|Commander / EDH||Legal|
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|Premium Deck Series: Slivers (PDS)||Common|
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Creature — Sliver
Any player may play Sliver cards as though they had flash.
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Quick Sliver Discussion
3 months ago
Ice Cave seems to be staple for any 5-color deck, and particularly here since both Root Sliver and Quick Sliver work perfectly with it. It also helps avoid those board-wipes after a Primal Surge, since all of your slivers will have both haste and the ability to tap for any color of mana, so it gives you the perfect ability to counter any threats.
Cryptolith Rite is a third Gemhide Sliver/Manaweft Sliver, and one that's not taken care of with Doom Blade and such. If you want to be a little more mana stability, Druids' Repository is a card I'm fond of as well, but might not fit this deck perfectly as the 2 green might be too much for too little here.
Tranquil Grove is a solid answer for many decks and should be in any deck with green, but without reliance on enchantments.
One with Nature is much more relevant in 60 card decks where you can stack Galerider Sliver and Winged Sliver, but many people don't seem to know of this card and I personally very much enjoy it as it's budget mana ramp+fix, plus being a permanent is always a plus in my eyes, so I thought I'd throw it in here!
3 months ago
Have a look at my Sliver Overlord deck if you want. It's pricey but almost solely because of the lands. What's really nice about slivers is that they each come with a unique ability which is better than most other spells you might put in your deck so it's okay to be really creature heavy and light on instants and sorceries. Someone trying to spot remove slivers? Tutor Crystalline Sliver. Afraid of board wipes? Frenetic Sliver is half a solution to that, or Hibernation Sliver could be useful. Because each sliver buffs each other sliver, you don't need many (any) artifacts or enchantments buffing slivers, in my opinion.
What I like doing when I play Slivers is to line up my combo (there are like a hundred ways to do it, with Intruder Alarm or Training Grounds on the field you need very little mana available to combo out), then just play from your hand until someone threatens to win. With Quick Sliver you can combo out at instant speed, so you're never really in too much danger.
I don't think I communicated my thoughts super effectively, but feel free to ask if you have any questions.
4 months ago
The thing is that overlord can, run only enough slivers to fufill a win con. Either Hibernation Sliver reservoir and infinite colored (less consistent win). Or overlord and infinite colored. you fetch Quick Sliver Crystalline SliverAny of the pump slivers either of the haste slivers and an evasion sliver that fits the scenario play them all and pump to win. This method only requires you run ~15 slivers (in case of unavailability of pieces) so you have plenty of room to fit in tutor redundancy, standard meta shoe ins and 2-3 solid infinite mana combos.I feel like this should make overlord t2 even with all the moving pieces. Decklisr for testing coming soon
6 months ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
6 months ago
Cascading Cataracts is a newer land that perfectly fits into five-color EDH. It's also pretty cheap to get, for now.
I also highly recommend Quick Sliver, because flash is such a powerful ability and allows you to wait to make your plays and keep your mana open as long as possible, which is one of the most powerful strategies in Magic.
Sentinel Sliver is also pretty useful, with vigilance you can keep bullying the weaker opponent while still maintaining your defensive army.
Striking Sliver is a powerful 1-drop that usually means that combat will always be in your favor from that point on, especially if get something like anthem effects or deathtouch online.
Homing Sliver is great to tutor for that perfect answer you need, especially if you need one of the mana slivers before you can cast your commander.
Crypt Sliver allows your board to protect themselves and makes combat a nightmare for opponents. Especially great with Sentinel Sliver (vigilance).
7 months ago
7 months ago
So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:
1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:
If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).
Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.
Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.
Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.
Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.
Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.
Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.
What I suggest removing to fit these in:
Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.
Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.
Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool
Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.
Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.
Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.
Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).
7 months ago
Thank you so much for showing me your deck!!! This is wonderful, and if you don't mind I might take some of the ideas for your infinite combos to add to my deck.
Have you thought about running Clot Sliver as well? With your infinite mana/colorless mana combos you could forever sac and regen all of your slivers completely controlling the board.