
Winding Canyons
Land
: Add to your mana pool.
, : Until end of turn, you may play creature cards as though they had flash.
Trade
Have (2) | Azdranax , metalmagic |
Want (1) | blaryeth |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Winding Canyons occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Winding Canyons Discussion
KindredDiscovery on
Mayael EDH Primer
6 days ago
@Sandilini yep, the inclusion of card draw like Beast Whisperer and Guardian Project really encourages you to go all in on creature ramp. Those little synergies add up! Wild Growth and Utopia Sprawl are obviously great, but I've definitely noticed an improvement after swapping them out for dorks. As for Yavimaya Hollow , I just seldom found myself being able to activate Winding Canyons . Hollow's ability is cheaper and more often relevant. The corner case with Wrath of God / Day of Judgment has seldom come up. The truth of the matter is that I have a textless foil promo Wrath of God, and I just enjoy looking at the art :)
Grind on
King Jared
1 month ago
Crop Rotation
plus
Winding Canyons
can help you get flash.
Weathered Wayfarer
is a dope 1drop, im always psyched to get him opening hand. And he can fetch winding canyons too.
Emergence Zone
is the budget land alternative.
DevoMelvminster on
Bounce and Ye Shall Be Healed
1 month ago
Thanks for checking it out! Oketra is definitely a blast. I really enjoy all the utility in the 1 drop creatures. I didn’t run a lot of staple ones like Mother of Runes or the like, because they tap, and so they need haste for immediate use. i wanted to be able to use those abilities at any time.
I used to run more flash stuff like Vedalken Orrery or Winding Canyons but it didn’t seem as necessary as just knowing when to hold up mana, or which lil guy with a sac ability to leave on the battlefield, ya know?
MrKillStar on
Syr Konrad EDH
4 months ago
Lhurgyof - I would personally keep those cards away from Syr Konrad and use them in deck with
K'rrik, Son of Yawgmoth
,
Vilis, Broker of Blood
, etc... also from the new set:
Profane Transfusion
(I know this is few months old comment, so you probably know about it already).
nieds - I see you already got a lot of really good cards, I'll just type some of them that I cut out since they're kinda meh in this kind of deck below. Anyway, you can check my Syr Konrad's deck here: For the Void. Im still switching few cards, explaining why I chose every card in the deck description, etc. I decided to go with mix of reanimator+aristocrats with several infinite combos. So I would welcome any feedback aswell and you might get some inspiration right there! :)
Some cards I would cut and why:
1)
Loxodon Warhammer
- is good in voltron / attack based decks, but here it looks like a random card that can gives you some life back (which black/other artifacts can do just better than lifelink artifact), but for 6 mana its meh. You could replace it with
Shadowspear
, which is three times mana cheaper and provides you with another utility ability. Or simply
Bontu's Monument
as another pseudo mana rock that also gives you a bit of life.
2)
Sensei's Divining Top
- I know SDT is amazing on its own, but I wouldnt personally bother with it, unless you would go for the Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top
combo. I would switch it for either
Viscera Seer
(as another free sac outlet), or my choice for my deck was
Shadows of the Past
(with any infinite creature generator+sac and Bolas's Citadel, you can just "tutor" and cast whatever you want from top of your deck - think I explained it in my deck's description already or I add it sometime later).
3)
Painful Quandary
- Again, good card, just doesnt fit that well in my opinion. Goes well with
Mindcrank
and
Archfiend of Despair
but thats probably about it. I would rather put it in some discard focused deck. Instead of this, card like
Morality Shift
would be really cool for sure. Or cards like
Forever Young
/
Gravepurge
/
Death Denied
to proc Syr Konrad's ability and recast them with Bolas's Citadel + another card draw sources. Or you could also stick to enchantments liie
Mortuary
/
Haunted Crossroads
(parts of my infinite combos).
4) From planeswalkers I would personally keep only
Liliana of the Dark Realms
(to help with land drops and deck thining) and
Tevesh Szat, Doom of Fools
(creates more tokens than Lilianas, decent card-draw and punish opponents for letting you -10 him). Other Lilianas are not bad for sure, just either slow or not that fascinating as they seems to be. Karns are just out of place.
Cards I would put in for sure:
1)
Tortured Existence
- even on its own, it triggers Syr Konrad's ability twice and only for everytime! As you might already know, I use it with
Phyrexian Altar
and
Desecrated Tomb
to make infinite etb/die/sac triggers.
2)
Bog Witch
- discarding (creature) cards to trigger Syr Konrad's ability; is basically
Dark Ritual
on a stick which you could use to
Reanimate
/
Animate Dead
/
Victimize
right after. Also is 1/1, so another target for your
Skullclamp
.
3)
Doom Whisperer
- big good stuff with ability to filter your deck and put creatures directly from your library into the graveyard.
4)
Haunted Crossroads
- even on its own, its great way to get your creatures back (on top of library for Bolas's Citadel), next to
Phyrexian Reclamation
.
5)
Emergence Zone
- simply to give your spells Flash when you would need them, really nice utility land (similar is
Winding Canyons
but only for creatures, so eh).
6)
Malakir Rebirth
Flip - cheap way to "protect" your creature, triggering Syr Konrad's ability or another land if needed.
7)
Tainted Strike
- absolute game winning beast card with Syr Konrad and either any creature/sac generator, boardwipe with 10+ creatures on board, or discard/mill cards.
8)
Diabolic Intent
- you got plenty of token generators, so this is just mana-cheap tutor.
9)
Feed the Swarm
- more ways to deal with enchantments and creatures.
I hope some of this will help and you like some of those cards! :)
MrKillStar on
K'rrik TurboStone - Shadowborn Apostle(Primer)
5 months ago
Maybe Emergence Zone in place of one Swamp to get another effect of Winding Canyons?
TetrAggressive on
Zaxara, Nightmare Hydra
5 months ago
Hey I also recently built a Zaxara deck. I'm opting not to run the infinite mana enchantments so my deck differs from yours in power level but I still have a couple suggestions you might like:
-
Ertai's Meddling not only is it on theme but in a pinch (in a scenario where your opponent could easily pay the mana, or maybe you only have 3 mana leftover after a turn) you can use it as a hard counter even if the suspend counters aren't that high. Any other X spell counter in that scenario would be dead so I think it's a solid include (it's also hilarious to suspend someone's spell for like 10 turns).
-
On the topic of counterspells, Mana Drain and Plasm Capture are very on theme for gorging a huge amount of mana off someone else to not only offset tempo but also funnel it into an even bigger X-spell/hydra. Drain is pricey for sure so Spell Swindle could be another option as it accomplished the same thing.
-
Since you're running Protean Hydra I cannot recommend Retribution of the Ancients enough. This card has been an all-star in my deck on its own with by turning all your hydras into removal, but with Protean Hydra specifically it can be used to abuse the second clause of its ability, netting massive amounts of counters alongside the removal. Say for instance you have some leftover mana and an 8/8 Protean Hydra, as long as there is any valid target on the board, right before EoT you can remove all but one counter to hit the creature with -X/-X and then add twice that many back growing the hydra. It's very powerful.
-
Wilderness Reclamation is a worse Seedborn Muse but does allow you to do one trick that can be pretty powerful. Once the trigger to untap your lands at endstep goes on the stack you can float all your mana, then also use all the mana that just untapped and sink it into a big instant speed X spell which can catch people off-guard. This also works well with flash-enablers like Alchemist's Refuge and/or Winding Canyons which I also recommend.
Lastly here's some cards I'd look into that are pretty self-explanatory: Hadana's Climb Flip, Greater Good and Mana Reflection.
If you want to check out my list it's here: X Spell Tribal?
Good luck in your games with it!
Abzkaban on
Kadena: Old Sneaky Snake
6 months ago
I’ve had a lot of experience playing Kadena, and I personally think a combo win works better with Kadena’s draw engine and ability to control the board. You can see what I’ve done with my deck here:
You Just Activated My Trap Card!
Commander / EDH
SCORE: 160 | 23 COMMENTS | 6521 VIEWS | IN 34 FOLDERS
That being said, regardless of the route you take to win, I can’t stress enough how good flash is in this deck. The more consistently we can flash in morphs, the more we’ll be drawing. However you also don’t want too many instances of that effect or one could be a dead draw if you’ve already got the effect in play. This is why I run cards that do slightly different things as well as provide flash.
The ones I run are Leyline of Anticipation and Teferi, Mage of Zhalfir as well as flash effects on lands in the form of Alchemist's Refuge and Winding Canyons. Having a repeat effect on lands is fine since you still get mana out of them otherwise. I run Leyline for the possibility of dropping it at the beginning of the game and because it gives everything flash, not just creatures. Teferi only gives creatures flash, but he himself has flash, can be easily tutored for, and stops opponents from playing at instant speed which gives us an edge.
You might also try Vivien, Champion of the Wilds who provides some other utility that might fit well in your combat based build.
Icaruskid on
Green Lantern | Omnath, Locus of Mana [PRIMER]
7 months ago
Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)
I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.
For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:
- Sword of Feast and Famine
- Asceticism
- Heroic Intervention
- Nim Deathmantle
- Soul of New Phyrexia
- Vedalken Orrery
- Yavimaya Hollow
- Winding Canyons
I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.
Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!
I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.
Thank you for the input!