Savage Summoning

Savage Summoning

Instant

Savage Summoning can't be countered. The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

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Trade

Have (3) orzhov_is_relatively_okay819 , GeminiSpartanX , metalmagic
Want (1) stride

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Savage Summoning occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.09%

Savage Summoning Discussion

Hynx on

2 weeks ago

instead of Savage Summoning use Ranger's Guile or Blossoming Defense on the Elvish Piper before using his ability, and that you have some discard protection, after the obvious pull you are gonna make.

Hynx on

2 weeks ago

since you have 30 elf types in your deck, and already looking for ramping, I'd Suggest Descendants' Path Elvish Piper & Quicksilver Amulet really help too get your big boy out for dirt cheap too. personally I'd recommend Elvish Piper + Fierce Empath + Savage Summoning to really pound out your Aeon. what fat you want to trim is up to you though, thats not my strong suit.

Jack-Frost on Symbiotic Nightmare- One hit KO

2 months ago

If you are going to play Scout's Warning then I recommend swapping it out for Savage Summoning. It still gives you flash but now also protects your instant and creature from being countered which, given the fact that you are trying to flash it, would be unfortunate. Another even better option would be Vedalken Orrery, whose benefits speak for itself.

davidsays1 on Sexy, Sophisticated Selvala

2 months ago

A solid deck, if I had to make any suggestions they would be:

Marwyn, the Nurturer just like your commander, Marwyn is a 1 card infinite mana combo with Umbral Mantle

Seedtime I’m not sure how much blue you see on average, but this card has always worked wonders for me.

Savage Summoning nothing is scarier then an uncounterable infinite mana Walking Ballista

davidsays1 on I Demand Parley With Your Constable

2 months ago

As a fellow Cedh selvala player EVERYBODY PARL(T)AY [C-EDH][Combo][Primer]

With price in mind, I would like to suggest Marwyn, the Nurturer As she is a 1 card combo with Umbral Mantle

As well as suggesting Seedtime and Savage Summoning, 1 of course for the extra turn, and the other for an uncounterable Walking Ballista

I also personally love Mirror Entity with Wirewood Symbiote

Aside from these light suggestions I just love seeing solid Selvala decks, keep up the deck building!

davidsays1 on Who Needs Craterhoof?

3 months ago

It’s always cool seeing selvala builds that aren’t mine, but are very different then mine. May I suggest Wirewood Symbiote it’s similar to Quirion Ranger but to me is better. It also has amazing synergy with Mirror Entity as it can bounce itself. Maybe even a Genesis Wave What are your thoughts on Beast Within, Generous Gift, and Nature's Claim I’m not sure how much blue you see on average, but Carpet of Flowers, and Seedtime are both pretty good Lastly as a win-con my personal favorite is Savage Summoning+Walking Ballista

I love the elf only approach though

lonesentinel on Illuna Consultation [WIP]

4 months ago

mr_jooloo

ah I see. Might i suggest Savage Summoning, Winding Canyons, Alchemist's Refuge to flash out illuna?

Similiar to Demonic Consultation, cast Thassa's Oracle. Respond to etb by flashing out Illuna, morphing onto oracle or dryad arbor. Mutate trigger goes first, exiling library. Oracle etb trigger resolves, ending the game

Hexaflexagon on Ah yes, Enslaved Heaven

5 months ago

Hey Poly_raptor,

Thanks for your comment and upvote.

You're probably right in saying that I need to cut a few lands, I have more ramp cards than usual as well as having higher lands than needed. I think I should take out all the lands you mentioned instead of adding any more, because there were some cards that I forgot to add, which were Helm of the Host, Cathars' Crusade and Regna, the Redeemer, as well as Quest for Renewal which you mentioned.

This means that I need to take out 6 more cards, which probably be The Great Henge (seems more like a win-more card), Finale of Devastation (X has to be 5 or more to make it actually worthwhile in this deck I think), Sublime Archangel (If I have enough creatures for this to be worth it, I probably should be attacking with all of them anyway), Unclaimed Territory (I'll keep Cavern of Souls, but I think I can cut this one because I only have 20 Angels, not including things that can make Angels like Decree of Justice and Serra the Benevolent, which may be a problem as well) and Farseek (I probably have enough ramp cards).

Thanks again,

Hexaflexagon

PS: I also forgot to add Worldly Tutor and Enlightened Tutor, so I'll take out Savage Summoning and Scout's Warning for them.

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