Treasure Vault

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Treasure Vault

Artifact Land

: Gain .

, , Sacrifice this: Create X Treasure tokens. (They're artifacts with ", Sacrifice this: Gain one mana of any colour.)

king-saproling on Kura, the Boundless Sky [Lands]

4 months ago

Inventors' Fair might be worth making room for. It can find your sac outlets. You could include Darksteel Citadel, Treasure Vault, and Tree of Tales to ensure that you're able to use the Fair.

These might interest you too: Sakura-Tribe Scout, Skyshroud Ranger, Llanowar Scout, Budoka Gardener  Flip, Scaled Herbalist, Walking Atlas, Terrain Generator, Deserted Temple, Tranquil Thicket

DemonDragonJ on Metal Militia

5 months ago

I have replaced the four copies of Darksteel Citadel with four copies of Treasure Vault, since the latter land shall be more useful in most situations.

I definitely would like to put the artifact dual lands (Darkmoss Bridge, Drossforge Bridge, and so forth) from Modern Horizons 2 into this deck, but this is a fast deck, and I cannot afford to use lands that enter the battlefield tapped, with the sole exception being Cloudpost, since those lands can generate massive amounts of mana.

TheoryCrafter on

5 months ago

Have you considered Treasure Vault? Mid game its another artifact to allow Gadrak to attack. Late game its a Treasure token generator. Happy Hunting!

Red_X on Mechtitan Aggro

5 months ago

I'd consider switching some Glimmervoids for Seachrome Coasts. You're almost entirely a two color deck, and hands that rely on glimmervoid for land one or two can be very fragile. Don't get rid of all of them because of courier and intervention, but I'd cut down. For Dispatch, I'd swap out some number of welding jar or heroic intervention, simply because you don't really want 5 of that effect. I'd also swap out Hotshot Mechanic for anything else, since you don't get any benefit from its effect. Steel Overseer would be my suggestion, but I'd also peruse some modern affinity lists for ideas. Maybe consider Treasure Vault in the mana base to color fix, ramp, and add a bunch artifacts for affinity. Also, Arcbound Ravager is pretty much a staple for this type of deck. Mechtitan is kind of taking its spot in this list, but the ability to move the counters around after blocking for no mana is very powerful.

TheoryCrafter on Mon AMyr (Advice / Thoughts?)

5 months ago

Have you considered Inspiring Statuary? This will be useful for your nonartifact spells-especially the ones with "X" on their mana costs. If you add it to your deck other cards to consider are Introduction to Annihilation and Scour from Existence to deal with the Karn, the Great Creator/Mycosynth Lattice combo.

I would also suggest the Artifact lands Darksteel Citadel, Power Depot, Seat of the Synod and Treasure Vault. Not only can you make multiple copies with Portal Prototype, but boost your affinity. And you can't go wrong with Inventors Fair in your deck. You have a mana source and a tutor for ready at a minute's notice to use if you turn out to need it.

Stoic Rebuttal's metalcrafter ability will effectively make it the same cost as Counterspell.

Thank you for reading me out. I hope it helps. Happy Hunting!

Chasmolinker on Atog Jund PRIMER

5 months ago

Hey DreadKhan, thanks for the suggestion. Didn't know about Treasure Vault until just now. I'll give it a spin. I like Mishra's Factory for edict effects. But I think there are enough creatures in the deck now that it could be a safe cut.

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