ago
Spectral Sliver and Megantic Sliver could be swapped for Coat of Arms and Sliver Legion. Spectral Sliver can consume a lot of mana for temporary bonuses. Megantic is a 6cmc for +3/+3. Coat and Legion are 5cmc that give huge bonuses.
Sliver Queen, although expensive will make your deck go infinite.
Azor's Gateway is a huge card advantage cost to get mana. Intruder Alarm and Manaweft Sliver or Gemhide Sliver can get you mana without the card disadvantage. If there are cards that you always ditch to Azor's Gateway, you can pull them out and replace them with card you don't want to toss. Growing Rites of Itlimoc is a much cheaper way to get that mana.
Rout is only 5cmc, but can be an instant for 7cmc. Extinguish All Hope is 6cmc, but you aren't taking advantage of leaving enchantment creatures on the board. That could only help others. Rout is pretty cheap now that it was reprinted in Commander 2017.
6 months ago
To make your deck as competitive as possible, I recommend cutting every sliver with a converted mana cost greater than 2. Slivers aim to hit the ground running and pump out as many creatures as possible. To that end, every single draw must be playable immediately--you cannot afford to draw a five mana sliver with only two lands in play.
To that end, you should run 4 copies of Muscle Sliver, Predatory Sliver, and Sinew Sliver. Sidewinder Sliver is another great four-of, as Flanking stacks. With two in play, anything blocking your slivers will suffer -2/-2 before damage is dealt. Galerider Sliver is another solid one drop. Even thought multiple copies of flying are redundant with one another, you want to maximize your chance of dropping a Galerider on turn one.
Otherwise, there are a couple other 2 mana options worth considering. Aether Vial is another support card that's invaluable in sliver decks.