Berserk

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition (MED) Rare
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Berserk

Instant

Cast Berserk only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Price & Acquistion Set Price Alerts

CN2

V09

2ED

Ebay

Berserk Discussion

AliasGreg on Arahbo's Kitted-Out Kitties

22 hours ago

Hello there,

I suggest :

Greater Good

Life's Legacy

Berserk

Skullclamp

Reliquary Tower

Thought Vessel

Leonin Arbiter has been really good for me, yes it affects you aswell, but YOU decide if you play him or not. If you have some sacrifice outlets as the first cards I mentionned, you can simply buff him to draw 5 cards. When you drop this turn 2, you can ruin your opponents hand if they planned their turn 3 Cultivate.

Here is my list:

I might try Rhonas to put pressure after wraths. Flash and Haste are useful for that.

enpc on Budget Competitive Prossh

2 days ago

I'm with pskinn01 on Purphoros, God of the Forge and Impact Tremors. You can also sport cards like Berserk, Tainted Strike and Xenagos, God of Revels which let you one shot players with Prossh. A few token producing cards as well and you should be good.

Other than that, you can include all the good budget ramp, draw, tutoring and removal and you have your deck.

Kizrakas on asm

1 week ago

hey, love your brostorm deck, currently trying to figure out how to tune my selvala deck a little more like yours, could you please tell me what are the most 5-10 most important cards to the functioning of brostorm? or what else i could do to my deck to tune it? Im thinking the top cards i'd need are:

Staff of Domination

Berserk

Chord of Calling

Natural Order

Green Sun's Zenith

Phyrexian Dreadnought

oh, here is my deck listSelvala's Shrekoning

Muglacious_NiceFaceToad on WonderCats

1 month ago

Howdy,I have been working on one myself too. These have been some good cards for me. I am assuming you are wanting to attack fast and powerfully. I think some instants and more card draw would be important to increasing your effectiveness quickly and protecting your creatures from removal once they know how much damage you can do with a double strike kitty. If you are not used to Protection from color cards... they are AWESOME. Useful for unblockability, targeting prevention, and damage prevention.

Powerup;-Forgotten Ancient, Overwhelming Stampede, Inquisitor's Flail, O-Naginata, Phytoburst, Larger Than Life, Mirror Entity(obviously only really good if you have a bunch of creatures)

Powerup Instants; Vines of Vastwood, Titanic Growth, Might of Old Krosa, Invigorate, Become Immense, Berserk

Card Draw; Rogue's Gloves, Mask of Memory, Infiltration Lens, (absolutely these 3) Hunter's Prowess, Momentous Fall, Rishkar's Expertise, Soul's Majesty.

Creature Protection/Unblockability; Mother of Runes, Gods Willing, Emerge Unscathed, Brave the Elements, Apostle's Blessing, Blossoming Defense, Heroic Intervention

Utility Card; Mirage Mirror, If you haven't used this card be prepared for its versatility. It is so good!

Also you may want to increase your amount of removal.

Cheers!

goblinguiderevealpls on All The Poison (Budget)

1 month ago

Berserk is not modern legal :(

Triumph of the Hordes will win you lots of games here!

Rzepkanut on Tishana Swarm (Needs Tuning)

1 month ago

Nice looking deck :) I've been playing my Tishana deck a whole lot online, and I have a few MVPs that you could use here. I think using flicker and copy effects to draw cards with Tishana are one of the best things to do with her. More specifically Essence Flux, Displace, Ghostly Flicker, Siren's Ruse, Nephalia Smuggler, & Vizier of Many Faces. Instant speed blink effects can be used as protection from spot removal or to reuse an ETB creature effect. The Vizier is especially cool because you can use it to copy Tishana and when you choose the real Tishana to keep, you still get the card draw trigger, and then the Vizier goes to the graveyard to be cast one more time! Instead of infinite combos my main win cons (other than simply swinging with an unblocked Tishana) are Psychosis Crawler, Berserk, and Overwhelming Stampede. Also I focused my ramp into only mana dorks to up my creature count. I found that way I can cast Tishana and start winning a bit earlier. I'm putting a link to my list below in case you are interested. Happy gathering!



thegigibeast on Selvala Brostorm

1 month ago

Me again. Maybe some will find me annoying with the dino, but I am here to report my results.

The other day, I was able to land the dino on turn 3 a lot of times but this actually was pretty nut, I was able to do it twice since (on 50 games tested). So that I can say is pretty sad for me. But about the turn 4... I have got some pretty interesting results and synergies.

For me, turn 4 was pretty consistant, more than what you describe asm. As I really like to cast Selvala early (turn two if possible), it means I have a source of ramp on board already. A lot of the times, it was a dork. Dorks can count for a pseudo 2 mana for the dino, which makes it easier to cast. Do not forget to count Dryad Arbor! A lot of the times I had GSZ + Arbor turn one, which adds up to pseudo 3 mana available for the dino. Adding Selvala on next turn makes for a pseudo 5, which will make the dino cost only on turn 3 for now. It may seem impossible to reach... But not with all the creatures and tutors already in the deck. Here are the things I was doing to cast it easier. The boardstate we will assume is one dork + Selvala + 4 lands (we are at the beginning of main phase of turn 4, we missed no land drop, a pretty ordinary boardstate, we would have 5 mana available, 4 from lands and one from dork):

  • Cast another creature with a power of at least 5 that costs 4 or less (to keep one mana to activate our commander's ability). We have 3 (I was swapping one of them for the dino) others in the deck ranging from 2 to 3 CMC which would leave us with some spare mana, it should not be that hard. It will let us generate more mana to keep on going. It will generate from 4 to 7 more mana, which might be enough for a win on that turn if it was not possible with the mana you could generate.

  • Grab it with Fierce Empath when we can cast it for two. It would be a great target for Fierce Empathif what we need to grab is a huge creature, because we can't grab our other big payout creatures with it. It would be the only one.

  • Get it with Natural Order. I mean, for sure we could get any other fatty with it, but this one does not have the drawback of Phyrexian Dreadnought or all the others that eventually sacrifices themselves. I know people would answer it, like trying to Swords it or any other form of removal, but would'nt they do the same with any fatty that would hit the table? I mean, we can still answer with an activation of Selvala and get to draw a card, and one activation from it is enough.

Those are the main points I experienced during my test runs. I mean, I also had games where opponents could not answer and I was able to cast Berserkon him. I mean, that would happen only one game on 100, but it was an awesome play that I could not do with Phyrexian Dreadnoughtalone. I mean, personnaly I found my test runs worth it. I will do some more when I have more free time on my hands. What do you think about this asm?

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