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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add to your mana pool.
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
2 months ago
Dark Confidant would be an interesting choice, there is already quite a few card draw enchantments so moving the card draw onto a creature would spread and balance the deck better I think but I feel like people run more creature removal in general (at least my friends do) so it may just be an easy target. Although it is mana cheaper to cast . . . I'll have to think about this one some more but good suggestion!
I see what your saying about Shambling Vent and Maze of Ith and I think you are probably right, and if Mystifying Maze ends up being too slow for what we need it for we can swap it with Maze of Ith, losing out on the mana sucks but if prevents being rushed down then its worth it I say. Running Absorb instead of Counterspell would be cool but its a matter of playing around and seeing if we can afford leaving the additional mana up to cast, if we can get away with it then I don't see why not!
Thanks for the suggestions! Continue to leave more if you think of them
2 months ago
Some changes im thinking about
overall these would lean the deck further into control and with the amount of card draw adds some needed increased hand size options
2 months ago
hey try out Reliquary Tower, Sign in Blood, Barren Moor, Fabled Passage, Mortuary Mire, Evolving Wilds, Overburden, Arcane Laboratory, Curse of Verbosity, Forced Fruition,Orbs of Warding,Collective Restraint, Rhystic Study, War Tax, Dissipation Field, Halimar Depths, Skyline Cascade, Ipnu Rivulet, Leechridden Swamp, Blighted Fen, Fetid Pools, Blighted Cataract, Mystifying Maze, Maze of Ith,Glacial Chasm, Jwari Disruption Flip. Sea Gate Restoration Flip, Blackbloom Rogue Flip , Ponder
1 year ago
Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D
I have a few ideas and comments, in no particular order.
Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.
I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.
Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.
The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.
Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.
Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.
I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.
Another great card with Golos is Illusionist's Bracers. Twice the madness.
Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...
Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.
If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.
I hope I've given you some ideas at least!
1 year ago
Ok, a stack question :)
Step 2: Your opponent passes priority and you can activate Maze, targeting the creature.
Step 3: No one wants to cast or activate anything else, so the stack starts resolving. Maze exiles the creature. That happens. Next, the ability from Armor destroys Maze.
Step 4: The stack is empty. In case nobody does anything else, the rest of combat happens as usual.
1 year ago
So here's your stack - you wrote it out a bit out of order, but I think you do have it correct in your head.
In response, with AA trigger on the stack, you tap MM and target the creature.
No other actions at this time.
MM Activated ability resolves, attacking creature is exiled. AA trigger resolves, MM is destroyed. (Abilities on the stack exist independently of their original source)
The rest of combat happens. Then 2nd main phase.
At the start of the end step, exiled creature returns to the battlefield (assuming it wasn't a token). AA is NOT attached to it.
1 year ago
Opponent swings with a creature and Argentum Armor is attached to it. I tap 4 mana and also tap Mystifying Maze to exile attacking creature. He chooses Mystifying Maze to destroy with the triggered ability of the equipment attached to creature. But I exile the attacking creature so does destroying mystifying maze resolve since me exiting attaching creature is on top of the stack?
1 year ago
First of all, love the deck.
I have been building my own version and this has given me some different ways of looking at things, thanks.
Secondly, some thoughts or questions:
- Restoration Angel only targets non-Angels so it wouldn't target Wispweaver Angel .
- Austere Command might be a better choice than Cleansing Nova . More control over what is destroyed for only 1 mana.
- Maybe Fountain Watch or Monk Idealist .
- Didn't you have Helm of Obedience in your list?