|Commander / EDH||Legal|
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|Premium Deck Series: Slivers||Uncommon|
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Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystalline Sliver Discussion
13 hours ago
And I'm reaching here but maybe you could find a way to use Plague Sliver? It would be hilarious if a sliver deck killed opponents with this. Maybe give people Hivestone? Like I said I'm reaching with this one, much more likely to backfire...
Possible removals include Amoeboid Changeling, Crystalline Sliver OR any sliver that targets a sliver, and effects which you already get from another source like +1/+1. and really I think a Coat of Arms, Door of Destinies, and Sliver Legion is probably enough buffing.
May want to also consider more reanimation with all the sacrifice I suggested.
2 days ago
Dont know what your experience is, but 45 lands seems a bit much too much :)
Necrotic Sliver Good spot removal
Sentinel Sliver Vigilance is good since you have an aggro deck
Just some minor suggestions, you can check out my profile for my own sliver deck if you would like :)
2 weeks ago
The thing is that overlord can, run only enough slivers to fufill a win con. Either Hibernation Sliver reservoir and infinite colored (less consistent win). Or overlord and infinite colored. you fetch Quick Sliver Crystalline SliverAny of the pump slivers either of the haste slivers and an evasion sliver that fits the scenario play them all and pump to win. This method only requires you run ~15 slivers (in case of unavailability of pieces) so you have plenty of room to fit in tutor redundancy, standard meta shoe ins and 2-3 solid infinite mana combos.I feel like this should make overlord t2 even with all the moving pieces. Decklisr for testing coming soon
1 month ago
1 month ago
Why is it that every sliver deck has to run Armageddon!? I mean I get that it's good, and that your slivers tap for mana, but... I wanna play Magic, too! :'(
Anyways, you run most of the key slivers, and you run Sliver Overlord at the helm (imo, the correct choice for your general). I would only suggest that you run Crystalline Sliver. It gives shroud, which does not stop your slivers from granting their abilities to to others.
2 months ago
Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.
As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.
2 months ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
2 months ago
I use Steely Resolve as redundancy with Crystalline Sliver and same goes for Unnatural Selection with Amoeboid Changeling. Enchantments are harder to destroy. Also, when people see slivers they want to search or hold their board wipes until I star tto get a board. The Enchantments allow me to keep important effects even after a Supreme Verdict or Merciless Eviction naming creatures.
I've actually never been the biggest fan of Lurking Predators even though I totally acknowledge the usefullness in here. While six mana is a lot, Descendants' Path combos EXTREMELY well with Mirri's Guile. I guess Lurking Predators could also be there, but that one is situational past the first couple of spells. I will definitely consider it though.
As far as Living Death goes I prefer Patriarch's Bidding since it has to name a creature type. Instead of my opponents getting all of their creatures back, they only get a couple (unless I am playing against another tribal). It may be worth playing as a redundancy piece. Thanks for bringing that back to my attention.
Thanks for the comment man!