Treasure Vault

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Treasure Vault

Artifact Land

: Add .

, , Sacrifice this: Create X Treasure tokens. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

legendofa on Mox Quartz

5 months ago

Circle of Dreams Druid doesn't represent a specific character, place, or event, but rather a specific subclass of druid. In 5th Edition D&D, the thirteen main classes each have a number of specializations called subclasses. Each character chooses a subclass for their main class, usually at second or third level, that gives them more exclusive abilities, but you only make this choice once per class--once you choose your subclass, that's it. The Circle of Dreams is a druid subclass that emphasizes protection, safety, and travel (so the flavor's a little off, but a lot of the AFR cards concede flavor for gameplay).

I think Mox Quartz is too strong and reliable, since its mana cost is strictly generic mana. CoD Druid uses heavy color costs to restrict its utility. As it stands, this card is a supercharged blue Sol Ring. A cost of or even might be better, since there are a lot more utility artifacts than creatures at mana value 0-1.

T1 Seat of the Synod, T2 Darksteel Citadel, T3 Treasure Vault, Mox Quartz, and you're mana-positive with no further investment or opportunity cost, and I'm deliberately leaving out other colors and mana rocks--Sol Ring, Fellwar Stone, signets and talismans and so on. This would be a major threat in Commander and devastating in everything else.

TheBestMagicCard on Emrakul, the Promised End

8 months ago

Ha! I also just remembered that Sojourner's Companion is included. This card is a weird include, but it acts kind of like Traveler's Amulet and Wayfarer's Bauble, in that it gets a land and it can count for towards Emrakrul in the graveyard. As of now, the only cards it can search for are Darksteel Citadel and Treasure Vault, Treasure Vault being the more like useful option, as it can give you extra mana for the next turn - I think of it kind of like a worse Skittering Invasion - and it can also be a land in the graveyard for Emrakrul's cost reduction.

Ultimately, I think this is kind of cool and dorky, but maybe not powerful enough to include. I honestly haven't used it enough to get a good sense of weather it's worth it or not.

But, I also hope and assume that one day, more powerful artifact lands will be printed, and then it might be actually a really cool card... I could def see taking this out for something more useful, but right now I think I still need to see more play with it before I take it out...

dramaege on Wally's Metallic Rainbow (Urtet)

1 year ago

also it may be a good idea to put Mycosynth Lattice in the deck for the color fixing, one of the cool things too is it allows you to make any infinite mana combo to produce any color of infinite mana, another way you can actually filter infinite mana too would be Treasure Vault basically just produce any color of infinite mama than dump it all into Treasure Vault then you can go from there.

also i saw knightraven using The Ozolith which might actually be really good in your deck with how many counters you put out.

iMechanic on

1 year ago

I'd suggest adding Treasure Vault, it could help you pull off your Revel in Riches win condition.

Tur on Hidden Power - Crop Rotation

1 year ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

DreadKhan on Indestructible Visions

1 year ago

Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.

I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.

Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.

In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.

This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.

I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.

Cool deck idea!

Zorawar123 on Modern Affinity (a tier one deck)

1 year ago

I don't think that is how Arcbound Ravager works, but I think you can get away with 3-4 copies of Urza's Saga, and that could really make your deck cancer. I would add some counterspells with improvise to. Some cards you should look into are Thought Monitor & Thoughtcast(staple Affinity cards) and Springleaf Drum(lots of mana) and Treasure Vault (excess of mana for more artifacts to sack :)) you should also think about running a few more Welding Jars in the mainboard

Here's my deck list for reference:

plakjekaas on Will Phyrexian Mana Return?

1 year ago

Artifact lands like Treasure Vault and Phasing like Guardian of Faith or Slip Out the Back were also 9 on the storm scale, it's not that great of an indicator for what's actually printed in Standard

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