Assassin's Trophy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Browse Alters

Assassin's Trophy Discussion

abbatromebone on abzan buying an obliterator...

5 days ago

chrclgry on Listen Listen....Jeskai Humans....In Pioneer

6 days ago

After the ban of Field of the Dead I really don't think many people will play Field of Ruin . Assassin's Trophy still does get us though so what do you think is the swap out then? Pabs4444?

Courtney43 on Golgari Scales Aggro Copy

1 week ago

Mdmaster13 I'd like to hear your thoughts on this potential version of my golgari Scales deck, I haven't committed to the changes (which is why I made this copy to play around with lol) but these are things I'm considering.

Changes from the list I took to tournament:

Maindeck: -3 Yorvo, Lord of Garenbrig -3 Blossoming Defense -1 The Great Henge -2 Pelt Collector +2 Experiment One +4 Barkhide Troll +2 Rhonas the Indomitable +1 Abrupt Decay

Sideboard: -4 Duress -1 Abrupt Decay -1 Assassin's Trophy +4 Transgress the Mind +2 Heroic Intervention

I ran into a few hands where Avatar of the Resolute couldn't enter with any counters so I wanted to add more early creatures with +1/+1 counters and more protection ON said creatures. Also Spell Queller was obnoxious and I wanted an answer so that's why I am opting for Transgress the Mind instead of Duress.

Osbert on Yarok Control

2 weeks ago

You need more reliable ways to deal with Torpor Orb , Hushwing Gryff , and Hushbringer because if they land they will make your deck quite useless. That Reclamation Sage in your hand would love to blow up Torpor Orb... too bad it doesn't work anymore. Good spot removal like Abrupt Decay , Beast Within , Return to Nature , Assassin's Trophy , etc. These are ESSENTIAL for a Yarok deck because the above cards really do wreck you.

Yarok has deathtouch so abuse it. Viridian Longbow , Thornbite Staff , and Heart-Piercer Bow let Yarok take out creatures on board easily.

You might want to invest in some lower cost mana ramp options like 1 CmC mana dorks and some more of the 2 CmC draw creatures. This ism aninly to lower your mana curve and let you go off a bit faster.

Tata on Yarok Control

2 weeks ago

Some cards you can consider: Farhaven Elf , Spellseeker , Prime Speaker Zegana , Terastodon , Scholar of the Ages , Tribute Mage , Palinchron

I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.

Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.

To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .

Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.

TypicalTimmy on Opinion Poll: EDH, which is ...

2 weeks ago

Responding to the interactions between ZendikariWol and Gidgetimer, there is one huge glaring issue you are both looking over;

  • Current boardstate and meta.

You may have the PERFECT answer in your deck, whether you know because you fine-tuned the deck and played it dozens of times, or because you are savvy enough of a player to actually read your damn cards, but that doesn't mean the answer is good for that particular situation.

You need to often times account for the entire board and what the other players are running, not just a single threat.

Yes, very much so is it the case where a single presence of something is the problem. For example, an The Ur-Dragon with Lightning Greaves is obviously just going to run away with the entire damn game.

So, suppose you are sifting through the deck and you find an Assassin's Trophy . Great! You can blow up the greaves which allows The Ur-Dragon to be killed off!

But... they get a land out of it. And this land will give them enough mana to recast The Ur-Dragon . So, even if you do manage to kill that big bastard, it just comes back out next turn. Is it really worth spending three spells (Tutor + Assassin's Trophy + kill spell) just to temporarily remove a threat for a single turn? Probably not.

Okay, so you pass Assassin's Trophy and find yourself a Cyclonic Rift . This could work! But...

Well. This works as a response. Okay, so maybe you should tuck it into your hand and wait. But is it really that good? Everybody gets their cards back into their hand, sure. But that does just mean they can recast everything. But your other opponent is running an Avenger of Zendikar and they have out like a bajillion lands. That's not going to be very helpful. Plus, do you really want your opponent with the Ur-Dragon to go off a turn or two later by playing a ton of Dragons and getting more value out of them? Cyclonic Rift is only a bandaid. Players often rebuild in a single turn, sometimes two turns.

It doesn't resolve the issue of the Lightning Greaves . Your opponent will just recast their Ur-Dragon and re-equip it. That puts you directly back at square-one, only now you have wasted both a tutor and a Cyclonic Rift . Hm.

Wait a second... You found a Altered Ego . Now THAT is interesting! Why not make a copy of your own Ur-Dragon?! The threat of mutual destruction is enough to prevent your opponent from attacking into you. This, in turn, protects you from this massive threat. It also provides you political leverage.

  • The Ur-Dragon player can't attack, lest they open themselves up to retaliation
  • Nobody else wants to attack into either of you two and draw your ire
  • You can make deals; "I won't attack, IF---"

But... maybe your table has shown they aren't keen on politics? Maybe your table is full of players who just endlessly slug it out. To them, politics are for players in losing positions; They'd rather just win on their own.

... fuck it. Damnation it is. Reset the entire game.


There are many answers. The real question is; "Which is the CORRECT one?"

MrBoombastic on Vraska's Pet Bakery

2 weeks ago

Hi there TheDigitalDevil. Another great input, thanks man!

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Assassin's Trophy occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.54%

BUG (Sultai): 0.82%

BRG (Jund): 0.96%

Modern:

All decks: 0.27%

Golgari: 3.49%

Legacy:

All decks: 0.51%

Standard:

All decks: 0.35%

Golgari: 4.65%