Argothian Elder


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

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Set Rarity
Battle Royale Box Set Uncommon
Urza's Saga Uncommon

Combos Browse all

Argothian Elder

Creature — Elf Druid

Tap: Untap two target lands.

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0.01 TIX $0.03 Foil

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$1.59 Paper

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Argothian Elder Discussion

TheRedGoat on Sharpen Your Ears

4 days ago

So I'm a little confused on something here. Is this supposed to be a multiplayer only build or is it a duel commander deck? I do see a Sol Ring, and of course the deck is labeled as regular EDH, but I also saw commentary about "the top" (which shall not be named) that got me waning to check.

Anyway, as a side note did you realize that Argothian Elder can make infinite mana in the right scenario with Wirewood Lodge and a land that taps for more than one mana?

For actual commentary, have you ever heard of Tangleroot and how would you feel about using it as part of any of your combo effects? I admit I don't see where space could be made unless you started removing elves or lands, but personally I'm curious as to how well it could do. The same could go for Vizier of the Menagerie but he's not an elf so :P to him right?

JaysomeDecks on Avatar of the Green

1 month ago

Elvish Guidance is a solid ramp card, but it also goes infinite with your Wirewood Lodge and Argothian Elder.

TheRedGoat on Don't Be So Elvish! I Have Enough To Share!!!!!

1 month ago

To be fair, there are far easier, and less rule questioning, ways to get infinite mana than with Devoted Druid.

For instance both Sword of the Paruns and Umbral Mantle can make any of your high mana producers go infinite such as with Elvish Archdruid to name just one. But a cleverly placed Elvish Guidance can also go infinite just with either of the above artifacts and Arbor Elf.

Wirewood Lodge and something like your cradle, or even just Maze of Ith and a basic land (mid combat only on that one), are also able to go infinite with Argothian Elder, but I'll admit those might be a bit of a stretch to utilize. However it is technically more likely to be assembled due to green having land tutors, as opposed to artifact tutors.

Bare minimum you can throw in Ancestral Statue and have that Paradox Engine go infinite right? Though you may wish to include a Cryptolith Rite somewhere if you do.


1 month ago

Hey nice looking deck, it reminds me of mine very much since I also have an elf tribe Prossh deck. In my deck I utilize more damage triggers to finish off opponents. They are also a way to squeeze out some damage if you are board wiped. Cards like:Blood Artist, Falkenrath Noble, Goblin Sharpshooter, Hissing Iguanar, Impact Tremors, Outpost Siege, and Zulaport Cutthroat can make each elf and kobold do some extra damage. If you can get a couple out before casting Prossh, its usually game over. Depending on how far you want to take then elf tribe combo potential, there are obviously lots of ways to make infinite mana. In mine I am only using two right now, Sword of the Paruns + a mana dork that generates 4x, and the Argothian Elder + Wirewood Lodge combo. I like that all those cards also help do other things like pump up kobolds or make mana, so they are never dead. As far as cuts, I would cut many of the cards that cost as much or more to cast than Prossh. In this deck, you can have such powerful synergies and combos available that just casting Prossh is game over for many opponents. If a card costs as much as Prossh and its not virtually ending the game on the spot, you could probably switch it for one that will. Vicious Shadows is an example of an expensive card that can win the game. On top of that the elves have potential to get out of hand all on their own. My favorite big mana producing cards you are not using are: Argothian Elder, Cryptolith Rite, Earthcraft, Elvish Guidance, Garruk Wildspeaker, Karametra's Acolyte, Seeker of Skybreak, Voyaging Satyr, Wirewood Channeler, Wirewood Lodge, Xenagos, the Reveler. Bonus combo Squirrel Nest + Earthcraft.

Prossh's Elfballs: The Cure For The Common Kobold

Commander / EDH Rzepkanut



2 months ago

since you are moving away from land destruction, switch out pillage, ice fall and doomblade for Decimate, Maelstrom Pulse and Beast Within

maybe more elf interaction with Dwynen, Gilt-Leaf Daen, Shaman of the Pack , Presence of Gond , Elvish Guidance , Rhys the Exiled , Immaculate Magistrate, Nath of the Gilt-Leaf, and Argothian Elder <--- this guy gives you infinite mana if you have it out with Wirewood Lodge and Gaea's Cradle

I would do the switch above to replace awakening zone, retreat to kazandu, seek horizon, elvish mystic, can't think of 2 others

SaberTech on Force-Feed them, you Dingus!

2 months ago

A rebuilt version of this deck could try running the Argothian Elder + Maze of Ith combo in conjunction with Forbidden Orchard to fill your opponents' boards with tokens. You could then finish everyone off in one go with something like Massacre Wurm or Blood Artist + Virulent Plague.

chandlerpatrick on Froggy's Hungry....

3 months ago

You can try Pili-Pala with Argothian Elder for the same infinite mana with the ooze. Then you can also use Argothian Elder and Maze of Ith to generate infinite mana during a combat phase. Use Rath's Edge + Drownyard Temple during said combat phase for the win.

LVL_666 on the best EDH deck ever (turn 1 win)

3 months ago

Well, I think I get it now, Didgeridooda during the combat phase, declare Argothian Elder as an attacker, tapping it and a Forest. Then immediately respond with Argothian Elder with Maze of Ith. Argothian Elder for it's ability targeting Maze of Ith and Forest. Since it's still the attack phase and Argothian Elder is still attacking you can repeat the previously mentioned steps until you have enough mana you need. This combo is interesting...but seems does absolutely nothing unless funneled into an instant speed card like Blue Sun's Zenith or an Enchantment like Helix Pinnacle (if it was already on the field).

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