Berserk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition (MED) Rare
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Berserk

Instant

Cast Berserk only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Price & Acquistion Set Price Alerts

CN2

V09

2ED

Ebay

Berserk Discussion

Mdmaster13 on *Incoherent Angry Screaming*

3 weeks ago

I gave consideration to Vines actually, but it doesn't seem impactful enough outside of Kiln Fiend. Swipe seems weaker than the other options, as does Souleater. Berserk is a card I have considered adding, it's highly impactful but easily interuptable. I feel like this is a deck that needs to take into consideration that interaction is a major weakness and Berserk is a nice game ender but strikes me as too greedy. I would rather play something like Lava Dart which has use outside of just pumping Fiend, it removes troublesome blockers like Baleful Strix and tough cards to play through like Thaalia

bryanedds on Double Dragons

1 month ago

TODO: Add Seize the Day, World at War, and Rogue's Passage. Skip Berserk as it's alternate cost is too high considering how likely it is to also be somehow countered. Skip also Pathbreaker Ibex as its cost make it slower and it will be slower still if it somehow comes out without haster.

bryanedds on Double Dragons

1 month ago

Consider adding Berserk, Pathbreaker Ibex, Seize the Day, and Rogue's Passage as additional win cons.

legendofa on Guess the Green Magus!

1 month ago

Channel might work if the CMC is high enough. Or Berserk. Natural Order is a good call. There aren't that many overpowered green instants or sorceries.

McToters on Kresh the Bloodbraided (Red,Black,Green)

1 month ago

Love Kresh--

Dictate of Erebos seems good in this to double down with the Grave Pact theme.

How do you fee about Goblin Bombardment? Berserk or Hatred could be excellent instant-speed pump to really sling some damage through attack or Chandra's Ignition/Soul's Fire.

Maybe Skullclamp for some draw since you're sacrificing a bunch of stuff.

+1

MrPiesGuy on Basic Simic

1 month ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

carpecanum on Mr.Tree

1 month ago

Well of Lost Dreams allows you to draw cards every time you're boss attacks. Even if creatures have equal power and toughness you still gain life,you just lose it as well.

Berserk is hilarious on indestructible creatures.

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