|Commander / EDH||Legal|
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|Premium Deck Series: Slivers (PDS)||Common|
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Creature — Sliver
Any player may play Sliver cards as though they had flash.
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Quick Sliver Discussion
2 weeks ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D
1 month ago
Hello! You asked me to take a look and comment about your deck. I think you already have a good understanding of what you can do with slivers when you can tutor them at will. You can pull of pretty much any combo out of nowhere with Quick Sliver and enough mana.
The first thing I want to point out is if you're sure you're reaching your lands running this little ramp spells or mana rocks (I'm always happy when I draw Boundless Realms ).
The second thing is that I noticed you're also being economic on lands like me. In my environment experience and personal taste I dislike lands that come into play tapped, specially the Vivid lands and the three-colored tapped lands. I utterly hate them. I don't know if you'll agree but I prefer using the Panorama lands cycle (like Naya Panorama ) because, if you draw them when you need mana, you can instantly use them for (1). If you can wait you sac and search for a basic among three types.
Opposite of popular belief, I see no necessity at all to run fetch lands or pain lands like Hallowed Fountain, they just make the deck expensive. Obviously untapped five-color lands are a better investment (like Exotic Orchard, Forbidden Orchard and Reflecting Pool.
Well, that's just my opinion. May slivers dominate in every game you play!
1 month ago
i would suggested putting paradox engine in your main board because Paradox Engine Quick Sliver + Manaweft Sliver + Heart Sliver +Sliver Overlord allows you to fetch all the slivers you want including Basal Sliver and Sliver Queen to generate as many sliver tokens as you want Training Grounds will allow you to get a 2 for 1 with that combo and there is almost nothing they can do at that point.
2 months ago
I use Growing Rites of Itlimoc instead of Gaea's Cradle.
Plus, I just bought Vampiric bloodlust deck to have vanilla games. I'll have to playtest Teferi's Protection .
2 months ago
"none of the broken barf-your-cards-everywhere that elves can do, for example" On this I actually agree haha.
But to be more specific, both Crypt Sliver and Crystalline Sliver are non-modern, and the Modern Slivers there are to take the place of these are Poultice Sliver and Opaline Sliver, which are pretty straightforwardly worse, and play a huge role in their susceptibility to removal. In fact I dare say that the removal that was around back in those days, Terror, was actually better against them than any of the removal you listed due to the anti-regeneration clause. But that still wasn't enough. Combined with the likes of Magma Sliver, Quick Sliver, Root Sliver, Shifting Sliver, Sliver Overlord, and Sliver Queen and I'd say I have a pretty succinct list of horrors hiding in un-modern-legal slivers, which makes them the object of such fear.
There is a distinct reason that if somebody walks into an EDH game and starts off by revealing a Sliver Queen as their commander, the game starts as Xv1 instead of the usual free-for-all. And that's in a format where they less reliably get the effects they want. Even if she's a "tier 2" commander, and a lot of things in EDH can snowball out of control, it's just what slivers do. They don't need specific combos, it just happens.
There's not much I can say about Inquisition/Thoughtseize effects. I fully acknowledge that the pool of cards has grown stronger, and these are a great example of that. But slivers always were extremely resilient, and I feel as though the lack of some of these key pieces severely hampers their viability in Modern. Moreso than just the strength of the card pool. Honestly just the fact that they're Tier 2 in EDH tells me there has to be more to it than card pool.
2 months ago
Name: Delta-117, a few corrections to "Blitz Sliver" - so the name itself seems a little too , let's go with Voidsphere Sliver (void being a reference to Voidslime, and sphere being a reference to a naturally occurring pattern in nature.) The idea of the name is to convey that when this sliver hits the field, it will deny the enemy a resource. A place where their abilities simply won't work. Maybe the flavor text can reflect this.
Cost: I want to keep the cost at as opposed to your . This thing's CMC needs to be relatively low to keep it a viable card even outside of a Sliver deck. Think Harmonic Sliver. Making the CMC too high will make this sliver rather lackluster.
Power/Toughness: So this is where the card makes concessions for its insane ability. It'll be a 0/1. Basically this card is the epitome of a min-maxed character.
Abilities/Rules text: The meat and potatoes: 1. Flash, 2. When you cast this creature, you may counter target spell. 3. You may play Sliver cards as though they had flash, 4. Whenever you cast a Sliver card, you may counter target spell. This card takes some inspiration from Quick Sliver and Harmonic Sliver's abilities, but with more of a control focus.
Rarity: This sliver must be nothing short of Mythic rarity, and since it'll likely be one of the poster children for this fictional Sliver set, it'll get the full art promo treatment and everything. I predict this card will join Harmonic Sliver in terms of monetary value as I see this card getting use outside of Sliver decks.
Pros/Cons/Balancing: So, I see this card as definitely being a "terror" on the board...a big key threat that needs to be dealt with, immediately. Is it too powerful? Maybe. But the idea is that it's supposed to harken to a time of old when Slivers were designed to be downright oppressive like in Legions...ahh...what a good time to play magic. The last two instances of slivers were just...bad executions in my opinion, but i'm always grateful for slivers. Perhaps a less nasty version of this sliver would be "4. Whenever you cast a Sliver card, you may pay to counter target spell." But personally, I like the "play a sliver, counter a spell." Its about time the slivers acquired their own Jace, the Mind Sculptor level broken card.
So there, that's my dream sliver splayed out. What do you think Delta-117? Too oppressive?
3 months ago
3 months ago
I would highly recommend Quick Sliver as well. I played against a couple Delver decks at my shop's FNM, and they helped quite a bit. I would also recommend, for buff, Might of the Masses. You're going to have quite a few Slivers on the field meaning Might of the Masses can get out of hand pretty quick.