|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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- What happens if I have... on the battlefield with... ?
- Is there another way to turn gods into creatures?
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
- Does Dual Nature work with Opalescence?
- Rite of Replication on Purphoros. Instant win?
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
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2 weeks ago
Oh no doubt I really like your idea of using Control Magic type of auras in the deck! If i didnt already own alot of (rather expensive) cards like Greater Auramancy, Sterling Grove, Opalescence, and other pillowfort/stax based cards to make up my list of enchantments, id definitely consider putting in several control-give-me-your-shyte spells because you seldom ever see that! Take your opponents things while making tuvasa bigger?! The risk of player hate-reward of winning is too close to ecstasy now that i think about it xD
2 weeks ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
2 weeks ago
2 weeks ago
You can turn all non-aura enchantments into creatures with Starfield of Nyx or Opalescence. With Enchanted Evening, you can change all your (with Starfield), or all (with Opalescence) non-aura permanents into creatures. This will destroy all/all your lands though due to zero toughness.
I second enpc’s point that we really need to know what you’re looking to do before more specific advise can be given.
1 month ago
Really like your list! We have a lot of overlap in strategy, synergy and combos. Here is mine for reference Estrid, the Masked EnBantress.
I think you could cut 2 to maybe 4 creatures as you are running Opalescence and Starfield of Nyx. Add to your control enchantment with City of Solitude, Confiscate or with cards from your maybe board.
1 month ago
Yes. Day of the Dragons will enter the battlefield, triggering its first ability, and then Opalescence will apply turning it into a creature. Day's first ability then goes on the stack and resolves, resulting in all creatures you control being exiled and replaced by dragon tokens...including Day itself. This triggers its second ability, which when it resolves destroys your tokens and returns all your creatures and Day to the battlefield, at which point Day's first ability triggers again. Unless something has removed Opalescence in the interim, Day will still be a creature and get exiled again, and you have yourself a loop.
Arcane Adaptation says "in addition to their other types." This means your dragon tokens will be 5/5 red flying Dragon Homarid tokens. They're still dragons, so you will still have to destroy them when Day of the Dragons leaves the battlefield.
Day of the Dragons functions similarly to Oblivion Ring, due to its ETB and LTB effects being two separate triggers. When you cast Day, it enters the battlefield, then its first ability goes on the stack. If someone uses Naturalize to destroy it while the first ability is on the stack, it leaves the battlefield, triggering its second ability and putting that on the stack above the first. The second ability resolves first, destroying any dragons you have and returning all your creatures exiled with Day, which will be zero because the first ability hasn't resolved yet. Then the first ability resolves, exiling all your creatures and replacing them with dragon tokens. Because Day is gone, you can't get your exiled creatures back without something else like Riftsweeper.
If you copy the ETB trigger, the copy will resolve first, exiling your creatures and replacing them with dragon tokens. Then the original will resolve, exiling your dragon tokens you just got and replacing them with dragon tokens. Nothing's changed about the return ability, so if Day of the Dragons is later removed, you will destroy whatever dragons you control, then return the creatures exiled with the copy of the ETB trigger.
1 month ago
Just checking some gimmick interactions with Day of the Dragons
If I have Opalescence out and I cast Day of the Dragons, will the game enter an infinite loop as the Day repeatedly exiles and returns itself?
If I have Arcane Adaptation out on Homarids, will I have to sacrifice the tokens?
If Day of the Dragons is destroyed in response to the ETB trigger, will my creatures be exiled permanently?
If the ETB is copied by Strionic Resonator, does anything change about either of Day of the Dragon's return or exile abilities?
2 months ago
Hi CaptSillva, thanks for your comment! With the two creature tutors, I have effectively 10 creatures, which is pretty low, but I've tried to tailor them to what the deck really needs. From playing with this deck, I typically have enough pillow fort or interaction for problem creatures that I don't get beat down too hard early on. Courser of Kruphix is great source of card advantage though, and I always forget that it's an enchantment creature. I'll try to find room for it somewhere!
Hypnotic Siren, Kestia, the Cultivator, and Kruphix, God of Horizons seem a bit too high CMC for their effects IMO. Nyx-Fleece Ram is cheap and a good blocker, but I think in this deck, I would generally rather run a good interaction enchantment (like Prison Term or Darksteel Mutation) over the Ram because enchantments are overall less likely to be removed than creatures. At least that's my thought right now, what do you think?
I've had Starfield of Nyx and Opalescence in the deck before, but they've felt like more of a liability in most situations. If I play them to improve my board state and don't win on the spot, most times a board wipe will come down and destroy my whole game plan. They are pretty potent as a win condition, but I feel like the Enchanted Evening combos are a bit less fragile and easier to pull off.