|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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- What happens if I have... on the battlefield with... ?
- Is there another way to turn gods into creatures?
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
- Does Dual Nature work with Opalescence?
- Rite of Replication on Purphoros. Instant win?
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
|Have (9)||releasethedogs , CampbellStev , sonnet666 , Big-Foot , cooknathan , StevenCross , lorddarkstar , Justinaut , cklise|
|Want (25)||Xelgion , Approximos , szelmowskiPrince , jamesesdad , EdwinSmithIV , widell , LastCall , Masonyte , pphhaazzee , Clawsun73 , colorfulsnailboy , BlaiddSiocled , nomaky , Eyeclops , Seventy7INa45 , MrPipedream , dicksmcgee , Arkensis , Cunningcrow , Griselbrand123 , Love-in-Theory , neotox , Jblade , GarethGrey , Greenshockwave|
2 weeks ago
- Reality Scramble
- Sprout Swarm
- Crystal Ball
- Mystical Teachings
- Illusions of Grandeur
- Divergent Transformations
- Tasigur, the Golden Fang
- Thought Lash
- Bounty of the Luxa
- Mirage Mirror
- Calciform Pools
- Simic Guildgate
- Punishing Fire
- Crop Rotation
- Grove of the Burnwillows
- Mirri's Guile
- Land Tax
- Parallax Wave
- Words of Worship
- Enchantress's Presence
- Sylvan Library
- Tropical Island
- Underground Sea
- Urborg, Tomb of Yawgmoth
- Serra's Sanctum
This added in fancy lands that were gathering dust. But as far as actually modifying the deck, I essentially cut the polymorph package for a heavier enchantress package. New synergies include:
- Words of Worship + Lich's Mastery
- Auratog + Rancor + Enchantress's Presence
- Parallax Wave + Opalescence
- Punishing Fire + Grove of the Burnwillows
1 month ago
Looks pretty good to me. Just keep in mind that removing 3/4th of your removal spells will potentially leave you at risk of just being pounded down in the early game, especially if you don't get the colors you need. Shouldn't matter too much in our 4 player games since we all play pretty slow decks.
I see that you are liking hexproof, and I like the creatures you chose, but keep in mind that hexproof won't do anything against the boardwipes that we all run.
Lastly, you really only have 1 single win condition in your deck. I personally like to have multiple possible win conditions. Your win condition is just making one big ass beefy hexproof creature, which is fine but consider some of the combos listed below for more possible win conditions.
If your opponents are judges, another wincon is to make their heads explode with the weird board states you end up with.
2 months ago
2 months ago
Hey, other competitive cards to consider:
- Delay: with Lavinia this exiles the spell you counter since it's countered when the time counters run out because no mana was used to cast it.
- Mystic Remora
- Rhystic Study
- Containment Priest: this stops reanimation which is a way an opponent can play around Lavinia and get around land lockdown.
- Aven Mindcensor: deny your opponents from being able to tutor directly for an answer.
- Snapcaster Mage
- Whir of Invention: instant tutor for and put onto the battlefield Pool or Omen.
- Wrath of God
- Luminarch Ascension: can be another win condition when you have your opponents in lockdown.
- Back to Basics
- Talisman of Progress: two drop Azorius mana rock.
- Helm of Obedience: another win condition in combination with Rest in Peace.
The avg. CMC here is 3.6, that's high for a competitive deck. Most of my suggestions are lower mana cost cards to help to reduce the avg. CMC. Several cards are increasing the avg CMC that you will only be able to realistically cast with a Dream Halls in play. Several of these cards are ones that I suggest you cut.
Cards to consider cutting:
- Memory Lapse
- Grand Arbiter Augustin IV: he allows your opponents to cast mana cards since they no longer cost 0 mana instead they cost 1 mana. He negates Lavinia ability to counter spells that are cast with no mana.
- Plea for Guidance
- Emergency Powers
- Path to Exile: don't want to give your opponent a land.
- Always Watching
- Spear of Heliod
- Mesmeric Orb
- Enchanted Evening: don't give your opponents an easier way of beating you by making all your permanents enchantments. Not worth it as a possible win condition with Opalescence.
- Eye of the Storm
- Sphinx-Bone Wand
- Enter the Infinite
- Narset Transcendent: Jace, Karn and Ugin are the most powerful Planeswalkers, they are all you need.
- Teferi, Temporal Archmage
- Will Kenrith
Good luck with your deck.
3 months ago
Oh no doubt I really like your idea of using Control Magic type of auras in the deck! If i didnt already own alot of (rather expensive) cards like Greater Auramancy, Sterling Grove, Opalescence, and other pillowfort/stax based cards to make up my list of enchantments, id definitely consider putting in several control-give-me-your-shyte spells because you seldom ever see that! Take your opponents things while making tuvasa bigger?! The risk of player hate-reward of winning is too close to ecstasy now that i think about it xD
3 months ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
3 months ago
3 months ago
You can turn all non-aura enchantments into creatures with Starfield of Nyx or Opalescence. With Enchanted Evening, you can change all your (with Starfield), or all (with Opalescence) non-aura permanents into creatures. This will destroy all/all your lands though due to zero toughness.
I second enpc’s point that we really need to know what you’re looking to do before more specific advise can be given.
Opalescence occurrence in decks from the last year
Commander / EDH:
All decks: 0,01%