|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Uncommon|
Combos Browse all
Creature — Sliver
Sliver creatures you control have "Tap: Add one mana of any colour to your mana pool."
|Have (4)||Tiddilywinkus , rebelteddybear , Orypool , bfarber91|
|Want (13)||kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989|
Manaweft Sliver Discussion
2 weeks ago
I've been playing Modern Slivers for almost 4 years now (though I haven't played much in this last year), so feel free to check out my decklist for some additional ideas too.
Looking at yours, the first thing that pops out to me is the mana base. Consistency is the only thing IMO that holds Slivers back as a completely viable deck, and your manabase looks like it could run into those issues. I know you said you've play tested a lot, but does this manabase not place you in a forced mulligan situation often? I recently added even more rainbow lands to my deck in order to make sure all 5 colors of slivers could be played, as I was tired of having to Mulligan far more often than with other decks I play. I still see 4 Cavern of Souls and Sliver Hive as absolute necessities, alongside Aether Vial . From there I've narrowed all of my fetchable lands to be at least part Swamp for Sedge Sliver , although including him is a whole nother thing.
I feel Sedge Sliver adds enough to justify basing the manabase around him, as well as why Manaweft Sliver is run over Birds of Paradise. Not only is Sedge Sliver a lord, but he also brings the ability for all of your creatures to regenerate, which is huge. Imagine having Manaweft Sliver and Sedge Sliver on the battlefield alongside Sentinel Sliver . Your slivers can all tap for Black, so you're swinging with a near invincible army.
Unfortunately Sedge Sliver in itself is the reason the deck becomes inconsistent at times, especially when you can't find a Swamp. Urborg only helps so much. Not having Sedge is fine, and I've run decklists without him to varying degrees of success still. I just think he's worth including as a 4 of.
As for the Sideboard, I'd try and keep it all the same color if you're trying to run the rainbow lands I mentioned. My only fetches are Verdant Catacombs , and most of my shocks are Overgrown Tomb . Assassin's Trophy or Abrupt Decay take care of so much on their own you don't need much more in terms of Non-Sliver sideboard cards. Slivers bring enough utility in themselves to where most non-sliver spells can be avoided IMO.
3 weeks ago
Since you're running four colours, I'd recommend getting Manaweft Sliver in there as well as Gemhide Sliver. It sounds like you want to ensure you can play that Nephilim as fast as possible! Speaking of, I'm surprised City of Brass and Mana Confluence aren't in there - considering you have 40 life to start, their drawback is essentially meaningless, making them functionally Command Towers #2 and 3. Path of Ancestry is likewise better than any other land that comes into play tapped, especially considering it can scry whenever you play a sliver.
Hivestone is cheaper than Arcane Adaptation, but it only affects creatures in play, so it doesn't help Sliver Overlord search guys out - just some food for thought if you want another version of that effect. If you're willing to bend the rules a little, Amoeboid Changeling is both a sliver and a nephilim, and combined with Sliver Overlord, he can steal an opposing creature every turn - not bad! You might also liked Hibernation Sliver , who can allow your key creatures to dodge boardwipes - something you don't really have any defense against at the moment.
4 weeks ago
phycomizard I hear what you're saying about the Manaweft, but for me it feels bad. This format is all about quick wins, and for the 2 CMC imo it isn't worth it. At the very earliest, you get it out turn 2, and assuming you got a sliver out on turn 1 (or more than likely an Aether Vial?) then you only have 1 additional mana to use T2, and you can't tap the Manaweft Sliver until T3. Birds give me the option for any mana color T2, which I think is better because with the Manaweft you have to spend 2 mana to get the manaweft out on T2 for only 1 extra mana vs. having 2 lands out T2 with a Birds and then being able to play a 2 CMC sliver (many are above) or even 2 1CMC slivs and an Aether Vial. The Manaweft sliver has the advantage of gaining all buffs later on provided from his hivemind friends, but this deck (and format) is all about quick wins and should be tapping slivers for damage rather than mana, unless I'm going for a Sliver Hivelord or Sliver Legion drop ASAP, but those are more like flavor drops to me because they remind me of my main modern deck, Merfolk, which plays Master of Waves which is basically either an "I needed a better topdeck than this card" or an "I already have like 10 blue devotion and now I have 10 elementals to do a billion damage/block", which is usually a T4 or T5 swing for like 40 and just overkill. BUT I APPRECIATE YOUR SUGGESTIONS AND AM GOING TO order and/or playtest with them in to see how manawefts feel compared to birds, as T1 is difficult usually in the "do I play an Aether Vial or a Birds of Paradise first" which is a hard choice.
1 month ago
Manaweft Sliver is a lot better than Birds of Paradise becuase it gives all your slivers the ability to tap for mana, and Virulent Sliver is insanly good no matter what, making games shorter, Shifting Sliver and Crystalline Sliver are just overpowered, Ancient Ziggurat and Unclaimed Territory are really good lands, maybe include a Door of Destinies and a Beastmaster Ascension too. Also if i were you id include some larger slivers for some good late game boosts, like Megantic Sliver or Constricting Sliver , also either a Sliver Overlord or a Homing Sliver to get what slivers you need
1 month ago
You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.
I also play 5c Slivers with Overlord as the Commander.
Here are some cards I'd suggest with that experience in mind:
Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.
This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:
The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.
Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.
Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.
1 month ago
There is nothing wrong with six drops, as long as you're either ramping into them, or playing against a slow deck, but as soon as you're facing down an aggro / combo deck, and you don't have a Manaweft Sliver out, each Megantic Sliver you draw, will cout as a dead card.
There is a way to circumvent this, and that is playing a lot of interaction. But a skiver deck can't really afford to be stuffed with removal and hosers.
That's why Sliver Decks are usually best fitted to be aggro decks.
Take a look at this: Modern Slivers
2 months ago
@Verbatiam This is more helpful than you could know, and I am very appreciative of your feedback and suggestions. I do plan on keeping the artifact element of my slivers, I plan on adding other tribal enchantments/artifacts such as Door of Destinies, Coat of Arms, Heartstone, Helm of the Host, and Herald's Horn. Saheeli Rai is going to stay and the other is probably going to be replaced with Xenagos, the Reveler.
2 months ago
Slivers is my pet archtype so appologies if I go a little overboard with this comment
also one card thats really win more with slivers is Kindred Summons
On the topic of Artifacts they can be really useful in a budget 5 colour deck as they work with whatever colours you happend to have out. Most of your artifacts are good, I'd just cut Hedron Archive and Tamiyo's Journal, the former because you really need coloured mana and the latter because its a really slow tutor and not very good source of cards. I'd recommend adding Commander's Sphere, Fellwar Stone, and Heartstone (Heartstone is especially good). If you find more space in the deck I'd also recommend signets for your major colours as they can convert 1 colour that you dont need to 2 that you do.
All in all I really love the deck and it fills me with nostalga for my old Sliver deck (it was my first ever commander deck). Hope some of this helps and I'd be happy to talk about what I've said more (hope this isn't way to much)
Manaweft Sliver occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%