|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
2 weeks ago
Didn't think of Berserk previously, might have to get one of those eventually, cheers. Also planning on adding the other infinite mana combo with him in Freed from the Real , totally forgot that existed
2 weeks ago
I’d suggest having as many ways to pump arixmethes with the mana you generate from him as possible. Besides Pemmin's Aura , I have Kamahl, Fist of Krosa and Berserk in there, but I’d be running more if I didn’t have so many draw engines
2 weeks ago
I haven't fleshed out the description for the new list yet, but the general gist is it takes the ideas from this list and trims down the CMC (TappedOut doesn't do CMC for split cards correctly, so the number it reports is wrong), adds protection effects, efficient standalone token producers, efficient targeted clone spells, and tries to go instant speed where it can, and it removes the slow, narrow, and situational cards. In general, it's faster and more resilient with fewer dead cards and more potential to win out of nowhere.
Notable removals from this deck:
- Mentor effects: Talrand, Sky Summoner , Docent of Perfection Flip, Metallurgic Summonings : Mentor effects are slow, removal magnets, and generally not as good as efficient standalone token producers (the same four mana for Talrand gets you five creatures immediately off Hunted Troll ) or clone spells. These three were cut because they're the most expensive, plus Talrand and Summonings don't have the same synergy with the added clone effects.
- Targeted token makers: Adverse Conditions , AEther Mutation , Supplant Form : Expensive, replaced by cheaper clones like Quasiduplicate . Clones have additional synergy with Hunted creatures and the few ETB utility dudes ( Eternal Witness , Imperial Recruiter , Spellseeker ).
- Wincons: Berserk , Confront the Unknown , Fiery Gambit , Willbreaker : Berserk and Confront have been replaced by Appeal / Authority , though Confront might still be better. Gambit is a 3-mana wincon that's annoying to resolve and still doesn't win through infinite life like LabMan does. It's been replaced by Kari Zev's Expertise , which is a wincon, untap/haste effect for Earthcraft, Cryptolith Rite, and Natural Affinity, and also has the insane ability to cast a spell from your hand for free for each creature, and each of those spells then gets copied as well. Willbreaker is painfully slow, requires you to cast another spell to actually do anything, and doesn't even give the haste/untap from red threaten effects. If the deck needs to pass the turn after it tries to go off, Willbreaker's likely going to get removed anyway.
- Synergy: Isochron Scepter and Unsubstantiate : Too slow, and your cheap instants are redundant enough that you don't really need to be able to repeat a specific one. Plus, most of the time you'd want to put a cantrip on it, and Scepter actually increases the cost of those. These are slow win-more cards that look clever but don't actually end up doing much in practice because the deck is already plenty redundant.
- Hexproof equipment: Swiftfoot Boots and Champion's Helm : Cut for Lightning Greaves . Shroud looks anti-synergistic, but the zero equip cost means you can move it over to a token on your turn when you're ready to do things and it can be used to give a mana army haste for Cryptolith Rite or Natural Affinity. If you need to protect Ink-Treader while actually going off, shroud is worse than hexproof, but generally you'll just wait to go off until you have a protection spell ready.
- Cantrip: Shadow Rift : This was actually the hardest cut. Instant-speed targeted cantrips are what makes the deck tick, and for a while I had Refocus in. I eventually decided that the difference between 10 and 11 1-mana cantrips was negligible, and Shadow Rift is the worst one (it does literally nothing; everything having shadow is the same as nothing having shadow). All of the others have at least some utility or synergy.
There's actually an infinite combo in the deck with Spellseeker + Earthcraft/Cryptolith Rite: With one of the rampchantments and Inktreader in play plus some mana to start, cast Spellseeker into Twinflame . Twinflame (radiated) copies Spellseeker and gets more hasty dudes to tap for mana. New Seeker gets Regrowth , which gets Twinflame back. Twinflame again gets you even more dudes, plus two new Spellseekers. One of those seekers gets Eladamri's Call into Eternal Witness , which gets Twinflame back, the other seeker getting a cantrip. The next Twinflame not only gets you four more seeker-tutors, it also gives you another Witness, which can get back Twinflame again, and further Twinning makes multiple Witnesses so you can get back your graveyard, all while drawing your deck through the cantrips you've seeker'd up and getting an infinite army of hasty dudes for attacking and mana (you're tapping two for Twinflame mana every iteration, but each cast doubles your army size).
The most exciting single new card by far is Electrodominance . For a long time I had Savage Summoning in the list because instant speed is so important for combo decks, and this just replaced it. Dominance has the downside of not being able to cast Ink-Treader from the command zone, but it works on all spell types instead of just creatures, can be used as removal in a pinch, AND it's targeted, which means it has the Kari Zev's Expertise effect of casting a free spell for each creature on the field that then also get radiated. We play targeted indestructible effects for protection and Pongify anyways, so you're likely to not even reduce the creature count from the Dominance damage. EOT radiated Electrodominance for X=3 is generally game.
2 weeks ago
Sweet idea! The squirrel theme is amazing. +1
A suggestion for making your squirrels big in a jam, Mirror Entity . Other ideas: Beastmaster Ascension , Tribal Unity , Triumph of the Hordes , classic Overrun , maybe Kamahl, Fist of Krosa ? Other pumps if interested: Craterhoof Behemoth , Pathbreaker Ibex , Decimator of the Provinces , Siege Behemoth , Day of the Dragons could be super interesting as well. I would say stuff like Overrun and Dragons are probably the weakest here strictly going by the triple of one color needed to cast in a three color deck.
You could even run something like Nemesis Mask to try and swing through for damage as well.
3 weeks ago
Death by poison is my spellbook, how many different formats can I play infect in? All of them. It was what drew me into magic originally.
3 weeks ago
Hey my friend, such a cool deck. I know most of this is far from budget but some good tools you could use are : Yavimaya Hollow , Cavern of Souls , Primeval Titan , Survival of the Fittest , Vines of Vastwood , Sylvan Scrying , Crop Rotation , Fyndhorn Elves , Birds of Paradise , Berserk and indeed Birthing Pod or Mutagenic Growth that I see in your maybeboard. This will help you being way more consistant/fast :)
1 month ago
ah gotcha. another trick with Berserk is using it in a game with 3+ players, using it to buff an opponents monster when they attack another opponent. the attacking opponent loses a creature, while the defending opponent takes massive damage. win win.
1 month ago
that being said, i'd recommend not using the Berserk until you think you can win the entire game with it. otherwise you lose your creature and auras
Berserk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%