|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Creature — Sliver
Sliver creatures you control have "Tap: Add one mana of any colour to your mana pool."
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Manaweft Sliver Discussion
6 days ago
Ok then, I have seen your card pool and I've seen lots of interesting cards.
As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.
Other cards I would take in consideration:
Drift of Phantasms cause of it's ability that tutors Ashiok, Nightmare Weaver, Dismember, Titan's Presence and other good 3 cmc cost cards (the problem is that in 1x I really don't know if it's woth).
Lifecrafter's Bestiary let's you scry 1 every turn and, since you have tons of creatures, if you have mana to spend it also makes you draw a card (the problem is that this in 1x isn't worth, it should be put in 2/3x, that means you have 3 creatures less. Maybe do some tests with it and without).
Things I would consider as sideboard are:
Bontu's Last Reckoning (what if you are playing against an aggro and very fast deck?).
Prowling Serpopard (what if you are playing against a control deck?).
Ratchet Bomb (if opponent has enchantments or artifacts you don't know how to whipe out).
Now, what I DON'T like of your deck:
Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.
Oblivion Strike, I've already expressed my opinion on it.
Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.
1 week ago
Paradox Engine is a must in any Sliver Overlord deck. Your commander, combined with Gemhide Sliver or Manaweft Sliver allows you to cast all your creatures--you can use your Slivers to activate your Commander's tutor ability, use Slivers to cast the tutored Sliver, untapping all your slivers. Rinse and repeat until all your Slivers are in play. Even if your commander is not in play, you can still use alongside Dormant Sliver and mana slivers to cast a large number of cards per turn.
Crib Swap is a solid removal spell that can be tutored by your commander.
Vanquisher's Banner is another solid option as it provides you some card draw.
With regards to DGMasterChief117's comments regarding lands, I notice you have a number of hypereffecient tutors in your maybeboard. If you run a set of Vampiric Tutor, Worldly Tutor, and Demonic Tutor, you could safely drop down to 35 or fewer lands. Slivers are inexpensive to cast, and, once you've got a mana Sliver in play, your lands become less important.
1 month ago
1 month ago
In the same vein, Mirari's Wake really helps to ramp up, both your mana base and your creatures.
Herald's Horn lowers the cost of your Slivers and provides repeatable draw. Very useful.
Phyrexian Reclamation is a repeatable way to return cards from your graveyard.
Paradox Engine gives you essentially an unlimited combo with Sliver Overlord, letting you put all of the Slivers in your entire library into play if you've got Manaweft Sliver/Gemhide Sliver/Cryptolith Rite in play. Even if you don't have the combo pieces in play, it can provide a ton of value.
I too play a Sliver EDH deck, so these are some suggestions that I've learned from experience can be rather powerful.
1 month ago
For a removal spell that can be tutored by your commander, try Crib Swap. Amoeboid Changeling lets you make your opponent's creatures slivers to steal them with your commander. Mirror Entity can pump your team a ton, since most slivers have fairly low base power.
To address the mana fixing and ramp problem, try the mana slivers: Gemhide Sliver and Manaweft Sliver. Cryptolith Rite fills a similar role. In addition, you aren't running Sol Ring, probably the best ramp in EDH. For card draw, try Descendants' Path and Call to the Kindred. I was going to suggest Patriarch's Bidding for the board wipe problem, but it appears that it's fairly expensive. So I guess, just more counterspells? With the mana slivers, you should be able to hold up mana more easily, making countering opposing board wipes probably your best bet.
2 months ago
I run Conspiracy in mine and that can be amazing for grabing non sliver enablers.
2 months ago
Icesnake15 there is only a minimum number of cards you can have in modern--not a maximum. That said, unless you are running Battle of Wits, you really should not run more than 60 cards. It's basic statistics--the more cards you have, the less likely you are to draw the card you need.
Moving on to deck advice:
You don't need 25 lands. Since you have Manaweft Sliver to help, you can probably get by with 20. That gets you down to 60 cards.
I'd probably make the following changes:
Cut Constricting Sliver - too much mana for too little.
Move Harmonic Sliver to your sideboard.
Run 4 copies of Sinew Sliver.
4 copies of Gemhide Sliver would not hurt.
You need to add some card draw. Generally slivers "draw" cards with Collected Company, but that's not really going to work on a budget.
2 months ago
itachi45, while Collected Company would be helpful, I think it would slow down the playstyle of the deck. The goal is to spam as many creatures as possible, and that's helped in part by Blur Sliver, Gemhide Sliver and Manaweft Sliver. However, thanks for the suggestion!