Creature — Sliver
Sliver creatures you control have "Tap: Add one mana of any colour to your mana pool."
|Want (2)||DeathMage918 , Caelvanost|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Magic 2014 (M14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Manaweft Sliver Discussion
1 month ago
If you can afford them, Aether Vials are a must. Also, maybe go a little higher on 1-drops, you've got 9 but since this is aggro you should be running more. Maybe just cut 1-2 higher costed slivers for a couple more 1-drops. You can probably cut 1-2 lands and some high cost slivers for the Vials.
Up to you, but slivers really benefits from the speed boost that either/both of those options provide.
2 months ago
So, I don't know if you've had time to update this list of late, but I would like to make some suggestions, and maybe what to cut for them. An old add that I was disappointed not to see was Manaweft Sliver as its redundancy, and maybe Homing Sliver since you're running a decent amount of the Sliver lords. Speaking of, I would play Cloudshredder Sliver over Bonescythe. Two keywords, one being evasion, is better to me over double strike. Lathliss, Dragon Queen over Utvara Hellkite, as it costs two cmc less and does something similar. I'm also going to run Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow.
2 months ago
If you aren't opting for a Food Chain type of line with The First Sliver then there are often more capable sliver commanders, especially for budget decks or more casual settings. Sliver Overlord does lend itself to execution of the self contained sliver based infinite combo line. Tutoring for Heart Sliver, Manaweft Sliver, Basal Sliver, and Sliver Queen and getting them into play allows you to generate infinite mana by making a new sliver, taping it for mana, saccing it for mana, and then using the to make another new sliver and repeat the loop. From here there are any number of ways you could choose to win with Sliver Overlord, just making an infinite army of slivers, melting face with a something like Acidic Sliver, or drawing out the whole deck with Mnemonic Sliver. Some of your friends might not like the power level of this line of play if the group is more casual, but without a consistent means of engaging the cascade ability of The First Sliver from the command zone a swap to this as the primary line of play for the deck would certainly improve performance and consistency. Training Grounds and Biomancer's Familiar are good support cards to include to facilitate cheaper ability activations.
5 months ago
interaction would be:
1.tap Gemhide Sliver add one mana of any color
2.sac it fromBasal Sliver's ability get two black mana, thats now 3 floating
4.sac Manaweft Sliver now 5 floating mana
6.sac Gemhide Sliver
5 months ago
then of course add that in with Necrotic Sliver and you can wipe everyones board and you have the only board presence
and with all that bouncing and regenerating you can use Lavabelly Sliver to end it
6 months ago
Th distinction here is that the card Manaweft Sliver, doesn't actually have any activated abilities. Instead, Manaweft Sliver has a static ability, which gives all slivers you control the ability ": add one mana of any colour", which in turn includes itself.
Because Arrest only shuts down activated abilites, it means that the manaweft sliver cannot tap for mana. However this does not actually remove the static ability, unlike a card like Lignify or Turn to Frog. So all the other slivers in play under your control can still tap away freely.
6 months ago
ok, so I have had another look through here. Firstly, I got to note that I have read that you don't want to use many slivers in this deck (although I do love my hive), but I think there is a couple that could be really useful for you. Manaweft Sliver and Gemhide Sliver could turn all your changelings into birds of paradise, which is some pretty good mana fixin. Cloudshredder Sliver gives you a 2 for 1 on flying and haste as well. I guess you could also look at Crystalline Sliver to give your creatures shroud too. But enough of Slivers now.
You could look at Harsh Mercy which could be really good for you. As you are tribal, you can use this to your advantage and hopefully save most of your board, or if you have indestructible, then even better.
Gallia of the Endless Dance could be really useful, and could also give you some hand filtering if you are swinging in with several creatures a turn.
Unesh, Criosphinx Sovereign could also be really fun. Again, you get some card advantage, and also reduce some colorless mana costs for some of your creature spells.
Captivating Vampire could also be pretty sweet too. you can start stealing your opponents stuff with this.
Whelming Wave could be good too. you will not be as effected by this as your opponents.
Hope this is all of use to you, and you will have to let me know how you get on with the deck. I have been thinking of making a changeling deck, but basing it on Reaper King. That ETB for scarecrows is just ridiculous.
Anyway, stay safe mate. cheers
7 months ago
In regards to sideboards - they don't exist in EDH. This is a singleton format where players bring their decks as they are. So...unless those are cards you are considering for the deck - ya gotta cut em. Now here are some suggestions on what you could put in the deck to help it run more consistently:
- Manaweft Sliver: Like Gemhide Sliver but better.
- Worldly Tutor/Congregation at Dawn: These are tutors that have synergy with your commander (who must already be in play). Tutor for the 1 (or 3 slivers that each have a CMC 1 less than the other} and place it on top of your library. When casting Congregation at Dawn you can stack 3 slivers each with 3 different CMCs and - voalá you have 2 more Slivers coming into play.
- Skyshroud Claim/Pir's Whim/Nature's Lore/Sliver Hive/City of Brass/Exotic Orchard/Reflecting Pool/Chromatic Lantern/: For a 5c deck you have woefully little ramp/manafixing.
- Path to Exile/Swords to Plowshares/Anguished Unmaking/Krosan Grip/Beast Within/Generous Gift/Counterspell/Swan Song/Mana Leak/Arcane Denial/Forbid: Your deck has very little interaction - making you just a passive victim when your opponents decide it's time to deal with you - or when your opponents are going off. You need to be able to act. Slivers aren't passive creatures, and neither should you be when piloting them.
HONORABLE MENTIONS FOR ADDITIONAL CUTS: I know I went over a bunch of cuts in my previous post, but here are some more suggestions -
- Assemble the Legion/Retreat to Emeria/Birthing Boughs: You don't need Sliver Queen to make more tokens in an efficient manner. Allow me to introduce you to Brood Sliver and Hive Stirrings. Why go throught the trouble of making a janky combo that creates soldier tokens/changelings in cheap Sliver costumes when you could just...make Slivers? You also have the added flavor of getting double the tokens per combat damage assignment step when you have both Brood Sliver and Bonescythe Sliver out on the battlefield. Worse yet - Legion, Emeria and Boughs have absolutely no synergy with your commander outright. you have to hope you have Hivestone on the battlefield. AND THEN even if you have alll of the parts and pieces on the board you have literally zero cards in your deck that are CMC 0 - as tokens have a CMC of 0 - creating a total non-bo that just allows you to only be able to shuffle your library. That's it.