|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Crypt of Agadeem
Crypt of Agadeem enters the battlefield tapped.
: Add to your mana pool.
, : Add to your mana pool for each black creature card in your graveyard.
Crypt of Agadeem Discussion
2 days ago
2 weeks ago
Hey dude, looking great so far. However, I think there should be a bit more card draw, and since you are self milling, getting the land drops you need could make your mid to late game difficult. Here are some suggestions:
Phyrexian Arena - this is a great engine for card draw (2 cards every turn is huge) Esper Charm - Great versatility, card draw when needed. Diabolic Intent - Great tutor for your deck that fits theme and can sac small zombies. Phyrexian Altar - Works well with the effects of other zombie triggers and creates mana fixing/ramp when needed Crucible of Worlds - This is a great card as you can tutor it, cheap cost, and play ALL discarded/milled lands from your graveyard. Graf Harvest - One drop that gives all zombies menace and creation of zombies mid game. Crypt of Agadeem -This land is super OP in your deck as most creatures you have are black. Terramorphic Expanse - land tutors are good for 3 colors IMO. Fetid Pools - card draw through cycling and mana base. Dark Salvation - awesome effect and single target creature removal as well.
1 month ago
Hey, Goon squads like to extort and Pontiff of Blight 's extort is busted with Phyrexian mana :)
Consider moving Pontiff from the maybeboard to the main deck by cutting Ob Nixilis, Unshackled ? It's also a six drop and like Pontiff it can be a repeatable source of your opponents losing life, but unlike Pontiff your opponents have the choice to lose life to tutor. With Pontiff you control when and how much life your opponents are losing by casting spells and you also can gain a ton of life which is good with Aetherflux Reservoir .
The one thing your deck lacks is fast colorless mana from mana rocks. You want quick. Sol is great, but consider more? With the budget here Mana Vault and/or Basalt Monolith can fit. Either could replace Caged Sun and/or Tendrils of Corruption . Caged is fine, but I don't think at six mana it's needed here. Everflowing Chalice is also good because it can scale or cast it as a two drop it could replace Vampiric Link .
With only 17 creatures Crypt of Agadeem is not doing much. Consider cutting it for Nykthos, Shrine to Nyx ? Nykthos is another powerful outlet for black devotion. Gravecrawler and Carrion Feeder with Phyrexian mana is a loop to combo kill your opponents with Aetherflux Reservoir since you cast Gravecrawler from your graveyard. These two Zombies can also put a ton of counters on Krrik or Black Market . These Zombies and Aetherflux can also be part of a Doomsday pile.
Another enabler for Aetherflux with Phyrexian mana is Leshrac's Sigil since it can bounce itself back to your hand to loop cast it. It's also good with devotion as well as some hate for green. These three cards could replace Tendrils of Corruption , Exquisite Blood , Mortuary , Bloodchief Ascension . Mortuary has nice interaction with Gray Merchant of Asphodel and Bolas's Citadel , but I'm not sure that it's worth including just for this interaction.
Good luck with your deck.
2 months ago
Whisper, Blood Liturgist 's ability is instant-speed. This means that even the shuffle-eldrazi can be reanimated with her ability. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are both valid reanimation targets. Unfortunately, because reanimation does not trigger the cast triggers, you may just want to run Ulamog, the Infinite Gyre rather than both... being indestructible is helpful, and annihilator 4 is a big deal.
Your lands have room for improvement. Hall of the Bandit Lord lets you activate your general the turn she comes down. Ancient Tomb will allow you to land a two-mana rock turn one and conceivably land your general turn two. In my experience, Crypt of Agadeem is worse than a normal Snow-Covered Swamp , as entering tapped is tough and the mana-advantage is often times going to be marginal.
Token generators are a good way to find bodies both to sac and to chump block with. I notice you're not running Bitterblossom or Breeding Pit ... you may want to experiment with them. Additionally, Call the Bloodline can generate tokens and discard reanimation targets.
Lightning Greaves seems like it'd be awesome here. First, it gives Whisper haste for free, as its equip cost is zero. Then it gives whatever you reanimated haste. Swiftfoot Boots is similar, but costing one to equip makes it slightly worse.
Whip of Erebos is an interesting idea for a secondary reanimation-enabler. It doesn't matter if your general is out, and it allows you to smack face with haste.
Depending on your preferred level of sadism, Mindslicer may be worth including. Sac-ing him and something else to reanimate a fatty makes everyone discard everything, so it's a sort of built-in protection. It's also pretty good at deterring attackers.
Once you have a token-generator/sac-enabler and Whisper down, Winter Orb seems like a good way to hold on to an advantage.
If you want to blow ninety bucks, Liliana of the Veil is exactly what you want here. Her +1 discards a reanimation target, and keeping pressure on opponents' hands is a good thing to do. Also, her edict effect and ult are not insignificant at all. Similarly, Necrogen Mists provides a discard outlet and hand-pressure.
Grave Titan is a great reanimation target, and costing six mana means you can conceivably hard-cast it. Kokusho, the Evening Star seems good to reanimate, sac, and then repeat. Massacre Wurm is similar.
That's all I got. Good luck!
2 months ago
2 months ago
I see the last comment was on my birthday last year so I have to comment.
GamrMan11 - Ur avg CMC is high, although its demon tribal so its understandable. I would add Vesuva and Thespian's Stage as additional coffers. Maybe remove stronghold, not sure if you have enough basics. Maybe add Crypt of Agadeem for more ramp. You have a tutor in the command zone, expedition map and others to help you get what you need. Cavern of Souls against blue?
Replace swamps with snow-covered because of lens. Lastly, you might want to remove like 2 demons that dont see much use (Pestilence Demon and Dread Cacodemon IMO) to add more rocks. Perhaps a Thought Vessel or a Charcoal Diamond . That way your deck is faster and you end up with less dead cards.
3 months ago
This looks like a really fun zombies deck with a lot of flexibility.
Shred Memory is useful graveyard hate that can also be used to tutor up one of your two-drops (like Altar of Dementia). Dimir Machinations is a possible tutor for your Ashnod's Altar that could also just be used to deal with something like an opponent's scry. The more ways you can get access to your free, instant-speed sac outlets, the better.
I don't like Temple of the False God because it's shut me out of producing mana too many times, and I think something like Crypt of Agadeem might offer better options for a deck like this.
Gavony Unhallowed feels like a cut.
3 months ago
The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.
Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.
A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.
I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).
I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.
Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.
You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.
If this was my list, here's the changes I would make
- 2x Essence Extraction -> 2x Duress
- 2x Urge to Feed -> 2x Duress (so 4x total)
- 2x Undying Evil -> 2x Fatal Push (4x total)
- 2x Dark Favor -> 2x Asylum Visitor
- 1x Vampire Nighthawk -> 1x Asylum Visitor (so 3x of each)
- 2x Indulgent Aristocrat -> 2x Vampire Cutthroat (4x total)
- 2x Blade of the Bloodchief -> 2x Captivating Vampire
In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!
Crypt of Agadeem occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%