Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land

: Gain .

, : Target creature gains double strike until end of turn.

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Oathbreaker Legal
Casual Legal
1v1 Commander Legal
Custom Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Limited Legal
Canadian Highlander Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Duel Commander Legal
Leviathan Legal
Modern Legal

Sunhome, Fortress of the Legion occurrence in decks from the last year

Latest Decks as Commander

Sunhome, Fortress of the Legion Discussion

DemMeowsephs on I am Ironman

1 month ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

Klapmeyer94 on Zacama, Primal Calamity

6 months ago

iNinjy

Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.

Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.

The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.

But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha

But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.

iNinjy on Zacama, Primal Calamity

6 months ago

Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.

The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).

I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)

In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.

Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.

Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas

jakeyuki12 on Aurelia, the Warleader Commander Deck

6 months ago

Since your deck can use more creatures, there are a lot of cool creatures that I've liked lately.

Captain Lannery Storm is a great source of early ramp. Cartographer's Hawk is a new one you can try out. Verge Rangers is also a new one to test. Either of the generic recuiters (Recruiter of the Guard and Imperial Recruiter) are great early. I've also seen people have success with playing a small goblin package. Since Dockside Extortionist is a great card, you play a Goblin Matron that can tutor it. You can also play great goblins like Kiki-Jiki, Mirror Breaker or Goblin Rabblemaster or Legion Warboss. You can go all in and use Goblin Recruiter

If/when you're able to pick up a copy, I highly recommend Ancient Tomb. It's a super strong way to ramp- just by making a land drop! I've been testing Weathered Wayfarer as a way to tutor for lands I need for each situation. If I need to ramp I grab Ancient Tomb. If I need double strike I grab Sunhome, Fortress of the Legion. If I need haste I grab Hanweir Battlements  Flip. etc.

Lots of ideas to play with :D have fun!

Gracco on Yeet or be Yeeted

7 months ago

Karmic Guide Ashnod's Altar Nim Deathmantle Fiend Hunter Angelic Renewal Goblin Bombardment Archon of Justice Angel of Serenity Homura, Human Ascendant  Flip

These are some combo pieces and targets to throw that are notable that you are missing. Throwing Angel of Serenity in response to its trigger leaves the 3 targets in exile forever. Sun Titan loops with a sacrifice outlet with the Gift of Immorality you already have or Fiend Hunter or Angelic Renewal. I have a Brion deck as well, although it is the deck I play the least so i have traded out of it a lot since the days it was more powerful.

You will also want Gilded Lotus over some of the lower impace mana rocks there. Hanweir Battlements and Flamekin Village are good lands for granting haste. Rogue's Passage is amazing. High Market for getting rid of some creature you have taken. Sunhome, Fortress of the Legion and Slayers' Stronghold are also incredible.

NoetiPanda on Trynn and Silvar, Aristocatic Duo

7 months ago

Thanks! I was toying around with Grim Haruspex a little bit, and I think I will include it as my search to make a human-token-based aristocrat deck simply isn't working out as well as I'd hoped. I saw Falkenrath Aristocrat, I suppose I just didn't see the value in it, but you pointing it out made more sense than I initially thought. I made this deck at like 2am, so I guess I overlooked the fact that the tokens were Soldiers, not Humans like Elspeth, Sun's Nemesis makes. I'll also certainly add Sunhome, Fortress of the Legion.

onionknight21 on Trynn and Silvar, Aristocatic Duo

7 months ago

I'm working on a deck with the same commander and I'm very excited.

Some of the other cards I was looking at that might be interesting.

Grim Haruspex, Human and card draw

Falkenrath Aristocrat, a second Silvar but it with wings and haste

Elspeth, Sun's Nemesis, makes humans rather than just soldiers

Sunhome, Fortress of the Legion, surprise double strike on the commander.

Just some budget alternatives i was looking at. I like the list.

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