Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Gain . If you control an Urza's Mine and an Urza's Tower, gain instead.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Urza's Power Plant Discussion

Rhadamanthus on Tron vs. Alpine Moon

1 month ago

Tron would be switched off in your example. You just get 4 mana.

Alpine Moon affects all lands with the chosen name. Each of your Urza's Tower s will have its types and abilities removed by Alpine Moon's effect. Since the Tron effect works based on subtypes among the lands you control, Urza's Mine and Urza's Power Plant won't be able to benefit from your Towers.

Wbg1415 on Tron vs. Alpine Moon

1 month ago

Let's say I have assembled Tron. If my opponent plays Alpine Moon and chooses Urza's Tower . Do I still get the tron abilities from Urza's Power Plant and Urza's Mine ? Say I have 2 towers, 1 mine, and 1 plant, 4 lands total. Since Tower was stated with my opponents Alpine Moon, if I tapped all of my land would I have 6 mana or just 4?

InzHornet4 on Modern Colorless Competitive

1 month ago

You could always go through Eldrazi route. It's great to play the Urza lands, Urza's Mine , Urza's Tower and Urza's Power Plant along with 4 copies of Expedition Map . With the right draws, you could easily have 7 mana on turn 3. Then if you play Ugin, the Ineffable , you can drop the costs of all of your Eldrazi, letting you get something like Ulamog, the Ceaseless Hunger or Kozilek, Butcher of Truth out by turn 4. You'd also need 4 Eldrazi Temple if you do play Eldrazi. Chalice of the Void is a nuts card too. I'd make sure to play at least 2. Karn, the Great Creator let's you play a bunch of 1 of artifacts in your sideboard, letting you grab whatever you would need to help counter whatever deck you're playing against. Just some thoughts for you.

KayneMarco on help me with my morophon eldrazis please!

5 months ago

First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:

Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:

If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.

Amoskeag on Urza Lands!

8 months ago


I am looking for Urza's Mine, Urza's Power Plant, and Urza's Tower in non-English printings.

Specifically, the one that seems to be the hardest to find so far has been a 9th edition Russian, preferably foiled. (want that black border haha)

If anyone can point me in the right direction, I would be grateful!


abby315 on Clock of Golem Turbine

8 months ago

Is this built to be a Modern deck or is Modern just the legality you're following?

Either way I think you should consider the Urza lands for ramp: Urza's Mine, Urza's Tower, and Urza's Power Plant. If you slot those in over your other colorless lands Mikokoro and Geier Reach, you have the ability to combo off much faster since having each land means access to 7 mana. This is how Modern "Tron" decks operate and it's very successful.

If you do add the Tron lands I'd also find room for 4x Expedition Map to help find those pieces. If you're looking for cuts, my choices would be the Renowned Weaponsmith (even though I'm friends with the model for the guy in the card haha) and 1x Vapor Snag.

Either way, I would swap the 2x Semblance Anvil for an additional 2x Mind Stone. Card disadvantage is not worth the cost reduction!

Last suggestion, but it would change the way your deck works a bit, so feel free to take or leave it. Karn, the Great Creator is the hinge of most Mono-U Tron builds and artifact combo builds because of its -2. It allows you to put a combo piece in your sideboard and essentially run extra copies, so you can devote more of the mainboard to control and draw pieces. It would also let you stick the Altar of the Brood in the sideboard, so you can pull it in for matchups that run a lot of boardwipes, and stuff like Ensnaring Bridge for when you need it. Despite being so powerful, he's relatively cheap for a modern-playable planeswalker at just $7. If you're looking for cuts for Karn, I'd suggest Glint-Nest Crane and Altar of the Brood.

Good luck and have fun!

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