Minamo, School at Water's Edge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Minamo, School at Water's Edge

Legendary Land

: Add .

, : Untap target legendary permanent.

SufferFromEDHD on Shattered Glass Kills | Niko EDH

1 month ago

Just saw this spoiled and it got the creative juices flowing. Looks like it did for you too, Speedy Gonzales! Hopefully some more Shard cards are printed.

Search for Glory change your lands to snow and this would be very powerful

Minamo, School at Water's Edge utility

Song of the Worldsoul, Rootborn Defenses and/or Muster the Departed populate

Nunu312 on

2 months ago

It's fair enough on the Lutri thing. It basically got banned on a technicality anyway (As it is a legal companion in every commander deck due to the rules). Though I believe this does make your deck fall under Commander Rule Zero, instead of regular Commander/EDH, but that's mostly semantics.

Fae of Wishes is another card of limited usefulness depending on your rules. Technically commander doesn't have a sideboard and therefore it cannot search for anything, but this might also be a rule you're bending (Don't let other people tell you how to have fun).

As for actual deck suggestions, some things to untap your commander might come in very handy. Patriar's Seal and Minamo, School at Water's Edge. After all, her ability says the next time you cast a spell, so if you tap her more than once, it will copy the next spell more than once.

Then your sources of deal 1 damage on a creature entering the battlefield seem like you either aren't going hard enough into it or you should strip it out entirely. It's taking up about 10% of the non-land cards in the deck and well...

If you have a Termagant Swarm with 8 counters and you have Witty Roastmaster or Gibbering Fiend and you have Ghyrson Starn, Kelermorph, then you need to find a way to kill your own termagant, because no one else is going to do it for you. Your only sources of that are Pongify and Beast Within. Sure that's not the only way you can do the synergy (Ovika, Enigma Goliath is the best way it can go)... but they are all just about as hard, often relying on your opponent to let you do them.

I'm also not sure how good Harbinger of the Seas is for you. You are running a lot of non-basic land yourself so it's not like it's going to synergise with anything you're doing so much as it's just a declaration that other players aren't allowed to play their decks until they can deal with it (which they may be entirely unable to do). It seems like a very unfun way to control the table.

As for land search, the pain fetch series, such as Scalding Tarn or Misty Rainforest might help you get that extra turn when you need it (much better than 1 life). Similarly because they get land types they can search for dual lands if you need them as long as those lands have types, like your Cinder Glade. This is generally a bit faster than Terramorphic Expanse and it's ilk.

SufferFromEDHD on Jalira Mono Blue 2DH

1 year ago

Thousand-Year Elixir and Minamo, School at Water's Edge for Jalira.

Flayer Husk cheap fodder for Jalira.

See Beyond shuffle a fatty back where it belongs.

Misdirection would be useful in this list.

SolidSnek on Drafna's Artifact Trampoline

1 year ago

Thanks! I didn't have an artifacts deck yet and wanted to, so when I opened Drafna, Founder of Lat-Nam at prerelease I knew what I had to do. xD

Academy Ruins, Minamo, School at Water's Edge and Otawara, Soaring City are all great inclusions! They are absent here because I don't have copies.

I don't have an Arcbound Ravager, seems like a good include if you have one to spare.

I'm not sure the Urza lands are worth it in singleton without green . I'd rather just have the blue mana than 4 lands that almost always will just tap for a C.

SufferFromEDHD on Drafna's Artifact Trampoline

1 year ago

This set is filled with so many good commanders. I'm slowly making it around to brewing Drafna. Your build is solid! I will definitely be using Access Denied and Spell Swindle in my list. Mirran Spy is some spicy tech.

Arcbound Ravager always good in a deck full of artifacts.

Would Urza's Workshop and the other Urza's lands be useful in this artifact strategy?

Cut 3 islands and add Academy Ruins, Minamo, School at Water's Edge and Otawara, Soaring City.

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