Quick Sliver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Common
Legions (LGN) Common

Combos Browse all

Quick Sliver

Creature — Sliver

Flash

Any player may play Sliver cards as though they had flash.

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Quick Sliver Discussion

Relentless5 on Slivers

2 weeks ago

linkinpark187, thanks for the input, I have been going back and forth on the Quick Sliver track. And i will be sure to check out your version.

linkinpark187 on Slivers

2 weeks ago

I would highly recommend Quick Sliver as well. I played against a couple Delver decks at my shop's FNM, and they helped quite a bit. I would also recommend, for buff, Might of the Masses. You're going to have quite a few Slivers on the field meaning Might of the Masses can get out of hand pretty quick.

I hadn't thought of using Sigil Blessing, though. I like it, may have to think about putting it in my own deck. If you want, feel free to check it out: Selesnya Slivers

ZendikariWol on Ultimate Slivers Theme Deck

3 weeks ago

So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.

Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.

Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.

Consider making this deck pauper? It would probably limit it enough to be fair.

ArcticJohn on Slivers

1 month ago

I played against a guy yesterday that was playing GW slivers, he was playing Quick Sliver and it looked awesome, being able to play at instant speed looked great and made the game really impossible for me because he also had protection spells like Mutagenic Growth and Vines of Vastwood, maybe try it out!

multimedia on newbie sliver EDH

2 months ago

Hey, as a starting point for a budget Slivers deck this looks good.

My advice to make the deck more competitive includes four main suggestions: upgrade the Slivers, upgrade the manabase, take more advantage of indestructible and being able to within reason because of five colors play any budget supporting spell in Magic.


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If this advice is helpful than I have more advice about upgrading the manabase, taking more advantage of indestructible and good support spells. Would you like me to continue with more advice?

Good luck with your deck.


trey12321 on Sliver EDH

6 months ago

For anyone looking for budget lands, the Battlefield Forge set of lands is a lot easier to get your hands on, and the tri-color tapped lands such as Arcane Sanctum are even cheaper than that..!

Virulent Sliver can be added for an additional win-con, and works particularly well with other slivers like Shifting Sliver and Brood Sliver.

Ice Cave seems to be staple for any 5-color deck, and particularly here since both Root Sliver and Quick Sliver work perfectly with it. It also helps avoid those board-wipes after a Primal Surge, since all of your slivers will have both haste and the ability to tap for any color of mana, so it gives you the perfect ability to counter any threats.

Cryptolith Rite is a third Gemhide Sliver/Manaweft Sliver, and one that's not taken care of with Doom Blade and such. If you want to be a little more mana stability, Druids' Repository is a card I'm fond of as well, but might not fit this deck perfectly as the 2 green might be too much for too little here.

Tranquil Grove is a solid answer for many decks and should be in any deck with green, but without reliance on enchantments.

One with Nature is much more relevant in 60 card decks where you can stack Galerider Sliver and Winged Sliver, but many people don't seem to know of this card and I personally very much enjoy it as it's budget mana ramp+fix, plus being a permanent is always a plus in my eyes, so I thought I'd throw it in here!

jplvette on Sliver Overlord Commander

6 months ago

Have a look at my Sliver Overlord deck if you want. It's pricey but almost solely because of the lands. What's really nice about slivers is that they each come with a unique ability which is better than most other spells you might put in your deck so it's okay to be really creature heavy and light on instants and sorceries. Someone trying to spot remove slivers? Tutor Crystalline Sliver. Afraid of board wipes? Frenetic Sliver is half a solution to that, or Hibernation Sliver could be useful. Because each sliver buffs each other sliver, you don't need many (any) artifacts or enchantments buffing slivers, in my opinion.

What I like doing when I play Slivers is to line up my combo (there are like a hundred ways to do it, with Intruder Alarm or Training Grounds on the field you need very little mana available to combo out), then just play from your hand until someone threatens to win. With Quick Sliver you can combo out at instant speed, so you're never really in too much danger.

I don't think I communicated my thoughts super effectively, but feel free to ask if you have any questions.

Hotcake_Gotsyrup on [List - Multiplayer] EDH Generals by Tier

7 months ago

The thing is that overlord can, run only enough slivers to fufill a win con. Either Hibernation Sliver reservoir and infinite colored (less consistent win). Or overlord and infinite colored. you fetch Quick Sliver Crystalline SliverAny of the pump slivers either of the haste slivers and an evasion sliver that fits the scenario play them all and pump to win. This method only requires you run ~15 slivers (in case of unavailability of pieces) so you have plenty of room to fit in tutor redundancy, standard meta shoe ins and 2-3 solid infinite mana combos.I feel like this should make overlord t2 even with all the moving pieces. Decklisr for testing coming soon

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