Winding Canyons

Winding Canyons

Land

: Add to your mana pool.

, : Until end of turn, you may play creature cards as though they had flash.

Latest Decks as Commander

Winding Canyons Discussion

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

1 week ago

philesposito007 Yes! Thank you for reminding me! This is absolutely going right back into the deck! Probably along with Winding Canyons to be able to flash it into play! I might put Thassa's Oracle back in as well since it also works well with flash and I don't have Hullbreacher anymore as a backup Smothering Tithe for my main combo. I have to decide how many win conditions I want to run in the deck and which ones are actually fun or not.

Unlife on Crouching Kadena, Hidden Phage [Primer]

2 weeks ago

d_iros I'm sure there plenty of people who would argue one way or another, but I think it depends on your playstyle. Countermagic can be used to stop other things beyond board wipes, which makes them a bit more flexible. On the other hand, indestructible/phase effects can help keep your board safe while making sure your other opponents lose at least a bit of their board. In the end, I think it'll just be what you would rather have available.

Also, if your mana base can handle it, Alchemist's Refuge lets you cast any nonland with flash over just creatures with Winding Canyons for the cost of 2 colored mana vs 2 colorless.

Asgeren on Help with Voltron protection and …

1 month ago

linksdeity! Hi sir, it is an honour hearing from you! In my opinion you wrote the (black)bible on Volrath. My deck has drawn so much inspiration from your deck. Thank you for all your tips - what I should have mentioned in the original post is that my deck focuses on cards with old-school borders, so some of your suggestions are out of my reach, but the suggestions that I can use, are included in my deck ;) I have less protection than you, which I hope to make up for in my new playgroup with more recursion. I love your instant speed boardwipe strategy, which I could do with Winding Canyons and Crypt Rats ! Now I can't have Urborg, Tomb of Yawgmoth so I was thinking maybe Blanket of Night - but maybe that is too coincidental? Also are the swords THAT good? I just got Sword of Light and Shadow, would 2 more be worth it to include at the expense of evasion? I think I could possibly get Sword of Feast and Famine, and surely the newer ones.

Anyways, thank you for all your advice, I really appreciate it!

Pheardemons on Kumena, Just Tap It In

2 months ago

I like your build man. I definitely have some questions for a couple cards I did not consider for mine.

How has Defense of the Heart played? Does it get to go off often enough? Do you have specific creatures you get every time or is it more situation based?

Do you feel like Cauldron of Souls and Herald's Horn have earned their place? Are they things your usually happy to see?

Realmwalker is one that I keep trying to add in but keep "not finding" a slot for it. How has it worked for you?

Do you feel like you need the removal in Pongify , Rapid Hybridization , and Curse of the Swine ? I always felt like I wanted to try them but never wanted to take out counterspells or anything for them. Also, I suggest to take out either Pongify or Rapid Hybridization for Reality Shift since it exiles instead of destroys. Personal preference.

Why are you playing Darting Merfolk ? It seems...weird to me. I believe there are plenty of other two drop merfolk that might have more efficient abilities if you're looking for more than a body. Is there something I'm missing with him?

Are the colorless lands ( Winding Canyons , Yavimaya Hollow , and Alchemist's Refuge ) worthwhile because of their utility? Have you run into any color problems because of them?

One card I STRONGLY recommend is Genesis Wave . You don't play as many counterspells and other non-permanents so this card would benefit you in a powerful way. Getting this where X is 10+ (especially at instant speed) can drastically change the game.

You asked me about a lot of the one drop merfolk that turns lands into islands. I don't run them because I am going combo instead of aggro. Aggressive merfolk decks that play all of the lords and want to keep swinging in unhindered will definitely love those merfolk. My build kept one Lord of Atlantis as a backup, but it is rare that I'm swinging in when I finally get three Merfolk because I want to draw as much as possible. In saying that, playing them to increase the chance of three merfolk on turn three when you cast Kumena is something noteworthy.

Lastly, the biggest advice I can give (since you're looking to change yours) is just to playtest. No matter how much you may like a card or want a card, just playtest to see if it does what you want/need it to do. I can't tell you how many times I tried a card just to see what it did and it became an all-star. While others I "knew" it was a necessity of the deck to have it be subpar and I've switched it out for other things. For my Kumena deck it was Surgespanner . I thought it was too expensive for what I wanted but I needed more removal so I told myself "eh, let's try it." It has became one of the most powerful cards in the deck that my friends know to kill immediately or I've probably won. Your list looks solid so at this point it seems to be more about tuning than revamping.

Let me know if you have any more questions or anything. I'm always happy to help.

DevoMelvminster on [Primer] God-Eternal Bontu’s Endless Death

2 months ago

Just a quick update:

Dropped Winding Canyons for Demonic Tutor because it didn’t do a whole lot while i combo off. Too many non-creature components to the combos. We’ll stick to emergence zone if we need to try to win on the stack. Been meaning to add demonic tutor anyways, just hadn’t bought one.

Also dropped Buried Alive for Living Death as i really don’t focus that much on reanimation, aside from recurring important pieces mid combo. It felt dead most games. Living death can take a combo turn and completely supercharge it, often time outright winning the game. Can also be fun to draw and discard my entire deck via Skirge Familiar and then slam living death down to wreck a game.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 months ago

Alright, I swapped out:

Solitude for Giant Killer

Azor's Gateway  Flip for Cartographer's Hawk

A Plains for Winding Canyons

And am testing Binding Mummy in place of Monologue Tax . I like the idea here, binding mummy can do some serious work with God-Eternal Oketra out. Stopping attackers, tapping artifacts to lock people out of artifact effects or mana, etc. Maybe i’ll end up not utilizing it since the deck has become so much less reliant on Oketra, we’ll see.

DevoMelvminster on Bounce and Ye Shall Be Healed

3 months ago

I do love the versatility that Giant Killer brings; the deck loves 1 cmc creatures, it’s instant speed removal, and in the cases when i don’t have Whitemane Lion or the like, it can still tap down problematic creatures. I always avoid creatures with tap effects, because I want Oketra to have reactive options (especially as i slot Winding Canyons back in, but it has a lot more going on for it. Anyways, I used to run it, and i think i’ll swap it for Solitude .

Palace Jailer i used to run and it never worked out well.

Alms Collector is a good option.

I was also thinking Cartographer's Hawk would be decent card advantage simply as repeatable ramp and it returning itself to my hand if i’m top decking or something. The big downside is that it has to wait to attack. Best case you get an extra land on T3 and still have a creature in hand for oketra? Seems pretty decent.

Load more