Argothian Elder


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Argothian Elder

Creature — Elf Druid

Tap: Untap two target lands.

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Argothian Elder Discussion

SynergyBuild on X equals the purpose (Help ...

1 week ago

Oh yeah, look up some Temur Sabertooth combos... there are a lot. Also, if you run enough elves/pump Marwyn, the Nurturer also goes infinite with the aforementioned Umbral Mantle, Staff of Domination, and Sword of the Paruns...

Ooh... Now that I think of it, there are combos that are good with Kruphix like with Maze of Ith and Ley Weaver/Argothian Elder, you attack with the creature, untap it with Maze, it is still 'in combat', so you tap it, untapping a land and Maze, then tap them both to untap the creature, netting one mana per cycle, making infinite mana!

Ender666666 on CTRL-G

2 months ago

ZendikariWolThanks for the comment and Upvote. I love Skyshroud Claim, but I don't find that I need much more in the way of Ramp. Same for Arbor Elf, unless I use it on a Forest with an enchantment on it, in which case I can use Deserted Temple or Argothian Elder.

I'm a little confused about Hunting Wilds as a WinCon. 2 3/3 Forest Creatures do not a WinCon make, in my eyes at least, but maybe I'm missing something?

Ender666666 on CTRL-G

2 months ago

I REALLY like Rofellos's Gift but have no idea what I would cut to add it.

I also like Argothian Elder but again, don't know what to cut. Suggestions please!

n0bunga on CTRL-G

2 months ago

If you want a sweet combo with Pinnacle, I'd highly recommend Argothian Elder + Maze of Ith and a mana producing land.

bonsai11943 on Marwyn the Nurturer of Victory (Highpower Elf EDH)

2 months ago

Argothian Elder goes infinite with Maze of Ith plus one other land. But I guess that's only useful if you have an accessible mana outlet like Ezuri, Renegade Leader on the board.

Also, resolving a Paradox Engine with Marywn and/or enough dorks pretty much empties your hand. That plus any mana outlet or draw engine seals the game in most cases.

Lol. Love elves. Mine has transitioned from a classic beatdown Ezuri to a more flexible combo Marwyn - Marwyn, Mono-Green Storm [EDH]

Khirgan on Selesnya Selvala is my favorite mana dork ever.

2 months ago

Yup yup, as Rzepkanut said. (1) to make the team 1/1 changelings. Wirewood Symbiote is now an elf that can bounce itself and untap a creature. Play the Wirewood Symbiote from hand. Rinse and repeat. 1G and 1 mana of any color to untap Selvala, Priest of Titania, Karametra's Acolyte, Wirewood Channeler, or Elvish Archdruid for infinite mana. Which you can then immediately turn around and dump into the Mirror Entity and make the team monstrous. Seems real good.

My selvala deck is all in on the combo, but I think you might be very happy with cards like Umbral Mantle or Magewright's Stone. Also, while it unfortunately doesn't work with Selvala, Illusionist's Bracers is real good with Argothian Elder or the like.

Slivortal on Freyalise High Tide

2 months ago

Tested Marwyn over Mana Reflection, here are my thoughts:

So, Marwyn, the Nurturer isn't bad... but it isn't exactly breathtaking either. Its biggest problem is that it's excellent on exactly turn 2 if you had the T1 accelerant, and it's absolutely awful off the top of the deck. All the mana dorks that cost more than 1 (Devoted Druid, Priest of Titania, Voyaging Satyr, Wall of Roots, Wood Elves, and Elvish Archdruid) are fantastic. In fact, given that Wall of Roots and Wood Elves cost virtually 1 and 2 mana respectively, Archdruid is currently the only 3-drop mana dork in the whole deck. And Archdruid is almost strictly better than Marwyn; the +1/+1 is largely irrelevant (sometimes improves cycling efficiency with Greater Good, sometimes turns off your own Skullclamp), but Archdruid will always make at least as much mana as Marwyn under most normal circumstances (as Marwyn under normal circumstances will only make mana equal to the number of other dorks that came in after her). The synergy with Craterhoof is also cute... until you realize the circumstances that she both doesn't have summoning sickness and didn't have to fund Craterhoof's mana cost are extremely minimal. Unlike Devoted Druid, she both doesn't untap after tapping to pay for Craterhoof, and she can't abuse Earthcraft to get around summoning sickness like the Druid can. She also has absolute 0 synergy with Sabertooth. She doesn't go off with either Sabertooth+Craterhoof (because she can't untap herself like Druid) or Sabertooth+Crossroads (because she goes back to 1/1 status after bouncing herself). If you have Sabertooth+Crossroads+Craterhoof she can go off if you control at least 16 creatures (spending 5 to bounce/recast her 10 to bounce/recast hoof), but Druid also goes off with far less work.

The games you get her out exactly turn 2, she'll be just as good as Archdruid is all the time, but elsewise leaves much to be desired. I don't think she's necessarily better than either Ley Druid or Fyndhorn Elder, which is a big problem since they don't make the cut in this deck either.

Mana Reflection on the other hand has been one of those "You don't know what you've got 'till it's gone" situations. Reflection can't be tutored for and it is expensive, but its effect is absolutely massive. Any effect that creates multiple mana goes off with it in a massive way. It's very hard to lose with it after you untap with it, and the instantaneous value it provides is also high. I think the effect is actually comparable to Greater Good, in that it's a card that turbocharges the deck with very minimal extra conditions.

I think if you wanted Marwyn, the Nurturer to find a slot in this deck, it'd be over:

-One of the 28 lands that always produce green mana and don't have summoning sickness (warning: this number is low)

-Maze of Ith, which doesn't produce mana but is far more powerful at protecting Freya

-Scavenger Grounds, losing utility and cutting non-Arbor mana-producing lands down to 32 from 33.

-Eye of Ugin, losing long-game utility with one of your many land tutors (not recommended)

-Ramunap Excavator, losing long-game utility (but both are 3-drop creatures)

-Dosan, losing your ability to interact with control decks

Honestly, my biggest problem is that the circumstances for this card are low; she's good in your opening hand, yes; but is she that much better than any other half-a-dozen broken openers? What about every other point of the game? Is she really that much better than Ley Druid anyway (Ley Druid+Cradle or Nykthos is absurd)? Is she even better than Elvish Guidance (doesn't count itself or count towards creatures, but has a more powerful and instantaneous effect)?

The fact that she's 3-mana does mean she's curvable, unlike Karametra's Acolyte or Argothian Elder (which we'd run if they curved Freyalise), but until then I have problems finding this card making the cut. Let me know your thoughts, and if you have any ideas of how she'd fit in!

Thanks again for all the suggestions; even if Marwyn didn't end up making the cut at first, it was a lot of fun testing her out!

newbuu2 on Ezuri, Renegade Leader [Competitive]

3 months ago

I know it's not an elf, but you might want to consider Ley Weaver as it's essentially another Argothian Elder.

You might also want to consider Concordant Crossroads as another haste outlet.

Below are two other combos you have available, but aren't in your list:

  • Argothian Elder + Wirewood Lodge + Nykthos, Shrine to Nyx + 3 more devotion
  • Arbor Elf + Elvish Guidance + Enabler + 3 other elves

Here's my Ezuri list that I've been refining over the years; it has the same strategy as yours.

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