Savage Summoning


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Savage Summoning


Savage Summoning can't be countered.The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

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Savage Summoning Discussion

BEE_GEE on Ixalan Dinosaurs

5 days ago

Does anyone have good or any feelings about Savage Summoning? I think it could be super rewarding maybe mid to late game, during opponents attack phase or end step. Idk no one uses it...

RamaLama on It's Not Easy Being Green

3 weeks ago

True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.

Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.

I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.

Mint0055 on all your counters are belong to us

4 weeks ago

Really like the deck. A few budget cards I find useful in my counter deck: Cauldron of Souls and Inspiring Call help you protect against crearure removal. Since you will be able to take off the -1 counters you can keep bringing them back after death. I am suprised to see how little graveyard reccursion there is considering your running the best colors for it. Necromantic Summons is good and gets you the creature back with some counters already on it. Your gonna want ways to bring creatures back since they will be big targets after they get huge. Lifecrafter's Gift hits all your creatures instead of one. Savage Summoning can surprise opponents with a blocker or just play a creature on end step before your turn so your creature doesnt have summoning sickness. Best used on a card thats really scary and does alot for you since it cant be countered. Scavenging Ooze graveyard removal and gets big quick. Festercreep since your dudes will be pretty big he can get rid of most of the board or just the pesky tokens.

LynnChalice on Captain Sisay

1 month ago

Hey! I actually don't use tappedout too much at all... I accidentally misclicked the deckcycling thing which might've caused the deck to appear :\

Personally, I actually did manage to make the entire Hokori, Dust Drinker/Armageddon deck with faster acceleration. I cut all the random fatties and went for the linvala/elesh +living plane plan! I played that deck for a good 20~months (all the way up till December 2016), and moved onto Derevi, Empyrial Tactician... (mostly because I already had a lot of expensive bombs in selesnya colours and I felt Derevi was going to be pretty awesome in my playgroup!) By the time paradox engine was spoiled, I had already bought Tropical Island and Tundra and was past the point of no return. I think Sisay is a better deck against slower, more casual metas (stax + fatties, not the storm version). She's fun to play, and somewhat open ended because there are a multitude of different lines of play, so I've really enjoyed her. My meta is comprised of an array of decks, most of which are fast combo (flash hulk/gitrog), mixed in with a couple of control decks in the mix because we play team oriented games as opposed to free for all games where the game ends much faster. I am the only stax/resource denial player in my meta.

I think overall, my thoughts on Sisay are that her locks are abit softer then Derevi even though she has alot more steam when she is left unanswered. She's great when she can untap even once because of the threat of Hokori decks, but cards that I've personally found very difficult to power through were Humility, The Tabernacle at Pendrell Vale, Bribery (Elesh Norn/Linvala) or an opponents Elesh Norn, Grand Cenobite/Linvala, Keeper of Silence. Although these problems are hardly solved in Derevi, I can play Sisay if i walked into a random store in a random city, but Derevi has a 50/50 chance of being a terrible deck/fantastic bullet depending on who sits across the table from me. Her ability to handle midrange-ey decks while being a stax commander is quite unique outside of her and Selvala, both break parity a little bit differently I guess, depends on which you prefer.

Wew. With all that said, I have tried a couple games with the new storm Sisay deck by shamelessly net-decking the list off from the EDH discord/labmaniac lists. Unfortunately I did not have a great experience with Fire Covenant or Toxic Deluge type effects. Also because of the number of counterspells in my playgroups, sometimes Sisay getting countered twice means I really have to suck it up and play really slow games without doing much at all, especially in cases where she gets cast using fast mana and I have no other way to get cards quickly without getting lucky and drawing a great tutor. I've always enjoyed your lists, back then I believe you used to play Insist and Savage Summoning, and I was a big fan (sorry if this wasn't you, but I think it was? There weren't many Sisay decks on tapped out prior to the printing of Paradox Engine). How has Paradox been for you? Is this version of Sisay better in a pure T1 meta? I was really revisiting these lists to see if she was worth a revisit!

Hopefully the wall of text isn't too much for you, I've never really had a conversation with someone about the older Sisay decks because everyone is so obsessed with the fast combo version of Sisay now. I guess doing the Sisay combo IRL is also very cumbersome; playing side events at a GP while having to demonstrate the Cloudstone Curio+Reki, History of Kamigawa+random cheap legendary is a straight nightmare because they have to cut your deck for you to draw, then continue searching with sisay when you begin the paradox combo etc. Its a major reason why I have not returned to Sisay for extensive testing. Hopefully you have some insight for me!

RandomMagicPlayer on Selvala Brostorm

1 month ago

Hey i've been messing around with the deck and it works really well, only thing is i was wondering what you'd sub out for Savage Summoning and/or Dosan the Falling Leaf as my meta is pretty much 100% control besides me, also open to what you guys would sub in vs heavy control.

Neotrup on modular + hardened scales + ...

2 months ago

The problem is Hardened Scales isn't a replacement effect that applies to the entering the battlefield event, it's a replacement effect that applies to both the modular event and the Savage Summoning event, both of which are happening at the same time.

Rhadamanthus on modular + hardened scales + ...

2 months ago

It will enter with 3 +1/+1 counters. This has to do with how replacement effects are applied to events.

"Enters the battlefield with (some number and type of) counters" is a type of replacement effect. In this example we see it in the Modular ability (example: Arcbound Worker) and the effect of Savage Summoning. We can also see by the use of the word "instead" that Hardened Scales' ability is also a replacement effect.

Right before an event starts to happen, we need to check whether any replacement effects could be applied to it. The Arcbound Worker is about to enter the battlefield with counters, so that means Savage Summoning will apply to the event (because the creature is entering the battlefield) and Hardened Scales will also apply to the event (because counters are being put onto the creature). Since you control the affected object, you decide which replacement effect to apply first. Any others will be applied later as long as they're still relevant to the modified event.

  • If you apply Hardened Scales first, then the total counters are 1 + 1 = 2. Savage Summoning can still be applied to this event (creature entering the battlefield), so the total counters are now 2 + 1 = 3
  • Likewise, if you apply Savage Summoning first, then the total counters are 1 + 1 = 2. Hardened Scales can still be applied to this event (counters being put), so the total counters are now 2 + 1 = 3

sighonide on modular + hardened scales + ...

2 months ago

As the question states, if Hardened Scales is in play and I play a creature with modular 1 using savage summoning, will i get a creature with 3 +1/+1 tokens or 4 +1/+1 tokens?

i.e. does Hardened Scales affect modular and Savage Summoning separately, or is the +1/+1 ETB effect of Savage Summoning combined with the modular ability?

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