|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Savage Summoning can't be countered.The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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Savage Summoning Discussion
2 months ago
It's going to be tricky to get Skullbriar onto the board in your example. With the way the timing rules for SBAs and triggered abilities work, SBAs are checked and executed right before triggered abilities would even be put onto the stack. You need either a static +/+ effect (Gaea's Anthem, etc.) or an "enters with additional +1/+1 counters" effect (Savage Summoning, etc.).
3 months ago
chadsansing say I were to consider more recursion cards, what ones would you recommend I pull? There's a few that I have in there that are there to protect me from my friends and their "counter your hopes and dreams" decks that I would like to keep in such as Savage Summoning and Avoid Fate
3 months ago
some spells to consider: Hunger of the Howlpack, Inspiring Call, Tezzeret's Gambit, Bioshift, Savage Summoning, Ratchet Bomb, Beast Within, Llanowar Reborn, Oran-Rief, the Vastwood, Ghost Quarter, Elixir of Immortality, Tormod's Crypt
4 months ago
Karten, die fuer Dein Deck interessant sein duerften:
Karten, die ich Dir abraten wuerde:
Crop Rotation: kein Gewinn, da Cradle gebannt ist, riskant gegen Counter
Felidar Guardian: schlecht als Beater, macht nichts ausserhalb Deiner Kombo
Leyline of the Void: Du spielst Reanimation, nur gut gegen blitzschnelle Kombos (z.B. Breakfast Hulk), sehr schlechter Top-Deck
4 months ago
This deck scratches my tummy itch just right. I can't think of anything in particular to add. Maybe Savage Summoning? I could also see Asceticism being useful. I find myself mulliganing due to missing ramp, but never for lack of creatures, so maybe some redundancy with the ramp. This is exactly the sort of deck I've been looking for recently.
5 months ago
Does anyone have good or any feelings about Savage Summoning? I think it could be super rewarding maybe mid to late game, during opponents attack phase or end step. Idk no one uses it...
5 months ago
True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.
Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.
I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.
6 months ago
Really like the deck. A few budget cards I find useful in my counter deck: Cauldron of Souls and Inspiring Call help you protect against crearure removal. Since you will be able to take off the -1 counters you can keep bringing them back after death. I am suprised to see how little graveyard reccursion there is considering your running the best colors for it. Necromantic Summons is good and gets you the creature back with some counters already on it. Your gonna want ways to bring creatures back since they will be big targets after they get huge. Lifecrafter's Gift hits all your creatures instead of one. Savage Summoning can surprise opponents with a blocker or just play a creature on end step before your turn so your creature doesnt have summoning sickness. Best used on a card thats really scary and does alot for you since it cant be countered. Scavenging Ooze graveyard removal and gets big quick. Festercreep since your dudes will be pretty big he can get rid of most of the board or just the pesky tokens.