Urza's Power Plant

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Urza's Power Plant

Land — Urza's Power-Plant

: Gain . If you control an Urza's Mine and an Urza's Tower, gain instead.

Profet93 on Liberating Surprise

4 days ago

I'm glad I could be of service. I love discussing thought processes of why and why not people build their builds. Any suggestion of mine you find useful makes me happy

I think blinkmoth well should take the place of one of the following lands simply because it's synergy with Urn and potential enemy disruption are more impactful IMO than the other benefits the various lands provide....

Emergence Zone/Winding Canyons - You already have your commander, do you need 2x additional redundancy? Especially given how emergence sacrifices itself and winding is only for creatures. I guess it allows you to play your stuff in the inevitable event your commander is not on board. The least serious of the cuts

Blast Zone - Potentially helpful but slow and costly. How has it played for you?

Arcane Lighthouse - Meta choice/politics? You don't have a lot of spot removal yourself. Do you find yourself using this often?

Sanctum of Eternity - As previously discussed

Springjack Pasture - Say Bahhh bahhh (bye bye) Springjack. So much of an investment for little payoff.

Tomb of the Spirit Dragon - Lifegain is nice, do you use it a lot?

Tower of the Magistrate - Lots of equipment in meta, politics?

Urza's Factory - Another expensive token producer.

Speaking of Urza, potential inclusions are.....

Urza's Mine + Urza's Power Plant + Urza's Tower - Allows you to ramp.

Regarding Mirage Mirror potential targets, blinkmoth urn is a good target, perhaps your best. Another alternative would be to use a redundancy in a combo piece. Like if they try to destroy your deserted temple, rings or another combo piece, you could copy it and potentially still go on.

Looking forward to hearing your thoughts :)

9-lives on Urzatron and Filter lands vs …

1 month ago

I'm wondering if Lotus Field combo works better or worse than using Urzatron with filter lands? Here's my manabase with Urzatron:

28 cards total

Here's the minimum manabase and cards to make Lotus Fields work:

36 cards total

Also, I can use filter lands themselves to make more colored mana. Urzatron with filter is even better. Lotus Fields requires that they are untapped artificially, which seems to giv the urzatron an advantage.

Evool on Jhoira Artifacts

1 month ago

Revision; removed wasteful cards, added synergy. Urza's Mine, Urza's Power Plant, Ashnods alter, Kuldotha Forgemaster to name a few. Can't help but feel something missing. Definitely looking into better board wipe, more removal just don't know what I want to remove.

lhetrick13 on

6 months ago

I am surprised by the presence of Urza's Mine, Urza's Tower, and Urza's Power Plant as they only really work when all three are present and you lack any way to force them out. So kinda just left to hoping things shake out. I would suggest maybe changing up the lands a bit if you are staying with mono white to include like 2 copies of Nykthos, Shrine to Nyx as your devotion to will likely be decent if you can get anything out, maybe like 2 copies of Windbrisk Heights to cheat out a high CMC angel, and maybe a copy or two of Emeria, The Sky Ruin to help in the late game. Just my two cents on the topic...

9-lives on Urzatron with Filter and Pain …

8 months ago

Is this group of lands for a non-chromatic lantern 5c manabase useful or even viable for an 80 card deck? Here's the list:

I imagine it would perform as good as using a manabase built on as many tri-lands and dual lands as possible.

wallisface on Eldrazi PanharmoniTron

1 year ago

deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:

  1. Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.

  2. Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).

  3. Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.

I think i’d end up with something like this (just spitballing, so this can easily be refined):

(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)

TheHexmage on Official missing/incorrect card/token thread

1 year ago

Urza's Tower, Urza's Mine and Urza's Power Plant are missing 3 of the 4 versions for both antiquities and chronicles.

https://www.cardmarket.com/en/Magic/Cards/Urzas-Tower/Versions https://www.cardmarket.com/en/Magic/Cards/Urzas-Mine/Versions https://www.cardmarket.com/en/Magic/Cards/Urzas-Power-Plant/Versions

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