Queen of Hordes. Her Majesty.

Do you like Tribal Creatures? Do you enjoy crushing your opponents with endless ranks of creatures that have indestructible, +1,000,000.../+1,000,000..., flash, flying, haste, shroud, regenerate, first strike, doublestrike, AND deathtouch? If so, then Sliver Overlord is the perfect choice for you. With its ability to tutor for any other creature in your deck, you have a complete toolkit for any situation at your disposal. With a little help from the hive Overlord can steal the opponent's most prized creatures, adding their might to your own (and making them a Sliver). Alternatively, you could use Overlord to beseech her Highness, the Queen (...de queen) along with her decree of absolute victory you can become unstoppable - crushing your opponents' hopes and dreams with creatures that have more abilities than the card would have room for.

This decklist is organized into custom categories - for flavor:

  • The Brood: Creatures
  • Legacy Catalysts: Artifacts, Ramp Spells, Tutors/Top-deck manipulation, and Recursion
  • The Hive: Lands
  • Extinction Event: Removal/Interaction and Counter magic

This deck is an example of an "ideal" (as in monetary cost is not an issue, only the most efficient cards allowed) mid-range Sliver Tribal EDH deck. This deck is designed to be as competitive as possible while maintaining the flavor and design of the Sliver tribal archetype. This deck is considered a Fringe Competitive deck that consistently threatens to win between turns 5 and 8. As a point of reference, I also used the following videos from The Command Zone Podcast to try to fairly (and as impartially as I could) assess this deck's Power level:

This deck has been inspired by The Professor of TolarianCommunityCollege's introductory build discussed in the video A Study in Slivers. This deck continues where the Professor's introduction began - ultimately pushing the Sliver tribal archetype to it's most competitive limits in EDH.

The obvious strength of this deck is that Slivers are the greatest tribe in all of Magic (If you disagree with me, then allow me to inform you that you are wrong.) Slivers build off of each other, becoming combo/synergy pieces to establish win states. As a result of the deck being so creature focused the deck is weak against constant mass removal, stax, and sacrifice effects. Additionally, the commander itself can be a liability if stolen by an opponent (specifically Overlord's second ability). Additionally, due to the lack of basic land cards in the deck spells such as Blood Moon, Contamination or Back to Basics can outright shut down this deck's manabase if played at the right time.

There is also a weakness that is unique to all Sliver decks: Sliver Hate™. Wizard Mentor archdukeofevil described it perfectly: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

The primary strategy of this deck is to aggressively pursue an infinite combo using Sliver Queen. There are multiple combos involving the Queen to help deal with opponent interaction (for more specifics on each combo, consult the "Combos and Synergies" tab further down in the accordion). If too many combo pieces are disrupted, the deck can pursue other avenues to victory - swinging in tall and deep with Commander Damage (basically a Voltron strategy, but all the equipment and auras would be Shifting Sliver and Bonescythe Sliver) or Combat Damage with a wide board - involving Brood Sliver, Crystalline Sliver and Sliver Hivelord.

"Slivers have a vicious bony spear on a flexible limb growing from their chest cavity. With it they inject a corrosive solution that breaks down their prey's body tissue" - Slivers, from "The Art of Magic: The Gathering - The Rath Cycle" - Source

This quote flavors the deck's playstyle which is to attack from multiple angles: Aggressively pursue an infinite combo, while continuing to add pressure on your opponents by attacking with creatures (primarily the Commander) with an ever growing amount of keyword abilities. Interaction is absolutely mandatory, especially in a more competitive meta. Keep in mind that this deck is rarely the fastest at the table, that's why it's mandatory to try and slow down your opponents with your arsenal of interaction to keep them from thwarting your plans.

A good heuristic to follow would be - on turn 5, if you are well ahead of your mana curve (if you have access to at least ) and have at least two of any of the following: Mana Echoes, Gemhide, Heart, Basal, Lavabelly or Queen on the battlefield, then it is feasible to pursue a combo win. If you are behind curve, and do not have at least two of the previously mentioned cards on battlefield, then a win through combat damage or commander damage with some evasion can easily be built up solidifying your position beyond turn 8.

For the scenarios where you have key cards in your graveyard you do have options in the form of YawgWill, Patriarch's Bidding, or Volrath's Stronghold. I like to use Bidding in conjunction with Basal Sliver and at least 5 Slivers on board (including Basal).

Some general guidelines for building a Sliver deck:

Try and keep your average CMC below 3. Since this is a WUBRG deck and your commander is 5 colors, you need to be lean and fast with your spells. You will need interaction, so Abrupt Decay, Counterspell and spells of that ilk are highly recommended.

Try not to have too many slivers. Yes, keywords are awesome, but you don't need all of them. Focus on the slivers that contribute directly to your game plan. If you want aggro? Change your commander to Sliver Legion or Sliver Hivelord and focus on Slivers that help you get your damage on your opponents. Combo? Change your commander to Sliver Queen and gather her combo pieces. Midrange/Control? Stick with Sliver Overlord and pick Slivers that are flexible enough to lend themselves to ether strategy when needed. A good number of Slivers to aim for (excluding your commander) is around 25 or less. Try not to exceed that.

Your manabase is key. Your deck lives and dies by this. Try to include fetches (Mirage fetchlands are also acceptable!) along with dual lands that have basic land types such as Shocklands, Battle Lands or Bicycle Lands (aka Dual Colored Cycling Lands).

What is planned for this deck going forward?

The deck has reached a Homeostasis in the respect that there aren't going to be many dramatic changes in the foreseeable future. All I do is simply keep an eye out for new cards that I can experiment with in this deck. Also, a big thanks to the TappedOut community - as folks are always suggesting cards that I've completely missed or needed to take a second look at.

Recently, the deck has reached a new tappedout milestone: The Queen's Egg is now (as of May 2020) the highest rated Sliver Tribal + Sliver Overlord deck on the site. It took a lot of advertising, but the deck managed to get 500+ upvotes - overtaking (for now at least)the Professor of Tolarian Community College's Introductory build on Slivers. I'll admit that his build has had an influence on previous iterations of this deck - but I took that basic premise and pushed it to as far as I could.

We Sliver players are a Hive mind race, and as such I wish for this deck to serve as a resource for individuals looking to build a Sliver EDH deck of their own. If you've read this far into my deck description then all I can say is thank you. If you're looking for any help, inspiration, whatever - don't hesitate to ask. Also I do try and help with decks that aren't just Slivers...so again if you're a player that needs help, or just wants to chat then your friendly neighborhood poorly disguised group of slivers is up to the task.

The (Actual) Queen's Egg Show

My amazing wife got me this custom made one of a kind deck box. Themed after the Sliver Queen (my all time favorite MTG Card), it's made out of a cast resin, with magnets to hold it all together. The box holds a commander deck double sleeved no problem, and was hand made by the one and only Liefkicker. His website is here: Liefkicker Studio. Note: These boxes are expensive but you get what you pay for. Liefkicker deckboxes are custom art pieces of the highest quality that hold your most prized of decks. Slivers will always be special to me, not to mention I made (or will make) sacrifices to get each card for my deck. The first time I revealed my box, the whole table just stopped and stared at it with wonder. "That looks evil", was the first compliment I ever got. People's eyes practically never left my end of the table (mostly because I was playing slivers...but the box is simply gorgeous). Again, i'm completely happy with this deck box, and I will cherish it for the rest of my life. If you want to know more, or want to see a more comprehensive review about Liefkicker's products, I suggest you look at the TolarianCommunityCollege's review: A Review of The Hedron Box for Magic: The Gathering Also, Shout Out to the Professor!

For the few of you who have been keeping track of this deck's progress Gattison crafted some awesome and funny song lyrics which are a parody of We Care Alot by Faith No More. I made an update about this before, but over time it may become lost from the front page, so here's another location where it may be discovered. As a reminder you can find Gattison's Studio right here. He takes requests! So don't hesitate to contact him, for every deck deserves it's own song. So without further ado, here is the official song of The Queen's Egg:


The coding for this primer was developed by Epochalyptik here.


Updates Add

Want to give a special thanks to abierto for suggesting I re-examine my manabase, specifically the Filterlands (pictured below):

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I decided to swap in the previously mentioned for their color equivalent Painland because it requires no prerequisite to be of use (not requiring me to have access to a certain type of mana for filtering). I chose to omit the inclusion of Horizon Lands primarily because the cycle isn't complete. Also, the additional functionality of sacrificing a land to draw seems like a marginal benefit for this deck as it is not running any sort of land recursion - this is a far cry from a Gitrog deck. What do you think of this decision? Please let me know your thoughts in the comments.

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37% Casual

63% Competitive

Top Ranked
Date added 6 years
Last updated 1 month
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

59 - 0 Rares

14 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.31
トークン Beast 3/3 G, Bird 2/2 U, Sliver 1/1 C
Folders Cool decks, Slivers, Deck Ideas, Sliver, Cool Decks by Other People, EDH, Sliver, good decks, Jesus, Slivers, See all 328
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