Savage Summoning


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Savage Summoning


Savage Summoning can't be countered. The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

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Savage Summoning Discussion

eeriekiller on Karador's Wild Boonweaver Ride

3 weeks ago

It looks like you have the start of a fairly competitive karador edh here. Usually these kinds of decks have a lot more stax and graveyard interraction. Old Thalia, Thorn of Amethyst, and Glowrider all do the same thing and since your deck is mostly creature based, you'll usually break parity with them. Spore Frog (fog frog, as I like to call him) is a good repeatable answer with karador out on the field, as well as Caustic Caterpillar. Buried Alive is another Entomb and Survival of the Fittest is just amazing in a deck like this. Necromancy is a good instant speed way to get your deck started and honestly you can replace Boonweaver Giant with Protean Hulk and Reveillark with Saffi Eriksdotter and have the same combo, but safer because it's instant speed and easier to get going because you don't need a sac outlet to kick start it.

Protean Hulk dies, get Carrion Feeder and Karmic Guide, bring back protean hulk, sac hulk to get Blood Artist (also a must have in the deck), Saffi Eriksdotter, and any protection ( Grand Abolisher is pretty good). Loop saffi and guide with feeder and you win.

another combo which is really good because you can protect it early is as follows: protean hulk dies, grab Body Snatcher, Carrion Feeder, and Sylvan Safekeeper (new addition). Sac snatcher in response to itself, which will bring back hulk, and you basically do the first combo but with our safekeeper out here protecting the combo. At this point, lands don't matter so safekeeper is great.

Things like High Market and Savage Summoning are great ways to kick off hulk.

Cards you can cut: Shriekmaw is usually a dead draw in my exerience. It has such a narrow targetting zone that the buff it gets from karador isn't usually worth it. Fyndhorn elder, being a 3-drop, is far too late game to be worth a mana dork spot. Jarad is too far out of the combo to be truly worth it I think. The land snake is a bit underwhelming I think. You don't really need peacekeeper because in comp, attack steps don't matter (combos boiiii). Birthing pod can be great, but can be super slow.

link to my okay karador deck. Let me know if this helps and if you have any questions!

lagotripha on Disregarded temur!

2 months ago

Ok, so I have a more functional still-mostly-casual list here You have never seen adaptive GRU deck like th copy which is running Pentad Prism and Wild Cantor to try and speed things up.

I'll post an alternative 'instants and sorceries' variable list with a 'side 15' sideboard sometime later, its kicking around in my head that Augur of Bolas deserves to be in the same deck as Surrak Dragonclaw and Savage Summoning.

Aj899 on Kalonian Hydra Test

3 months ago

Hey, idk how late I am to the party, but I can think of a couple of things that came out rather recently that could be good for this deck. Winding Constrictor is the first to come to mind, Since its BG. Hes like an early game version of Corpsejack Menace. The other is Verdurous Gearhulk, but that being said I dunno if hed fit better than anything else already in it. You made a pretty legit deck my man, stuff some more Savage Summonings, some mass artifact hate, some graveyard hate, and some life gain into that sideboard and mozey on down to your local FNM

VincentVonVeltschmerz on Invincible Under the Sun 天下無双

4 months ago

While I appreciate Insist I think Savage Summoning is the better card for the effect

Darth_Savage on B/U Hollow One

4 months ago

Hi fuzzyllama,

I'm afraid Ideas Unbound does not combo with Hollow One, you can't cast Hollow One at the end of your turn (unless you gave it Flash* somehow) as the end of turn occurs after the second main phase.

You could try Chart a Course , Looter il-Kor or Magus of the Bazaar Shinen of Flight's Wings in blue, maybe Phantasmagorian from black. Red has 2 major advantages draw /discard like Faithless Looting & Burning Inquiry and the Flameblade Adept, though blue does have Cunning Survivor...

Hope that is of some help, good luck brewing your deck.

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

4 months ago

What do you guys think about playing

Savage Summoning

Scout's Warning

To cast Maralen on opponent turn? is splitting an extra color worth it?

Rhadamanthus on Regarding Skullbriar and -1 counters

7 months ago

You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone understands what's going on in your question: Skullbriar, the Walking Grave, Scar

It's going to be tricky to get Skullbriar onto the board in your example. With the way the timing rules for SBAs and triggered abilities work, SBAs are checked and executed right before triggered abilities would even be put onto the stack. You need either a static +/+ effect (Gaea's Anthem, etc.) or an "enters with additional +1/+1 counters" effect (Savage Summoning, etc.).

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