Manaweft Sliver

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Magic 2014 Uncommon

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Manaweft Sliver

Creature — Sliver

Sliver creatures you control have "Tap: Add one mana of any colour to your mana pool."

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Manaweft Sliver Discussion

enpc on Need Ideas for a 5-Color ...

1 week ago

My vote would go for Sliver Queen combo control. It's fast, has lots of redundancy and while you combo off with sliver tokens, you're generally only running 5 or 6 slivers total in the deck (basically just Basal Sliver, Necrotic Sliver, Manaweft Sliver/Gemhide Sliver, possibly Dormant Sliver and Diffusion Sliver). ther rest of the deck is control, ramp, card draw and combo.

MetalsSlivers on 5 Color Slivers

1 week ago

Hey thanks, Ya the mana base is really tricky in 5 color as you already know. So getting this out of the way right now we already know blood moon is gg now that said I really enjoy my rainbow land base.

You get to play this deck as if it was mono color and that's super fun! The only bad hand being 1 land that's Reflecting Pool but one land is kinda iffy anyways.

Right now this deck has a great ramp that looks like this.

Turn 1: land Galerider Sliver or Striking Sliver

Turn 2: land Manaweft Sliver or Gemhide Sliver tap Galerider Sliver or Striking Sliver to cast another 1 drop now that it can produce mana of any color.

Turn 3: land or not you have 5 - 6 mana of any color this will let you run out 3 lords or 1 lord and a 3 drop or Sliver Hivelord

I've run Aether Vial for a while and Collected Company but it always felt slow thats why I dropped them for Lead the Stampede just to get good card draw.

I like that you get to run Sedge Sliver the 4th lord, I cant really make him work in this deck because trying to get a basic swamp would be too hard to line up.

3 Diffusion Sliver is a must with jund and other heavy interactive decks.

Delta-117 on Sliver EDH, because yes...

1 week ago

I will keep this short as I don't have much time but here are some suggestions:

Cascading Cataracts (PUT AKH beside this cards name and it show then display properly), Descendants' Path, and Training Grounds this one here is useful for obvious reasons when you have Sliver Queen and Sliver Overlord. You can get infinite mana with Training Grounds, Basal Sliver and Sliver Queen.

Another card you should add is Ashnod's Altar for the same above reason, along with Harsh Mercy, Patriarch's Bidding, Unnatural Selection to give you a second way of stealing your opponents creatures, Cryptolith Rite, and Coat of Arms. Amusingly Primal Surge due to your lack of non-permenants I think this could actually do well here, use cards like Manaweft Sliver, Gemhide Sliver and the Cryptolith Rite I suggested perhaps as ways to ramp into this.

If I have more time I can try to explain this a bit better later as to why some of these should have a place here.

PookandPie on Sliver EDH, because yes...

1 week ago

So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:

1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:

What you need is 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out a Sliver with haste (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), namely Heart Sliver, and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +50/+50 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could probably swing one or two at each opponent to end the game.

If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).

Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.

Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.

Sliver suggestions:

Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.

Basal Sliver. Infinites with Sliver Queen.

Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.

Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.

Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.

What I suggest removing to fit these in:

Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.

Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.

Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool

Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.

Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.

Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.

Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).

kbackus on Slivers. Enough said.

1 week ago

I recently started building a sliver deck as well. In the process Mana Reflection was highly recommended to me since it doubles the mana your slivers produce thanks to Manaweft Sliver and Gemhide Sliver. Also, since I get targeted as soon as people see Sliver Overlord is my commander I've been debating on adding in Armageddon or some other mass land destruction and just get my mana base from sliver tokens while everyone else is recovering. Seedborn Muse, while not a sliver was also recommended to me since you'll probably be using some slivers for mana it'd be nice to have them available afterwords.

ekienhol on Modern Slivers

1 week ago

Already running 4 Manaweft Sliver mainboard.

TheGodofNight on Xenomorphs

2 weeks ago

@ShadowEagle59

Coat of Arms is an interesting choice, but Aether Vial, Collected Company, and all of the Sliver Lords I am running have more synergy than Coat of Arms. It is a good card, and I run it in a Sliver EDH deck for sure, but I skip running Coat of Arms because opponent tribal decks can benefit from it. I get that some of my slivers can benefit my opponent in the mirror match up, but I can swap some of those in lieu of the slivers that only benefit my board state. Thanks for the suggestion.

@Firebird

I agree, Crystalline Sliver would be phenomenal in a sliver deck, however, it is not modern legal, so it doesn't quite make the cut for that reason, lol. Ultimately, i chose Spellskite, the pseudo-sliver in place for a little added protection.

Sliver Legion is a great card, hands down, however, it is incredibly slow to get out, in my current build, I can typically be dealing lethal damage on turn 4, a whole turn early. Sliver Legion, while a powerful lord, is a "win more" sort of card, it is in essence, the overkill for winning a match. Sliver Hivelord is another great card, but it's true functionality is less of a board wipe solution, and more of a longevity effect for the long drawn out matches. My solution for board wipes is Warping Wail. Now most people don't realize this, but most modern legal board wipes run at sorcery speed, and Warping Wail shuts them down. Now there are some instant ones, but they are usually very cost intensive, and by the time it becomes an issue, I am usually winning the game.

As for a budget Aether Vial, well, there really isn't a "budget option" for it. However, there are options. If you are running the Collected Companys, then you can sub the 4 Aether Vial for 4 Gemhide Slivers, which will give you a ton of ramp and fixing (you should already be running 4 Manaweft Slivers), which in an off hand way, fills the function of Aether Vial. Now, clearly, this method isn't nearly as effect as the vials are, but having the mana available to cast additional slivers, is ideal. It drops the cost of your land base a bit (you can spend less money on mana fixing lands), allowing you to go wider with more slivers, so you can have more board presence. Ultimately, if you are playing with friends, just proxy them until you can get them, because in all tribal decks, you always be able to use Aether Vials. If you are looking to compete with this deck, there is no real budget replacement for them.

I know that building competitive decks of this caliber is costly, I have built a few of them, but I do it at pace. This particular build, with a toolbox (a deck box of additional sliver related cards to help modify for a shifting meta) took me over a year to build. Now, I don't know what kind of resources or income you have, but scrimp and save, and you can get there. Check eBay for deals, check people's trade binders, let people know that this is a big want for a birthday/Christmas present, and don't waste money on cards that aren't for this deck. Talk to the owner of your local LGS, maybe you can work out a deal where you can do some work or earn some store credit if they have some in a case or binder for sale. I know from this end, it feels daunting, but if you stick with it, you can have a deck like this. In the meantime, proxy it out and practice. This deck does have a high learning curve, but it is a ton of fun to play.

I wish you the best of luck, and if you have a deck list that you want me to look at and offer you some feedback on (ie: budget alternatives and ideas), I'd be more than happy to take look and help you out. Thanks for the comments and the feedback.

Moonrasor on Changeling....or Dragons....or Ilusions!!!!!!!

2 weeks ago

Maybe not the nocturnus unless you went black changelings.

For a multi color or even 5 color build the key is playing primarily green mana to cast Gemhide Sliver or Manaweft Sliver and mana ramp out of control

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