Galerider Sliver

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Galerider Sliver

Creature — Sliver

Sliver creatures you control have flying.

Price & Acquistion Set Price Alerts

M14

Ebay

Galerider Sliver Discussion

cdkime on Five Color Slivers

1 month ago

As I mentioned on your thread, and as alias42 mentioned above, this deck does not meet the requirements for Standard, for which you currently have it labeled. Upon closer inspection, it does not seem to be Modern-legal either, though you can probably make it Modern-legal with a few changes. Specificall, Heart Sliver and Shifting Sliver are not Modern-legal. There might be others, but those are the two that immediately jump out at me.

Some general deckbuilding advise that will apply to all formats:

Lands that enter the battlefield tapped are bad, as they put you a turn behind. Transguild Promenade in particular is awful--not only do you not gain an extra land on the turn you play it, it additionally puts you behind a land.

Slivers are a hyper-aggressive tribe, and you want to maximize this. Focus on slivers with low mana costs and effects that stack, and run four copies of those, then run 2-3 copies of slivers whose abilities do not stack. For example, Predatory Sliver, Sinew Sliver, and Muscle Sliver (not Modern-legal) each give your creatures +1/+1, for the low cost of 2 mana. I'd probably run a full set of 12, (or 8 if you are moving to Modern).

Heart Sliver and Crystalline Sliver (neither are modern-legal) are fantastic, but multiple instances of Haste or Shroud do nothing for you. These are both cards you want to draw exactly one copy of, so running 3 of either should be fine. The one exception to this rule would be Galerider Sliver (which is a strict upgrade to the Winged Sliver you are currently running, and is Modern-legal). Because this costs one mana, you want to maximize your chances of having this in your opening hand, so you at least have something productive to do on turn 1. I'd run four copies.

Personally, I don't think any of the five-mana slivers are worth it in a 60-card constructed deck. You generally have better things to do with your time and mana.

Once you've figured out your format, I can try to give a bit more specific advice on what slivers to run.

chromiumthemutable on Commander Slivers Budget

1 month ago

Galerider Sliver is good, but it's expensive. Leeching Sliver is another good one, and a good anti-boardwipe one is Pulmonic Sliver. Shadow Sliver is good, since no one uses the shadow mechanic anymore. Another similar one is Shifting Sliver.

chromiumthemutable on Commander Slivers Budget

1 month ago

Galerider Sliver is good, but it's expensive. Leeching Sliver is another good one, and a good anti-boardwipe one is Pulmonic Sliver. Shadow Sliver is good, since no one uses the shadow mechanic anymore. Another similar one is Shifting Sliver.

Doctorlobo89 on Ultimate Tribal Lords

2 months ago

I would use Galerider Sliver if your using Winged Sliver same purpose just one mana less.

Paragon of Gathering Mists, Diffusion Sliver, Rattlechains, Shadow Sliver, Shifting Sliver and Kopala, Warden of Waves could help protect your commander and give additional abilities.

gmazrael on Modern Sliver Tax

3 months ago

Forgot to add the changes that I made with my mentor. We added 2x Manaweft Sliver, added 2x Aether Vials, and removed the dead weight cards (Fungus Sliver), added more Striking Sliver, and more Galerider Sliver to get the fast aggro in. Switched Thorncaster Sliver to sideboard to try in the Homing Sliver. Thanks itachi45!

dsigsbee on

4 months ago

I assume, at least at the moment, that this is a budget build. So my suggestions will attempt to be budget friendly.

Sliver Hive and Hive Stirrings would likely be welcome additions to your list here. Path of Ancestry is also really good for tribal decks that go creature heavy. Additionally, Sylvan Scrying and Expedition Map are both very good mana-fixers in terms of land-fetching (also, on a budget, cards like Terramorphic Expanse, Evolving Wilds, and Crop Rotation, especially for a five color deck, can be very good). Stoneforge Masterwork, Obelisk of Urd, and Door of Destinies are also all relatively budget friendly tribal cards.

There are obviously some more expensive cards that you could dip into, such as Cavern of Souls (and similar non-budget lands), Urza's Incubator, Herald's Horn, Coat of Arms, Training Grounds (if you decided to have Sliver Overlord for your commander), not to mention other good sliver creatures such as Galerider Sliver, Sliver Overlord, Sliver Queen, and Sliver Legion.

This is far from a complete list. That being said, there are a ton of different Sliver tribal EDH decks out there -- you should check them out and see what kinds of cards, interactions, and combos they run. Good luck!

UpsetTomcat on Saturday Night Hive

8 months ago

Awesome deck! The only weakness I saw while playtesting was that flyers got through pretty easy if Galerider Sliver wasn't out. Sideboarding a few more of those or maybe Spinneret Sliver would fix that, I think.

PookandPie on The Glorious Hive

8 months ago

Intruder Alarm and Paradox Engine would be solid additions here. I'd remove Forcefield (this card doesn't really do a lot when you could just outright win for the same mana cost), and something else, maybe Tooth and Nail for them.

Intruder Alarm and Paradox Engine are excellent because Overlord + Gemhide/Manaweft + 3 other Slivers = Cast every single Sliver from your library. You just pay 3 to go grab Heart Sliver, cast him, untap your Slivers, and then continue casting until you're satisfied. I use Cautery Sliver as a decent sac outlet that also lets me just outright win once I play all the Slivers I want, play Queen, and then make all the tokens I want (with Alarm). And even better, if you don't want your opponents taking advantage of Alarm or anything like that, just destroy it with Hibernation Sliver.

The Aggravated Assault combo with Gemhide takes way more effort to set up (as you need at least 5 Slivers for mana production that don't attack and you have no way to give them vigilance in this deck as neither Sentinel nor Synchronous Sliver are present), so you need at least six Slivers on board for this to work, while Paradox Engine and Intruder Alarm let you go go infinite with 1 fewer Sliver (2 fewer if you have Heart Sliver out already as you can tutor your 1 drop Sliver). I see absolutely no reason why you'd abstain from these combos when Aggravated Assault takes more effort to set up, lol.

Other recommendations:

Frenetic Sliver. If you're going to suffer a board wipe, Frenetic Sliver is a nice one to have in play since he gives a 50/50 chance of keeping any single Sliver you have.

Venom Sliver is basically a better Toxic Sliver at this point at half the mana cost.

No Manaweft Sliver seems suspect. It's a solid addition.

Bonescythe Sliver is basically a better Fury Sliver.

Galerider Sliver is half the mana cost of Winged Sliver- I see no reason to not run it.

I'm going to suspect you just don't like the new slivers, but a lot of them are actually quite good so even if you don't like the artwork they would make your deck fairly better if they were included.

That's all. Hope this helps.

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