Personal Tutor

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Personal Tutor

Sorcery

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

lilgigantopithicus on RESURGENT BELIEF

3 months ago

Gotta give love to Resurgent Belief decks. I really like the draw engine in it and how you can cheat out Belief. Both of these parts of the deck look solid, I just think getting out Belief needs to be more consistent. Some things I can think of for this are throwing in Personal Tutor and maybe a 1 of of Replenish. Your decks seems like it can get the mana in the late game for Replenish, and it adds some nice variety against stuff like Sanctum Prelate.

Spirits on Yuriko, Shadow of Fate EDH

3 months ago

Wow thanks Virlym!!!

Agreed Thrasios, Triton Hero or a Kess, Dissident Mage way more value for Fish-Consul, was hoping for some flavor, along with the easiest win in commander today. Goal is to build a fun, rogue style deck, but that I can play in High power format games, 8+. I'll think on the fish overnight, certainly is powerful (and lots of interaction in the format to deal with it, a couple you identified). Doomsday without fish wouldn't be good either, too much work and weird cards would have to be put in without it. I defintely want a focused strategy not just play stuff for needing to play it.

Agreed Mana Vault is wrong, not on curve, going to replace that one with something. Dark Ritual I think I might need, a T1 Opposition Agent or Nashi, Moon Sage's Scion, maybe an Arcane Signet into an Unblockable with a Sensei's Divining Top lots of scenarios I can see using that {b}{b}{b} Dauthi Voidwalker that grabs me a fetchland I can use to not miss my T3 land drop, etc.

For Mox Opal I haven't done an analysis "yet", i have calculated the hypergeometric probabilities and charted them, see Kaalia Deck, but it's generally low, even lower with no Mana Vault.

The land selection supports the Thassa's Oracle + Tainted Pact, if you have any duplicate cads (including basic lands) then Tainted Pact doesn't work as a Tutor or a win enabler. I included the basic & it's snow-covered counterpart for maximum coverage there. I'm prioritizing lands that 1) Never enter tapped, 2) are T1 useable lands. Spire of Industry might not be right, similar argument to Mox Opal what is it's activation probability. Could go back to Tarnished Citadel or Ancient Tomb maybe? I dont like the colorless, or maybe just an Island like Cephalid Coliseum. I've tried finding another dual colored land that meets the criteria but can't which is why I landed on Spire of Industry. If I abandon fish-pact, can add more basics.

Satoru Umezawa I had a hard time. His CMC4 activated ability is useless, I was more evaluating on the following 1) Whenever Yuriko, the Tiger's Shadow commander ninjitsu, I get to a) Look at the top 3 cards of library, b) Choose one for my hand (a counterspell or land or something), c) was a ninja lol. Looking again, his ability isn't a "may" so he's actually going to break the sorcery speed top deck manipulators like Imperial Seal or Personal Tutor, so he's bad, needs to come out, the draw isn't worth disrupting the synergy of the deck.

Viscera Seer has goldfished ok with me so far, why i've liked him a) He is CMC 1, so could be an early swing unblocked to commander ninjitsu and doesn't cost much to recast, b) He can put Yuriko, the Tiger's Shadow back into the command zone, so that she can commander ninjitsu in "unblockable" again, dont want her stuck on the board with no way to attack, c) The top deck manipulation helps drawing what you need when you need it or getting rid of a card so that you can connect with a bigger spell. He also protects my stuff from exile effects, or effects that might turn her into an indestructible insect or a land or whatever all those things want to do! d) Can block and sac against lifelink (if that matters, probably not), not giving their footing back when I'm trying to kill with my Yuriko ability. He's not critical value, but having a way to consistently cast that unblockable, commander ninjitsu, replay the unblockable and get Yuriko back in command zone, is good isn't it? Cunning Evasion dpes this for all ninjas where Viscera Seer only works with Yuriko.

Praetor's Grasp probably wrong. Reevaluating there thanks.

I don't like that Grazilaxx, Illithid Scholar only triggers once, thought he was for each creature. Hmm. If unblocked draw a card. If blocked return to hand vs. if blocked return to hand. Grazilaxx, Illithid Scholar gives them additional incentive to block, but not much more, it's an extra card per turn, with the unblockables it should be anyway, so like a Phyrexian Arena with a second ability? Easier to remove. Cunning Evasion really just de-incentifies the block, especially if Yuriko on the field, but most stuff is unblockable or will draw a card. So point taken, is the extra card here or there worth the extra mana, and making it easier to remove, hmm. Maybe both are good?

Opposition Agent agent certainly is good stuff, but it has so many benefits a) It's a CMC3 instant speed tutor (for a land, any card, multiple lands, etc). It's going to get you something you want b) It's an essential stax piece, the higher power you get, the more value he is, essentially it stax locks down oppoents lands (too many fetches not enough basics the higher you get), finding an answer to you board (no looking for a board wipe for your ninjas (high power usually have 1 or 2 and rely on tutors to find it when needed), or even looking for an answer to Yuriko. Opponents durtle under Opposition Agent unless they have a removal "in hand" forces them to draw into a solutions, under a restricted mana base, decks playing 10-20 tutors shuts down 20% of their deck, slows them down etc. Until they ban this card that should never have been printed, or at least printed in White instead, have to play him. In Mid>High games or lower, he's far less useful as you see more basic lands, or more enters tapped, more draw effects and fewer tutors understandably.

This is really fantastic discussions, appreciate it, hopefully not consuming too much of your time :)

Thousand-Faced Shadow, I got hyper focused on his CMC4 ninjitsu for a "lack luster" ability and didn't even consider he's a CMC1 with flying evasion built in, that's also a ninja! Who cares about his dumb ability! He's going in 100%.

Mist-Syndicate Naga he's really just a 3/1 for 3 (bad), no evasion (bad), ninjitsu is CMC3 (bad, why not CMC1?). He replicates and then exponentially populates, but you can't bounce the copies to hand to protect them, and as with exponential growth, it's the T1-3 growth that kills you, the game isn't going to go long enough for him to deliver the value he could, let's say on T14 of a game, his T4 swinging. It's extra draw, but how is this guy getting through all these times to draw the cards, and why would I even Ninjitsu him lol. Can't get there on this guy.

Moon-Circuit Hacker and Ninja of the Deep Hours I keep thinking about though, their Ninjitsu costs are reasonable, but can't decide what they take the place of, a control card? a tutor card? That tutor finds me a win-con piece, a big spell for Yuriko to hit with, or a Ninja that delivers more advantage. However, if Yuriko is offline for whatever reason, they can draw into a solution themselves. In reconsidering mode on those. Thought I was close to having the list, your points have made me reconsider so many things.

The other low-cost ninjitsu are a little too situational and for like Mid>High games where board state matters more. The higher you get, the less important a board state is, and other than disrupting 1 player at sorcery speed (since Ninjitsu is on your turn, during attack, and only unblocked) it's utility is low. If the games are 5-7 power level, things tend to come out, wait around a turn before they do their thing in 7+ "usually" the thing comes out and it's already done it's thing Dockside Extortionist or a creature with haste that activates, etc. There are some exceptions like an Esper Sentinel or something, but in general Destroy/bounce are usually bad, want Exile at instant speed to have more "interaction".

Doomsday isn't really necessary, it's just an easy T1 win-con that tutors all the cards in combo. I haven't figured the stack but probably 1BBBB (5CMC T1 win), 1BB with a dark ritual. I'll build the stacks but that seems right. T2 win with lots like Lotus Petal, Chrome Mox. I'm just not 100% sold if it's needed and also means can cut Plunge into Darkness as well, although I think Night's Whisper would still stay even without Doomsday. Fish-consul is UUB T1 or Fish-pact 1UUB, so there are more efficent lines than Doomsday. There is a BBB Doomsday win-line but too many cards that don't synergize well with the commander in the deck.

Thanks so much, a bunch more modifications to the decklist coming tonight! Was extremely helpful.

Last_Laugh on The Path of Enlightenment [Narset cEDH]

3 months ago

Strionic Resonator doubles Narset's attack trigger allowing you to exile the top 8 cards.

Aqueous Form grants unblockable and lets you dig 5 deep with Narset.

Go truly creatureless and drop Clever Impersonator for Proteus Staff. This will quite literally allow you to stack your ENTIRE deck in the order you want it.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty

azja on Yuriko (Optimized) Primer

5 months ago

Hey Snake57, sorry about the very late reply! My playgroup has been the same 3-4 people in the past couple of months due to covid, so I've been messing around with some new decks for more variety in our games. Don't worry, I still absolutely love Yuriko, but I haven't made any changes to the list lately!

Ponder vs Otherworldly Gaze: Ponder wins this one for me because it acts as topdeck manipulation and a cantrip. With Otherworldly Gaze you get to see more cards, but you also go down a card in the process.

Personal Tutor: Although I'm still not a huge fan of this card, I've been playing with it in favour of Insidious Dreams. Insidious Dreams is more powerful in the right situation, but quite mana intensive, and brutal if it gets countered.

Dauthi Voidwalker: Love this card so far. I mostly keep it untapped as a threat rather than an enabler, but the shadow is a nice plus!

Opposition Agent: I'm also split on this card. Most times it just steals a fetchland and then gets removed, which makes it feel kind of underwhelming. But the upside of stealing an actual tutor could be worth it.

Abjure and Boon of the Wish-Giver: I have both of these in my binder but I haven't tried them myself. How have they panned out for you?

Enter the Infinite: I also agree that raising the overall cmc is better than playing this card. I think 2 is the perfect number of cards in the "high cmc but useless" category (Draco and Blinkmoth Infusion). Like you said, delve cards or big cards that cycle seem like a better solution.

Have you made any changes in your list? Let me know!

Also, any thoughts on neon dynasty so far?

I think Kaito Shizuki looks quite powerful and, for once, I'm looking forward to trying out a planeswalker in Yuriko!

As for Satoru Umezawa, it seems too mana intensive for this deck. But I'm excited to see another ninjutsu commander with a different spin!

DrkNinja on Dead Silence

7 months ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

Snake57 on Yuriko (Optimized) Primer

7 months ago

Hey Azja! As always thanks for getting back to me :)

Great to hear Gingerbrute is working out for you, I've definitely have good experiences with the card since adding it. I was actually considering to purchase Personal Tutor, but looks like I can spend that money somewhere else then. In regards to Consider, I actually mixed my cards up. I meant Otherworldly Gaze from the same set. which seemed pretty good to me as it also fuels the graveyard when necessary and can be cast at instant speed (twice). Not sure it beats out Ponder though? I'm unsure if I can fit both in the deck.

I've just ordered a few copies of Dauthi Voidwalker so I am looking forward to giving that card a try, do you end up using it as an enabler often? I'd assume it just sits on the board for as long as possible.

For me I'm really split on Opposition Agent, I feel like if I can get it out early it completely screws up my opponents early land plays giving them issues playing fetchlands (of which there are a good amount in the pods I play Yuriko in). Later in the game i'll likely have the mana open to flash it out as well, but it may take some time to find the right moment, it also feels like somewhat of a removal magnet as it needs to be dealt with before tutoring for a wincon for example. However it doesn't really further my own strategy directly, and is unlikely to be used as an enabler. I'm genuinely having a hard time with this one.

I've just added Street Wraith to my main deck so I'm curious to see how it performs for me, I didn't think of the interaction with Temporal Mastery, seems good! Also, I've added Abjure and it really has felt like a decent addition to the counterspell package as the downside tends to be manageable (and sometimes adds more delve-fodder)

I'll see if I can get ahold of Boon of the Wish-Giver, to me the card just seems to make sense in Yuriko. I'm currently running 32 lands with a ton of fetches and I still feel like I've been hitting lands way too often (maybe I've just been unlucky recently) But it makes me consider cutting a Land for the card as it can be cycled as well.

You are right, Scion of Draco probably isn't the right choice, Enter the Infinite is definitely an option, however I feel it may be better to raise the CMC of my deck across the board a little. I'm looking into adding more delve cards and cards that synergise with that. Maybe Murderous Cut, Otherworldly Gaze, Frantic Search, Treasure Cruise. Perhaps I could add cards that untap lands as well, a Treachery, Cloud of Faeries, Time Spiral is what I'm looking at currently.

Maybe I've just had a few - not so great games recently and I should give it more games before I rush to change things around that much.

I am very curious to see what what the new Kamigawa Set will bring, here's hoping there will be some good additions for Yuriko.

azja on Yuriko (Optimized) Primer

7 months ago

It's great to hear from ya again Snake57! I've been a bit busy with school, and getting back into in-person modern events, so I haven't been playing much edh lately :( but here's what I think of the cards I'm testing:

  • So far Gingerbrute feels like a good fit for Yuriko. I think the upside of having haste outweighs the downside of having to pay to make it unblockable. I chose to cut Tormented Soul because it also can't be pitched to Force of Will and I want to keep my density of blue cards high, but I still think it's a solid enabler.

  • I've also been pretty happy with Ponder over Personal Tutor. The problem I have with Personal Tutor is that I don't have a ton of sorceries that aren't just big, clunky extra turn spells. In contrast, Vampiric Tutor and Mystical Tutor have a lot more targets and provide utility at every point in the game, not just on the final turn. I would definitely suggest Ponder over Consider because you can also control what's on top of your deck, not just the card you draw.

  • I have mixed feelings about Chain of Vapor. It's awesome in the early game when your opponents don't have enough lands to reasonably sac one to copy it, but it feels pretty bad in the mid-late game when they do. Also at 1 cmc, it doesn't do Yuriko any favours. I chose to cut Spire Owl in its place because I had 4 2-mana enablers, and it felt like a bit too many. From what I can tell, I think 3 is the right number.

  • Dauthi Voidwalker has been an awesome addition to the deck. It hinders graveyard strategies, can be used as enabler if needed, and most importantly, steals an opponent's removal spell or counterspell. I chose to cut Throat Slitter because my meta used to be filled with black aristocrat decks. But lately it's been shifting from that, so I may try to find a spot for it again.

Now for the cards you mentioned:

  • I've tried Opposition Agent in some other decks, but not in Yuriko. I've found that it mostly ends up stealing someone's ramp or fetchland, rather than an actual tutor. This makes me think it might be a bit underwhelming in Yuriko.

  • I've really been liking Street Wraith so far. It's a heavy hitter when you reveal it with Yuriko, and you can immediately cycle it for a more useful card. It also fuels your delve spells, and you can use it to set up a miracle Temporal Mastery.

  • I also feel like the overall cmc can be a bit low, so I think adding Boon of the Wish-Giver could be a good call. At 1 mana it's pretty easy to cycle, plus it's not too bad of a card either.

  • I would hesitate to play Scion of Draco because we can only reduce it to 8 mana, making it almost uncastable. If you need another big card for burn, I would maybe go with Enter the Infinite because both Mystical Tutor and Vampiric Tutor can tutor for it, and it can be exiled to Force of Will.

As always, thanks for commenting and let me know if you have any more suggestions from the new sets!!

Pakku on Melek, Izzet Paragon [PRIMER] (EDH)

8 months ago

opiegohard095

You can go ahead and replace some of the more expensive cards like taking out Personal Tutor and Time Spiral. There are some changes as well that I might reccomend such as the Wheel of Fortune could be switched out to Valakut Awakening  Flip so that other players don't get resources or just Windfall. Gamble could be a Solve the Equation. Imo these don't change the power dynamics pretty much at all while hugely reducing the deck's cost. Cut off Mana Crypt and it should be very affordable

On what cards to cut, a few come to mind immediately. Portent is pretty bad, Mana Flare should be taken out immediately. Ruby Medallion, Mystic Speculation, Long-Term Plans (this should honestly be Solve the Equation in my list as well), Muddle the Mixture is played only for the potential transmutes so it can be cut out, Twincast has little to no use in comparison to Reverberate. Dream Cache works well with Melek out as a potential value engine but it can be cut out as well.

I'd probably slot in AEtherize, Blasphemous Act, Disrupt Decorum, Reins of Power and maybe even test out some other 2-in-1 wipes that gets you cards back like Volcanic Vision, there are other fun cards like Blustersquall which enables you to tap an opponent's board in their upkeep but I'll leave thinking those to you.

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