Opalescence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Opalescence

Enchantment

Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.

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Recent Decks

Opalescence Discussion

catar2 on Atogatog's All You Can Eat (Atogs Not Included)

3 weeks ago

Living Plane is a dangerous card. You need your lands, boardwipes will hit you hard. Speaking of which: how about the all stars Cyclonic Rift and Vedalken Orrery? Since you are on the steal plan you can reduce single target removals, but a Nature's Claim could be handy if you have the need to shoot down your own enchantments in emergency situations, e.g. if Living Plane,Opalescence or Starfield of Nyx is online and a boardwipe is on the stack.

However, I'd suggest you include single target removals despite your steal plan, because: You dont seem to have that many outs if your commander got Imprisoned in the Mooned and similar effects. Similarly, you dont seem to be able to do much against Asceticism and similar mass protect effects.

Your avg CMC seems to be a bit high and you have only one card Skyshroud Claim that ramps lands. Ramp on a stick or on artifacts can be blown out by boardwipes. With your legs cut you will stay behind. Kodama's Reach, Cultivate, Exploration are cheap and stable alternatives to your explosive but fragile creature/artifact ramp.

TearsInRain23 on A Question Of Time [[EDH]]

4 weeks ago

ZendikariWol: This is not a stax deck more so pillowfort while a strategy is put into place. Counterspells for specific board wipes, effects that protect my stuff all the while looking like I have a fort with no artillery, then a Ancestral Mask, or Helm of the Gods or Tuvasa, the Sunlit for raw power, or infinite mana with Estrid and something like Heliod, God of the Sun, Shalai, Voice of Plenty, or Nylea, God of the Hunt. Sigil of the Empty Throne and Luminarch Ascension as individual threats, and Starfield of Nyx/ Opalescence as surprises after a creature board wipe. Extra lulz with Archetype of Imagination in play in my flyer heavy meta. Right now after play testing this deck did not lose a single 1v1 match, and the only reason I don't run Darksteel Mutation is because I only have two cards that get combat damage to go around an indestructible blocker reliably, so turning their commander into a land is more effective. Rhystic Study has been hard to come by but is a good include if I can find one.

Phaetion on Need feedback on upgrading an ...

1 month ago

I've noticed a few things going over the deck:

  1. Where's the ramp? The aura-based ramp (eg. Fertile Ground) is amazing with Estrid. You don't need The Chain Veil for that +2 to be amazing.

  2. Starfield of Nyx would make for some recursion. And it can act as a win condition later (If you have money, Opalescence works too).

  3. Song of the Dryads is missing here. It's almost $10 but it's that high up for a reason. A really good card.

  4. You're running Bruna, Light of Alabaster with so few auras to work with. I'd take her out for another card that would perform well. Seeing as you got enchantresses and pillowfort, Luminarch Ascension and Hoofprints of the Stag would work well. Heliod, God of the Sun also works great since the tokens trigger Constellation (it's more powerful if you can spend on a Serra's Sanctum).

I hope these tips help. A lot of my other suggestions would've really busted your wallet.

Phaetion on Animating Quarantine Field

1 month ago

Let's say I have Quarantine Field in play, and I cast it for 8WW, but then I drop Starfield of Nyx or Opalescence, what would be Quarantine's P/T? Would it be a 10/10 or a 2/2 (if X=0)? Thanks in advance.

elgosu1337 on Estrid Parallel Lives Tribal

1 month ago

mznbzt This is how Opalescence + Parallax Wave works:

  1. Parallax Wave enters the battlefield as a creature due to Opalescence, and with 5 counters.

  2. Target 4 other creatures with Parallax Wave, then while the Parallax Wave abilities are still on the stack, target Parallax Wave with its own ability.

  3. Parallax Wave gets exiled due to its own ability, which causes all creatures exiled by it (i.e. itself) to return to play.

  4. Parallax Wave returns to play as a new card, as a creature with 5 counters.

  5. The remaining exile abilities resolve, but because the original Parallax Wave is gone those targets cannot come back to play once exiled.

  6. Repeat the process with the 5 counters on Parallax Wave, until all creatures and enchantments you want to exile are exiled.

Neotrup on When I play Nature's Revolt ...

1 month ago

A little more complicated. It also matters when you cast Enchanted Evening. Opalescence doesn't apply until after Enchanted Evening because of dependencies. If Nature's Revolt comes down after both, then lands will be 2/2 and 3/3s, but most will have died before you played it. If it comes down before either Opalescence or Enchanted Evening, it effectively does nothing to the combined board state (though could have been relevant when it was played).

cdkime on When I play Nature's Revolt ...

1 month ago

It depends on the order you cast Opalescence and Nature's Revolt.

If you play Opalescence first and Nature's Revolt second, all opponent lands would be 2/2s, and your would be 3/3a due to Mirari's Wake.

If it were the other way around, your lands would be 1/1s, and theirs would be 0/0s, dying when state-based actions were checked as a result of having 0 toughness.

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