Manaweft Sliver

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon

Combos Browse all

Related Questions

Manaweft Sliver

Creature — Sliver

Sliver creatures you control have "Tap: Add one mana of any colour to your mana pool."

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M14

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Manaweft Sliver Discussion

SHHarrier on Sliver Hive

2 days ago

itachi45, while Collected Company would be helpful, I think it would slow down the playstyle of the deck. The goal is to spam as many creatures as possible, and that's helped in part by Blur Sliver, Gemhide Sliver and Manaweft Sliver. However, thanks for the suggestion!

clayperce on Budget Deck Tricks (Open to ...

1 week ago

MegaMetagross,
I know it's off-topic butFWIW, I'm with lukas96 ...

IMO we sideboard much better if we consider what our opp is going to sideboard in, than if we only consider their mainboard.

A good example might be Slivers vs. UR Control. No matter what happens Game 1, we know our opp is going to bring in Blood Moon post-board and mulligian for them aggressively because they're really good against us. Do we bring in extra Manaweft Slivers or Harmonic Slivers if we've got 'em in the side? Maybe, maybe not. But we should at least consider it.

PookandPie on The Glorious Hive

1 week ago

Intruder Alarm and Paradox Engine would be solid additions here. I'd remove Forcefield (this card doesn't really do a lot when you could just outright win for the same mana cost), and something else, maybe Tooth and Nail for them.

Intruder Alarm and Paradox Engine are excellent because Overlord + Gemhide/Manaweft + 3 other Slivers = Cast every single Sliver from your library. You just pay 3 to go grab Heart Sliver, cast him, untap your Slivers, and then continue casting until you're satisfied. I use Cautery Sliver as a decent sac outlet that also lets me just outright win once I play all the Slivers I want, play Queen, and then make all the tokens I want (with Alarm). And even better, if you don't want your opponents taking advantage of Alarm or anything like that, just destroy it with Hibernation Sliver.

The Aggravated Assault combo with Gemhide takes way more effort to set up (as you need at least 5 Slivers for mana production that don't attack and you have no way to give them vigilance in this deck as neither Sentinel nor Synchronous Sliver are present), so you need at least six Slivers on board for this to work, while Paradox Engine and Intruder Alarm let you go go infinite with 1 fewer Sliver (2 fewer if you have Heart Sliver out already as you can tutor your 1 drop Sliver). I see absolutely no reason why you'd abstain from these combos when Aggravated Assault takes more effort to set up, lol.

Other recommendations:

Frenetic Sliver. If you're going to suffer a board wipe, Frenetic Sliver is a nice one to have in play since he gives a 50/50 chance of keeping any single Sliver you have.

Venom Sliver is basically a better Toxic Sliver at this point at half the mana cost.

No Manaweft Sliver seems suspect. It's a solid addition.

Bonescythe Sliver is basically a better Fury Sliver.

Galerider Sliver is half the mana cost of Winged Sliver- I see no reason to not run it.

I'm going to suspect you just don't like the new slivers, but a lot of them are actually quite good so even if you don't like the artwork they would make your deck fairly better if they were included.

That's all. Hope this helps.

cdkime on Ssssssslivers

2 weeks ago

Paradox Engine is absurdly strong with Manaweft Sliver and Gemhide Sliver as you can use your slivers to cast spells, immediately untapping them.

Hibernation Sliver is another strong option for protecting your slivers from removal/wrath effects.

Dormant Sliver is another great option, as it provides extremely powerful card draw (particularly with Paradox Engine--you cast a sliver, draw another sliver, cast another sliver, draw, etc.). While its defender ability is annoying, Hibernation Sliver, Necrotic Sliver, and Frenetic Sliver can keep it from being too much of a problem.

Vanquisher's Banner is another strong option--slivers quickly empty your hand, and you need as much card draw as you can muster.

If you want to play an expensive-to-cast wrath as a win condition, Kindred Dominance is vastly better than Extinguish All Hope, even with the extra in the casting cost. This card should outright win you the game.

Patriarch's Bidding will likely benefit you more than your opponent, and provides a strong method of recovering from a wrath effect.

SliverKing90 on We Can Do It Together!

3 weeks ago

cdkime is just blatantly wrong when saying Gemhide Sliver or Manaweft sliver are "not fast enough for modern". they are part of what makes the deck fast in the first place. there have been many games where i've Aether Vial'd a Manaweft Sliver into play turn 3 and been able to cast Collected Company. they also combine really well with Sedge Sliver. with both in play, you can use a sliver to block, then tap it for black to regenerate itself. he's also wrong about cards with a cmc over 2 (he contradicts himself anyway by then saying use Necrotic Sliver). you don't want anything with a cmc 4 or more, so you can use Collected Company, but a cost of 3 is fine. Sedge Sliver and Syphon Sliver are great, and Harmonic Sliver should definitely be in your sideboard. Blur Sliver makes the deck crazy fast, especially when combined with the mana slivers that cdkime doesn't like for some reason. Phantasmal Image can copy your P/T boosting slivers, or your Diffusion Sliver/Harmonic Sliver.

ArchonBlue: there can definitely be slivers with cmc higher than 2 in the mainboard. 4x Sedge Sliver is a must, and i would also strongly recommend Syphon Sliver and Blur Sliver.

if you run Collected Company you want 24 lands, and you'll need some fetches/shocks to ensure you have a swamp for Sedge Sliver. if choosing between rainbow lands like Cavern of Souls/Unclaimed Territory/Sliver Hive/Ancient Ziggurat, only choose 1 of them. they can't produce green for Collected Company, or black to regenerate with via Sedge Sliver, they dont count as a swamp to get Sedge Sliver's +1/+1 active, and they can't produce blue for Phantasmal Image. thats 4 crucial things the deck needs. with proper fetches and shocks, you won't need the extra rainbow lands for color fixing and Syphon Sliver can heal off the damage

heres my own list that i've been taking to modern for a while now, that people at my LGS hate playing against. i've played hundreds of games with it and could probably count the number of times i havent had the colors i've needed on one hand.


5C Sliver Company

Modern colton815

SCORE: 2 | 2 COMMENTS | 292 VIEWS | IN 1 FOLDER


cdkime on We Can Do It Together!

3 weeks ago

For your mana, as others have suggested, focus on the rainbow lands. Here are some other tips:

  • Cut Gemhide Sliver and Manaweft Sliver. These blokes might help with your mana, but they're not quite fast enough for Modern.

  • There's no reason not to run 4x Predatory Sliver and 4x Sinew Sliver.

  • Cut all your slivers with a converted mana cost over 2. Your goal is to flood the board with slivers as quickly as possible--you don't need to waste time with more flashy creatures.

  • Sidewinder Sliver is a fantastic 1 drop, as it makes all your slivers harder to block. Multiple instances of Flanking are not redundant, so having multiple fielded can result in your creatures being very hard to kill via blocking.

  • Necrotic Sliver is a wonderful sideboard card.

Delta-117 on The Queen's Egg

3 weeks ago

However it should be noted Damping Sphere could however maybe affect your deck too if you were to try anything that included Paradox Engine, along with your commander, Gemhide Sliver/Manaweft Sliver to Tutor and repeatedly search up and play more Slivers?

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