Argothian Elder


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Argothian Elder

Creature — Elf Druid

Tap: Untap two target lands.

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Argothian Elder Discussion

ForTheOldFrame on happy decks

1 week ago

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

smiffdemon on Larger than Life: Rhonas the Indomitable

1 week ago

I mean, if I had to choose between one and the other, Argothian Elder is a more relevant creature type. However, since I didn't have my own copy of the Elder, well... it still works! C:

Matrixxx999 on Larger than Life: Rhonas the Indomitable

1 week ago

Wow, another Argothian Elder!

To be honest, I'm not sure, if its a good decision to run another Elder in the deck. But I will definitely try to give it a chance, and see how it goes.


smiffdemon on Larger than Life: Rhonas the Indomitable

1 week ago

The newly printed Ley Weaver can act as a second Argothian Elder, though, I'm not entirely certain you would need it.

RedUndead40 on Best tap abilities in bant ...

2 months ago

Levitation is a great boardwide evasion buff. Champion of Lambholt if you have enough creatures.

As for tap abilities I love to abuse cards like Master Healer, Arcanis the Omnipotent, Argothian Elder, etc. Literally any creature that has a semi-relevant tap ability that doesn't cost mana is going to be powerful if you have lots of untap effects. Glare of Subdual, Opposition, and Cryptolith Rite are great boardwide effects as well.

newbuu2 on Into the Woods

2 months ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

newbuu2 on Marwyn Elves

2 months ago

You should include Maze of Ith. Combos with Argothian Elder.

mugicha on Slimefoot 100

2 months ago


Maze of Ith + Argothian Elder = Infinite mana

Paradox Engine + Sprout Swarm + enough creatures/mana to get it going = Infinite saprolings

Life and Limb + Sporemound + a land or saproling producer = Infinite saprolings (this actually results in a draw if you can't stop the loop)

Slimefoot, the Stowaway + sac outlet + infinite mana or infinite tokens = win

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