Berserk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition (MED) Rare
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Berserk

Instant

Cast Berserk only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Price & Acquistion Set Price Alerts

CN2

V09

2ED

Ebay

Recent Decks

Berserk Discussion

Rzepkanut on Equipments or Auras, Why not ...

1 day ago

I use all kinds of different pump effects in my Rafiq deck. Its mostly an enchantment based list, but I use instants and equipment to pump too. The enchantment based synergy is very powerful, and worth building around. There are similarly powerful synergy cards available for equipment, but I chose to focus on the other. I think it might be hard to go all the way on synergy cards and payoff cards for both themes simultaneously in the same deck while still having room for much of anything else, but you can try it out. In my list I chose to focus mostly on enchantment based pump, but some of the best ones I run aren't enchantments. Like Berserk. Heres the deck for reference.


Rafiq of the Hexproof Enchantress

Commander / EDH* Rzepkanut

SCORE: 11 | 6 COMMENTS | 2385 VIEWS | IN 4 FOLDERS


elgosu1337 on marwyn?

5 days ago

I think one of the issues with Sylvan Safekeeper is that shroud prevents you from pumping Marwyn further. With Temur Sabertooth you can repeatedly bounce other creatures and replay them, which is handy with Quirion Ranger, Scryb Ranger, and Wirewood Symbiote to reset their abilities and untap Marwyn again. With Greater Good, you need haste to recast Marwyn and restart the storming.

Having more creatures allows you to make use of creature-based card draw like Primordial Sage and Soul of the Harvest. Rhonas's Monument makes most of those creatures mana-positive by reducing their costs and pumping Marwyn further. Another very efficient spell you could try is Berserk, although you need to go to combat for that. Nantuko Mentor might also work.

Spirits on Arahbo, Budget... for Cats EDH

1 week ago

Hey TzickyT,

I'd feel pretty good going into a game with this, I can see some win-con's:

1) T2 Eladamri's Call > Lost Leonin. T3 Lost Leonin, T4 Silverblade Paladin (or Duelist's Heritage/Berserk/Ajani, Caller of the Pride) swing for lethal Infect.

2) Ramp mana staying under the radar into an Felidar Sovereign

3) Congregation at Dawn into a Shalai, Voice of Plenty / Archangel of Thune / Spike Feeder into Infinite Life

4) Mirari's Wake into a White Sun's Zenith and attack with a Triumph of the Hordes

5) Stonehewer Giant pulling a Grafted Exoskeleton onto an Eminence Skyhunter Skirmisher/Adorned Pouncer attack for lethal infect

6) A Bloodforged Battle-Axe supported by the Puresteel Paladin and Leonin Shikari annihilating opponents with a Rancor

Lots of fun cat stuff here!

To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.

During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.

Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.

Nice deck.

Spirits on Arahbo, Budget... for Cats EDH

1 week ago

TzickyT,

Eternal Witness can go, I usually use her simply to get the Lost Leonin back anyway. Could be a cat or a tutor.

Broken Bond can go, would be better as a multi-card or a fetch like Return to Dust or Kodama's Reach or Farseek. The problem is, there needs to be a viable Artifact/Enchantment in play. If there isn't your just holding it in hand (not ramping you). Secondly, assuming there is a Sol Ring or Lightning Greaves or something to destroy that isn't yours, you still have to have a land in your hand, very unlikely both conditions are true when it matters. Go Return to Dust if you need Artifact/Enchantment removal, you'll find the Exile far superior to destroy. A creature tutor here can grab your Qasali Pridemage anyway if there is an artifact/enchantment you need to remove, and if not then you get a Lost Leonin

Mirri, Cat Warrior could go, but I would replace her with Kemba, Kha Regent, I wouldn't go down any cats.

Nissa, Vastwood Seer  Flip could go, I was seeing if her potential to draw would outweigh the fact that the land goes into your hand instead of the battlefield, but so far it hasn't worked out. I haven't given up testing yet, but getting close. She could be a Kodama's Reach or Farseek or a Cat.

Harmonize has a low Card to CMC ratio. Basically gives you 2 cards for CMC4 (because it just replaces itself). Something like Momentous Fall probably has better upside. You have to Sacrifice an Eminence creature, but you get the Lifegain, and potential. Like think about Berserk an Eminence Cat and then Momentous Fall as an example. Could also be a tutor.

Nissa's Pilgrimage, I would prefer Kodama's Reach, just incase I don't have a Plains, the Spell mastery isn't anything to write home about either for the possible disadvantages.

Beast Within is CMC3 for Destroy and another downside, the 3/3 4/4 Beast I'm not sure. Selesnya doesn't have a lot of removal, so I understand the thinking. Stasis Snare gives another Instant removal, but have Swords to Plowshares and Path to Exile already, but I would rather have another card that enables my strategy, like a tutor, and leave the higher cost removal to decks that have good removal. Understandable if you want to keep it in.

It's looking good, the tutors are critical because they let you pull the Lost Leonin early, they let you complete the combo Archangel of Thune/Spike Feeder they let you try and win with Felidar Sovereign.

Spirits on Arahbo, Budget... for Cats EDH

1 week ago

Hi TzickyT,

Hopefully you find some of this useful.

The reason why Lost Leonin and Archangel of Thune/Spike Feeder work consistently is the tutoring. Under budget constraints you must include Eladamri's Call it's the best tutor, and it's only a few $'s. Also you must include Congregation at Dawn.

Wild Nacatl has no place in this deck, hes a 2/2 (at best) for with no Lifelink, he doesn't provide us anything, and is a dead draw late game.

Did you start with the Arahbo, Roar of the World C17 Deckbox "Feline Ferocity"? If so play the Mirari's Wake, it works excellent with White Sun's Zenith. Also include the Bloodforged Battle-Axe.

Key to the City makes no sense, you have little/no recursion, just use Expedition Map to tutor Rogue's Passage and perhaps include a Crop Rotation. Instead use Trample, by including Behemoth Sledge also gives additional Lifelink.

Taj-Nar Swordsmith is a great budget equipment tutor for Skullclamp, Swiftfoot Boots, Bloodforged Battle-Axe, late in the game he can tutor the Grafted Exoskeleton as well. If Bloodforged Battle-Axe is in, certainly Kemba, Kha Regent can make her way in.

Pride Sovereign is decent as well, I've been testing him out at the moment because of his speed (slow).

Since you'll be slower, can use reset cards like Divine Reckoning.

Canopy Vista would be good with the number of basic lands available. Fortified Village too.

Condemn is a good budget removal too (situational).

Oreskos Explorer can replace Nissa, Vastwood Seer  Flip if you don't have her already.

I'm not sure Recycle is right, feels wrong. If anywhere you are going to splurge some cash would be on a Sylvan Library, but Recycle isn't right.

I would include a Sunbond doubles your chance of drawing / tutor into Spike Feeder Infinite Life combo anyway. It's good with the other lifelink Loxodon Warhammer the Lifelink cats, Archangel of Thune etc. Since you tutor less, have more probability of drawing into it. If you do draw it, just tutor the Spike Feeder.

Green Sun's Zenith without a Dryad Arbor isn't as good, because it loses its Modularity as a Mana Ramp & Tutor. There are still some targets though like Mirri, Weatherlight Duelist or Spike Feeder or Prowling Serpopard, etc. Still ok, just not as good.

Lifecrafter's Bestiary is a little high mana cost, but it's a decent draw engine.

Rampant Growth is a good cheap tutor.

The primary win-con is tutor Lost Leonin + Double strike (Berserk, Ajani, Caller of the Pride, Duelist's Heritage) etc. Secondary to that try and Lifelink and Felidar Sovereign.

I wouldn't use 1 for 1 like Broken Bond, maybe just put Return to Dust it can exile annoying Indestructible Planeswalkers too, and if you Sorcery cast its 2 for 1.

Eldritch Evolution is another cheap tutor I've been toying around with.

Thaumatic Compass  Flip feels too slow for me.

Some ideas to consider anyway. +1.

Pill0w on Solid Sigarda.

2 weeks ago

Yes, what a great suggestion Pervavita! Berserk looks like fun. I will replace Crop Rotation with it, as I'm in the process of replacing all the cards that tutor for anything but basic lands(too strong in my group and takes too long).

Pervavita on Solid Sigarda.

2 weeks ago

I have become a big fan of Berserk in my Sigarda deck. It is removal or a finisher. I know your group doesn't play commander damage but it still can be fun. one of your opponents swings out at some one else and you want to kill there creature give it Berserk and your one opponent is probably dead from it and your other opponent loses there scariest creature. Other times you just are in a race with some one and just need that little bump. Granted I do run a Sigarda voltron build so my experience here is going to be different from yours.

Aura Shards is always nice to have around.

IronTiger on BATTLECRUISE CONTROL

3 weeks ago

Hi, Regoober, thanks for your comments and good card suggestions. However, there is little room for redundancy in the list and the cards that I have chosen for damage doubling (Boros Charm, Duelist's Heritage, Berserk) all have strategic crossover into my 'Combat Tricks' section. Most of the time, a card only warrants a slot in this deck if it has a great deal of versatility.

As for Umbra/Assault, I am avoiding any infinite loops in this deck. I'm opting to play 'fair' for the sake of fun and personal challenge. If I added any other additional combat phase effect, it would likely be either Waves of Aggression or Savage Beating.

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