Sunhome, Fortress of the Legion
: Gain .
, : Target creature gains double strike until end of turn.
|Want (7)||Capt_Tryst , NMJohn , goalieguy981 , silver374 , Marve555 , adam1floyd3 , TwistedDr3am|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Sunhome, Fortress of the Legion occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
RW (Boros): 2.98%
Sunhome, Fortress of the Legion Discussion
1 day ago
Thanks! I was toying around with Grim Haruspex a little bit, and I think I will include it as my search to make a human-token-based aristocrat deck simply isn't working out as well as I'd hoped. I saw Falkenrath Aristocrat, I suppose I just didn't see the value in it, but you pointing it out made more sense than I initially thought. I made this deck at like 2am, so I guess I overlooked the fact that the tokens were Soldiers, not Humans like Elspeth, Sun's Nemesis makes. I'll also certainly add Sunhome, Fortress of the Legion.
1 day ago
I'm working on a deck with the same commander and I'm very excited.
Some of the other cards I was looking at that might be interesting.
Grim Haruspex, Human and card draw
Falkenrath Aristocrat, a second Silvar but it with wings and haste
Elspeth, Sun's Nemesis, makes humans rather than just soldiers
Sunhome, Fortress of the Legion, surprise double strike on the commander.
Just some budget alternatives i was looking at. I like the list.
2 months ago
goldlion I agree with all of this!
Good thoughts on Eesha, I'll make sure to test her out at some point! Quick question, you mentioned her blocking anything but trample, but as far as I know, trample can't go through protection, since it never deals damage and thus can't have any excess damage for the player, right? Just curious on this ruling, I know indestructible doesn't completely stop trample, but I figured protection from creatures would.
I'm not sure how I missed Farhaven and Wood elves, I usually like to use them in green. They would be a good fit here, so I'll grab them when I get a chance. Also, perhaps the little known Yavimaya Dryad which has more synergy with the deck, being essentially a Wood Elves with evasion, but is a little harder to cast with a 3-color mana base.
I like your suggestion of Rogue's Passage, and I think its versatility could be high in this deck, since it can be aimed at an opponent's creature as well as our own. For a similar reason, I think Kessig Wolf Run and Sunhome, Fortress of the Legion could be good too. (Kessig Wolf Run is underplayed in EDH in my opinion, I think most RG decks should be including it, it's so useful.) Don't want to have too much colorless in this 3-colored deck, though at least it's greem so finding all the colors shouldn't be too hard.
I actually got a little hasty a few days ago and ordered enough cards to get the deck together in at least a playable state, so I'll get some chances to play it and figure out what works and what doesn't before I start making revisions again. Unfortunately that means I missed out on a lot of awesome cards presented in the last couple days. Don't hesitate to keep giving suggestions though, I'm enjoying what you have to say!
I probably should have put more of my budget into the manabase, but eh, I'll just have to make do with guildgates and stuff for a while. I'd ideally like untapped mana consistently on the first few turns to ensure my evasive stuff hits early, but in time I can start adding things like Shock lands, Crowd lands, Grove of the Burnwillows and the hilariously on-theme Forbidden Orchard. For now, a slightly slower start will be fine, though I am playing the three Fast lands in my colors.
2 months ago
Love the deck. Was wondering if reason you run Mark of Fury over Instill Energy or Escape Velocity is so you could cast it on some of the other tap for mana creature cards in the deck, when extra mana needed, as opposed to its sole purpose being to attach to Uril? Also wondered how you feel about putting in Kenrith's Transformation, instead of Generous Gift or Beast Within? Is one mana less, you lose instant ability, but gain the card draw from enchantress and others and from the card itself. Also curious about using Gift of Immortality? Or with other guards in deck are you not too worried about Uril getting removed enough to justify taking out a more efficient cheaper aura for it? Also have gone back and forth between Slayers' Stronghold and Sunhome, Fortress of the Legion. Destiny Spinner is one of the new Theros cards I threw in (great value) and I replaced Bloom Tender with Dryad of the Ilysian Grove. Also have my eye on Transcendent Envoy and Setessan Champion as well...Love to hear your thoughts, your deck is awesome. Smash, smash, smash.
2 months ago
6 months ago
Hey all! I'm building Amulet Titan, and here are the cards I need:
Amulet of Vigor
4x Ancient Stirrings
3x Azusa, Lost but Seeking
2x Castle Garenbrig
1x Cavern of Souls
1x Field of the Dead
2x Gemstone Mine
1x Hornet Queen
2x Obstinate Baloth
4x Once Upon a Time
4x Sakura-Tribe Scout
1x Slayers' Stronghold
3x Summoner's Pact
1x Sunhome, Fortress of the Legion
3x Tolaria West
3x Veil of Summer
I've a number of decently playable cards listed in my binder, so if you have any of the above cards, hit me up! I will look through your wants lists as well to see if I have anything unlisted to offer.
7 months ago
You might like these: Burning Earth , Gratuitous Violence , Berserkers' Onslaught , Selfless Squire , Sunhome, Fortress of the Legion , Needle Spires , Insult , Stonehewer Giant , Knollspine Dragon , Spellshock , Angel's Trumpet , Lightmine Field , Molten Psyche , Balefire Dragon , Repercussion