|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Destroy target permanent an opponent controls. Its controller may search their library for basic land card, put it onto the battlefield, then shuffle their library.
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Assassin's Trophy Discussion
1 day ago
2 days ago
I will try to give suggestions on cutting cards from your deck, oh man it won't be easy:
About Apprentice Necromancer - Faerie Macabre (and other powerful GY hate spells) is a nasty thing, without a doubt, for a deck which uses graveyard for all those engines, chains and piles. But if you play reanimator deck in GY hate heavy meta, then you should be ready for things like that, and play around it. The resolution of Apprentice Necromancer ability can be disrupted (like almost any other spell/ability), but when it will resolve, you will be glad that you have him in the deck. So, what to cut? I would easily cut Reclamation Sage for Apprentice, cuz I think that Sage is really slow as an answer in fast combo decks and hurts more when you fetch it with Ad Nauseam. Another option, and maybe it will surprise you, but I would consider cutting Birthing Pod. I think its pretty slow and situational. And I don't see any chains with it, that can untap it for repeatable activations, or maybe I just don't see it. In case you don't want to lose the sac outlet, consider using Blasting Station instead, it fulfils the same role, and if you crack Hulk with it and go for your Renegade Rallier + Saffi Eriksdotter line, you will win on the spot.
Hope of Ghirapur/Blood Pet - candidates for cut: I agree with you about Krosan Grip, I would definitely cut it, but maybe you should leave this cut for Assassin's Trophy? Autumn's Veil is another card that I would cut for Hope or BPet.
Mana Vault - cutting lands is a painful process. To determine whether it is worth it or not is possible only in the process of many tests, so go ahead and try.
Culling the Weak - how about to cut Angel's Grace? Just try to remember how often you had to cast this spell? Whether it was always helpful sitting in your hand, and how often you used a tutor to fetch it?
Well, I ran out of ideas. Hope all this will help to make some decisions.
2 days ago
5 days ago
I'm just starting to work on a landkill deck somewhat similar to this build. What do you think about Assassin's Trophy and Ramunap Excavator? Trophy would work exactly like Ghost Quarter here with the arbiter shutting down the drawback. And the excavator lets you keep reusing the ghost quarters
6 days ago
I would also change some shock lands for the bond lands of the same color!
1 week ago
TwoBlueUntapped Maybe Nihil Spellbomb could come out for Assassin's Trophy. It seems like the weakest card in the sideboard. Depending on how your storm and KCI match is, you could go down a Thoughtseize. 2 should be fine if those matches are pretty good.
1 week ago
1 week ago
I really like what's going on here. Maybe consider Assassin's Trophy somewhere in the sideboard? You're already playing green for Destructive Revelry, so a 1-of catch-all in the board might not be the worst.
Keep up the good work! I can see this going places!