|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
|FNM Promos (FNM)||Uncommon|
Combos Browse all
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Price & Acquistion Set Price Alerts
Crystalline Sliver Discussion
1 week ago
I have a sliver deck as well & will make a few suggestions if i may? Crystalline Sliver is by far the best sliver ever printed, imo, but he is not legal in Modern- & the next best thing is Diffusion Sliver! Diffusion Sliver &/or Opaline Sliver are crucial to playing slivers, since targeted removal is a sliver-deck's greatest enemy.. & unlike many sliver-abilities, their abilities actually stack, so with 2 Diffusion Slivers in play, a Path to Exile or Fatal Push or Lightning Bolt would cost FIVE mana just to take out one of your slivers.. I see you have 2 Diffusion Sliver, but since he is so important to keep your engine going, i personally prefer to run 3 of them (they are not aggressive enough to run 4x though, imo). Sentinel Sliver is amazing, & i would recommend 2x in every sliver deck! You can even attack, then use tapping abilities during 2nd Main Phase, effectively giving you a 2nd turn in comparison to running without him. Megantic Sliver is a total game-changer, and i have found 2x Megantic to be very very good. I run 4x Manaweft to be able to cast him, though, plus 1x Gemhide Sliver. Groundshaker Sliver is pretty bad.. I think Battering Sliver is actually better, but he is pretty bad too, imo.. I would cut them in fvor of Megantic Sliver. For a mana-base, 4x Sliver Hive is worth every penny, and 4 Ancient Ziggurat is nearly the same thing for about $1 (that is if you cut some of the sorceries, which i would personally cut all of them in favor of more slivers!). I think Spinneret Sliver is pretty terrible when you could be running Galerider Sliver as a 1-drop with a better ability. Predatory Sliver should be a 4-of, as should Sinew Sliver, which i am surprised to not see here. With 4x Venom Sliver, i would definitely recommend running at least 2x each of Striking Sliver & Bonescythe Sliver!! Another good card to run with the deathtouch is Quilled Sliver, though i wouldn't run more than 1-2 since his targets are limited to attacking/blocking creatures. Blur Sliver is ok, but i have found that cutting him is better- by the time you cast him, you should have other slivers in play, and every single sliver gives its ability to every other sliver, with or without the haste. I would rather give the slivers already in play more abilities instead of giving the cards yet to be played the ability to do the SAME THING as all the other slivers one turn earlier . Since it doesn't help with Predatory/Sinew's ability, i would cut Hardened Scales in favor of something like Collected Company. Harmonic Sliver is a must-have sideboard card, and i run 1x in my mainboard as well. Remember that Virulent Sliver has POISONOUS 1, not Infect- what this means is that your pump spells don't add any additional poison counters to your opponent; each sliver will only give them one poison counter when it connects (unless the pump is from Double Strike! More reason to play Bonescythe Sliver! That would double the poison counters as well). Anyways, sorry for the rant, but hopefully I've given you some ideas! I love slivers!! A couple more fun slivers as 1-ofs are Pulmonic Sliver and Telekinetic Sliver.. so many awesome abilities! Check out my Slivershod deck! My nephew played my Sliver deck against me with my Zombie deck and ended up swinging at me with 150+ damage at once, with Flying, Deathtouch, Double Strike, Lifelink, Indestructible, & a Diffusion Sliver!! That just shows how insanely out of hand they can get if they go un-checked. Good luck!
3 weeks ago
Thanks for the lengthy comment + feedback GMD_1090, I appreciated the advice! Here's my stream of consciousness thoughts on the suggestions...
Opaline Sliver is decent, but it's card draw effect is conditional on my slivers being targeted. Sure it's a handy deterrent, but it kind of goes against what I want to be doing with the deck (e.g. getting Crystalline Sliver out). Dormant Sliver comes into play when I'm ready to assemble the pieces and draw my deck FTW. He's an awesome combo piece and the defender factor is irrelevant because he'll be sac'd or bounced when the time is right (see the 'shenanigans' portion of the deck description for more detail there).
Animar, Soul of Elements is an amazing card and general, but seems unnecessary. The minor cost reduction is nice, but my avg. CMC is already pretty low and my ramp options are working out as is. He'd just be a beater with no evasion that doesn't synergize with the rest of the deck. Even though she's off theme, Bloom Tender is a great mana dork. If I had one kicking around, I'd consider slapping it in here.
I used to run Thorncaster Sliver in here but ended up removing him in favour of combo sliver options. In my experience he wasn't that effective and if Sliver Queen is out, odds are I'm going to be combo'ing without the need for the thorn plings.
I also used to run Magma Sliver and although he looks great on paper, in practice he wasn't so powerful and I could never make good use of him. Firewake Sliver's secondary ability is irrelevant - he's in here for redundancy as another haste enabler.
I like your idea of Dictate of Erebos! I hadn't thought of that card in this deck...Interesting.
I've been playing the deck for years and have the strategies pinned down. Over time it's evolved from a 'go wide' aggro sliver horde to more of a combo oriented deck. Beyond the amazing synergy of the sliver tribe, the thing I like most is the sheer variety in the deck - lots & lots of evil ways to take out your opponents. I still enjoy fine tuning it and I definitely appreciate the opportunity to talk about different deck ideas/philosophies so thanks for that!
4 weeks ago
First of all, I am happy that there are some players out there willingly making a Sliver EDH deck. This warms my heart!
I'm seeing a few cards in here that I question, and want either a good explanation for, or a replacement. THese are:
Basal Sliver this card seems good. But I would argue against that. Since is not any mana that you can reliably spend on spells. Other than activating your commander's abilities. HOWEVER, it could combo off if you added a card such as Parallel Lives, Anointed Procession, Doubling Season or Primal Vigor. With which you can get an infinite amount of 1/1 slivers using Sliver Queen's spawning ability. Megantic Sliver could be a replacement.
The land base is quite a mess. But I guess it is what takes the hard on when it comes to budgeting decks. A 5 coloured edh deck is not easily or cheapily fixed. But I would suggest adding more of the tri-lands or some other random cheap duos.
All Is Dust is quite an odd addition. I would probably run an additional creature rather than this, since this is quite the explosive decktype. Coat of Arms, Door of Destinies or Obelisk of Urd fits better with the theme.
Nature's Lore and Skyshroud Claim does not really fit in with your budget manabase, since they can't grab any multicoloured lands other than stomping grounds. Search for Tomorrow or Sakura-Tribe Elder would be strictly better.
Mana Echoes is pretty neat. Please update me with how well it works out.
other cards I would consider adding:Sliver Legion a bit pricy, but SO good.
Harsh Mercy pretty nice piece of board wipe.
Patriarch's Bidding It's just too good not to.
Descendants' Path a free bonus sliver per turn? Sign me in.
Steely Resolve another Crystalline Sliver. Less mana intensive than Asceticism
Good luck with the deck!
1 month ago
Using Mirror Entity to try and mitigate direct damage? That's not what I was trying to say. Sure, that's one use, but it'd be more for dealing damage than anything else. Also, it's not meant to be a replacement for Crystalline Sliver. It's meant to compliment it. Allow me to explain - with Crystalline in play, you won't be able to use Magma Sliver's ability. Why? because none of your slivers will be legitimate targets for you (or anyone else). Mirror Entity's ability is non-targeting (just like Wrath of God or your Toxic Deluge), ergo you can use it's ability with Crystalline Sliver in play. Additionally, it affects base power and toughness that means that all your slivers still receive their +1/+1 bonuses on top of that.
Including both Magma and Crystalline in the same deck can create some awkward moments, as you may not be able to capitalize on Magma's ability when you'd need/want to.
1 month ago
LVL_666 ty 4 passing by! It would be usefull against direct damage. But with Crystalline Sliver u dont need that. Only u ll ve problems with Toxic Deluge and for a similar efect u can add Magma Sliver in fact I prefer this last one.
1 month ago
Have a look at my Sliver Overlord deck if you want. It's pricey but almost solely because of the lands. What's really nice about slivers is that they each come with a unique ability which is better than most other spells you might put in your deck so it's okay to be really creature heavy and light on instants and sorceries. Someone trying to spot remove slivers? Tutor Crystalline Sliver. Afraid of board wipes? Frenetic Sliver is half a solution to that, or Hibernation Sliver could be useful. Because each sliver buffs each other sliver, you don't need many (any) artifacts or enchantments buffing slivers, in my opinion.
What I like doing when I play Slivers is to line up my combo (there are like a hundred ways to do it, with Intruder Alarm or Training Grounds on the field you need very little mana available to combo out), then just play from your hand until someone threatens to win. With Quick Sliver you can combo out at instant speed, so you're never really in too much danger.
I don't think I communicated my thoughts super effectively, but feel free to ask if you have any questions.
1 month ago
Those are some interesting thoughts. I haven't thought about Screeching Sliver or Mindlash Sliver so thank you for those ideas! I don't think I will be taking out Crystalline Sliver though. The Coat of Arms and Door of Destinies are rather interesting thoughts as well that I will take into consideration.
First off I need to say, may the hive live on forever! Secondly I must say your recommendations seem to be more of an aggro focus than I am looking for. I like aggro but I feel like I have enough already seeing that is how I mainly win. And I like having Overlord as the commander purely for the tutor ability if nothing else. Although I actually Like the idea of maybe including some infect/poisonous. I used to run Virulent Sliver and Triumph of the Hordes and Firewake Sliver in the deck but took them out for reasons I cannot remember. So I will certainly have to reconsider putting them back in the deck. As for your other thoughts I will have to take an in depth look to see if they can be beneficial long term. Would you potentially have any other thoughts on a non-combat based victory maybe with shocking someone to death or what have you?
Lastly I must say thanks to both of you for offering your advice. I really appreciate it!
1 month ago
And I'm reaching here but maybe you could find a way to use Plague Sliver? It would be hilarious if a sliver deck killed opponents with this. Maybe give people Hivestone? Like I said I'm reaching with this one, much more likely to backfire...
Possible removals include Amoeboid Changeling, Crystalline Sliver OR any sliver that targets a sliver, and effects which you already get from another source like +1/+1. and really I think a Coat of Arms, Door of Destinies, and Sliver Legion is probably enough buffing.
May want to also consider more reanimation with all the sacrifice I suggested.