Assassin's Trophy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for basic land card, put it onto the battlefield, then shuffle their library.

Browse Alters

Assassin's Trophy Discussion

LordKunai on Kaalia of the Cruel

21 hours ago

Hey Spirits, so yeah all the combos you mentioned that I have I took directly from your decktech. I simply cannot do some of your super fast combos so I looked at your alternate combos section and essentially went for the ones that have a lot of the same cards involved such as: Kiki-Jiki, Mirror Breaker , Adarkar Valkyrie , and Goblin Bombardment and sort of just ran with those. So the reason why I like Mark of Fury is because of its reusability. I believe one of my buddies in my playgroup uses 1 or 2 ( Anguished Unmaking & Assassin's Trophy ) cards for instant speed, target permanent removal so I think it being in danger until EOT isn't too bad, and with Grand Abolisher out, its totally safe.

I use Reliquary Tower just in case I find myself with a boat load of cards and not wanting to discard them; but perhaps I will consider cutting it.

Terramorphic Expanse and Evolving Wilds are the same card with different names. I only run 1 just to be certain that at least by the 2nd turn I should have most of my colors. I have 1 of the fetches in there ( Bloodstained Mire , but Arid Mesa and Marsh Flats are just outa my magic budget at the moment.

Crucible of Worlds + fetch or Strip Mine is BRILLIANT. never thought of that. While its a bit pricey it's not too bad... might pick one of those up.

Your right about Reflecting Pool , honestly should pick one of those up before they go any higher. I do wanna wait to see what gets reprinted in Modern Horizons before I make any big purchases though.

And yeah Leyline of the Void is great... but WAY to pricey for me right now lol.

And yes... Angel of Jubilation scares me. I think I may play test her a couple of times and see if i can balance and control when she is on the field and when I need to do the things she won't allow. and I believe your right with how it works. it WOULD shut of things like fetches, Necropotence , and Phyrexian Reclamation . but yeah I think shocklands are fine because it is part of it resolving, not an activation cost.

Yes Angel of Despair is better but not against a recursion deck like Meren of Clan Nel Toth . Essentially I need to prevent him from sacking his stuff to make us sack ours; or exile it once the threat has entered the battlefield so it STAYS GONE. going to the graveyard is just not good enough.... Honestly, it's kind of why i Wanna Lord of the Void . Because not only do i get to take some of his stuff, but I'm also exiling his stuff in the process.

Mother of Runes IS great, I considered her for a moment. But much of what I'm up against is untargetted removal. where IIIIII am being forced to sack MY permanents or the board is being wiped. it's brutal lol. So i ended up cutting her.

Hall of the Bandit Lord is on my "to buy" list but... too $$$.

I was 50/50 on Rakdos the Defiler . It seems decent but if im in for the long haul for the game, I dont wanna be sacking my angels and dragons cuz of him.

Zealous Conscripts are right on the cusp of staying in. I just need to figure out what to cut.

Thanks for the help with this. you have been a TREMENDOUS help :)

MrBoombastic on Gruul Aggro

1 day ago

Woops, bad link: Whirly Chain Gang.

I don't think Find / Finality is that hard to cast, as we're already playing 5-drops in Skarrgan Hellkite . Worst case scenario it gets back hasty creatures or even better, it pulls up Goblin Chainwhirler for later use of Status / Statue . I do like things a bit more midrange-y, but at least the black splash feels quite safe.

Assassin's Trophy is a teeny bit harder to cast, as it demands both of our splash colors, not just a mix of the two. I could see it doing stuff though. Control is a tough match up...

OberstHati on Gruul Aggro

1 day ago

Find / finality is a bit difficult, cmc wise, but i guess i will add status, maybe even Assassin's Trophy in Sideboard,...

SufferFromEDHD on Deathtouch lifegain

3 days ago

Oakenform serves no purpose. Sanguine Bond would streamline the decks strategy.

Windgrace's Judgement, Maelstrom Pulse , Abrupt Decay and/or Assassin's Trophy are the best removal spells in Golgari and worthy of a spot in this list.

hejtmane on War of the Spark: Spoilers ...

6 days ago

This was so needed card:Despark that card is a slightly less powerful Assassin's Trophy but yet again black is required; I was hoping red would get something like Bombard for planeswalkers or Fight with Fire that targets planeswalkers.

I am not even running any these cards in my decks I was just hoping for a more diverse set of tools to deal with the upcoming onslaught of planeswalkers to have a more diverse deck builds. Personally on arena I am already dipped into black on one of my main decks so very little effect on me. Like I said I was just looking for a more diverse tool box to be created by MTG.

Disasterpiece on Scorched Earth

6 days ago

This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.

I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .

I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.

AKBZ on New to cEDH

6 days ago

Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.

frosthammer_eden on gates

1 week ago

For creatures Archway Angel could fit well. Assassin's Trophy and Naturalize could be replaced with Mortify as artifacts aren't as prevalent in standard as enchantments.

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Assassin's Trophy occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.54%

BUG (Sultai): 0.82%

BRG (Jund): 0.96%

Modern:

All decks: 0.27%

Golgari: 3.49%

Legacy:

All decks: 0.51%

Standard:

All decks: 0.35%

Golgari: 4.65%