Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

: Gain .

, : Creatures you control get +1/+0 until end of turn.

Browse Alters View at Gatherer

Trade

Have (2) Eldritch_Morningstar , GeminiSpartanX
Want (2) Cactusman , pinkelman42

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Castle Embereth Discussion

Kazierts on Fool Moon

4 weeks ago

I happy that those were of any help to you.

So here are some more options that you could maybe use:

  • Village Ironsmith  Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter  Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.

  • Mayor of Avabruck  Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.

  • I don't know how Geier Reach Bandit  Flip would fit in the deck, but its werewolf form would definitely help by getting everything guy that comes into play instantly transformed.

  • Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.

  • Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.

  • I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"

I also have some land suggestions, though I don't know if they would fit your budget.

  • Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.

  • Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.

  • Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.

  • Skarrg, the Rage Pits and Castle Embereth are some utility lands that may help you close out the game or at the very least put some pressure on your opponents.

One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.

  • Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.

king-saproling on All That Remain

2 months ago

Blades of Velis Vel could be a fun trick for stealing two creatures permanently. Just cast it before Varchild flickers or dies.

These might interest you as well: Angel's Trumpet, Tome of Legends, Bonders' Enclave, Castle Embereth, Arch of Orazca, Throne of the High City, Dingus Staff, Shivan Harvest, Assault Suit, Gauntlet of Power, Fiendish Duo, Claws of Valakut, Curse of Opulence, Mob Mentality, Bravado

CaptainCautious on

2 months ago

Amazing, appreciate the advice! I have been very worried about the manabase... I am new to commander so pretty much got all the duals I could afford and threw them in there.

Allied colours just have so many more affordable duals but my early game, and deck in general, leans white. I have the same problem in my temur deck that leans blue but gruul lands are just much easier to come by on a budget.

Current thoughts are to lose a direfleet daredevil and offspring's revenge for 2 plains, then go from there.

Potential changes are:

Cut the Bojuka Bog although it's good graveyard hate

Cut the Castle Embereth and Castle Ardenvale although they are very on plan

Cut the Inspiring Vantage although it's one of my few duals with white in

Cut the Canyon Slough although it's got 2 land types

Cut the Dragonskull Summit although i can probably now fit enough basics to make it work, i probably want them all to be plains?

Possibly cut Spinerock Knoll and Windbrisk Heights?

Mana is hard.

Thanks for taking the time to have a look!

EvilCookie on Krenko

2 months ago

Same as Castle Embereth

kamarupa on All the lands in a sorted list

2 months ago

looks like this is missing at least a few lands - all the newest castles at least, and therefore possibly many more - Castle Ardenvale, Castle Garenbrig, Castle Locthwain, Castle Embereth, Castle Vantress

zephyr_chang on Blood Moon Werewolves

2 months ago

I don't think you can ever cast a Jaws of Stone in a game of Modern, so maybe cut that for some other hate cards (you are currently missing graveyard hate in the sideboard).

There is probably a better utility land than Teetering Peaks for this deck, one that does not sacrifice tempo for burst. Maybe Castle Embereth?

PokeKoa on Izzet amass

2 months ago

You can replace the 4 Sulfur Falls with 2 of each of Castle Embereth and Castle Vantress for a standard deck because Sulfur Falls isn't standard legal as of 2:30 on 5/23/2020

Load more