Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all



Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.

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Recent Decks

Opalescence Discussion

ChinoEX on Stack Attack

3 days ago

Bchong This isn't a 1v1 Brago deck, but instead tailored for group play environment, and is quite competitive. Blind Obedience is a good card i've been meaning to slot in, just haven't found the spot for it yet. Reality Acid is a great Brago card, and in group play, both Primordials are champs. Solemn Simulacrum = consistent land ramp with Brago out, why remove it? I've actually debated adding Knight of the White Orchid because again, another solid ramp card with Brago. Remove Palinchron, why, when it negates the detrimental effects of Winter Orb, Static Orb, or even Tangle Wire, for me? Altar of the Brood is a wincon when Brago goes into an infinite loop with Strionic Resonator + Sol Ring. Since when are counterspells bad in a blue deck? I don't want an Austere Command or any other boardwipes going off when I have all my goodies out. Clone effects are amazing in group play, there's always something out there you want a copy of. Stonehorn Dignitary is there because this deck draws hate, so I need things like him and Ghostly Prison to deflect it. Angel of Invention is there so if I manage to get Enchanted Evening + Opalescence out my lands won't go bye-bye. I might replace her with Elesh. I was running the 2 manifest enchantments for a while, but switched them out, they may go back in because they help with getting big cmc cards out for free. Thanks for Blind Obedience reminder!

Phocus26 on Bant Parfait / Prison

3 days ago

Just a note - I don't really like the idea of animating my enchantments that much as then they become much more susceptible to board wipes, which is why I don't have Opalescence in there (and most people run 4+ board clears in their main deck). Starfield of Nyx was more intended to recover from my enchantments getting cleared.

I think I want to work on more synergy with Martyr's Bond. If I can get some token generation then that will brutalize the board and, as you mentioned, Strip Mine + Crucible of Worlds w/Martyr's Bond is even more punishing.

cdkime on Pinball Wizard - Karona, False God EDH

1 week ago


Enchanted Evening turns all permanents, including lands, on the battlefield into enchantments. Starfield of Nyx turns all your enchantments into creatures with a power/toughness equal to their converted mana cost. Since lands have a converted mana cost of 0, they become 0/0s, and all instantly die as they have 0 toughness. Any land you play will automatically become both an enchantment and a 0/0 creature, killing it as a state-based action. Opalescence works a bit better, as it turns their lands-turned-enchantments into 0/0s as well, preventing all players from using lands (and making everyone hate you). It truly is one of the more evil, scorched-earth combos in the game.

Also, given the number of enchantment synergies in this deck, I've shied away from sorcery/instant based card advantage. So far, this has worked quite admirably.

cdkime on Pinball Wizard - Karona, False God EDH

1 week ago

Thank you for the feedback.

I like Bear Umbra for this deck, and will give it a playtest. I've had mixed success with Lightmine Field (1/1 tokens + Karona attacking simultaneously can easily kill my commander), but I think I will try it again. Umbra Mystic is also an interesting card, but I am not sure where I have the space for it. Survival has not necessarily been an issue, between Canopy Cover, Shield of the Oversoul, and Gift of Immortality.

Starfield of Nyx is a bit deceptive in its use. On its face, it seems a better card than Opalescence--it only gives you more creatures, and adds graveyard recursion to boot. Well worth the additional mana cost generally. However, one of the key combos in this deck is Enchanted Evening and Calming Verse, which destroys your opponent's boards, while leaving yours untouched. This combo has been incredibly helpful, particularly given how slow this deck is. With Enchanted Evening in play, Starfield of Nyx turns all your lands into 0/0 creatures, preventing you from playing lands for the rest of the game. While Opalescence does the same, it will also turn your opponents lands to 0/0s, stalling the game. It's an evil combo, but it is better than only crippling yourself.

Crab Umbra and Spider Umbra would not be effective in this deck, as Karona rarely is used for blocking (you would have to regain control of her through Homeward Path first). Even with the protection it offers, Drake Umbra is too expensive to cast, and cards like Canopy Cover, Shield of the Oversoul, and Vow of Flight provide the same evasion, but with additional useful effects.

I like Snake Umbra in theory, but am not sure where I would put it. I think this deck currently contains the right number of auras (Bear Umbra might have been one too many, but it seems pretty nifty, so I am going to give it a shot). Any advice you have on what to cut would be appreciated.

optimalpath on That Voodoo That Zur Do

3 weeks ago

Small correction: I'm realizing now that Opalescence also skips auras so it's the same effect as Starfield of Nyx, so the only difference is the graveyard recursion bit you get for the one extra mana.

optimalpath on That Voodoo That Zur Do

3 weeks ago

tamurai thanks for the comment. So I did want to put Replenish in, but it's on the expensive side. You're right that it's a great potential upgrade for this deck, but Land Tax ate up a lot of the budget I set for myself on this deck.

Opalescence is cool but it can be dangerous by leaving you vulnerable to wrath effects, so I was kind of afraid of the backfire scenario. Along the same lines, I thought about Starfield of Nyx, which skips your auras so you might still potentially save Zur from a wrath and keep the auras around, plus it has the graveyard recursion as a bonus. But I ended up leaning away from that strategy, partly due to that fear of board wipes but largely because I wanted to limit the number of different things the deck was trying to do.

With that in mind, I tried to limit the deck's focus down to just stacking auras voltron-style, supported by stax/pillowfort defensive globals, while maximizing synergy with Zur by keeping average CMC down on everything. Cards like Opalescence and Starfield of Nyx have CMC above 3, and didn't really align with the tactics I was trying to focus on. Also, If I did include one of them, the majority of the creatures I'd be creating would be small power/toughness because of the deck's low average CMC, which limits the impact these cards might otherwise have. (There's potential for a neat win condition and higher impact with a combo like Opalescence and Enchanted Evening, but again it's super risky; you need a really advantaged board state to make it work.) So that was my thinking when considering those kinds of effects.

Phyresis is a potential win condition for the single-attacker/low-CMC route that I'm aiming for here, but I omitted it in this case because infect is really unpopular in my playgroup and might have political side effects. But anyone building a similar deck should consider it.

Your comment made me rethink all this and I think the deck's win conditions might still need some work, so I'll put all these cards on the maybeboard for now. Thanks for the suggestions.

tamurai on That Voodoo That Zur Do

3 weeks ago

Have you considered adding Replenish and Opalescence?

cdkime on Most Hated Two-Card Combos?

1 month ago

Opalescence and Enchanted Evening is a deliciously evil combo. Enchanted Evening turns everyone's lands (and token creatures for that matter) into enchantments, while Opalescence sets their power/toughness to 0/0. This kills all lands in play, and ensures no new lands can be played without their dying.

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