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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Winding Canyons
Land
: Add to your mana pool.
, : Until end of turn, you may play creature cards as though they had flash.
Tur on Hidden Power - Crop Rotation
3 months ago
Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.
The powerful card I plan on discussing here is Crop Rotation.
This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.
It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).
Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:
Utility Lands:
- Command Beacon / Sanctum of Eternity
- Reliquary Tower
- Scavenger Grounds / Bojuka Bog (B)
- Field of the Dead
- Rogue's Passage / Access Tunnel / Shizo, Death's Storehouse (B)
- War Room / Bonders' Enclave / Castle Locthwain (B)
- Emeria, The Sky Ruin (W) / Valakut, the Molten Pinnacle (R)
- Mystic Sanctuary (U) / Witch's Cottage (B)
- Hall of the Bandit Lord / Flamekin Village (R) / Hanweir Battlements  Meld (R) / Slayers' Stronghold (WR)
- Hall of Heliod's Generosity (W) / Academy Ruins (U) / Volrath's Stronghold (B)
- Strip Mine / Wasteland / Dust Bowl / Ghost Quarter
- Maze of Ith / Mystifying Maze / Labyrinth of Skophos / Kor Haven (W) / Glacial Chasm
- High Market / Miren, the Moaning Well / Phyrexian Tower (B)
- Witch's Clinic / Vault of the Archangel (WB)
- Homeward Path
- Cavern of Souls / Boseiju, Who Shelters All
- Thespian's Stage / Vesuva
- Winding Canyons / Emergence Zone / Alchemist's Refuge (UG)
- Mikokoro, Center of the Sea / Geier Reach Sanitarium
- Castle Ardenvale (W) / Kher Keep (R)
- Castle Vantress (U) / Memorial to Genius (U) / Cephalid Coliseum (U)
- Inventors' Fair
Theme Lands:
- Karn's Bastion
- Dark Depths
- Urza's Power Plant / Urza's Mine / Urza's Tower
- Sunscorched Desert
- Windbrisk Heights (W)
- Idyllic Grange (W)
- Ghost Town / Oboro, Palace in the Clouds (U)
- Riptide Laboratory (U)
- Minamo, School at Water's Edge (U)
- Tomb Fortress (B)
- Den of the Bugbear (R)
- Goblin Burrows (R)
- Castle Embereth (R)
- Wirewood Lodge (G)
- Castle Garenbrig (G)
- Oran-Rief, the Vastwood (G) / Gavony Township (WG)
- Mosswort Bridge (G)
- Kessig Wolf Run (RG)
- Sunhome, Fortress of the Legion (WR)
- Grim Backwoods (BG)
Ramp Lands:
- Nykthos, Shrine to Nyx
- Urza's Saga
- Cabal Coffers (B) / Cabal Stronghold (B) / Crypt of Agadeem (B) / Lake of the Dead (B)
- Temple of the False God / Ancient Tomb
- Myriad Landscape
- Blighted Woodland (G) / Krosan Verge (WG)
- Treasure Vault
Color-Fixing Lands:
- Command Tower / Path of Ancestry / Reflecting Pool
- City of Brass / Mana Confluence / Forbidden Orchard
- The World Tree (WUBRG)
- Yavimaya, Cradle of Growth
- Urborg, Tomb of Yawgmoth
There are many more unlisted cards in each category which could fit your specific deck.
Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.
Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.
All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.
DrukenReaps on
Liberating Surprise
3 months ago
Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic  Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.
A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.
Grind on
The Table WILL Hate You (Colorless Eldrazi Tribal)
7 months ago
Cool deck!!!
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!
Grind on
Miirym or Double the Fun
8 months ago
Sweet decklist!!!
You have a lot of creatures. Have you considered flash?
Winding Canyons, Alchemist's Refuge, Leyline of Anticipation are all nice.
Also might consider Rhythm of the Wild over/in addition to temur ascendancy.
Cheers and have fun!
Hi_diddly_ho_neighbor on
Avacyn Voltron Angel
11 months ago
Neat deck!
If you are finding yourself getting beat down right before/after you cast Avacyn then you could consider some ways to play her at instant speed. I use Scout's Warning and Emergence Zone in my Rograkh+Arkoma deck to be able to flash in Akroma (granting psuedo-haste) and not go shields down. If you have the budget Vedalken Orrery and Winding Canyons are great as well.
Niko9 on
Lathril Casually Competitive
1 year ago
Maybe Ashaya, Soul of the Wild It's an infinite mana combo with Quirion Ranger and anything that taps for a few, and also it's easier to tutor in GB than something like Umbral Mantle which is awesome. Fauna Shaman and things like Thousand-Year Elixir or casting shaman at instant speed on opponent's end step is really great. Winding Canyons and Emergence Zone can help with this.
Oh and Dryad Arbor is good, but it can not be to taste. It's slow as a land, but free as a creature, and can always use green sun's to ramp turn 1.
I really like things like Wellwisher but if you want to go super competitive, then more combos and more tutors for combos would probably stream line it.
Awesome deck! Just a few things I thought because I run an infinite elfball sometimes.
Grind on
Crushing Colorless
1 year ago
cool deck. i like Emergence Zone or Winding Canyons to be able to cast kozi at instant speed
Niko9 on
Stax Colony
1 year ago
Nice deck! I really like the idea of playing a lot of Rat Colony in EDH because it's so unique, you know? Really awesome stuff.
I'm not sure, but maybe Locket of Yesterdays might be neat. Probably not a worldbeater, but it can get some value for your rats maybe.
And there are definitely some shenanigans that Maralen can get up to as a commander. Giving your cards flash with something like Vedalken Orrery Winding Canyons Emergence Zone to flash her in on an opponent's endstep and get the first tutor is amazing. Getting Opposition Agent with maralen is almost game over. She also can pair well with stacks and things. If your opponents can't cast things because you put down a well timed Winter Orb then they can't do much. I've seen games go down to Maralen's life loss killing people : )
And maybe some ways to get rats through for damage. I'm not really sure what would be the most effective, but even just swords and protection or equipments to give evasion. Not really sure on this, but there might be some good options out there. Marrow-Gnawer is great, but maybe more options?
Anyways, looks awesome! Hope it's a fun deck to play.
Have (1) | Azdranax |
Want (1) | Amaterasu312 |