|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Creature — Sliver
Sliver creatures you control have "Tap: Add one mana of any colour to your mana pool."
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Manaweft Sliver Discussion
1 week ago
Forgot to add the changes that I made with my mentor. We added 2x Manaweft Sliver, added 2x Aether Vials, and removed the dead weight cards (Fungus Sliver), added more Striking Sliver, and more Galerider Sliver to get the fast aggro in. Switched Thorncaster Sliver to sideboard to try in the Homing Sliver. Thanks itachi45!
2 weeks ago
Looks like fun. But what this deck could really use are Manaweft Sliver, Homing Sliver, and Collected Company. Adding in those 3 cards in some kind of combination could really take this deck over the top!
2 weeks ago
gvazdaus, typically my wins look like a Heart Sliver + Basal Sliver + Gemhide Sliver/Manaweft Sliver + Sliver Queen infinite mana combo. My meta is Control Yennett, Cryptic Sovereign, Voltron Sram, Senior Edificer, and Goodstuff/Synergy Reki, the History of Kamigawa. The worst of it is that politically, my deck is very weak. My playgroup tends to go for me first, and it quickly becomes a game of Archenemy. Typically the best thing I can do is play a bunch of Slivers and attempt to combo out when the table least expects it. Usually it works a lot better than i'd expect until the Yennett player gets a CounterScepter online, then i'd just be hurtin.
Rarely do I ever swing wide though. In case you were wondering.
Last_Laugh on animar
1 month ago
Again, I'd cut most of your non-creature spells. Most all of these effects can be replaced with creature versions.
I.e. counterspells can be Draining Whelk, Glen Elendra Archmage, and Stratus Dancer. Ramp/mana fixing can be any number of mana dorks like Utopia Tree, Bloom Tender, Manaweft Sliver, etc. and I'd 100% make room for Beastcaller Savant, Sakura-Tribe Elder, and Vizier of the Menagerie. Removal can be Duplicant or either Ulamog. Card draw can be Prime Speaker Zegana, Tishana, Voice of Thunder, Garruk's Packleader, and/or the only non-creature I'm suggesting, Glimpse of Nature. Graveyard recursion can be Eternal Witness and Den Protector.
1 month ago
Intruder Alarm and Paradox Engine are both combo cards that just make Slivers explode. Intruder Alarm combos with the aforementioned mana generators; Cryptolith Rite, Gemhide Sliver, and Manaweft Sliver. Essentially, you tap your Slivers for mana, play a creature or search one out with Sliver Overlord and you can basically just play your whole deck at that point. Paradox Engine basically does the same thing, allowing you to get every Sliver in your deck into play when paired with your Commander and 5 mana.
Vanquisher's Banner and Konda's Banner are both excellent ways to power up your army. Phyrexian Reclamation is a powerful way to bring back lost Slivers. Mirari's Wake and Shared Animosity are also excellent ways to get your Sliver army to terrifying status.
Domri Rade is easily the best planeswalker for a Sliver tribal deck. It comes out super early and every ability is relevant.
Cyclonic Rift is hard to pass up in any deck that runs blue. Slivers are no exception, you should run Cyclonic Rift. Wheel of Fortune is basically the best way to refill your hand in the game. For only 2R, it can refill your tank and change games.
This is just some friendly advice from someone who has been running a Sliver EDH deck for many years. It's a constant battle to keep it up to date, but it's an extremely fun archetype to play.
2 months ago
Ok then, I have seen your card pool and I've seen lots of interesting cards.
As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.
Other cards I would take in consideration:
Drift of Phantasms cause of it's ability that tutors Ashiok, Nightmare Weaver, Dismember, Titan's Presence and other good 3 cmc cost cards (the problem is that in 1x I really don't know if it's woth).
Lifecrafter's Bestiary let's you scry 1 every turn and, since you have tons of creatures, if you have mana to spend it also makes you draw a card (the problem is that this in 1x isn't worth, it should be put in 2/3x, that means you have 3 creatures less. Maybe do some tests with it and without).
Things I would consider as sideboard are:
Bontu's Last Reckoning (what if you are playing against an aggro and very fast deck?).
Prowling Serpopard (what if you are playing against a control deck?).
Ratchet Bomb (if opponent has enchantments or artifacts you don't know how to whipe out).
Now, what I DON'T like of your deck:
Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.
Oblivion Strike, I've already expressed my opinion on it.
Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.
2 months ago
Paradox Engine is a must in any Sliver Overlord deck. Your commander, combined with Gemhide Sliver or Manaweft Sliver allows you to cast all your creatures--you can use your Slivers to activate your Commander's tutor ability, use Slivers to cast the tutored Sliver, untapping all your slivers. Rinse and repeat until all your Slivers are in play. Even if your commander is not in play, you can still use alongside Dormant Sliver and mana slivers to cast a large number of cards per turn.
Crib Swap is a solid removal spell that can be tutored by your commander.
Vanquisher's Banner is another solid option as it provides you some card draw.
With regards to DGMasterChief117's comments regarding lands, I notice you have a number of hypereffecient tutors in your maybeboard. If you run a set of Vampiric Tutor, Worldly Tutor, and Demonic Tutor, you could safely drop down to 35 or fewer lands. Slivers are inexpensive to cast, and, once you've got a mana Sliver in play, your lands become less important.