Opalescence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Opalescence

Enchantment

Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.

Opalescence Discussion

Jho_on on Bant Enchantress optimized

3 weeks ago

I've got some to recommend you on overall, but my advice would be for you to focus more on your objective, there somethings that are better on a voltron strategy, others are better on a more controlly deck, so if I were you I would think how I want to win with this deck and then would put more cards that synergyse with this goal and take out the ones that doesn't that much.

Since most of your enchantments are Aura, Umbra Mystic fits well here. Verduran Enchantress because they're never too much. Aura Shards is an excellent piece of removal and Grasp of Fate is also pretty solid. I really like Carpet of Flowers as a most diferent ramp in enchantments, it does varies on your meta, but I think almost always pay off since it cost you just one green. Greater Auramancy for protection. Leyline of Anticipation is pure value. Starfield of Nyx is an auto-include on enchantress decks, just a more affordably Opalescence

DivineSmooof on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

1 month ago

Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.

That being said. It's time for my rebuttal.

First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.

My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.

Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.

As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .

In regards to Primal Surge , one-card wincons are an uninteresting way to win. It's why Coalition Victory is banned.

"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.

The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.

sonnet666 on H:Leyline of the void, Ensnaring ...

1 month ago

Hi, long post. I'm looking to get a lot of trading done hopefully.


I'm putting together a Estrid, the Masked Oathbreaker deck. I need to trade for Estrid obviously, and I also need some specific cards to to complete the deck. Here's a list:

1x Estrid, the Masked 1x Breeding Pool 1x Estrid's Invocation 1x Gift of Paradise 1x Imprisoned in the Moon 1x Mystic Remora 1x Weirding Wood 1x Swan Song 1x Swords to Plowshares 1x Kiora's Follower 1x Bramble Sovereign 2x Stasis 1x Hokori, Dust Drinker 1x Linvala, Keeper of Silence 1x Chain of Vapor 1x Spellseeker AnyX Forge of Heroes

I also have some specific wants from recent sets that I would be interested in trading for:

1x Phyrexian Altar (EMA) 2x Generous Gift 1x Gamble 1x Sulfur Falls 1x Finale of Revelation 1x Evolution Sage 1x Krenko, Tin Street Kingpin 1x Karn's Bastion 1x Flux Channeler 1x Bolas's Citadel 1x Karn, the Great Creator 2x Runic Armasaur 1x Biomancer's Familiar 1x Dark-Dweller Oracle 1x Immolation Shaman 1x Rhythm of the Wild 1x Emmara, Soul of the Accord 1x Teysa Karlov 1x Ugin, the Ineffable 1x God-Eternal Oketra 1x Teferi, Time Raveler 1x Saheeli, Sublime Artificer 1x Tithe Taker 1x Light Up the Stage 1x Priest of Forgotten Gods 1x Beast Whisperer 1x Cruel Celebrant 2x Dovin's Veto 1x Neheb, Dreadhorde Champion 1x Primal Amulet  Flip 1x Neheb, the Eternal 1x Deep Forest Hermit 17x Snow-Covered Mountain 1x Goblin Engineer 1x Yawgmoth, Thran Physician 1x Cabal Therapist 1x Mirrodin Besieged 1x Hall of Heliod's Generosity 1x Talisman of Hierarchy 1x Talisman of Creativity

And I was also thinking about making a Feather EDH deck, so I would be interested in trading for these cards as well:

1x Feather, the Redeemed 1x Seize the Day 1x Impact Resonance 1x Defiant Strike 1x Inspiring Vantage 1x Aurelia's Fury 1x Rugged Prairie 1x Sunforger

I also have a bunch of commander staples in my binder wants. I'll obviously trade for them for the right offer, but if I haven't listed them here then they're not a priority for me right now.


You can find my Binder here: Link. It should be about 95% up to date. I recommend sorting by price, since there's a lot on there.

Here's a list of some of my notable haves that I'm looking to trade:

1x Leyline of the Void 1x Ensnaring Bridge (STH) 1x Sakashima the Impostor 1x The Chain Veil 1x Purphoros, God of the Forge 2x Vedalken Orrery 1x Scourge of the Throne 1x Life from the Loam 1x Tainted Pact 1x Nature's Will 1x Opalescence 1x Isochron Scepter 1x Master Transmuter 2x Sterling Grove 1x Karador, Ghost Chieftain 3x Nim Deathmantle 1x Lotus Bloom 4x Puresteel Paladin

...and others not mentioned.

Leave a comment or message me if you're interested :)

McToters on Ertai, The Corrupted

1 month ago

Nice list! Seems really tight and refined overall!

Not zombies but when I ran Ertai I had the Guile + Dovescape combo and it worked really well. My deck was enchantments based, not zombie based. So I ran cards like Hatching Plans , Intruder Alarm and Opalescence .

Josu Vess, Lich Knight is a great late game zombie token generator. He actually just won me a game a few weeks ago paired up with Gempalm Polluter . Gray Merchant of Asphodel is a sweet zombie too if you’re running enough devotion.

Shout out to Shepherd of Rot possibly my favorite zombie card ever, and if it hasnt happened to you yet—get ready. He’s been the reason I’ve been the cause for many tied games!

+1

sam171z on Enchanting Festival

1 month ago

This deck does have some of the combos from 2 vasa, like first playing Humility then playing Opalescence , to beat down the opponents creatures. Or even just play on the opponents turns with Leyline of Anticipation and Seedborn Muse . I wasn't aiming for voltron but with the commander and Yavimaya Enchantress it's an optional win-con. The goal i'm looking for is the combination of the two decks, combo of the first deck and the value draw engine of the second deck, while being more consistent and smooth.

I suppose the win-con is to out-value my opponents, with voltron as a backup (mostly because its built into the commander).

JustcallmeSoul on Red Curses? Who Needs Em...

3 months ago

erm, thats Opalescence for lethal

GreasyDonkey on

5 months ago

Looks pretty good to me. Just keep in mind that removing 3/4th of your removal spells will potentially leave you at risk of just being pounded down in the early game, especially if you don't get the colors you need. Shouldn't matter too much in our 4 player games since we all play pretty slow decks.

I see that you are liking hexproof, and I like the creatures you chose, but keep in mind that hexproof won't do anything against the boardwipes that we all run.

Lastly, you really only have 1 single win condition in your deck. I personally like to have multiple possible win conditions. Your win condition is just making one big ass beefy hexproof creature, which is fine but consider some of the combos listed below for more possible win conditions.

Enchanted Evening + Aura Thief : Steal everyone's entire board.

Enchanted Evening + Cleansing Meditation With threshold: One sided board wipe.

Enchanted Evening + Calming Verse The same

Enchanted Evening + Ajani's Chosen : Make an arbitrary number of cats with way to destroy the enchantment. Break the game and force a draw otherwise.

Opalescence + Parallax Wave : Exile all current and future creatures by having Parallax Wave exile itself with the other exile triggers on the stack.

Tunnel Vision + Open the Vaults : Dump half your deck into your graveyard then revive the artifacts/enchantments and see what happens.

Solemnity + Phyrexian Unlife : You can't lose via damage

Humility + Opalesence or Starfield of Nyx and a bunch of enchantments: Beatdown with enchantments while all other creatures are 1/1s.

If your opponents are judges, another wincon is to make their heads explode with the weird board states you end up with.

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Opalescence occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%